diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Cam.cpp | 38 | ||||
-rw-r--r-- | src/core/Camera.cpp | 23 | ||||
-rw-r--r-- | src/core/Camera.h | 6 | ||||
-rw-r--r-- | src/core/CdStreamPosix.cpp | 1 | ||||
-rw-r--r-- | src/core/Crime.h | 2 | ||||
-rw-r--r-- | src/core/FileLoader.cpp | 4 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 99 | ||||
-rw-r--r-- | src/core/Frontend.h | 2 | ||||
-rw-r--r-- | src/core/FrontendTriggers.h | 2 | ||||
-rw-r--r-- | src/core/Frontend_PS2.cpp | 6 | ||||
-rw-r--r-- | src/core/Game.cpp | 12 | ||||
-rw-r--r-- | src/core/General.h | 2 | ||||
-rw-r--r-- | src/core/MenuScreensCustom.cpp | 5 | ||||
-rw-r--r-- | src/core/Placeable.h | 6 | ||||
-rw-r--r-- | src/core/PlayerInfo.cpp | 2 | ||||
-rw-r--r-- | src/core/Pools.cpp | 20 | ||||
-rw-r--r-- | src/core/Radar.cpp | 224 | ||||
-rw-r--r-- | src/core/References.cpp | 2 | ||||
-rw-r--r-- | src/core/Ropes.cpp | 2 | ||||
-rw-r--r-- | src/core/Streaming.cpp | 9 | ||||
-rw-r--r-- | src/core/Timer.cpp | 121 | ||||
-rw-r--r-- | src/core/Timer.h | 20 | ||||
-rw-r--r-- | src/core/World.cpp | 12 | ||||
-rw-r--r-- | src/core/Zones.cpp | 92 | ||||
-rw-r--r-- | src/core/Zones.h | 4 | ||||
-rw-r--r-- | src/core/common.h | 219 | ||||
-rw-r--r-- | src/core/config.h | 18 | ||||
-rw-r--r-- | src/core/main.cpp | 20 | ||||
-rw-r--r-- | src/core/re3.cpp | 6 |
29 files changed, 488 insertions, 491 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index fdfe2275..cafbd340 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -1183,7 +1183,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl float ReqSpeed = DeltaBeta * SpeedMultiplier; // this is also added - ReqSpeed = clamp(ReqSpeed, -SpeedLimit, SpeedLimit); + ReqSpeed = Clamp(ReqSpeed, -SpeedLimit, SpeedLimit); // Add or subtract absolute depending on sign, genius! if(ReqSpeed - BetaSpeed > 0.0f) @@ -1678,7 +1678,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa Test.z = TargetCoors.z + 0.2f + Length*Sin(CarAlpha+AlphaOffset) + m_fCloseInCarHeightOffset; if(CWorld::ProcessVerticalLine(Test, CamTargetEntity->GetPosition().z, point, entity, true, false, false, false, false, false, nil)){ float sin = (point.point.z - TargetCoors.z - 0.2f - m_fCloseInCarHeightOffset)/Length; - CarAlpha = Asin(clamp(sin, -1.0f, 1.0f)) - AlphaOffset; + CarAlpha = Asin(Clamp(sin, -1.0f, 1.0f)) - AlphaOffset; if(CarAlpha < 0.0f) AlphaOffset += CarAlpha; } @@ -1828,7 +1828,7 @@ CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientati if(DeltaBeta > PI) DeltaBeta -= TWOPI; else if(DeltaBeta < -PI) DeltaBeta += TWOPI; float dist = (TargetCoors - Source).Magnitude(); - dist = FIRETRUCK_TRACKING_MULT*dist*clamp(DeltaBeta, -0.8f, 0.8f); + dist = FIRETRUCK_TRACKING_MULT*dist*Clamp(DeltaBeta, -0.8f, 0.8f); Source += dist*CrossProduct(Front, CVector(0.0f, 0.0f, 1.0f)); } @@ -2801,7 +2801,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, if(BetaOffset > PI) BetaOffset -= TWOPI; else if(BetaOffset < PI) BetaOffset += TWOPI; - BetaOffset = clamp(BetaOffset, -pedTarget->m_attachRotStep, pedTarget->m_attachRotStep); + BetaOffset = Clamp(BetaOffset, -pedTarget->m_attachRotStep, pedTarget->m_attachRotStep); Beta = NewBeta + BetaOffset; } @@ -3271,7 +3271,7 @@ CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, f // useless call //CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &Water); Water = (WaterLevel + WATER_Z_ADDITION_MIN - WaterLevelBuffered - WATER_Z_ADDITION)/(BoatDimensions.z/2.0f + MaxHeightUp); - TargetAlpha = Asin(clamp(Water, -1.0f, 1.0f)); + TargetAlpha = Asin(Clamp(Water, -1.0f, 1.0f)); } if(ResetStatics){ @@ -3457,7 +3457,7 @@ FindSplinePathPositionFloat(float *out, float *spline, uint32 time, uint32 &mark } } float a = ((float)time - (float)MS(spline[marker-4])) / (float)MS(spline[marker] - spline[marker-4]); - a = clamp(a, 0.0f, 1.0f); + a = Clamp(a, 0.0f, 1.0f); float b = 1.0f - a; *out = b*b*b * spline[marker-3] + 3.0f*a*b*b * spline[marker-1] + @@ -3495,7 +3495,7 @@ FindSplinePathPositionVector(CVector *out, float *spline, uint32 time, uint32 &m } float a = ((float)time - (float)MS(spline[marker-10])) / (float)MS(spline[marker] - spline[marker-10]); - a = clamp(a, 0.0f, 1.0f); + a = Clamp(a, 0.0f, 1.0f); float b = 1.0f - a; out->x = b*b*b * spline[marker-9] + @@ -4921,7 +4921,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, // 0.98f: CAR_FOV_FADE_MULT FOV = Pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV; - FOV = clamp(FOV, DefaultFOV, DefaultFOV + 30.0f); + FOV = Clamp(FOV, DefaultFOV, DefaultFOV + 30.0f); } // WORKAROUND: I still don't know how looking behind works (m_bCamDirectlyInFront is unused in III, they seem to use m_bUseTransitionBeta) @@ -4952,9 +4952,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, AlphaSpeed = 0.0; Distance = 1000.0; - Front.x = -(cos(Beta) * cos(Alpha)); - Front.y = -(sin(Beta) * cos(Alpha)); - Front.z = sin(Alpha); + Front.x = -(Cos(Beta) * Cos(Alpha)); + Front.y = -(Sin(Beta) * Cos(Alpha)); + Front.z = Sin(Alpha); m_aTargetHistoryPosOne = TargetCoors - nextDistance * Front; @@ -5040,7 +5040,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, } } - float targetAlpha = Asin(clamp(Front.z, -1.0f, 1.0f)) - zoomModeAlphaOffset; + float targetAlpha = Asin(Clamp(Front.z, -1.0f, 1.0f)) - zoomModeAlphaOffset; if (targetAlpha <= maxAlphaAllowed) { if (targetAlpha < -CARCAM_SET[camSetArrPos][14]) targetAlpha = -CARCAM_SET[camSetArrPos][14]; @@ -5228,9 +5228,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, lastBeta = Beta; - Front.x = -(cos(Beta) * cos(Alpha)); - Front.y = -(sin(Beta) * cos(Alpha)); - Front.z = sin(Alpha); + Front.x = -(Cos(Beta) * Cos(Alpha)); + Front.y = -(Sin(Beta) * Cos(Alpha)); + Front.z = Sin(Alpha); GetVectorsReadyForRW(); TheCamera.m_bCamDirectlyBehind = false; TheCamera.m_bCamDirectlyInFront = false; @@ -5240,9 +5240,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, m_cvecTargetCoorsForFudgeInter = TargetCoors; m_aTargetHistoryPosThree = m_aTargetHistoryPosOne; float nextAlpha = alphaWithSpeedAccounted + zoomModeAlphaOffset; - float nextFrontX = -(cos(Beta) * cos(nextAlpha)); - float nextFrontY = -(sin(Beta) * cos(nextAlpha)); - float nextFrontZ = sin(nextAlpha); + float nextFrontX = -(Cos(Beta) * Cos(nextAlpha)); + float nextFrontY = -(Sin(Beta) * Cos(nextAlpha)); + float nextFrontZ = Sin(nextAlpha); m_aTargetHistoryPosOne.x = TargetCoors.x - nextFrontX * nextDistance; m_aTargetHistoryPosOne.y = TargetCoors.y - nextFrontY * nextDistance; @@ -5395,7 +5395,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f); float neededAlphaTurn = alphaToFace - carGunUD; - float alphaTurnPerFrame = CTimer::GetTimeStep() * 0.02f; + float alphaTurnPerFrame = CTimer::GetTimeStepInSeconds(); if (neededAlphaTurn > alphaTurnPerFrame) { neededTurn = alphaTurnPerFrame; diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 5b3f9aa5..e7cd65a0 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -213,7 +213,7 @@ CCamera::Init(void) m_iModeToGoTo = CCam::MODE_FOLLOWPED; m_bJust_Switched = false; m_bUseTransitionBeta = false; - m_matrix.SetScale(1.0f); + GetMatrix().SetScale(1.0f); m_bTargetJustBeenOnTrain = false; m_bInitialNoNodeStaticsSet = false; m_uiLongestTimeInMill = 5000; @@ -347,7 +347,7 @@ CCamera::Process(void) currentTime = m_uiTransitionDuration; float fractionInter = (float) currentTime / m_uiTransitionDuration; float fractionInterTarget = (float) currentTime / m_uiTransitionDurationTargetCoors; - fractionInterTarget = clamp(fractionInterTarget, 0.0f, 1.0f); + fractionInterTarget = Clamp(fractionInterTarget, 0.0f, 1.0f); // Interpolate target separately if(fractionInterTarget <= m_fFractionInterToStopMovingTarget){ @@ -551,7 +551,7 @@ CCamera::Process(void) // Process Shake float shakeStrength = m_fCamShakeForce - 0.28f*(CTimer::GetTimeInMilliseconds()-m_uiCamShakeStart)/1000.0f; - shakeStrength = clamp(shakeStrength, 0.0f, 2.0f); + shakeStrength = Clamp(shakeStrength, 0.0f, 2.0f); int shakeRand = CGeneral::GetRandomNumber(); float shakeOffset = shakeStrength*0.1f; GetMatrix().GetPosition().x += shakeOffset * ((shakeRand & 0xF) - 7); @@ -1913,7 +1913,7 @@ CCamera::CamShake(float strength, float x, float y, float z) float curForce = mult*(m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - m_uiCamShakeStart)/1000.0f); strength = mult*strength; - if(clamp(curForce, 0.0f, 2.0f) < strength){ + if(Clamp(curForce, 0.0f, 2.0f) < strength){ m_fCamShakeForce = strength; m_uiCamShakeStart = CTimer::GetTimeInMilliseconds(); } @@ -1924,7 +1924,7 @@ void CamShakeNoPos(CCamera *cam, float strength) { float curForce = cam->m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - cam->m_uiCamShakeStart)/1000.0f; - if(clamp(curForce, 0.0f, 2.0f) < strength){ + if(Clamp(curForce, 0.0f, 2.0f) < strength){ cam->m_fCamShakeForce = strength; cam->m_uiCamShakeStart = CTimer::GetTimeInMilliseconds(); } @@ -3985,7 +3985,7 @@ CCamera::Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, float CCamera::Find3rdPersonQuickAimPitch(void) { - float clampedFrontZ = clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f); + float clampedFrontZ = Clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f); float rot = Asin(clampedFrontZ); @@ -4017,7 +4017,7 @@ CCamera::SetRwCamera(RwCamera *cam) void CCamera::CalculateDerivedValues(void) { - m_cameraMatrix = Invert(m_matrix); + m_cameraMatrix = Invert(GetMatrix()); float hfov = DEGTORAD(CDraw::GetScaledFOV()/2.0f); float c = Cos(hfov); @@ -4101,16 +4101,11 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat bool CCamera::IsSphereVisible(const CVector ¢er, float radius) { - CMatrix mat = m_cameraMatrix; - return IsSphereVisible(center, radius, &mat); + return IsSphereVisible(center, radius, &GetCameraMatrix()); } bool -#ifdef GTA_PS2 -CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat) -#else -CCamera::IsBoxVisible(CVector *box, const CMatrix *mat) -#endif +CCamera::IsBoxVisible(CVUVECTOR *box, const CMatrix *mat) { int i; int frustumTests[6] = { 0 }; diff --git a/src/core/Camera.h b/src/core/Camera.h index 538ff067..39ecb760 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -633,11 +633,7 @@ public: bool IsPointVisible(const CVector ¢er, const CMatrix *mat); bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat); bool IsSphereVisible(const CVector ¢er, float radius); -#ifdef GTA_PS2 - bool IsBoxVisible(CVuVector *box, const CMatrix *mat); -#else - bool IsBoxVisible(CVector *box, const CMatrix *mat); -#endif + bool IsBoxVisible(CVUVECTOR *box, const CMatrix *mat); }; VALIDATE_SIZE(CCamera, 0xE9D8); diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp index 30fe06a0..bc9129eb 100644 --- a/src/core/CdStreamPosix.cpp +++ b/src/core/CdStreamPosix.cpp @@ -13,6 +13,7 @@ #include <fcntl.h> #include <sys/resource.h> #include <stdarg.h> +#include <limits.h> #ifdef __linux__ #include <sys/syscall.h> diff --git a/src/core/Crime.h b/src/core/Crime.h index 3c3e2b26..4c7ea315 100644 --- a/src/core/Crime.h +++ b/src/core/Crime.h @@ -28,7 +28,7 @@ class CCrimeBeingQd { public: eCrimeType m_nType; - uint32 m_nId; + int32 m_nId; uint32 m_nTime; CVector m_vecPosn; bool m_bReported; diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index bf017256..dbf2cad9 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -1074,7 +1074,7 @@ CFileLoader::Load2dEffect(const char *line) &probability); effect->attractor.type = flags; #ifdef FIX_BUGS - effect->attractor.probability = clamp(probability, 0, 255); + effect->attractor.probability = Clamp(probability, 0, 255); #else effect->attractor.probability = probability; #endif @@ -1206,7 +1206,7 @@ CFileLoader::LoadObjectInstance(const char *line) if(!CStreaming::IsObjectInCdImage(id)) debug("Not in cdimage %s\n", mi->GetModelName()); - angle = -RADTODEG(2.0f * acosf(angle)); + angle = -RADTODEG(2.0f * Acos(angle)); xform = RwMatrixCreate(); RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE); RwMatrixTranslate(xform, &trans, rwCOMBINEPOSTCONCAT); diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index d6c2649f..632a69ab 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -181,7 +181,7 @@ const char* FrontendFilenames[][2] = { #ifdef XBOX_MESSAGE_SCREEN bool CMenuManager::m_bDialogOpen = false; uint32 CMenuManager::m_nDialogHideTimer = 0; -PauseModeTime CMenuManager::m_nDialogHideTimerPauseMode = 0; +uint32 CMenuManager::m_nDialogHideTimerPauseMode = 0; bool CMenuManager::m_bSaveWasSuccessful = false; wchar* CMenuManager::m_pDialogText = nil; #endif @@ -697,27 +697,27 @@ CMenuManager::CheckSliderMovement(int value) switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { case MENUACTION_BRIGHTNESS: m_PrefsBrightness += value * 24.19f; - m_PrefsBrightness = clamp(m_PrefsBrightness, 0, 384); + m_PrefsBrightness = Clamp(m_PrefsBrightness, 0, 