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-rw-r--r--src/core/FileLoader.cpp36
-rw-r--r--src/core/FileLoader.h1
-rw-r--r--src/core/Pad.cpp2
-rw-r--r--src/core/TempColModels.cpp5
-rw-r--r--src/core/TempColModels.h1
5 files changed, 40 insertions, 5 deletions
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index fb826798..09c62c35 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -94,7 +94,9 @@ CFileLoader::LoadLevel(const char *filename)
CObjectData::Initialise("DATA\\OBJECT.DAT");
CStreaming::Init();
CColStore::LoadAllCollision();
- // TODO(MIAMI): anim indices
+ for(int i = 0; i < MODELINFOSIZE; i++)
+ if(CModelInfo::GetModelInfo(i))
+ CModelInfo::GetModelInfo(i)->ConvertAnimFileIndex();
objectsLoaded = true;
}
LoadingScreenLoadingFile(line + 4);
@@ -597,7 +599,7 @@ CFileLoader::LoadObjectTypes(const char *filename)
if(id < minID) minID = id;
break;
case WEAP:
- assert(0 && "can't do this yet");
+ LoadWeaponObject(line);
break;
case HIER:
LoadClumpObject(line);
@@ -753,6 +755,27 @@ CFileLoader::LoadTimeObject(const char *line)
return id;
}
+int
+CFileLoader::LoadWeaponObject(const char *line)
+{
+ int id, numObjs;
+ char model[24], txd[24], animFile[16];
+ float dist;
+ CWeaponModelInfo *mi;
+
+ sscanf(line, "%d %s %s %s %d %f", &id, model, txd, animFile, &numObjs, &dist);
+
+ mi = CModelInfo::AddWeaponModel(id);
+ mi->SetName(model);
+ mi->SetNumAtomics(1);
+ mi->m_lodDistances[0] = dist;
+ mi->SetTexDictionary(txd);
+ mi->SetAnimFile(animFile);
+ mi->SetColModel(&CTempColModels::ms_colModelWeapon);
+ MatchModelString(model, id);
+ return id;
+}
+
void
CFileLoader::LoadClumpObject(const char *line)
{
@@ -773,7 +796,7 @@ CFileLoader::LoadVehicleObject(const char *line)
{
int id;
char model[24], txd[24];
- char type[8], handlingId[16], gamename[32], anims[16], vehclass[12];
+ char type[8], handlingId[16], gamename[32], animFile[16], vehclass[12];
uint32 frequency, comprules;
int32 level, misc;
float wheelScale;
@@ -782,13 +805,13 @@ CFileLoader::LoadVehicleObject(const char *line)
sscanf(line, "%d %s %s %s %s %s %s %s %d %d %x %d %f",
&id, model, txd,
- type, handlingId, gamename, anims, vehclass,
+ type, handlingId, gamename, animFile, vehclass,
&frequency, &level, &comprules, &misc, &wheelScale);
mi = CModelInfo::AddVehicleModel(id);
mi->SetName(model);
mi->SetTexDictionary(txd);
- // TODO(MIAMI): anims
+ mi->SetAnimFile(animFile);
for(p = gamename; *p; p++)
if(*p == '_') *p = ' ';
strcpy(mi->m_gameName, gamename);
@@ -867,6 +890,7 @@ CFileLoader::LoadPedObject(const char *line)
mi = CModelInfo::AddPedModel(id);
mi->SetName(model);
mi->SetTexDictionary(txd);
+ mi->SetAnimFile(animFile);
mi->SetColModel(&CTempColModels::ms_colModelPed1);
mi->m_pedType = CPedType::FindPedType(pedType);
mi->m_pedStatType = CPedStats::GetPedStatType(pedStats);
@@ -876,6 +900,8 @@ CFileLoader::LoadPedObject(const char *line)
assert(animGroupId < NUM_ANIM_ASSOC_GROUPS);
mi->m_animGroup = animGroupId;
mi->m_carsCanDrive = carsCanDrive;
+ mi->radio1 = radio1;
+ mi->radio2 = radio2;
}
int
diff --git a/src/core/FileLoader.h b/src/core/FileLoader.h
index 959c919e..584a2312 100644
--- a/src/core/FileLoader.h
+++ b/src/core/FileLoader.h
@@ -25,6 +25,7 @@ public:
static void LoadObjectTypes(const char *filename);
static int LoadObject(const char *line);
static int LoadTimeObject(const char *line);
+ static int LoadWeaponObject(const char *line);
static void LoadClumpObject(const char *line);
static void LoadVehicleObject(const char *line);
static void LoadPedObject(const char *line);
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 6e2080cf..8e9858ce 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -2358,6 +2358,8 @@ void CPad::ResetCheats(void)
CVehicle::bCheat3 = false;
CVehicle::bCheat4 = false;
CVehicle::bCheat5 = false;
+ gbBlackCars = false;
+ gbPinkCars = false;
gbFastTime = false;
CTimer::SetTimeScale(1.0f);
diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp
index 70ded11b..f20923f2 100644
--- a/src/core/TempColModels.cpp
+++ b/src/core/TempColModels.cpp
@@ -16,6 +16,7 @@ CColModel CTempColModels::ms_colModelPedGroundHit;
CColModel CTempColModels::ms_colModelBoot1;
CColModel CTempColModels::ms_colModelDoor1;
CColModel CTempColModels::ms_colModelBonnet1;
+CColModel CTempColModels::ms_colModelWeapon;
CColSphere s_aPedSpheres[3];
@@ -285,5 +286,9 @@ CTempColModels::Initialise(void)
SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2);
+
+ ms_colModelWeapon.boundingSphere.Set(0.25f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelWeapon.boundingBox.Set(CVector(-0.25f, -0.25, -0.25f), CVector(0.25f, 0.25, 0.25f));
+
#undef SET_COLMODEL_SPHERES
}
diff --git a/src/core/TempColModels.h b/src/core/TempColModels.h
index 3e1dd5e1..0c936d6f 100644
--- a/src/core/TempColModels.h
+++ b/src/core/TempColModels.h
@@ -18,6 +18,7 @@ public:
static CColModel ms_colModelBoot1;
static CColModel ms_colModelDoor1;
static CColModel ms_colModelBonnet1;
+ static CColModel ms_colModelWeapon;
static void Initialise(void);
};