diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/FileLoader.cpp | 4 | ||||
-rw-r--r-- | src/core/Streaming.cpp | 2 | ||||
-rw-r--r-- | src/core/User.cpp | 12 | ||||
-rw-r--r-- | src/core/ZoneCull.cpp | 2 | ||||
-rw-r--r-- | src/core/Zones.cpp | 97 | ||||
-rw-r--r-- | src/core/Zones.h | 15 |
6 files changed, 68 insertions, 64 deletions
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index a2654369..25c43778 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -1088,7 +1088,7 @@ CFileLoader::LoadObjectInstance(const char *line) entity = new CBuilding; entity->SetModelIndexNoCreate(id); entity->GetMatrix() = CMatrix(xform); - entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition()); + entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition()); if(mi->IsSimple()){ if(mi->m_isBigBuilding) entity->SetupBigBuilding(); @@ -1105,7 +1105,7 @@ CFileLoader::LoadObjectInstance(const char *line) CWorld::Add(entity); if(IsGlass(entity->GetModelIndex())) entity->bIsVisible = false; - entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition()); + entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition()); } RwMatrixDestroy(xform); diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index da9e7d33..dab8bafb 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -2422,7 +2422,7 @@ CStreaming::LoadScene(const CVector &pos) CStreamingInfo *si, *prev; eLevelName level; - level = CTheZones::GetLevelFromPosition(pos); + level = CTheZones::GetLevelFromPosition(&pos); debug("Start load scene\n"); for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){ prev = si->m_prev; diff --git a/src/core/User.cpp b/src/core/User.cpp index 50eb7d9d..f906ae44 100644 --- a/src/core/User.cpp +++ b/src/core/User.cpp @@ -32,15 +32,15 @@ void CPlaceName::Process() { CVector pos = CWorld::Players[CWorld::PlayerInFocus].GetPos(); - CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_TYPE1); - CZone *audioZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_AUDIO); + CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_NAVIG); + CZone *defaultZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_DEFAULT); if (navigZone == nil) m_pZone = nil; - if (audioZone == nil) m_pZone2 = nil; + if (defaultZone == nil) m_pZone2 = nil; if (navigZone == m_pZone) { - if (audioZone == m_pZone2 || m_pZone != nil) { - if (navigZone != nil || audioZone != nil) { + if (defaultZone == m_pZone2 || m_pZone != nil) { + if (navigZone != nil || defaultZone != nil) { if (m_nAdditionalTimer != 0) m_nAdditionalTimer--; } else { @@ -49,7 +49,7 @@ CPlaceName::Process() m_pZone2 = nil; } } else { - m_pZone2 = audioZone; + m_pZone2 = defaultZone; m_nAdditionalTimer = 250; } } else { diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp index 780c180e..6dcd0f18 100644 --- a/src/core/ZoneCull.cpp +++ b/src/core/ZoneCull.cpp @@ -533,7 +533,7 @@ CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel) if (lodDist > distToZone) return true; if (!checkLevel) return false; - return CTheZones::GetLevelFromPosition(pos) == CTheZones::GetLevelFromPosition(CVector(minx, miny, minz)); + return CTheZones::GetLevelFromPosition(&pos) == CTheZones::GetLevelFromPosition(&CVector(minx, miny, minz)); } bool diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp index 804708b4..22c0735a 100644 --- a/src/core/Zones.cpp +++ b/src/core/Zones.cpp @@ -23,6 +23,8 @@ CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES]; #define SWAPF(a, b) { float t; t = a; a = b; b = t; } +inline bool IsNormalZone(int type) { return type == ZONE_DEFAULT || type == ZONE_NAVIG || type == ZONE_INFO; } + static void CheckZoneInfo(CZoneInfo *info) { @@ -58,6 +60,9 @@ CTheZones::Init(void) AudioZoneArray[i] = -1; NumberOfAudioZones = 0; + for(i = 0; i < NUMZONES; i++) + memset(&ZoneArray[i], 0, sizeof(CZone)); + CZoneInfo *zonei; int x = 1000/6; for(i = 0; i < 2*NUMZONES; i++){ @@ -81,10 +86,13 @@ CTheZones::Init(void) zonei->gangThreshold[8] = zonei->gangThreshold[7]; CheckZoneInfo(zonei); } + TotalNumberOfZoneInfos = 1; // why 1? + TotalNumberOfZones = 1; + + m_CurrLevel = LEVEL_NONE; + m_pPlayersZone = &ZoneArray[0]; - for(i = 0; i < NUMZONES; i++) - memset(&ZoneArray[i], 