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Diffstat (limited to 'src/core/common.h')
-rw-r--r-- | src/core/common.h | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/src/core/common.h b/src/core/common.h new file mode 100644 index 00000000..79626acb --- /dev/null +++ b/src/core/common.h @@ -0,0 +1,178 @@ +#pragma once + +#define _CRT_SECURE_NO_WARNINGS +#define _USE_MATH_DEFINES +#pragma warning(disable: 4244) // int to float +#pragma warning(disable: 4800) // int to bool +#pragma warning(disable: 4305) // double to float +#pragma warning(disable: 4838) // narrowing conversion +#pragma warning(disable: 4996) // POSIX names + +#include <stdint.h> +#include <math.h> +//#include <assert.h> +#include <new> + +#ifdef WITHD3D +#include <windows.h> +#include <d3d8types.h> +#endif + +#include <rwcore.h> +#include <rpworld.h> + +#define rwVENDORID_ROCKSTAR 0x0253F2 + +// Get rid of bullshit windows definitions, we're not running on an 8086 +#ifdef far +#undef far +#endif +#ifdef near +#undef near +#endif + +typedef uint8_t uint8; +typedef int8_t int8; +typedef uint16_t uint16; +typedef int16_t int16; +typedef uint32_t uint32; +typedef int32_t int32; +typedef uintptr_t uintptr; +typedef uint64_t uint64; +typedef int64_t int64; +// hardcode ucs-2 +typedef uint16_t wchar; + +#define nil nullptr + +#include "config.h" + +#define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1)) + +// PDP-10 like byte functions +#define MASK(p, s) (((1<<(s))-1) << (p)) +inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w) +{ + uint32 m = MASK(p,s); + return w & ~m | b<<p & m; +} +inline uint32 ldb(uint32 p, uint32 s, uint32 w) +{ + return w>>p & (1<<s)-1; +} + + +// little hack +extern void **rwengine; +#define RwEngineInstance (*rwengine) + +#include "skeleton.h" +#include "Draw.h" + +#define DEFAULT_SCREEN_WIDTH (640) +#define DEFAULT_SCREEN_HEIGHT (448) +#define DEFAULT_ASPECT_RATIO (4.0f/3.0f) + +// game uses maximumWidth/Height, but this probably won't work +// with RW windowed mode +#define SCREEN_WIDTH ((float)RsGlobal.width) +#define SCREEN_HEIGHT ((float)RsGlobal.height) +#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio()) + +// This scales from PS2 pixel coordinates to the real resolution +#define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH) +#define SCREEN_STRETCH_Y(a) ((a) * (float) SCREEN_HEIGHT / DEFAULT_SCREEN_HEIGHT) +#define SCREEN_STRETCH_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_STRETCH_X(a)) +#define SCREEN_STRETCH_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_STRETCH_Y(a)) + +// This scales from PS2 pixel coordinates while optionally maintaining the aspect ratio +#define SCREEN_SCALE_X(a) SCREEN_SCALE_AR(SCREEN_STRETCH_X(a)) +#define SCREEN_SCALE_Y(a) SCREEN_STRETCH_Y(a) +#define SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_SCALE_X(a)) +#define SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_SCALE_Y(a)) + +#ifdef ASPECT_RATIO_SCALE +#define SCREEN_SCALE_AR(a) ((a) * (4.0f / 3.0f) / SCREEN_ASPECT_RATIO) +#else +#define SCREEN_SCALE_AR(a) (a) +#endif + +#include "math/Vector.h" +#include "math/Vector2D.h" +#include "math/Matrix.h" +#include "math/Rect.h" + +class CRGBA +{ +public: + union + { + uint32 color32; + struct { uint8 r, g, b, a; }; + struct { uint8 red, green, blue, alpha; }; +#ifdef RWCORE_H + struct { RwRGBA rwRGBA; }; +#endif + }; + + CRGBA(void) { } + CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { } +#ifdef RWCORE_H + operator RwRGBA &(void) { + return rwRGBA; + } + + operator RwRGBA *(void) { + return &rwRGBA; + } + + operator RwRGBA (void) const { + return rwRGBA; + } +#endif +}; + +#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v)) + +inline float sq(float x) { return x*x; } +#define SQR(x) ((x) * (x)) + +#define PI M_PI +#define DEGTORAD(x) ((x) * PI / 180.0f) +#define RADTODEG(x) ((x) * 180.0f / PI) + +#ifdef USE_PS2_RAND +#define MYRAND_MAX 65535 +#else +#define MYRAND_MAX 32767 +#endif + +int myrand(void); +void mysrand(unsigned int seed); + +void re3_debug(char *format, ...); +void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...); +void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func); + +#define DEBUGBREAK() __debugbreak(); + +#define debug(f, ...) re3_debug("[DBG]: " f, __VA_ARGS__) +#define DEV(f, ...) re3_debug("[DEV]: " f, __VA_ARGS__) +#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, __VA_ARGS__) +#define Error(f, ...) re3_debug("[ERROR]: " f, __VA_ARGS__) + +#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) ) +#define ASSERT assert + +#define _TODO(x) +#define _TODOCONST(x) (x) + +#define VALIDATE_SIZE(struc, size) static_assert(sizeof(struc) == size, "Invalid structure size of " #struc) +#define VALIDATE_OFFSET(struc, member, offset) static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...") + +#define PERCENT(x, p) ((float(x) * (float(p) / 100.0f))) +#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0])) +#define BIT(num) (1<<(num)) + +#define max(a, b) (((a) > (b)) ? (a) : (b)) +#define min(a, b) (((a) < (b)) ? (a) : (b)) |