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-rw-r--r--src/core/FileLoader.cpp4
-rw-r--r--src/core/Streaming.cpp2
-rw-r--r--src/core/User.cpp12
-rw-r--r--src/core/ZoneCull.cpp2
-rw-r--r--src/core/Zones.cpp97
-rw-r--r--src/core/Zones.h15
6 files changed, 68 insertions, 64 deletions
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index a2654369..25c43778 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -1088,7 +1088,7 @@ CFileLoader::LoadObjectInstance(const char *line)
entity = new CBuilding;
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
- entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
+ entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
if(mi->IsSimple()){
if(mi->m_isBigBuilding)
entity->SetupBigBuilding();
@@ -1105,7 +1105,7 @@ CFileLoader::LoadObjectInstance(const char *line)
CWorld::Add(entity);
if(IsGlass(entity->GetModelIndex()))
entity->bIsVisible = false;
- entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
+ entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
}
RwMatrixDestroy(xform);
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index da9e7d33..dab8bafb 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -2422,7 +2422,7 @@ CStreaming::LoadScene(const CVector &pos)
CStreamingInfo *si, *prev;
eLevelName level;
- level = CTheZones::GetLevelFromPosition(pos);
+ level = CTheZones::GetLevelFromPosition(&pos);
debug("Start load scene\n");
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
prev = si->m_prev;
diff --git a/src/core/User.cpp b/src/core/User.cpp
index 50eb7d9d..f906ae44 100644
--- a/src/core/User.cpp
+++ b/src/core/User.cpp
@@ -32,15 +32,15 @@ void
CPlaceName::Process()
{
CVector pos = CWorld::Players[CWorld::PlayerInFocus].GetPos();
- CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_TYPE1);
- CZone *audioZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_AUDIO);
+ CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_NAVIG);
+ CZone *defaultZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_DEFAULT);
if (navigZone == nil) m_pZone = nil;
- if (audioZone == nil) m_pZone2 = nil;
+ if (defaultZone == nil) m_pZone2 = nil;
if (navigZone == m_pZone) {
- if (audioZone == m_pZone2 || m_pZone != nil) {
- if (navigZone != nil || audioZone != nil) {
+ if (defaultZone == m_pZone2 || m_pZone != nil) {
+ if (navigZone != nil || defaultZone != nil) {
if (m_nAdditionalTimer != 0)
m_nAdditionalTimer--;
} else {
@@ -49,7 +49,7 @@ CPlaceName::Process()
m_pZone2 = nil;
}
} else {
- m_pZone2 = audioZone;
+ m_pZone2 = defaultZone;
m_nAdditionalTimer = 250;
}
} else {
diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp
index 780c180e..6dcd0f18 100644
--- a/src/core/ZoneCull.cpp
+++ b/src/core/ZoneCull.cpp
@@ -533,7 +533,7 @@ CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel)
if (lodDist > distToZone) return true;
if (!checkLevel) return false;
- return CTheZones::GetLevelFromPosition(pos) == CTheZones::GetLevelFromPosition(CVector(minx, miny, minz));
+ return CTheZones::GetLevelFromPosition(&pos) == CTheZones::GetLevelFromPosition(&CVector(minx, miny, minz));
}
bool
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 804708b4..22c0735a 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -23,6 +23,8 @@ CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES];
#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
+inline bool IsNormalZone(int type) { return type == ZONE_DEFAULT || type == ZONE_NAVIG || type == ZONE_INFO; }
+
static void
CheckZoneInfo(CZoneInfo *info)
{
@@ -58,6 +60,9 @@ CTheZones::Init(void)
AudioZoneArray[i] = -1;
NumberOfAudioZones = 0;
+ for(i = 0; i < NUMZONES; i++)
+ memset(&ZoneArray[i], 0, sizeof(CZone));
+
CZoneInfo *zonei;
int x = 1000/6;
for(i = 0; i < 2*NUMZONES; i++){
@@ -81,10 +86,13 @@ CTheZones::Init(void)
zonei->gangThreshold[8] = zonei->gangThreshold[7];
CheckZoneInfo(zonei);
}
+
TotalNumberOfZoneInfos = 1; // why 1?
