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-rw-r--r--src/core/Stats.h108
1 files changed, 85 insertions, 23 deletions
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 6abcfb61..243ff0ec 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -1,14 +1,18 @@
#pragma once
#include "PedType.h"
+#include "audio_enums.h"
class CStats
{
public:
enum {
- TOTAL_FASTEST_TIMES = 16,
- TOTAL_HIGHEST_SCORES = 16
+ TOTAL_FASTEST_TIMES = 23,
+ TOTAL_HIGHEST_SCORES = 5,
+ TOTAL_BEST_POSITIONS = 1,
+ TOTAL_PROPERTIES = 15
};
+ static int32 SeagullsKilled;
static int32 DaysPassed;
static int32 HeadsPopped;
static int32 CommercialPassed;
@@ -21,12 +25,32 @@ public:
static int32 TimesDied;
static int32 TimesArrested;
static int32 KillsSinceLastCheckpoint;
- static float DistanceTravelledInVehicle;
+ static float DistanceTravelledByCar;
+ static float DistanceTravelledByHelicoptor;
+ static float DistanceTravelledByBike;
+ static float DistanceTravelledByBoat;
+ static float DistanceTravelledByPlane;
+ static float DistanceTravelledByGolfCart;
static float DistanceTravelledOnFoot;
+ static int32 FlightTime;
+ static int32 TimesDrowned;
+ static int32 PhotosTaken;
+ static float LoanSharks;
+ static float StoresKnockedOff;
+ static float MovieStunts;
+ static float Assassinations;
+ static float PizzasDelivered;
+ static float GarbagePickups;
+ static float IceCreamSold;
+ static float TopShootingRangeScore;
+ static float ShootingRank;
static int32 CarsExploded;
+ static int32 BoatsExploded;
+ static int32 WantedStarsAttained;
+ static int32 WantedStarsEvaded;
static int32 PeopleKilledByPlayer;
- static int32 ProgressMade;
- static int32 TotalProgressInGame;
+ static float ProgressMade;
+ static float TotalProgressInGame;
static float MaximumJumpDistance;
static float MaximumJumpHeight;
static int32 MaximumJumpFlips;
@@ -40,45 +64,61 @@ public:
static int32 MissionsPassed;
static char LastMissionPassedName[8];
static int32 TotalLegitimateKills;
- static int32 ElBurroTime;
- static int32 Record4x4One;
- static int32 Record4x4Two;
- static int32 Record4x4Three;
- static int32 Record4x4Mayhem;
static int32 LivesSavedWithAmbulance;
static int32 CriminalsCaught;
static int32 HighestLevelAmbulanceMission;
+ static int32 HighestLevelVigilanteMission;
+ static int32 HighestLevelFireMission;
static int32 FiresExtinguished;
- static int32 LongestFlightInDodo;
- static int32 TimeTakenDefuseMission;
static int32 TotalNumberKillFrenzies;
static int32 TotalNumberMissions;
static int32 RoundsFiredByPlayer;
static int32 KgsOfExplosivesUsed;
- static int32 InstantHitsFiredByPlayer;
- static int32 InstantHitsHitByPlayer;
+ static int32 BulletsThatHit;
static int32 BestTimeBombDefusal;
- static int32 mmRain;
- static int32 CarsCrushed;
static int32 FastestTimes[TOTAL_FASTEST_TIMES];
static int32 HighestScores[TOTAL_HIGHEST_SCORES];
+ static int32 BestPositions[TOTAL_BEST_POSITIONS];
+ static bool PropertyOwned[TOTAL_PROPERTIES];
+ static int32 NumPropertyOwned;
+ static int32 PropertyDestroyed;
+ static float HighestChaseValue;
+ static int32 CheatedCount;
+ static int32 ShowChaseStatOnScreen;
+ static int32 PamphletMissionPassed;
+ static bool abSonyCDs[1];
+ static int32 BloodRingKills;
+ static int32 BloodRingTime;
+ static float FavoriteRadioStationList[NUM_RADIOS];
+ static int32 Sprayings;
+ static float AutoPaintingBudget;
+ static int32 NoMoreHurricanes;
+ static float FashionBudget;
+ static float PropertyBudget;
+ static float WeaponBudget;
+ static int32 SafeHouseVisits;
+ static int32 TyresPopped;
+
+ static int32 LongestWheelie;
+ static int32 LongestStoppie;
+ static int32 Longest2Wheel;
+ static float LongestWheelieDist;
+ static float LongestStoppieDist;
+ static float Longest2WheelDist;
public:
static void Init(void);
static void RegisterFastestTime(int32, int32);
static void RegisterHighestScore(int32, int32);
- static void RegisterElBurroTime(int32);
- static void Register4x4OneTime(int32);
- static void Register4x4TwoTime(int32);
- static void Register4x4ThreeTime(int32);
- static void Register4x4MayhemTime(int32);
+ static void RegisterBestPosition(int32, int32);
static void AnotherLifeSavedWithAmbulance();
static void AnotherCriminalCaught();
static void RegisterLevelAmbulanceMission(int32);
+ static void RegisterLevelVigilanteMission(int32);
+ static void RegisterLevelFireMission(int32);
static void AnotherFireExtinguished();
static wchar *FindCriminalRatingString();
- static void RegisterLongestFlightInDodo(int32);
- static void RegisterTimeTakenDefuseMission(int32);
+ static wchar *FindChaseString(float fMediaLevel);
static void AnotherKillFrenzyPassed();
static void SetTotalNumberKillFrenzies(int32);
static void SetTotalNumberMissions(int32);
@@ -87,4 +127,26 @@ public:
static int32 FindCriminalRatingNumber();
static void SaveStats(uint8 *buf, uint32 *size);
static void LoadStats(uint8 *buf, uint32 size);
+ static float GetPercentageProgress();
+
+ static void MoneySpentOnWeapons(int32);
+ static void MoneySpentOnProperty(int32);
+ static void MoneySpentOnAutoPainting(int32);
+ static void MoneySpentOnFashion(int32);
+
+ static void NumOfVisitsFromLoanSharks(int32);
+ static void NumOfStoresKnockedOff(int32);
+ static void NumOfMovieStunts(int32);
+ static void NumOfAssassinations(int32);
+ static void NumOfPizzasDelivered(int32);
+ static void NumOfGarbagePickups(int32);
+ static void NumOfIceCreamSold(int32);
+ static void AddNumBloodRingKills(int32);
+
+ static void LongestTimeInBloodRing(int32);
+ static void AddPropertyAsOwned(int32);
+ static void PopulateFavoriteRadioStationList();
+ static float GetFavoriteRadioStationList(int32);
+ static void BuildStatLine(Const char *, void *, int, void *, int);
+ static int ConstructStatLine(int);
};