384); break; case MENUACTION_DRAWDIST: if(value > 0) m_PrefsLOD += ((1.8f - 0.925f) / 16.0f); else m_PrefsLOD -= ((1.8f - 0.925f) / 16.0f); - m_PrefsLOD = clamp(m_PrefsLOD, 0.925f, 1.8f); + m_PrefsLOD = Clamp(m_PrefsLOD, 0.925f, 1.8f); CRenderer::ms_lodDistScale = m_PrefsLOD; break; case MENUACTION_MUSICVOLUME: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { m_PrefsMusicVolume += value * (128 / 32); - m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 65); + m_PrefsMusicVolume = Clamp(m_PrefsMusicVolume, 0, 65); DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); } break; case MENUACTION_SFXVOLUME: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { m_PrefsSfxVolume += value * (128 / 32); - m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 65); + m_PrefsSfxVolume = Clamp(m_PrefsSfxVolume, 0, 65); DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); } break; @@ -725,14 +725,14 @@ CMenuManager::CheckSliderMovement(int value) if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { if (DMAudio.IsMP3RadioChannelAvailable()) { m_PrefsMP3BoostVolume += value * (128 / 32); - m_PrefsMP3BoostVolume = clamp(m_PrefsMP3BoostVolume, 0, 65); + m_PrefsMP3BoostVolume = Clamp(m_PrefsMP3BoostVolume, 0, 65); DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); } } break; case MENUACTION_MOUSESENS: TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ??? - TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f); + TheCamera.m_fMouseAccelHorzntl = Clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f); #ifdef FIX_BUGS TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f; #endif @@ -750,7 +750,7 @@ CMenuManager::DisplayHelperText(char *text) return; // there was a unused static bool - static PauseModeTime LastFlash = 0; + static uint32 LastFlash = 0; int32 alpha = 255; CFont::SetRightJustifyOn(); @@ -1425,19 +1425,21 @@ CMenuManager::DrawStandardMenus(bool activeScreen) } } - static PauseModeTime lastBlendChange = 0; + static uint32 lastBlendChange = 0; if (m_nOptionHighlightTransitionBlend <= 255) { static uint32 blendChangeCounter = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastBlendChange > 20 -#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND // Dirty dirty hack || blendChangeCounter > 20 -#endif ) { m_nOptionHighlightTransitionBlend += 50; lastBlendChange = CTimer::GetTimeInMillisecondsPauseMode(); blendChangeCounter = 0; } +#ifdef FIX_BUGS + blendChangeCounter += CTimer::GetLogicalFramesPassed(); +#else ++blendChangeCounter; +#endif } } @@ -1928,7 +1930,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 CFont::PrintString(nextX, nextY, seperator); nextX += CFont::GetStringWidth(seperator, true) + bindingMargin; } - static PauseModeTime lastWaitingTextFlash = 0; + static uint32 lastWaitingTextFlash = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastWaitingTextFlash > 150) { showWaitingText = !showWaitingText; lastWaitingTextFlash = CTimer::GetTimeInMillisecondsPauseMode(); @@ -1993,7 +1995,7 @@ CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeig CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_IBT")); nextX = CFont::GetStringWidth(TheText.Get("FEC_IBT"), true) + spacing + nextX; } - static PauseModeTime lastStateChange = 0; + static uint32 lastStateChange = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastStateChange > 150) { waitingTextVisible = !waitingTextVisible; lastStateChange = CTimer::GetTimeInMillisecondsPauseMode(); @@ -2377,22 +2379,27 @@ CMenuManager::DrawBackground(bool transitionCall) m_nOptionHighlightTransitionBlend = 0; } - static PauseModeTime LastFade = 0; + static uint32 LastFade = 0; if (m_nMenuFadeAlpha < 255) { static uint8 forceFadeInCounter = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 30 -#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND // Dirty dirty hack || forceFadeInCounter > 30 -#endif ) { m_nMenuFadeAlpha += 20; if (m_firstStartCounter < 255) { m_firstStartCounter = Min(m_firstStartCounter + 20, 255); } LastFade = CTimer::GetTimeInMillisecondsPauseMode(); +#ifdef FIX_BUGS + forceFadeInCounter = 0; +#endif } +#ifdef FIX_BUGS + forceFadeInCounter += CTimer::GetLogicalFramesPassed(); +#else forceFadeInCounter++; +#endif } else if (m_nMenuFadeAlpha > 255) m_nMenuFadeAlpha = 255; @@ -2448,7 +2455,7 @@ CMenuManager::DrawBackground(bool transitionCall) } if (m_ShowEmptyBindingError) { - static PauseModeTime lastBindingError = CTimer::GetTimeInMillisecondsPauseMode(); + static uint32 lastBindingError = CTimer::GetTimeInMillisecondsPauseMode(); static bool bindingErrorShown = false; if (bindingErrorShown) { lastBindingError = CTimer::GetTimeInMillisecondsPauseMode(); @@ -2895,9 +2902,15 @@ CMenuManager::InitialiseChangedLanguageSettings() { if (m_bFrontEnd_ReloadObrTxtGxt) { m_bFrontEnd_ReloadObrTxtGxt = false; +#ifdef FIX_BUGS + if (gGameState > GS_INIT_ONCE) +#endif CTimer::Stop(); TheText.Unload(); TheText.Load(); +#ifdef FIX_BUGS + if (gGameState > GS_INIT_ONCE) +#endif CTimer::Update(); CGame::frenchGame = false; CGame::germanGame = false; @@ -3332,7 +3345,7 @@ CMenuManager::PrintStats() else CFont::SetScale(MENU_X(0.37f), MENU_Y(0.75f)); - static PauseModeTime lastCheck = 0; + static uint32 lastCheck = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastCheck > 40) { @@ -3460,8 +3473,8 @@ CMenuManager::Process(void) break; \ \ m_fMapSize *= z2; \ - m_fMapCenterX = clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); \ - m_fMapCenterY = clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); \ + m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); \ + m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); \ } while(0) #endif @@ -3473,7 +3486,7 @@ CMenuManager::AdditionalOptionInput(bool &goBack) switch (m_nCurrScreen) { case MENUPAGE_MAP: { - static PauseModeTime lastMapTick = 0; + static uint32 lastMapTick = 0; // FIX: All those macros were hardcoded values originally. @@ -3499,8 +3512,8 @@ CMenuManager::AdditionalOptionInput(bool &goBack) m_fMapCenterX += (SCREEN_WIDTH/2 - m_fMapCenterX) / ((m_fMapSize - MENU_X(MAP_MIN_SIZE)) * 1/15.f); m_fMapSize = Max(MENU_Y(MAP_MIN_SIZE), m_fMapSize - MENU_Y(15.f)); - m_fMapCenterX = clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); - m_fMapCenterY = clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); + m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); + m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); } else { m_fMapSize = MENU_Y(MAP_MIN_SIZE); } @@ -3541,8 +3554,8 @@ CMenuManager::AdditionalOptionInput(bool &goBack) if (!justResetPointer) { m_fMapCenterX += m_nMousePosX - m_nMouseOldPosX; m_fMapCenterY += m_nMousePosY - m_nMouseOldPosY; - m_fMapCenterX = clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); - m_fMapCenterY = clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); + m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); + m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); } justResetPointer = false; @@ -3802,7 +3815,7 @@ CMenuManager::ExportStats() void CMenuManager::PrintRadioSelector(void) { - static PauseModeTime lastRadioChange = 0; + static uint32 lastRadioChange = 0; CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(418.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT), MENU_X_LEFT_ALIGNED(228.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT), @@ -3925,7 +3938,7 @@ CMenuManager::PrintRadioSelector(void) #endif static bool radioChangeRequested = false; - static PauseModeTime lastScrollCheck = 0; + static uint32 lastScrollCheck = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastScrollCheck > 17) { if (m_ScrollRadioBy == 1) { if (m_LeftMostRadioX > MENU_X_LEFT_ALIGNED(MENURADIO_ICON_FIRST_X - MENURADIO_ICON_SIZE)) { @@ -3968,7 +3981,7 @@ CMenuManager::PrintRadioSelector(void) if (radioChangeRequested) { if (CTimer::GetTimeInMillisecondsPauseMode() - lastRadioChange > 50) { DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("FRONTEND RADIO STATION CHANGED"); lastRadioChange = CTimer::GetTimeInMillisecondsPauseMode(); radioChangeRequested = false; @@ -4009,7 +4022,7 @@ CMenuManager::ProcessList(bool &optionSelected, bool &goBack) field_159 = false; } - static PauseModeTime lastTimeClickedScrollButton = 0; + static uint32 lastTimeClickedScrollButton = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) { m_bPressedPgUpOnList = false; @@ -4395,7 +4408,7 @@ CMenuManager::UserInput(void) int curAction = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) { - static PauseModeTime lastSliderDecrease = 0; + static uint32 lastSliderDecrease = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) { if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME || curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO || @@ -4406,7 +4419,7 @@ CMenuManager::UserInput(void) lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode(); } } else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) { - static PauseModeTime lastSliderIncrease = 0; + static uint32 lastSliderIncrease = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) { if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME || curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO || @@ -4545,19 +4558,11 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u #ifdef USE_DEBUG_SCRIPT_LOADER if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) { -#ifdef RW_GL3 - if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) { + if (CPad::GetPad(0)->GetChar('R')) { scriptToLoad = 1; DoSettingsBeforeStartingAGame(); return; } -#elif defined _WIN32 - if (GetAsyncKeyState('R') & 0x8000) { - scriptToLoad = 1; - DoSettingsBeforeStartingAGame(); - return; - } -#endif } #endif @@ -4702,7 +4707,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u case MENUACTION_LOADRADIO: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK"); } break; @@ -4807,7 +4812,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); SaveSettings(); } else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { m_PrefsBrightness = 256; @@ -5037,7 +5042,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u case MENUACTION_SPEAKERCONF: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { m_PrefsSpeakers -= changeAmount; - m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2); + m_PrefsSpeakers = Clamp(m_PrefsSpeakers, 0, 2); DMAudio.SetSpeakerConfig(m_PrefsSpeakers); SaveSettings(); } @@ -5396,7 +5401,7 @@ CMenuManager::ProcessFileActions() { #ifdef XBOX_MESSAGE_SCREEN if (m_bDialogOpen && DialogTextCmp("FESZ_WR")) { - PauseModeTime startTime = CTimer::GetTimeInMillisecondsPauseMode(); + uint32 startTime = CTimer::GetTimeInMillisecondsPauseMode(); int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot); PcSaveHelper.PopulateSlotInfo(); @@ -5648,19 +5653,19 @@ CMenuManager::DrawQuitGameScreen(void) static int32 exitSignalTimer = 0; #ifdef FIX_BUGS - int alpha = clamp(m_nMenuFadeAlpha, 0, 255); + int alpha = Clamp(m_nMenuFadeAlpha, 0, 255); #else int alpha = m_nMenuFadeAlpha; #endif #ifndef MUCH_SHORTER_OUTRO_SCREEN - static PauseModeTime lastTickIncrease = 0; + static uint32 lastTickIncrease = 0; if (alpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - lastTickIncrease > 10) { exitSignalTimer++; lastTickIncrease = CTimer::GetTimeInMillisecondsPauseMode(); } #else - static PauseModeTime firstTick = CTimer::GetTimeInMillisecondsPauseMode(); + static uint32 firstTick = CTimer::GetTimeInMillisecondsPauseMode(); if (alpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - firstTick > 750) { exitSignalTimer = 150; } diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 112ea7ad..b4e70613 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -735,7 +735,7 @@ public: #ifdef XBOX_MESSAGE_SCREEN static uint32 m_nDialogHideTimer; - static PauseModeTime m_nDialogHideTimerPauseMode; + static uint32 m_nDialogHideTimerPauseMode; static bool m_bDialogOpen; static wchar *m_pDialogText; static bool m_bSaveWasSuccessful; diff --git a/src/core/FrontendTriggers.h b/src/core/FrontendTriggers.h index b2bde09c..bbafb4be 100644 --- a/src/core/FrontendTriggers.h +++ b/src/core/FrontendTriggers.h @@ -779,7 +779,7 @@ TriggerAudio_RadioStation(CMenuMultiChoicePicturedTriggered *widget) if ( CMenuManager::m_PrefsRadioStation != widget->GetMenuSelection() ) { CMenuManager::m_PrefsRadioStation = widget->GetMenuSelection(); - DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1); + DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, TRUE); DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation); } } diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp index c0fcc652..fa238031 100644 --- a/src/core/Frontend_PS2.cpp +++ b/src/core/Frontend_PS2.cpp @@ -1375,7 +1375,7 @@ CMenuManager::DrawFrontEndNormal(void) if ((m_nStartPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) <= 1600) alpha = float(m_nStartPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) / 400.0f; - m_someAlpha = 255 - clamp(alpha, 0.0f, 1.0f) * 255.0f; + m_someAlpha = 255 - Clamp(alpha, 0.0f, 1.0f) * 255.0f; switch ( m_nSlidingDir ) { @@ -1392,7 +1392,7 @@ CMenuManager::DrawFrontEndNormal(void) float slide = float(m_nEndPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) / 800.0f; float alpha = float((int32)(m_nEndPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) + -266) / 533.0f; - m_someAlpha = clamp(alpha, 0.0f, 1.0f) * 255.0f; + m_someAlpha = Clamp(alpha, 0.0f, 1.0f) * 255.0f; switch ( m_nSlidingDir ) { @@ -2858,7 +2858,7 @@ CMenuManager::ProcessDPadCrossJustDown(void) { if ( !gMusicPlaying ) { - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); gMusicPlaying = true; } } diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 43bd3d11..c5e5224d 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -245,10 +245,16 @@ CGame::InitialiseRenderWare(void) #ifdef LIBRW #ifdef PS2_MATFX - rw::MatFX::modulateEnvMap = true; + rw::MatFX::envMapApplyLight = true; + rw::MatFX::envMapUseMatColor = true; + rw::MatFX::envMapFlipU = true; #else - rw::MatFX::modulateEnvMap = false; + rw::MatFX::envMapApplyLight = false; + rw::MatFX::envMapUseMatColor = false; + rw::MatFX::envMapFlipU = false; #endif + rw::RGBA envcol = { 64, 64, 64, 255 }; + rw::MatFX::envMapColor = envcol; #else #ifdef PS2_MATFX ReplaceMatFxCallback(); @@ -571,7 +577,7 @@ bool CGame::Initialise(const char* datFile) #endif - DMAudio.SetStartingTrackPositions(true); + DMAudio.SetStartingTrackPositions(TRUE); DMAudio.ChangeMusicMode(MUSICMODE_GAME); return true; } diff --git a/src/core/General.h b/src/core/General.h index 2f205c39..c17d916d 100644 --- a/src/core/General.h +++ b/src/core/General.h @@ -56,7 +56,7 @@ public: static float LimitRadianAngle(float angle) { - float result = clamp(angle, -25.0f, 25.0f); + float result = Clamp(angle, -25.0f, 25.0f); while (result >= PI) { result -= 2 * PI; diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp index 0534e34a..49bb33f8 100644 --- a/src/core/MenuScreensCustom.cpp +++ b/src/core/MenuScreensCustom.cpp @@ -26,6 +26,7 @@ #include "ModelInfo.h" #include "Pad.h" #include "ControllerConfig.h" +#include "DMAudio.h" // Menu screens array is at the bottom of the file. @@ -194,6 +195,8 @@ void MultiSamplingButtonPress(int8 action) { if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) { FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel; _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); + DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); + DMAudio.Service(); FrontEndMenuManager.SetHelperText(0); FrontEndMenuManager.SaveSettings(); } @@ -255,6 +258,8 @@ const char* screenModes[] = { "FED_FLS", "FED_WND" }; void ScreenModeAfterChange(int8 before, int8 after) { _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution + DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); + DMAudio.Service(); FrontEndMenuManager.SetHelperText(0); } diff --git a/src/core/Placeable.h b/src/core/Placeable.h index b0f9a15a..9c8c292a 100644 --- a/src/core/Placeable.h +++ b/src/core/Placeable.h @@ -2,12 +2,13 @@ class CPlaceable { +protected: + CMatrix m_matrix; + public: // disable allocation static void *operator new(size_t); - CMatrix m_matrix; - CPlaceable(void); const CVector &GetPosition(void) { return m_matrix.GetPosition(); } void SetPosition(float x, float y, float z) { @@ -20,6 +21,7 @@ public: CVector &GetForward(void) { return m_matrix.GetForward(); } CVector &GetUp(void) { return m_matrix.GetUp(); } CMatrix &GetMatrix(void) { return m_matrix; } + void SetMatrix(CMatrix &newMatrix) { m_matrix = newMatrix; } void SetTransform(RwMatrix *m) { m_matrix = CMatrix(m, false); } void SetHeading(float angle); void SetOrientation(float x, float y, float z){ diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index a64d4cca..36d05b82 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -299,7 +299,7 @@ CPlayerInfo::Process(void) m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y); } - m_fRoadDensity = clamp(m_fRoadDensity, 0.5f, 1.45f); + m_fRoadDensity = Clamp(m_fRoadDensity, 0.5f, 1.45f); // Because vehicle