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-rw-r--r--src/core/Streaming.cpp257
1 files changed, 168 insertions, 89 deletions
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 6d980e18..f62ff179 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -37,6 +37,7 @@
#include "Font.h"
#include "Frontend.h"
#include "VarConsole.h"
+#include "KeyGen.h"
bool CStreaming::ms_disableStreaming;
bool CStreaming::ms_bLoadingBigModel;
@@ -76,10 +77,16 @@ size_t CStreaming::ms_memoryAvailable;
int32 desiredNumVehiclesLoaded = 12;
-CEntity *pIslandLODmainlandEntity;
-CEntity *pIslandLODbeachEntity;
-int32 islandLODmainland;
-int32 islandLODbeach;
+CEntity *pIslandLODindustEntity;
+CEntity *pIslandLODcomIndEntity;
+CEntity *pIslandLODcomSubEntity;
+CEntity *pIslandLODsubIndEntity;
+CEntity *pIslandLODsubComEntity;
+int32 islandLODindust;
+int32 islandLODcomInd;
+int32 islandLODcomSub;
+int32 islandLODsubInd;
+int32 islandLODsubCom;
#ifndef MASTER
bool gbPrintStats;
@@ -173,7 +180,7 @@ CStreaming::Init2(void)
// init stream info, mark things that are already loaded
- for(i = 0; i < MODELINFOSIZE; i++){
+ for(i = 0; i < CModelInfo::GetNumModelInfos(); i++){
CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
if(mi && mi->GetRwObject()){
ms_aInfoForModel[i].m_loadState = STREAMSTATE_LOADED;
@@ -242,12 +249,21 @@ CStreaming::Init2(void)
// find island LODs
- pIslandLODmainlandEntity = nil;
- pIslandLODbeachEntity = nil;
- islandLODmainland = -1;
- islandLODbeach = -1;
- CModelInfo::GetModelInfo("IslandLODmainland", &islandLODmainland);
- CModelInfo::GetModelInfo("IslandLODbeach", &islandLODbeach);
+ pIslandLODindustEntity = nil;
+ pIslandLODcomIndEntity = nil;
+ pIslandLODcomSubEntity = nil;
+ pIslandLODsubIndEntity = nil;
+ pIslandLODsubComEntity = nil;
+ islandLODindust = -1;
+ islandLODcomInd = -1;
+ islandLODcomSub = -1;
+ islandLODsubInd = -1;
+ islandLODsubCom = -1;
+ CModelInfo::GetModelInfo("IslandLODInd", &islandLODindust);
+ CModelInfo::GetModelInfo("IslandLODcomIND", &islandLODcomInd);
+ CModelInfo::GetModelInfo("IslandLODcomSUB", &islandLODcomSub);
+ CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd);
+ CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom);
#ifndef MASTER
VarConsole.Add("Streaming Debug", &gbPrintStats, true);
@@ -919,65 +935,61 @@ CStreaming::RequestIslands(eLevelName level)
{
ISLAND_LOADING_ISNT(HIGH)
switch(level){
- case LEVEL_MAINLAND:
- if(islandLODbeach != -1)
- RequestModel(islandLODbeach, BIGBUILDINGFLAGS);
+ case LEVEL_INDUSTRIAL:
+ RequestModel(islandLODcomInd, BIGBUILDINGFLAGS);
+ RequestModel(islandLODsubInd, BIGBUILDINGFLAGS);
break;
- case LEVEL_BEACH:
- if(islandLODmainland != -1)
- RequestModel(islandLODmainland, BIGBUILDINGFLAGS);
+ case LEVEL_COMMERCIAL:
+ RequestModel(islandLODindust, BIGBUILDINGFLAGS);
+ RequestModel(islandLODsubCom, BIGBUILDINGFLAGS);
+ break;
+ case LEVEL_SUBURBAN:
+ RequestModel(islandLODindust, BIGBUILDINGFLAGS);
+ RequestModel(islandLODcomSub, BIGBUILDINGFLAGS);
break;
default: break;
}
}
-static char *IGnames[] = {
- "player",
- "player2",
- "player3",
- "player4",
- "player5",
- "player6",
- "player7",
- "player8",
- "player9",
- "play10",
- "play11",
- "igken",
- "igcandy",
- "igsonny",
- "igbuddy",
- "igjezz",
- "ighlary",
- "igphil",
- "igmerc",
- "igdick",
- "igdiaz",
+const char *csPlayerNames[] =
+{
+ "csplr",
+ "csplr2",
+ "csplr3",
+ "csplr4",
+ "csplr5",
