diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/References.cpp | 60 | ||||
-rw-r--r-- | src/core/World.cpp | 14 |
2 files changed, 72 insertions, 2 deletions
diff --git a/src/core/References.cpp b/src/core/References.cpp index 52abbc3e..6b0c868c 100644 --- a/src/core/References.cpp +++ b/src/core/References.cpp @@ -22,6 +22,66 @@ CReferences::Init(void) } void +CEntity::RegisterReference(CEntity **pent) +{ + if(IsBuilding()) + return; + CReference *ref; + // check if already registered + for(ref = m_pFirstReference; ref; ref = ref->next) + if(ref->pentity == pent) + return; + // have to allocate new reference + ref = CReferences::pEmptyList; + if(ref){ + CReferences::pEmptyList = ref->next; + + ref->pentity = pent; + ref->next = m_pFirstReference; + m_pFirstReference = ref; + return; + } + return; +} + +// Clear all references to this entity +void +CEntity::ResolveReferences(void) +{ + CReference *ref; + // clear pointers to this entity + for(ref = m_pFirstReference; ref; ref = ref->next) + if(*ref->pentity == this) + *ref->pentity = nil; + // free list + if(m_pFirstReference){ + for(ref = m_pFirstReference; ref->next; ref = ref->next) + ; + ref->next = CReferences::pEmptyList; + CReferences::pEmptyList = m_pFirstReference; + m_pFirstReference = nil; + } +} + +// Free all references that no longer point to this entity +void +CEntity::PruneReferences(void) +{ + CReference *ref, *next, **lastnextp; + lastnextp = &m_pFirstReference; + for(ref = m_pFirstReference; ref; ref = next){ + next = ref->next; + if(*ref->pentity == this) + lastnextp = &ref->next; + else{ + *lastnextp = ref->next; + ref->next = CReferences::pEmptyList; + CReferences::pEmptyList = ref; + } + } +} + +void CReferences::RemoveReferencesToPlayer(void) { if(FindPlayerVehicle()) diff --git a/src/core/World.cpp b/src/core/World.cpp index b2c1696c..dc99f015 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -1600,14 +1600,24 @@ CWorld::ExtinguishAllCarFiresInArea(CVector point, float range) } } +inline void +AddSteamsFromGround(CPtrList& list) +{ + CPtrNode *pNode = list.first; + while (pNode) { + ((CEntity*)pNode->item)->AddSteamsFromGround(nil); + pNode = pNode->next; + } +} + void CWorld::AddParticles(void) { for(int32 y = 0; y < NUMSECTORS_Y; y++) { for(int32 x = 0; x < NUMSECTORS_X; x++) { CSector *pSector = GetSector(x, y); - CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]); - CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]); + AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]); + AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]); } } } |