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-rw-r--r--src/core/Pad.h367
1 files changed, 367 insertions, 0 deletions
diff --git a/src/core/Pad.h b/src/core/Pad.h
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--- /dev/null
+++ b/src/core/Pad.h
@@ -0,0 +1,367 @@
+#pragma once
+
+// same as RW skeleton
+/*
+enum Key
+{
+ // ascii...
+
+ KEY_ESC = 128,
+
+ KEY_F1 = 129,
+ KEY_F2 = 130,
+ KEY_F3 = 131,
+ KEY_F4 = 132,
+ KEY_F5 = 133,
+ KEY_F6 = 134,
+ KEY_F7 = 135,
+ KEY_F8 = 136,
+ KEY_F9 = 137,
+ KEY_F10 = 138,
+ KEY_F11 = 139,
+ KEY_F12 = 140,
+
+ KEY_INS = 141,
+ KEY_DEL = 142,
+ KEY_HOME = 143,
+ KEY_END = 144,
+ KEY_PGUP = 145,
+ KEY_PGDN = 146,
+
+ KEY_UP = 147,
+ KEY_DOWN = 148,
+ KEY_LEFT = 149,
+ KEY_RIGHT = 150,
+
+ // some stuff ommitted
+
+ KEY_BACKSP = 168,
+ KEY_TAB = 169,
+ KEY_CAPSLK = 170,
+ KEY_ENTER = 171,
+ KEY_LSHIFT = 172,
+ KEY_RSHIFT = 173,
+ KEY_LCTRL = 174,
+ KEY_RCTRL = 175,
+ KEY_LALT = 176,
+ KEY_RALT = 177,
+
+ KEY_NULL, // unused
+ KEY_NUMKEYS
+};
+*/
+
+
+class CControllerState
+{
+public:
+ int16 LeftStickX, LeftStickY;
+ int16 RightStickX, RightStickY;
+ int16 LeftShoulder1, LeftShoulder2;
+ int16 RightShoulder1, RightShoulder2;
+ int16 DPadUp, DPadDown, DPadLeft, DPadRight;
+ int16 Start, Select;
+ int16 Square, Triangle, Cross, Circle;
+ int16 LeftShock, RightShock;
+ int16 NetworkTalk;
+ float GetLeftStickX(void) { return LeftStickX/32767.0f; };
+ float GetLeftStickY(void) { return LeftStickY/32767.0f; };
+ float GetRightStickX(void) { return RightStickX/32767.0f; };
+ float GetRightStickY(void) { return RightStickY/32767.0f; };
+
+ void Clear(void);
+};
+VALIDATE_SIZE(CControllerState, 0x2A);
+
+class CMouseControllerState
+{
+public:
+ //uint32 btns; // bit 0-2 button 1-3
+
+ bool LMB;
+ bool RMB;
+ bool MMB;
+ bool WHEELUP;
+ bool WHEELDN;
+ bool MXB1;
+ bool MXB2;
+ char _pad0;
+
+ float x, y;
+
+ CMouseControllerState();
+ void Clear();
+};
+
+VALIDATE_SIZE(CMouseControllerState, 0x10);
+
+class CMousePointerStateHelper
+{
+public:
+ bool bInvertHorizontally;
+ bool bInvertVertically;
+
+ CMouseControllerState GetMouseSetUp();
+};
+
+VALIDATE_SIZE(CMousePointerStateHelper, 0x2);
+
+extern CMousePointerStateHelper &MousePointerStateHelper;
+
+
+class CKeyboardState
+{
+public:
+ int16 F[12];
+ int16 VK_KEYS[256];
+ int16 ESC;
+ int16 INS;
+ int16 DEL;
+ int16 HOME;
+ int16 END;
+ int16 PGUP;
+ int16 PGDN;
+ int16 UP;
+ int16 DOWN;
+ int16 LEFT;
+ int16 RIGHT;
+ int16 SCROLLLOCK;
+ int16 PAUSE;
+ int16 NUMLOCK;
+ int16 DIV;
+ int16 MUL;
+ int16 SUB;
+ int16 ADD;
+ int16 ENTER;
+ int16 DECIMAL;
+ int16 NUM1;
+ int16 NUM2;
+ int16 NUM3;
+ int16 NUM4;
+ int16 NUM5;
+ int16 NUM6;
+ int16 NUM7;
+ int16 NUM8;
+ int16 NUM9;
+ int16 NUM0;
+ int16 BACKSP;
+ int16 TAB;
+ int16 CAPSLOCK;
+ int16 EXTENTER;
+ int16 LSHIFT;
+ int16 RSHIFT;
+ int16 SHIFT;
+ int16 LCTRL;
+ int16 RCTRL;
+ int16 LALT;
+ int16 RALT;
+ int16 LWIN;
+ int16 RWIN;
+ int16 APPS;
+
+ void Clear();
+};
+
+VALIDATE_SIZE(CKeyboardState, 0x270);
+
+enum
+{
+ // taken from miss2
+ PAD1 = 0,
+ PAD2,
+
+ MAX_PADS
+};
+
+class CPad
+{
+public:
+ CControllerState NewState;
+ CControllerState OldState;
+ CControllerState PCTempKeyState;
+ CControllerState PCTempJoyState;
+ CControllerState PCTempMouseState;
+ // straight out of my IDB
+ int16 Phase;
+ int16 Mode;
+ int16 ShakeDur;
+ uint8 ShakeFreq;
+ int8 bHornHistory[5];
+ uint8 iCurrHornHistory;
+ bool DisablePlayerControls;
+ int8 bApplyBrakes;
+ char _unk[12]; //int32 unk[3];
+ char _pad0[3];
+ int32 LastTimeTouched;
+ int32 AverageWeapon;
+ int32 AverageEntries;
+
+ CPad() { }
+ ~CPad() { }
+
+ static bool &bDisplayNoControllerMessage;
+ static bool &bObsoleteControllerMessage;
+ static bool &m_bMapPadOneToPadTwo;
+
+ static CKeyboardState &OldKeyState;
+ static CKeyboardState &NewKeyState;
+ static CKeyboardState &TempKeyState;
+ static char KeyBoardCheatString[18];
+ static CMouseControllerState &OldMouseControllerState;
+ static CMouseControllerState &NewMouseControllerState;
+ static CMouseControllerState &PCTempMouseControllerState;
+
+
+
+
+ void Clear(bool bResetPlayerControls);
+ void ClearMouseHistory();
+ void UpdateMouse();
+ CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2);
+ void StartShake(int16 nDur, uint8 nFreq);
+ void StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fz);
+ void StartShake_Train(float fX, float fY);
+ void AddToPCCheatString(char c);
+
+ static void UpdatePads(void);
+ void ProcessPCSpecificStuff(void);
+ void Update(int16 unk);
+
+ static void DoCheats(void);
+ void DoCheats(int16 unk);
+
+ static void StopPadsShaking(void);
+ void StopShaking(int16 unk);
+
+ static CPad *GetPad(int32 pad);
+
+ int16 GetSteeringLeftRight(void);
+ int16 GetSteeringUpDown(void);
+ int16 GetCarGunUpDown(void);
+ int16 GetCarGunLeftRight(void);
+ int16 GetPedWalkLeftRight(void);
+ int16 GetPedWalkUpDown(void);
+ int16 GetAnalogueUpDown(void);
+ bool GetLookLeft(void);
+ bool GetLookRight(void);
+ bool GetLookBehindForCar(void);
+ bool GetLookBehindForPed(void);
+ bool GetHorn(void);
+ bool HornJustDown(void);