+ "csplr6",
+ "csplr7",
+ "csplr8",
+ "csplr9",
+ "csplr10",
+ "csplr11",
+ "csplr12",
+ "csplr13",
+ "csplr14",
+ "csplr15",
+ "csplr16",
""
};
-static char *CSnames[] = {
- "csplay",
- "csplay2",
- "csplay3",
- "csplay4",
- "csplay5",
- "csplay6",
- "csplay7",
- "csplay8",
- "csplay9",
- "csplay10",
- "csplay11",
- "csken",
- "cscandy",
- "cssonny",
- "csbuddy",
- "csjezz",
- "cshlary",
- "csphil",
- "csmerc",
- "csdick",
- "csdiaz",
+const char* playerNames[] =
+{
+ "plr",
+ "plr2",
+ "plr3",
+ "plr4",
+ "plr5",
+ "plr6",
+ "plr7",
+ "plr8",
+ "plr9",
+ "plr10",
+ "plr11",
+ "plr12",
+ "plr13",
+ "plr14",
+ "plr15",
+ "plr16",
""
};
@@ -991,15 +1003,17 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
int i, n;
mi = CModelInfo::GetModelInfo(modelId);
- if(strncasecmp("CSPlay", modelName, 6) == 0){
- char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName();
- for(int i = 0; CSnames[i][0]; i++){
- if(strcasecmp(curname, IGnames[i]) == 0){
- modelName = CSnames[i];
+ if (CKeyGen::GetUppercaseKey(modelName) == CKeyGen::GetUppercaseKey("cstoni_a")) {
+ i = 0;
+ while (csPlayerNames[i][0] != '\0') {
+ if (CModelInfo::GetModelInfo(0)->GetNameHashKey() == CKeyGen::GetUppercaseKey(playerNames[i])) {
+ modelName = csPlayerNames[i];
break;
}
+ i++;
}
}
+
if(!CGeneral::faststrcmp(mi->GetModelName(), modelName)){
// Already have the correct name, just request it
RequestModel(modelId, flags);
@@ -1134,10 +1148,9 @@ CStreaming::RemoveModel(int32 id)
void
CStreaming::RemoveUnusedBuildings(eLevelName level)
{
- if(level != LEVEL_BEACH)
- RemoveBuildings(LEVEL_BEACH);
- if(level != LEVEL_MAINLAND)
- RemoveBuildings(LEVEL_MAINLAND);
+ for(int i = LEVEL_INDUSTRIAL; i < NUM_LEVELS; i++)
+ if(level != i)
+ RemoveBuildings((eLevelName)i);
}
void
@@ -1260,10 +1273,9 @@ CStreaming::RemoveUnusedBigBuildings(eLevelName level)
{
ISLAND_LOADING_IS(LOW)
{
- if(level != LEVEL_BEACH)
- RemoveBigBuildings(LEVEL_BEACH);
- if(level != LEVEL_MAINLAND)
- RemoveBigBuildings(LEVEL_MAINLAND);
+ for(int i = LEVEL_INDUSTRIAL; i < NUM_LEVELS; i++)
+ if(level != i)
+ RemoveBuildings((eLevelName)i);
}
RemoveIslandsNotUsed(level);
}
@@ -1285,29 +1297,53 @@ void
CStreaming::RemoveIslandsNotUsed(eLevelName level)
{
int i;
- if(pIslandLODmainlandEntity == nil)
+ if(pIslandLODindustEntity == nil)
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
if(building == nil)
continue;
- if(building->GetModelIndex() == islandLODmainland)
- pIslandLODmainlandEntity = building;
- if(building->GetModelIndex() == islandLODbeach)
- pIslandLODbeachEntity = building;
+ if(building->GetModelIndex() == islandLODindust)
+ pIslandLODindustEntity = building;
+ else if(building->GetModelIndex() == islandLODcomInd)
+ pIslandLODcomIndEntity = building;
+ else if(building->GetModelIndex() == islandLODcomSub)
+ pIslandLODcomSubEntity = building;
+ else if(building->GetModelIndex() == islandLODsubInd)
+ pIslandLODsubIndEntity = building;
+ else if(building->GetModelIndex() == islandLODsubCom)
+ pIslandLODsubComEntity = building;
}
#ifdef NO_ISLAND_LOADING
if(FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) {
- DeleteIsland(pIslandLODmainlandEntity);
- DeleteIsland(pIslandLODbeachEntity);
+ DeleteIsland(pIslandLODindustEntity);
+ DeleteIsland(pIslandLODcomIndEntity);
+ DeleteIsland(pIslandLODcomSubEntity);
+ DeleteIsland(pIslandLODsubIndEntity);
+ DeleteIsland(pIslandLODsubComEntity);
