diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/FrontEndControls.cpp | 2 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 1 | ||||
-rw-r--r-- | src/core/Frontend_PS2.cpp | 2 | ||||
-rw-r--r-- | src/core/Radar.h | 20 | ||||
-rw-r--r-- | src/core/common.h | 45 | ||||
-rw-r--r-- | src/core/config.h | 5 | ||||
-rw-r--r-- | src/core/re3.cpp | 30 |
7 files changed, 96 insertions, 9 deletions
diff --git a/src/core/FrontEndControls.cpp b/src/core/FrontEndControls.cpp index 68992e16..18f6b3b2 100644 --- a/src/core/FrontEndControls.cpp +++ b/src/core/FrontEndControls.cpp @@ -7,7 +7,7 @@ #include "FrontEndControls.h" #define X SCREEN_SCALE_X -#define Y(x) SCREEN_SCALE_Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(DEFAULT_SCREEN_HEIGHT_PAL))) +#define Y(x) SCREEN_SCALE_Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(SCREEN_HEIGHT_PAL))) void CPlaceableShText::Draw(float x, float y) diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 11488aec..d14f15d4 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -3,6 +3,7 @@ #include <dinput.h> #endif +#define FORCE_PC_SCALING #define WITHWINDOWS #include "common.h" #ifndef PS2_MENU diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp index 1ccb658b..c0fcc652 100644 --- a/src/core/Frontend_PS2.cpp +++ b/src/core/Frontend_PS2.cpp @@ -43,7 +43,7 @@ void DoRWStuffEndOfFrame(void); #define X SCREEN_SCALE_X #define Y SCREEN_SCALE_Y -#define YF(x) Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(DEFAULT_SCREEN_HEIGHT_PAL))) +#define YF(x) Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(SCREEN_HEIGHT_PAL))) //#define X(x) ((x)/640.0f*SCRW) //#define Y(y) ((y)/448.0f*SCRH) diff --git a/src/core/Radar.h b/src/core/Radar.h index 8f2e7069..0829dda6 100644 --- a/src/core/Radar.h +++ b/src/core/Radar.h @@ -156,8 +156,28 @@ struct sRadarTraceSave // Values for screen space #define RADAR_LEFT (40.0f) #define RADAR_BOTTOM (40.0f) + +#ifdef FIX_RADAR +/* + The values are from an early screenshot taken before R* broke radar + #define RADAR_WIDTH (82.0f) + #define RADAR_HEIGHT (82.0f) +*/ +#define RADAR_WIDTH ((CDraw::ms_bFixRadar) ? (82.0f) : (94.0f)) +#define RADAR_HEIGHT ((CDraw::ms_bFixRadar) ? (82.0f) : (76.0f)) +#else +/* + broken since forever, someone tried to fix size for 640x512(PAL) + http://aap.rockstarvision.com/pics/gta3/ps2screens/gta3_interface.jpg + but failed: + http://aap.rockstarvision.com/pics/gta3/artwork/gta3_artwork_16.jpg + most likely the guy used something like this: + int y = 82 * (640.0/512.0)/(640.0/480.0); + int x = y * (640.0/512.0); +*/ #define RADAR_WIDTH (94.0f) #define RADAR_HEIGHT (76.0f) +#endif class CRadar { diff --git a/src/core/common.h b/src/core/common.h index 3fb2e963..2391f5fb 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -123,17 +123,43 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w) #include "skeleton.h" #include "Draw.h" -#define DEFAULT_SCREEN_WIDTH (640) -#define DEFAULT_SCREEN_HEIGHT (448) -#define DEFAULT_SCREEN_HEIGHT_PAL (512) -#define DEFAULT_SCREEN_HEIGHT_NTSC (448) +#if defined(PROPER_SCALING) + #ifdef FORCE_PC_SCALING + #define DEFAULT_SCREEN_WIDTH (640) + #define DEFAULT_SCREEN_HEIGHT (448) + #else + #define DEFAULT_SCREEN_WIDTH (640) + #define DEFAULT_SCREEN_HEIGHT (480) + #endif +#elif defined(GTA_PS2) + #define DEFAULT_SCREEN_WIDTH (640) + #define DEFAULT_SCREEN_HEIGHT (480) +#else //elif defined(GTA_PC) + #define DEFAULT_SCREEN_WIDTH (640) + #define DEFAULT_SCREEN_HEIGHT (448) +#endif + #define DEFAULT_ASPECT_RATIO (4.0f/3.0f) #define DEFAULT_VIEWWINDOW (0.7f) // game uses maximumWidth/Height, but this probably won't work // with RW windowed mode -#define SCREEN_WIDTH ((float)RsGlobal.width) +#ifdef GTA_PS2 + #ifdef GTA_PAL + #define SCREEN_WIDTH ((float)640) + #define SCREEN_HEIGHT ((float)512) + #else + #define SCREEN_WIDTH ((float)640) + #define SCREEN_HEIGHT ((float)448) + #endif +#else +#define SCREEN_WIDTH ((float)RsGlobal.width) #define SCREEN_HEIGHT ((float)RsGlobal.height) +#endif + +#define SCREEN_HEIGHT_PAL ((float)512) +#define SCREEN_HEIGHT_NTSC ((float)448) + #define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio()) #define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f))) @@ -151,8 +177,13 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w) #ifdef ASPECT_RATIO_SCALE #define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO) -extern float ScaleAndCenterX(float x); -#define SCALE_AND_CENTER_X(x) ScaleAndCenterX(x) +#define SCALE_AND_CENTER_X(x) ((SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) ? (x) : (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X((x))) +#ifdef PROPER_SCALING + #ifndef FORCE_PC_SCALING + #undef SCREEN_SCALE_Y + #define SCREEN_SCALE_Y(a) CDraw::ScaleY(SCREEN_STRETCH_Y(a)) + #endif +#endif #else #define SCREEN_SCALE_AR(a) (a) #define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x) diff --git a/src/core/config.h b/src/core/config.h index 874ff39a..38ee9712 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -252,6 +252,7 @@ enum Config { // Rendering/display #define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios +#define PROPER_SCALING // use original DEFAULT_SCREEN_WIDTH/DEFAULT_SCREEN_HEIGHT from PS2 instead of PC(R* changed HEIGHT here to make radar look better, but broke other hud elements aspect ratio). #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) #define USE_TXD_CDIMAGE // generate and load textures from txd.img #define PS2_ALPHA_TEST // emulate ps2 alpha test @@ -266,6 +267,8 @@ enum Config { #define NEW_RENDERER // leeds-like world rendering, needs librw #endif +#define FIX_SPRITES // fix sprites aspect ratio(moon, coronas, particle etc) + #ifndef EXTENDED_COLOURFILTER #undef SCREEN_DROPLETS // we need the backbuffer for this effect #endif @@ -296,6 +299,8 @@ enum Config { // Hud, frontend and radar #define PC_MENU +#define FIX_RADAR // use radar size from early version before R* broke it + #ifndef PC_MENU # define PS2_MENU //# define PS2_MENU_USEALLPAGEICONS diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 0e5ed2af..80e8cb6b 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -220,6 +220,16 @@ void LoadINISettings() CustomPipes::GlossMult = CheckAndReadIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult); #endif gBackfaceCulling = CheckAndReadIniInt("Rendering", "BackfaceCulling", gBackfaceCulling); + +#ifdef PROPER_SCALING + CDraw::ms_bProperScaling = CheckAndReadIniInt("Draw", "ProperScaling", CDraw::ms_bProperScaling); +#endif +#ifdef FIX_RADAR + CDraw::ms_bFixRadar = CheckAndReadIniInt("Draw", "FixRadar", CDraw::ms_bFixRadar); +#endif +#ifdef FIX_SPRITES + CDraw::ms_bFixSprites = CheckAndReadIniInt("Draw", "FixSprites", CDraw::ms_bFixSprites); +#endif } void SaveINISettings() @@ -259,6 +269,16 @@ void SaveINISettings() #endif CheckAndSaveIniInt("Rendering", "BackfaceCulling", gBackfaceCulling, changed); +#ifdef PROPER_SCALING + CheckAndSaveIniInt("Draw", "ProperScaling", CDraw::ms_bProperScaling, changed); +#endif +#ifdef FIX_RADAR + CheckAndSaveIniInt("Draw", "FixRadar", CDraw::ms_bFixRadar, changed); +#endif +#ifdef FIX_SPRITES + CheckAndSaveIniInt("Draw", "FixSprites", CDraw::ms_bFixSprites, changed); +#endif + if (changed) cfg.write_file("reVC.ini"); } @@ -673,6 +693,16 @@ extern bool gbRenderWorld2; DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil); DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil); DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil); + +#ifdef PROPER_SCALING + DebugMenuAddVarBool8("Draw", "Proper Scaling", &CDraw::ms_bProperScaling, nil); +#endif +#ifdef FIX_RADAR + DebugMenuAddVarBool8("Draw", "Fix Radar", &CDraw::ms_bFixRadar, nil); +#endif +#ifdef FIX_SPRITES + DebugMenuAddVarBool8("Draw", "Fix Sprites", &CDraw::ms_bFixSprites, nil); +#endif #ifndef FINAL DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil); |