diff options
Diffstat (limited to 'src/core/PlayerInfo.cpp')
-rw-r--r-- | src/core/PlayerInfo.cpp | 263 |
1 files changed, 257 insertions, 6 deletions
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 85682ae3..fcdd60da 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -1,5 +1,6 @@ #include "common.h" #include "patcher.h" +#include "main.h" #include "PlayerPed.h" #include "PlayerInfo.h" #include "Frontend.h" @@ -15,13 +16,17 @@ #include "ProjectileInfo.h" #include "Explosion.h" #include "Script.h" -#include "Vehicle.h" +#include "Automobile.h" #include "HandlingMgr.h" #include "General.h" -#include "main.h" #include "SpecialFX.h" - -WRAPPER void CPlayerInfo::Process(void) { EAXJMP(0x49FD30); } +#include "Cranes.h" +#include "Bridge.h" +#include "WaterLevel.h" +#include "PathFind.h" +#include "ZoneCull.h" +#include "Renderer.h" +#include "Streaming.h" void CPlayerInfo::SetPlayerSkin(char *skin) @@ -113,8 +118,8 @@ CPlayerInfo::Clear(void) m_nTrafficMultiplier = 0;
m_fRoadDensity = 1.0f;
m_bInRemoteMode = false;
- m_bSwitchTaxi = false;
- m_nSwitchTaxiTime = 0;
+ m_bUnusedTaxiThing = false;
+ m_nUnusedTaxiTimer = 0;
m_nCollectedPackages = 0;
m_nTotalPackages = 3;
m_nTimeLastHealthLoss = 0;
@@ -306,6 +311,251 @@ INITSAVEBUF // VALIDATESAVEBUF(size)
} +void
+CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastClosestness, CVehicle** closestCarOutput)
+{
+ for (CPtrNode* node = carList.first; node; node = node->next) {
+ CVehicle *car = (CVehicle*)node->item;
+ if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
+ if (!car->bUsesCollision || !car->IsVehicle())
+ continue;
+
+ car->m_scanCode = CWorld::GetCurrentScanCode();
+ if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING
+ && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
+ CVector carCentre = car->GetBoundCentre();
+
+ if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
+ float dist = (ped->GetPosition() - carCentre).Magnitude2D();
+ if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
+ EvaluateCarPosition(car, ped, dist, lastClosestness, closestCarOutput);
+ }
+ }
+ }
+ }
+ }
+} + +void
+CPlayerInfo::Process(void)
+{
+ // Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode.
+ bool startTaxiTimer = true;
+ if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
+ CVehicle *veh = m_pPed->m_pMyVehicle;
+ if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE)
+ && veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
+ for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
+ timePassed -= 1000;
+ ++m_nMoney;
+ }
+ startTaxiTimer = false;
+ }
+ }
+ if (startTaxiTimer)
+ m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
+
+ // The effect that makes money counter does while earning/losing money
+ if (m_nVisibleMoney != m_nMoney) {
+ int diff = m_nMoney - m_nVisibleMoney;
+ int diffAbs = Abs(diff);
+ int changeBy;
+
+ if (diffAbs > 100000)
+ changeBy = 12345;
+ else if (diffAbs > 10000)
+ changeBy = 1234;
+ else if (diffAbs > 1000)
+ changeBy = 123;
+ else if (diffAbs > 50)
+ changeBy = 42;
+ else
+ changeBy = 1;
+
+ if (diff < 0)
+ m_nVisibleMoney -= changeBy;
+ else
+ m_nVisibleMoney += changeBy;
+ }
+
+ if (!(CTimer::GetFrameCounter() & 15)) {
+ CVector2D playerPos = m_pPed->bInVehicle ? m_pPed->m_pMyVehicle->GetPosition() : m_pPed->GetPosition();
+ m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
+ }
+
+ m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f);
+
+ // Because vehicle enter/exit use same key binding.
+ bool enterOrExitVeh;
+ if (m_pPed->m_ped_flagI4 && m_pPed->bInVehicle)
+ enterOrExitVeh = CPad::GetPad(0)->ExitVehicleJustDown();
+ else
+ enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle();
+
+ if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) {
+ if (m_pPed->bInVehicle) {
+ if (!m_pRemoteVehicle) {
+ CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
+ if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) {
+ CVehicle *veh = m_pPed->m_pMyVehicle;
+ if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
+
+ // This condition will always return true, else block was probably WIP Miami code.
+ if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
+ if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
+ if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) {
+ m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ }
+ }
+ } else {
+ CVector sth = 0.7f * veh->GetRight() + veh->GetPosition();
+ bool found = false;
+ float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found);
+
+ if (found)
+ sth.z = 1.0f + groundZ;
+ m_pPed->m_nPedState = PED_IDLE;
+ m_pPed->SetMoveState(PEDMOVE_STILL);
+ CPed::PedSetOutCarCB(0, m_pPed);
+ CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
+ CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
+ m_pPed->GetPosition() = sth;
+ m_pPed->SetMoveState(PEDMOVE_STILL);
+ m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;
+ }
+ } else {
+ // The code in here was under CPed::SetExitBoat in VC, did the same for here.