} else
#endif
switch(level){
- case LEVEL_MAINLAND:
- DeleteIsland(pIslandLODmainlandEntity);
+ case LEVEL_INDUSTRIAL:
+ DeleteIsland(pIslandLODindustEntity);
+ DeleteIsland(pIslandLODcomSubEntity);
+ DeleteIsland(pIslandLODsubComEntity);
break;
- case LEVEL_BEACH:
- DeleteIsland(pIslandLODbeachEntity);
-
+ case LEVEL_COMMERCIAL:
+ DeleteIsland(pIslandLODcomIndEntity);
+ DeleteIsland(pIslandLODcomSubEntity);
+ DeleteIsland(pIslandLODsubIndEntity);
+ break;
+ case LEVEL_SUBURBAN:
+ DeleteIsland(pIslandLODsubIndEntity);
+ DeleteIsland(pIslandLODsubComEntity);
+ DeleteIsland(pIslandLODcomIndEntity);
+ break;
+ default:
+ DeleteIsland(pIslandLODindustEntity);
+ DeleteIsland(pIslandLODcomIndEntity);
+ DeleteIsland(pIslandLODcomSubEntity);
+ DeleteIsland(pIslandLODsubIndEntity);
+ DeleteIsland(pIslandLODsubComEntity);
break;
}
}
@@ -1569,6 +1605,7 @@ CStreaming::IsObjectInCdImage(int32 id)
void
CStreaming::SetModelIsDeletable(int32 id)
{
+ assert(id >= 0); // guard against fake IDs
ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_DONT_REMOVE;
if ((id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL || CModelInfo::GetModelInfo(id)->GetModelType() != MITYPE_VEHICLE) &&
(ms_aInfoForModel[id].m_flags & STREAMFLAGS_SCRIPTOWNED) == 0){
@@ -1647,11 +1684,11 @@ CStreaming::StreamVehiclesAndPeds(void)
}
if(FindPlayerPed()->m_pWanted->AreFbiRequired()){
- RequestModel(MI_FBIRANCH, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_FBICAR, STREAMFLAGS_DONT_REMOVE);
RequestModel(MI_FBI, STREAMFLAGS_DONT_REMOVE);
}else{
- SetModelIsDeletable(MI_FBIRANCH);
- if(!HasModelLoaded(MI_FBIRANCH))
+ SetModelIsDeletable(MI_FBICAR);
+ if(!HasModelLoaded(MI_FBICAR))
SetModelIsDeletable(MI_FBI);
}
@@ -1671,6 +1708,7 @@ CStreaming::StreamVehiclesAndPeds(void)
else
SetModelIsDeletable(MI_CHOPPER);
+/* LCS: removed
if (FindPlayerPed()->m_pWanted->AreMiamiViceRequired()) {
SetModelIsDeletable(MI_VICE1);
SetModelIsDeletable(MI_VICE2);
@@ -1712,6 +1750,7 @@ CStreaming::StreamVehiclesAndPeds(void)
SetModelIsDeletable(MI_VICE7);
SetModelIsDeletable(MI_VICE8);
}
+*/
if(timeBeforeNextLoad >= 0)
timeBeforeNextLoad--;
@@ -3146,6 +3185,46 @@ CStreaming::LoadSceneCollision(const CVector &pos)
CStreaming::LoadAllRequestedModels(false);
}
+//--LCS: TODO PSP and PS2
+// some things commented out that might be Rsl3D dependent
+void CStreaming::RegisterPointer(void *ptr, int, bool) {}
+RpAtomic *CStreaming::RegisterAtomic(RpAtomic *atomic, void *)
+{
+ return atomic;
+}
+void CStreaming::RegisterClump(RpClump *clump)
+{
+ RpClumpForAllAtomics(clump, RegisterAtomic, nil);
+}
+RpAtomic *CStreaming::RegisterInstance(RpAtomic *atomic, void *)
+{
+// RegisterPointer(&atomic->geometry, 2, true);
+ return atomic;
+}
+void CStreaming::RegisterInstance(RpClump *clump)
+{
+ RpClumpForAllAtomics(clump, RegisterInstance, nil);
+}
+
+void CStreaming::UnregisterPointer(void *ptr, int) {}
+RpAtomic *CStreaming::UnregisterAtomic(RpAtomic *atomic, void *)
+{
+ return atomic;
+}
+void CStreaming::UnregisterClump(RpClump *clump)
+{
+ RpClumpForAllAtomics(clump, UnregisterAtomic, nil);
+}
+RpAtomic *CStreaming::UnregisterInstance(RpAtomic *atomic, void *)
+{
+// UnregisterPointer(&atomic->geometry, 2);
+ return atomic;
+}
+void CStreaming::UnregisterInstance(RpClump *clump)
+{
+ RpClumpForAllAtomics(clump, UnregisterInstance, nil);
+}
+
void
CStreaming::MemoryCardSave(uint8 *buf, uint32 *size)
{