+ TotalNumberOfZones = 1;
+
+ m_CurrLevel = LEVEL_NONE;
+ m_pPlayersZone = &ZoneArray[0];
- for(i = 0; i < NUMZONES; i++)
- memset(&ZoneArray[i], 0, sizeof(CZone));
strcpy(ZoneArray[0].name, "CITYZON");
ZoneArray[0].minx = -4000.0f;
ZoneArray[0].miny = -4000.0f;
@@ -93,15 +101,14 @@ CTheZones::Init(void)
ZoneArray[0].maxy = 4000.0f;
ZoneArray[0].maxz = 500.0f;
ZoneArray[0].level = LEVEL_NONE;
- TotalNumberOfZones = 1;
-
- m_CurrLevel = LEVEL_NONE;
- m_pPlayersZone = &ZoneArray[0];
for(i = 0; i < NUMMAPZONES; i++){
memset(&MapZoneArray[i], 0, sizeof(CZone));
MapZoneArray[i].type = ZONE_MAPZONE;
}
+
+ TotalNumberOfMapZones = 1;
+
strcpy(MapZoneArray[0].name, "THEMAP");
MapZoneArray[0].minx = -4000.0f;
MapZoneArray[0].miny = -4000.0f;
@@ -110,7 +117,6 @@ CTheZones::Init(void)
MapZoneArray[0].maxy = 4000.0f;
MapZoneArray[0].maxz = 500.0f;
MapZoneArray[0].level = LEVEL_NONE;
- TotalNumberOfMapZones = 1;
}
void
@@ -119,7 +125,7 @@ CTheZones::Update(void)
CVector pos;
pos = FindPlayerCoors();
m_pPlayersZone = FindSmallestZonePosition(&pos);
- m_CurrLevel = GetLevelFromPosition(pos);
+ m_CurrLevel = GetLevelFromPosition(&pos);
}
void
@@ -128,8 +134,8 @@ CTheZones::CreateZone(char *name, eZoneType type,
float maxx, float maxy, float maxz,
eLevelName level)
{
- CZone *zone;
char *p;
+ char tmpname[8];
if(minx > maxx) SWAPF(minx, maxx);
if(miny > maxy) SWAPF(miny, maxy);
@@ -139,21 +145,22 @@ CTheZones::CreateZone(char *name, eZoneType type,
for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);
// add zone
- zone = &ZoneArray[TotalNumberOfZones++];
- strncpy(zone->name, name, 7);
- zone->name[7] = '\0';
- zone->type = type;
- zone->minx = minx;
- zone->miny = miny;
- zone->minz = minz;
- zone->maxx = maxx;
- zone->maxy = maxy;
- zone->maxz = maxz;
- zone->level = level;
- if(type == ZONE_AUDIO || type == ZONE_TYPE1 || type == ZONE_TYPE2){
- zone->zoneinfoDay = TotalNumberOfZoneInfos++;
- zone->zoneinfoNight = TotalNumberOfZoneInfos++;
+ strncpy(tmpname, name, 7);
+ tmpname[7] = '\0';
+ strcpy(ZoneArray[TotalNumberOfZones].name, tmpname);
+ ZoneArray[TotalNumberOfZones].type = type;
+ ZoneArray[TotalNumberOfZones].minx = minx;
+ ZoneArray[TotalNumberOfZones].miny = miny;
+ ZoneArray[TotalNumberOfZones].minz = minz;
+ ZoneArray[TotalNumberOfZones].maxx = maxx;
+ ZoneArray[TotalNumberOfZones].maxy = maxy;
+ ZoneArray[TotalNumberOfZones].maxz = maxz;
+ ZoneArray[TotalNumberOfZones].level = level;
+ if(IsNormalZone(type)){
+ ZoneArray[TotalNumberOfZones].zoneinfoDay = TotalNumberOfZoneInfos++;
+ ZoneArray[TotalNumberOfZones].zoneinfoNight = TotalNumberOfZoneInfos++;
}
+ TotalNumberOfZones++;
}
void
@@ -259,11 +266,11 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
inner->minz < outer->minz ||
inner->maxz > outer->maxz){
CVector vmin(inner->minx, inner->miny, inner->minz);
- if(PointLiesWithinZone(vmin, outer))
+ if(PointLiesWithinZone(&vmin, outer))
sprintf(tmp, "Overlapping zones %s and %s\n",
inner->name, outer->name);
CVector vmax(inner->maxx, inner->maxy, inner->maxz);
- if(PointLiesWithinZone(vmax, outer))
+ if(PointLiesWithinZone(&vmax, outer))
sprintf(tmp, "Overlapping zones %s and %s\n",
inner->name, outer->name);
return false;
@@ -272,15 +279,15 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
}
bool
-CTheZones::PointLiesWithinZone(const CVector &v, CZone *zone)
+CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
{
- return zone->minx <= v.x && v.x <= zone->maxx &&
- zone->miny <= v.y && v.y <= zone->maxy &&
- zone->minz <= v.z && v.z <= zone->maxz;
+ return zone->minx <= v->x && v->x <= zone->maxx &&
+ zone->miny <= v->y && v->y <= zone->maxy &&
+ zone->minz <= v->z && v->z <= zone->maxz;
}
eLevelName
-CTheZones::GetLevelFromPosition(CVector const &v)
+CTheZones::GetLevelFromPosition(CVector const *v)
{
int i;
// char tmp[116];
@@ -300,7 +307,7 @@ CTheZones::FindSmallestZonePosition(const CVector *v)
CZone *zone = ZoneArray[0].child;
while(zone)
// if in zone, descent into children
- if(PointLiesWithinZone(*v, zone)){
+ if(PointLiesWithinZone(v, zone)){
best = zone;
zone = zone->child;
// otherwise try next zone
@@ -319,7 +326,7 @@ CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type)
CZone *zone = ZoneArray[0].child;
while(zone)