+ bool GetCarGunFired(void);
+ bool CarGunJustDown(void);
+ int16 GetHandBrake(void);
+ int16 GetBrake(void);
+ bool GetExitVehicle(void);
+ bool ExitVehicleJustDown(void);
+ int32 GetWeapon(void);
+ bool WeaponJustDown(void);
+ int16 GetAccelerate(void);
+ bool CycleCameraModeUpJustDown(void);
+ bool CycleCameraModeDownJustDown(void);
+ bool ChangeStationJustDown(void);
+ bool CycleWeaponLeftJustDown(void);
+ bool CycleWeaponRightJustDown(void);
+ bool GetTarget(void);
+ bool TargetJustDown(void);
+ bool JumpJustDown(void);
+ bool GetSprint(void);
+ bool ShiftTargetLeftJustDown(void);
+ bool ShiftTargetRightJustDown(void);
+ bool GetAnaloguePadUp(void);
+ bool GetAnaloguePadDown(void);
+ bool GetAnaloguePadLeft(void);
+ bool GetAnaloguePadRight(void);
+ bool GetAnaloguePadLeftJustUp(void);
+ bool GetAnaloguePadRightJustUp(void);
+ bool ForceCameraBehindPlayer(void);
+ bool SniperZoomIn(void);
+ bool SniperZoomOut(void);
+ int16 SniperModeLookLeftRight(void);
+ int16 SniperModeLookUpDown(void);
+ int16 LookAroundLeftRight(void);
+ int16 LookAroundUpDown(void);
+ void ResetAverageWeapon(void);
+ static void PrintErrorMessage(void);
+ static void ResetCheats(void);
+ static char *EditString(char *pStr, int32 nSize);
+ static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize);
+
+ // mouse
+ bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
+
+ // keyboard
+
+ bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
+ bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
+ bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
+ bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
+ bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
+ bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
+ bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
+ bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
+ bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
+ bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
+ bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
+ bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
+ bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
+ bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
+ bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
+ bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
+ bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
+ bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
+ bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
+ bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
+ bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
+ bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
+ bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
+ bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
+ bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
+ bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
+ bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
+ bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
+ bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
+ bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
+ bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
+ bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
+ bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
+ bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
+ bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
+ bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
+ bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
+ bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
+ bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
+ bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
+ bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
+ bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
+ bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
+ bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
+ bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
+ bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
+
+ // pad
+
+ bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
+ bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); }
+ bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); }
+ bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); }
+ bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); }
+ bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); }
+ bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
+ bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); }
+ bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
+ bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
+ bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
+ bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
+
+ int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
+ int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
+ int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
+ int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
+};
+VALIDATE_SIZE(CPad, 0xFC);
+
+#define IsButtonJustDown(pad, btn) \
+ (!(pad)->OldState.btn && (pad)->NewState.btn)
+
+void LittleTest(void);