diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Camera.cpp | 9 | ||||
-rw-r--r-- | src/core/Camera.h | 6 | ||||
-rw-r--r-- | src/core/References.cpp | 2 | ||||
-rw-r--r-- | src/core/common.h | 6 |
4 files changed, 9 insertions, 14 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 50ac2b5b..baf31f04 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -4101,16 +4101,11 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat bool CCamera::IsSphereVisible(const CVector ¢er, float radius) { - CMatrix mat = m_cameraMatrix; - return IsSphereVisible(center, radius, &mat); + return IsSphereVisible(center, radius, &m_cameraMatrix); } bool -#ifdef GTA_PS2 -CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat) -#else -CCamera::IsBoxVisible(CVector *box, const CMatrix *mat) -#endif +CCamera::IsBoxVisible(CVUVECTOR *box, const CMatrix *mat) { int i; int frustumTests[6] = { 0 }; diff --git a/src/core/Camera.h b/src/core/Camera.h index 538ff067..39ecb760 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -633,11 +633,7 @@ public: bool IsPointVisible(const CVector ¢er, const CMatrix *mat); bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat); bool IsSphereVisible(const CVector ¢er, float radius); -#ifdef GTA_PS2 - bool IsBoxVisible(CVuVector *box, const CMatrix *mat); -#else - bool IsBoxVisible(CVector *box, const CMatrix *mat); -#endif + bool IsBoxVisible(CVUVECTOR *box, const CMatrix *mat); }; VALIDATE_SIZE(CCamera, 0xE9D8); diff --git a/src/core/References.cpp b/src/core/References.cpp index dc83d96d..09913817 100644 --- a/src/core/References.cpp +++ b/src/core/References.cpp @@ -39,9 +39,7 @@ CEntity::RegisterReference(CEntity **pent) ref->pentity = pent; ref->next = m_pFirstReference; m_pFirstReference = ref; - return; } - return; } // Clean up the reference from *pent -> 'this' diff --git a/src/core/common.h b/src/core/common.h index d39531cc..38ba7ea8 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -214,6 +214,12 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w) #include "maths.h" #include "Vector.h" +#ifdef GTA_PS2 +#include "VuVector.h" +#define CVUVECTOR CVuVector +#else +#define CVUVECTOR CVector +#endif #include "Vector2D.h" #include "Matrix.h" #include "Rect.h" |