+ m_pPed->SetExitBoat(veh);
+ m_pPed->bTryingToReachDryLand = true;
+ }
+ }
+ }
+ } else {
+ // Enter vehicle
+ if (CPad::GetPad(0)->ExitVehicleJustDown()) {
+ bool weAreOnBoat = false;
+ float lastClosestness = 0.0f;
+ CVehicle *carBelow;
+ CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
+ if (surfaceBelow && surfaceBelow->IsVehicle()) {
+ carBelow = (CVehicle*)surfaceBelow;
+ if (carBelow->IsBoat()) {
+ weAreOnBoat = true;
+ m_pPed->bOnBoat = true;
+#ifdef VC_PED_PORTS
+ if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
+#else
+ if (carBelow->m_status != STATUS_WRECKED)
+#endif
+ m_pPed->SetSeekBoatPosition(carBelow);
+ }
+ }
+ // Find closest car
+ if (!weAreOnBoat) {
+ float minX = m_pPed->GetPosition().x - 10.0f;
+ float maxX = 10.0f + m_pPed->GetPosition().x;
+ float minY = m_pPed->GetPosition().y - 10.0f;
+ float maxY = 10.0f + m_pPed->GetPosition().y;
+
+ int minXSector = CWorld::GetSectorIndexX(minX);
+ if (minXSector < 0) minXSector = 0;
+ int minYSector = CWorld::GetSectorIndexY(minY);
+ if (minYSector < 0) minYSector = 0;
+ int maxXSector = CWorld::GetSectorIndexX(maxX);
+ if (maxXSector > NUMSECTORS_X - 1) maxXSector = NUMSECTORS_X - 1;
+ int maxYSector = CWorld::GetSectorIndexY(maxY);
+ if (maxYSector > NUMSECTORS_Y - 1) maxYSector = NUMSECTORS_Y - 1;
+
+ CWorld::AdvanceCurrentScanCode();
+
+ for (int curY = minYSector; curY <= maxYSector; curY++) {
+ for (int curX = minXSector; curX <= maxXSector; curX++) {
+ CSector *sector = CWorld::GetSector(curX, curY);
+ FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed,
+ minX, minY, maxX, maxY, &lastClosestness, &carBelow);
+ FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed,
+ minX, minY, maxX, maxY, &lastClosestness, &carBelow);
+ }
+ }
+ }
+ // carBelow is now closest vehicle
+ if (carBelow && !weAreOnBoat) {
+ if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) {
+ m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
+ } else if (carBelow->IsBoat()) {
+ if (!carBelow->pDriver) {
+ m_pPed->m_vehEnterType = 0;
+ m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
+ }
+ } else {
+ m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
+ }
+ }
+ }
+ }
+ }
+ if (m_bInRemoteMode) {
+ uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
+ if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) {
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(1.0f, 0);
+ }
+ if (timeWithoutRemoteCar > 2000) {
+ if (m_WBState == WBSTATE_PLAYING) {
+ TheCamera.RestoreWithJumpCut();
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(1.0f, 1);
+ TheCamera.Process();
+ CTimer::Stop();
+ CCullZones::ForceCullZoneCoors(TheCamera.GetPosition());
+ CRenderer::RequestObjectsInFrustum();
+ CStreaming::LoadAllRequestedModels(false);
+ CTimer::Update();
+ }
+ m_bInRemoteMode = false;
+ CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
+ if (FindPlayerVehicle()) {
+ FindPlayerVehicle()->m_status = STATUS_PLAYER;
+ }
+ }
+ }
+ if (!(CTimer::GetFrameCounter() & 31)) {
+ CVehicle *veh = FindPlayerVehicle();
+ if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f
+ && veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) {
+
+ if (veh->GetUp().z < -0.5f) {
+ m_nUpsideDownCounter += 2;
+
+ } else {
+ m_nUpsideDownCounter++;
+ }
+ } else {
+ m_nUpsideDownCounter = 0;
+ }
+
+ if (m_nUpsideDownCounter > 6 && veh->bCanBeDamaged) {
+ veh->m_fHealth = 249.0f < veh->m_fHealth ? 249.0f : veh->m_fHealth;
+ if (veh->IsCar()) {
+ CAutomobile* car = (CAutomobile*)veh;
+ car->Damage.SetEngineStatus(225);
+ car->m_pSetOnFireEntity = nil;
+ }
+ }
+ }
+ if (FindPlayerVehicle()) {
+ CVehicle *veh = FindPlayerVehicle();
+ veh->m_nZoneLevel = -1;
+ for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
+ if (veh->pPassengers[i])
+ veh->pPassengers[i]->m_nZoneLevel = 0;
+ }
+ CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
+ } else {
+ CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
+ }
+} + STARTPATCHES InjectHook(0x4B5DC0, &CPlayerInfo::dtor, PATCH_JUMP); InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP); @@ -320,4 +570,5 @@ STARTPATCHES InjectHook(0x4A15F0, &CPlayerInfo::AwardMoneyForExplosion, PATCH_JUMP); InjectHook(0x4A0B20, &CPlayerInfo::LoadPlayerInfo, PATCH_JUMP); InjectHook(0x4A0960, &CPlayerInfo::SavePlayerInfo, PATCH_JUMP); + InjectHook(0x49FD30, &CPlayerInfo::Process, PATCH_JUMP); ENDPATCHES |