0, sizeof(CZone)); strcpy(ZoneArray[0].name, "CITYZON"); ZoneArray[0].minx = -4000.0f; ZoneArray[0].miny = -4000.0f; @@ -93,15 +101,14 @@ CTheZones::Init(void) ZoneArray[0].maxy = 4000.0f; ZoneArray[0].maxz = 500.0f; ZoneArray[0].level = LEVEL_NONE; - TotalNumberOfZones = 1; - - m_CurrLevel = LEVEL_NONE; - m_pPlayersZone = &ZoneArray[0]; for(i = 0; i < NUMMAPZONES; i++){ memset(&MapZoneArray[i], 0, sizeof(CZone)); MapZoneArray[i].type = ZONE_MAPZONE; } + + TotalNumberOfMapZones = 1; + strcpy(MapZoneArray[0].name, "THEMAP"); MapZoneArray[0].minx = -4000.0f; MapZoneArray[0].miny = -4000.0f; @@ -110,7 +117,6 @@ CTheZones::Init(void) MapZoneArray[0].maxy = 4000.0f; MapZoneArray[0].maxz = 500.0f; MapZoneArray[0].level = LEVEL_NONE; - TotalNumberOfMapZones = 1; } void @@ -119,7 +125,7 @@ CTheZones::Update(void) CVector pos; pos = FindPlayerCoors(); m_pPlayersZone = FindSmallestZonePosition(&pos); - m_CurrLevel = GetLevelFromPosition(pos); + m_CurrLevel = GetLevelFromPosition(&pos); } void @@ -128,8 +134,8 @@ CTheZones::CreateZone(char *name, eZoneType type, float maxx, float maxy, float maxz, eLevelName level) { - CZone *zone; char *p; + char tmpname[8]; if(minx > maxx) SWAPF(minx, maxx); if(miny > maxy) SWAPF(miny, maxy); @@ -139,21 +145,22 @@ CTheZones::CreateZone(char *name, eZoneType type, for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p); // add zone - zone = &ZoneArray[TotalNumberOfZones++]; - strncpy(zone->name, name, 7); - zone->name[7] = '\0'; - zone->type = type; - zone->minx = minx; - zone->miny = miny; - zone->minz = minz; - zone->maxx = maxx; - zone->maxy = maxy; - zone->maxz = maxz; - zone->level = level; - if(type == ZONE_AUDIO || type == ZONE_TYPE1 || type == ZONE_TYPE2){ - zone->zoneinfoDay = TotalNumberOfZoneInfos++; - zone->zoneinfoNight = TotalNumberOfZoneInfos++; + strncpy(tmpname, name, 7); + tmpname[7] = '\0'; + strcpy(ZoneArray[TotalNumberOfZones].name, tmpname); + ZoneArray[TotalNumberOfZones].type = type; + ZoneArray[TotalNumberOfZones].minx = minx; + ZoneArray[TotalNumberOfZones].miny = miny; + ZoneArray[TotalNumberOfZones].minz = minz; + ZoneArray[TotalNumberOfZones].maxx = maxx; + ZoneArray[TotalNumberOfZones].maxy = maxy; + ZoneArray[TotalNumberOfZones].maxz = maxz; + ZoneArray[TotalNumberOfZones].level = level; + if(IsNormalZone(type)){ + ZoneArray[TotalNumberOfZones].zoneinfoDay = TotalNumberOfZoneInfos++; + ZoneArray[TotalNumberOfZones].zoneinfoNight = TotalNumberOfZoneInfos++; } + TotalNumberOfZones++; } void @@ -259,11 +266,11 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer) inner->minz < outer->minz || inner->maxz > outer->maxz){ CVector vmin(inner->minx, inner->miny, inner->minz); - if(PointLiesWithinZone(vmin, outer)) + if(PointLiesWithinZone(&vmin, outer)) sprintf(tmp, "Overlapping zones %s and %s\n", inner->name, outer->name); CVector vmax(inner->maxx, inner->maxy, inner->maxz); - if(PointLiesWithinZone(vmax, outer)) + if(PointLiesWithinZone(&vmax, outer)) sprintf(tmp, "Overlapping zones %s and %s\n", inner->name, outer->name); return false; @@ -272,15 +279,15 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer) } bool -CTheZones::PointLiesWithinZone(const CVector &v, CZone *zone) +CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone) { - return zone->minx <= v.x && v.x <= zone->maxx && - zone->miny <= v.y && v.y <= zone->maxy && - zone->minz <= v.z && v.z <= zone->maxz; + return zone->minx <= v->x && v->x <= zone->maxx && + zone->miny <= v->y && v->y <= zone->maxy && + zone->minz <= v->z && v->z <= zone->maxz; } eLevelName -CTheZones::GetLevelFromPosition(CVector const &v) +CTheZones::GetLevelFromPosition(CVector const *v) { int i; // char tmp[116]; @@ -300,7 +307,7 @@ CTheZones::FindSmallestZonePosition(const CVector *v) CZone *zone = ZoneArray[0].child; while(zone) // if in zone, descent into children - if(PointLiesWithinZone(*v, zone)){ + if(PointLiesWithinZone(v, zone)){ best = zone; zone = zone->child; // otherwise try next zone @@ -319,7 +326,7 @@ CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type) CZone *zone = ZoneArray[0].child; while(zone) // if in zone, descent into children - if(PointLiesWithinZone(*v, zone)){ + if(PointLiesWithinZone(v, zone)){ if(zone->type == type) best = zone; zone = zone->child; @@ -333,18 +340,14 @@ CZone* CTheZones::FindSmallestZonePositionILN(const CVector *v) { CZone *best = nil; - if(ZoneArray[0].type == ZONE_AUDIO || - ZoneArray[0].type == ZONE_TYPE1 || - ZoneArray[0].type == ZONE_TYPE2) + if(IsNormalZone(ZoneArray[0].type)) best = &ZoneArray[0]; // zone to test next CZone *zone = ZoneArray[0].child; while(zone) // if in zone, descent into children - if(PointLiesWithinZone(*v, zone)){ - if(zone->type == ZONE_AUDIO || - zone->type == ZONE_TYPE1 || - zone->type == ZONE_TYPE2) + if(PointLiesWithinZone(v, zone)){ + if(IsNormalZone(zone->type)) best = zone; zone = zone->child; // otherwise try next zone @@ -532,7 +535,7 @@ CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity) { CZone *zone; zone = GetZone(zoneid); - if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2) + if(IsNormalZone(zone->type)) ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity; } @@ -541,7 +544,7 @@ CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity) { CZone *zone; zone = GetZone(zoneid); - if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2) + if(IsNormalZone(zone->type)) ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity; } @@ -550,7 +553,7 @@ CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup) { CZone *zone; zone = GetZone(zoneid); - if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2) + if(IsNormalZone(zone->type)) ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup; } @@ -560,7 +563,7 @@ CTheZones::FindAudioZone(CVector *pos) int i; for(i = 0; i < NumberOfAudioZones; i++) - if(PointLiesWithinZone(*pos, GetZone(AudioZoneArray[i]))) + if(PointLiesWithinZone(pos, GetAudioZone(i))) return i; return -1; } @@ -568,11 +571,11 @@ CTheZones::FindAudioZone(CVector *pos) eLevelName CTheZones::FindZoneForPoint(const CVector &pos) { - if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON")))) + if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON")))) return LEVEL_INDUSTRIAL; - if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON")))) + if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON")))) return LEVEL_COMMERCIAL; - if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON")))) + if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON")))) return LEVEL_SUBURBAN; return LEVEL_NONE; } @@ -582,7 +585,7 @@ CTheZones::AddZoneToAudioZoneArray(CZone *zone) { int i, z; - if(zone->type != ZONE_AUDIO) + if(zone->type != ZONE_DEFAULT) return; /* This is a bit stupid */ diff --git a/src/core/Zones.h b/src/core/Zones.h index bb1585dc..67800569 100644 --- a/src/core/Zones.h +++ b/src/core/Zones.h @@ -5,9 +5,9 @@ enum eZoneType { - ZONE_AUDIO, - ZONE_TYPE1, // this should be NAVIG - ZONE_TYPE2, // this should be INFO...but all except MAPINFO get zoneinfo?? + ZONE_DEFAULT, + ZONE_NAVIG, + ZONE_INFO, ZONE_MAPZONE, }; @@ -51,8 +51,6 @@ public: class CTheZones { -public: - static eLevelName m_CurrLevel; static CZone *m_pPlayersZone; static int16 FindIndex; @@ -64,6 +62,8 @@ public: static CZone MapZoneArray[NUMMAPZONES]; static uint16 TotalNumberOfZoneInfos; static CZoneInfo ZoneInfoArray[2*NUMZONES]; +public: + static eLevelName m_CurrLevel; static void Init(void); static void Update(void); @@ -76,12 +76,13 @@ public: float maxx, float maxy, float maxz, eLevelName level); static CZone *GetZone(uint16 i) { return &ZoneArray[i]; } + static CZone *GetAudioZone(uint16 i) { return &ZoneArray[AudioZoneArray[i]]; } static void PostZoneCreation(void); static void InsertZoneIntoZoneHierarchy(CZone *zone); static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2); static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2); - static bool PointLiesWithinZone(const CVector &v, CZone *zone); - static eLevelName GetLevelFromPosition(CVector const &v); + static bool PointLiesWithinZone(const CVector *v, CZone *zone); + static eLevelName GetLevelFromPosition(const CVector *v); static CZone *FindSmallestZonePosition(const CVector *v); static CZone *FindSmallestZonePositionType(const CVector *v, eZoneType type); static CZone *FindSmallestZonePositionILN(const CVector *v); |