diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/Cam.cpp | 4 | ||||
-rw-r--r-- | src/core/Pad.cpp | 2 | ||||
-rw-r--r-- | src/core/Pad.h | 1 | ||||
-rw-r--r-- | src/core/Placeable.h | 6 | ||||
-rw-r--r-- | src/core/Radar.cpp | 4 | ||||
-rw-r--r-- | src/core/World.cpp | 4 | ||||
-rw-r--r-- | src/core/World.h | 4 | ||||
-rw-r--r-- | src/core/ZoneCull.cpp | 2 | ||||
-rw-r--r-- | src/core/common.h | 3 | ||||
-rw-r--r-- | src/core/re3.cpp | 6 |
10 files changed, 23 insertions, 13 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 43d817b7..b760ae28 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -3794,7 +3794,7 @@ CCam::Process_Debug(const CVector&, float, float, float) if(FindPlayerVehicle()) FindPlayerVehicle()->Teleport(Source); else - CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition() = Source; + CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source); } // stay inside sectors @@ -3941,7 +3941,7 @@ CCam::Process_Editor(const CVector&, float, float, float) if(FindPlayerVehicle()) FindPlayerVehicle()->Teleport(Source); else - CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition() = Source; + CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source); } diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 7dbadd74..f4b81cb4 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -104,7 +104,7 @@ void TankCheat() if (tank != nil) { CVector pos = ThePaths.m_pathNodes[node].pos; pos.z += 4.0f; - tank->GetPosition() = pos; + tank->SetPosition(pos); tank->SetOrientation(0.0f, 0.0f, DEGTORAD(200.0f)); tank->SetStatus(STATUS_ABANDONED); diff --git a/src/core/Pad.h b/src/core/Pad.h index b8228444..b24edf4a 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -418,6 +418,7 @@ public: bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); } bool GetTriangleJustUp() { return !!(!NewState.Triangle && OldState.Triangle); } + bool GetCircleJustUp() { return !!(!NewState.Circle && OldState.Circle); } bool GetCrossJustUp() { return !!(!NewState.Cross && OldState.Cross); } bool GetSquareJustUp() { return !!(!NewState.Square && OldState.Square); } bool GetDPadUpJustUp() { return !!(!NewState.DPadUp && OldState.DPadUp); } diff --git a/src/core/Placeable.h b/src/core/Placeable.h index 2df26a7c..d39bb0d9 100644 --- a/src/core/Placeable.h +++ b/src/core/Placeable.h @@ -11,6 +11,12 @@ public: CPlaceable(void); virtual ~CPlaceable(void); CVector &GetPosition(void) { return m_matrix.GetPosition(); } + void SetPosition(float x, float y, float z) { + m_matrix.GetPosition().x = x; + m_matrix.GetPosition().y = y; + m_matrix.GetPosition().z = z; + } + void SetPosition(const CVector &pos) { m_matrix.GetPosition() = pos; } CVector &GetRight(void) { return m_matrix.GetRight(); } CVector &GetForward(void) { return m_matrix.GetForward(); } CVector &GetUp(void) { return m_matrix.GetUp(); } diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 3d1429bd..b4c22068 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -524,7 +524,7 @@ void CRadar::DrawBlips() } else { #ifdef TRIANGULAR_BLIPS CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - CVector &blipPos = blipEntity->GetPosition(); + const CVector &blipPos = blipEntity->GetPosition(); uint8 mode = BLIP_MODE_TRIANGULAR_UP; if (blipPos.z - pos.z <= 2.0f) { if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; @@ -630,7 +630,7 @@ void CRadar::DrawBlips() #ifdef TRIANGULAR_BLIPS { CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - CVector &blipPos = blipEntity->GetPosition(); + const CVector &blipPos = blipEntity->GetPosition(); uint8 mode = BLIP_MODE_TRIANGULAR_UP; if (blipPos.z - pos.z <= 2.0f) { if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; diff --git a/src/core/World.cpp b/src/core/World.cpp index 4b2ca76e..30d086df 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -659,7 +659,7 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo } void -CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector ¢re, float radius, bool ignoreZ, short *nextObject, +CWorld::FindObjectsInRangeSectorList(CPtrList &list, Const CVector ¢re, float radius, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects) { float radiusSqr = radius * radius; @@ -685,7 +685,7 @@ CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector ¢re, float radi } void -CWorld::FindObjectsInRange(CVector ¢re, float radius, bool ignoreZ, short *nextObject, short lastObject, +CWorld::FindObjectsInRange(Const CVector ¢re, float radius, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies) { diff --git a/src/core/World.h b/src/core/World.h index 25c76531..991180af 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -101,8 +101,8 @@ public: static CEntity *TestSphereAgainstWorld(CVector centre, float radius, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects); static CEntity *TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool); - static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**); - static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool); + static void FindObjectsInRangeSectorList(CPtrList&, Const CVector&, float, bool, short*, short, CEntity**); + static void FindObjectsInRange(Const CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool); static void FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities); static void FindObjectsOfTypeInRange(uint32 modelId, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies); static float FindGroundZForCoord(float x, float y); diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp index 7a221f39..5ce18a4d 100644 --- a/src/core/ZoneCull.cpp +++ b/src/core/ZoneCull.cpp @@ -522,7 +522,7 @@ CCullZone::CalcDistToCullZoneSquared(float x, float y) bool CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel) { - CVector &pos = entity->GetPosition(); + const CVector &pos = entity->GetPosition(); CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex()); float distToZone = CalcDistToCullZone(pos.x, pos.y); diff --git a/src/core/common.h b/src/core/common.h index 18f4715c..ff8580a1 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -58,6 +58,9 @@ #define Max(a,b) ((a) > (b) ? (a) : (b)) #define Min(a,b) ((a) < (b) ? (a) : (b)) +// Use this to add const that wasn't there in the original code +#define Const const + typedef uint8_t uint8; typedef int8_t int8; typedef uint16_t uint16; diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 5ef3c036..e6409523 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -116,11 +116,11 @@ SpawnCar(int id) DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2); if(CModelInfo::IsBoatModel(id)) - v->GetPosition() = TheCamera.GetPosition() + TheCamera.GetForward()*15.0f; + v->SetPosition(TheCamera.GetPosition() + TheCamera.GetForward()*15.0f); else - v->GetPosition() = ThePaths.m_pathNodes[node].pos; + v->SetPosition(ThePaths.m_pathNodes[node].pos); - v->GetPosition().z += 4.0f; + v->GetMatrix().GetPosition().z += 4.0f; v->SetOrientation(0.0f, 0.0f, 3.49f); v->SetStatus(STATUS_ABANDONED); v->m_nDoorLock = CARLOCK_UNLOCKED; |