// if in zone, descent into children
- if(PointLiesWithinZone(*v, zone)){
+ if(PointLiesWithinZone(v, zone)){
if(zone->type == type)
best = zone;
zone = zone->child;
@@ -333,18 +340,14 @@ CZone*
CTheZones::FindSmallestZonePositionILN(const CVector *v)
{
CZone *best = nil;
- if(ZoneArray[0].type == ZONE_AUDIO ||
- ZoneArray[0].type == ZONE_TYPE1 ||
- ZoneArray[0].type == ZONE_TYPE2)
+ if(IsNormalZone(ZoneArray[0].type))
best = &ZoneArray[0];
// zone to test next
CZone *zone = ZoneArray[0].child;
while(zone)
// if in zone, descent into children
- if(PointLiesWithinZone(*v, zone)){
- if(zone->type == ZONE_AUDIO ||
- zone->type == ZONE_TYPE1 ||
- zone->type == ZONE_TYPE2)
+ if(PointLiesWithinZone(v, zone)){
+ if(IsNormalZone(zone->type))
best = zone;
zone = zone->child;
// otherwise try next zone
@@ -532,7 +535,7 @@ CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
{
CZone *zone;
zone = GetZone(zoneid);
- if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
+ if(IsNormalZone(zone->type))
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
}
@@ -541,7 +544,7 @@ CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
{
CZone *zone;
zone = GetZone(zoneid);
- if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
+ if(IsNormalZone(zone->type))
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
}
@@ -550,7 +553,7 @@ CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
{
CZone *zone;
zone = GetZone(zoneid);
- if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
+ if(IsNormalZone(zone->type))
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
}
@@ -560,7 +563,7 @@ CTheZones::FindAudioZone(CVector *pos)
int i;
for(i = 0; i < NumberOfAudioZones; i++)
- if(PointLiesWithinZone(*pos, GetZone(AudioZoneArray[i])))
+ if(PointLiesWithinZone(pos, GetAudioZone(i)))
return i;
return -1;
}
@@ -568,11 +571,11 @@ CTheZones::FindAudioZone(CVector *pos)
eLevelName
CTheZones::FindZoneForPoint(const CVector &pos)
{
- if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON"))))
+ if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON"))))
return LEVEL_INDUSTRIAL;
- if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON"))))
+ if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON"))))
return LEVEL_COMMERCIAL;
- if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON"))))
+ if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON"))))
return LEVEL_SUBURBAN;
return LEVEL_NONE;
}
@@ -582,7 +585,7 @@ CTheZones::AddZoneToAudioZoneArray(CZone *zone)
{
int i, z;
- if(zone->type != ZONE_AUDIO)
+ if(zone->type != ZONE_DEFAULT)
return;
/* This is a bit stupid */
diff --git a/src/core/Zones.h b/src/core/Zones.h
index bb1585dc..67800569 100644
--- a/src/core/Zones.h
+++ b/src/core/Zones.h
@@ -5,9 +5,9 @@
enum eZoneType
{
- ZONE_AUDIO,
- ZONE_TYPE1, // this should be NAVIG
- ZONE_TYPE2, // this should be INFO...but all except MAPINFO get zoneinfo??
+ ZONE_DEFAULT,
+ ZONE_NAVIG,
+ ZONE_INFO,
ZONE_MAPZONE,
};
@@ -51,8 +51,6 @@ public:
class CTheZones
{
-public:
- static eLevelName m_CurrLevel;
static CZone *m_pPlayersZone;
static int16 FindIndex;
@@ -64,6 +62,8 @@ public:
static CZone MapZoneArray[NUMMAPZONES];
static uint16 TotalNumberOfZoneInfos;
static CZoneInfo ZoneInfoArray[2*NUMZONES];
+public:
+ static eLevelName m_CurrLevel;
static void Init(void);
static void Update(void);
@@ -76,12 +76,13 @@ public:
float maxx, float maxy, float maxz,
eLevelName level);
static CZone *GetZone(uint16 i) { return &ZoneArray[i]; }
+ static CZone *GetAudioZone(uint16 i) { return &ZoneArray[AudioZoneArray[i]]; }
static void PostZoneCreation(void);
static void InsertZoneIntoZoneHierarchy(CZone *zone);
static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2);
static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2);
- static bool PointLiesWithinZone(const CVector &v, CZone *zone);
- static eLevelName GetLevelFromPosition(CVector const &v);
+ static bool PointLiesWithinZone(const CVector *v, CZone *zone);
+ static eLevelName GetLevelFromPosition(const CVector *v);
static CZone *FindSmallestZonePosition(const CVector *v);
static CZone *FindSmallestZonePositionType(const CVector *v, eZoneType type);
static CZone *FindSmallestZonePositionILN(const CVector *v);