enter/exit use same key binding. bool enterOrExitVeh; diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index bf35f8ef..d1947813 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -14,6 +14,7 @@ #include "Wanted.h" #include "World.h" #include "MemoryHeap.h" +#include "SaveBuf.h" CCPtrNodePool *CPools::ms_pPtrNodePool; CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool; @@ -105,7 +106,7 @@ CPools::CheckPoolsEmpty() printf("pools have been cleared\n"); } - +// Thankfully unused, it would break the game! void CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot) { @@ -137,15 +138,20 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot) void CPools::LoadVehiclePool(uint8* buf, uint32 size) { INITSAVEBUF - int nNumCars = ReadSaveBuf<int>(buf); - int nNumBoats = ReadSaveBuf<int>(buf); - int nNumBikes = ReadSaveBuf<int>(buf); + int nNumCars, nNumBoats, nNumBikes; + ReadSaveBuf(&nNumCars, buf); + ReadSaveBuf(&nNumBoats, buf); + ReadSaveBuf(&nNumBikes, buf); for (int i = 0; i < nNumCars + nNumBoats + nNumBikes; i++) { - uint32 type = ReadSaveBuf<uint32>(buf); - int16 model = ReadSaveBuf<int16>(buf); + uint32 type; + int16 model; + int32 slot; + + ReadSaveBuf(&type, buf); + ReadSaveBuf(&model, buf); CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY); CStreaming::LoadAllRequestedModels(false); - int32 slot = ReadSaveBuf<int32>(buf); + ReadSaveBuf(&slot, buf); CVehicle* pVehicle; #ifdef COMPATIBLE_SAVES if (type == VEHICLE_TYPE_BOAT) diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 4bb9c966..f58f4687 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -19,6 +19,7 @@ #include "Streaming.h" #include "SpecialFX.h" #include "Font.h" +#include "SaveBuf.h" float CRadar::m_radarRange; sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS]; @@ -184,6 +185,75 @@ void GetTextureCorners(int32 x, int32 y, CVector2D *out) out[3].y = RADAR_TILE_SIZE * (y); } +uint8 CRadar::CalculateBlipAlpha(float dist) +{ + if (FrontEndMenuManager.m_bMenuMapActive) + return 255; + + if (dist <= 1.0f) + return 255; + + if (dist <= 10.0f) + return (128.0f * ((dist - 1.0f) / 9.0f)) + ((1.0f - (dist - 1.0f) / 9.0f) * 255.0f); + + return 128; +} + +void CRadar::ChangeBlipBrightness(int32 i, int32 bright) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_bDim = bright != 1; +} + +void CRadar::ChangeBlipColour(int32 i, int32 color) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_nColor = color; +} + +void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_eBlipDisplay = display; +} + +void CRadar::ChangeBlipScale(int32 i, int32 scale) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) + ms_RadarTrace[index].m_wScale = scale; +} + +void CRadar::ClearBlip(int32 i) +{ + int index = GetActualBlipArrayIndex(i); + if (index != -1) { + SetRadarMarkerState(index, false); + ms_RadarTrace[index].m_bInUse = false; + ms_RadarTrace[index].m_eBlipType = BLIP_NONE; + ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; + ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE; + } +} + +void CRadar::ClearBlipForEntity(eBlipType type, int32 id) +{ + for (int i = 0; i < NUMRADARBLIPS; i++) { + if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) { + SetRadarMarkerState(i, false); + ms_RadarTrace[i].m_bInUse = false; + ms_RadarTrace[i].m_eBlipType = BLIP_NONE; + ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; + ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE; + } + }; +} + +// Why not a proper clipping algorithm? +#ifdef THIS_IS_STUPID bool IsPointInsideRadar(const CVector2D &point) { @@ -264,74 +334,6 @@ int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D & return edge; } -uint8 CRadar::CalculateBlipAlpha(float dist) -{ - if (FrontEndMenuManager.m_bMenuMapActive) - return 255; - - if (dist <= 1.0f) - return 255; - - if (dist <= 10.0f) - return (128.0f * ((dist - 1.0f) / 9.0f)) + ((1.0f - (dist - 1.0f) / 9.0f) * 255.0f); - - return 128; -} - -void CRadar::ChangeBlipBrightness(int32 i, int32 bright) -{ - int index = GetActualBlipArrayIndex(i); - if (index != -1) - ms_RadarTrace[index].m_bDim = bright != 1; -} - -void CRadar::ChangeBlipColour(int32 i, int32 color) -{ - int index = GetActualBlipArrayIndex(i); - if (index != -1) - ms_RadarTrace[index].m_nColor = color; -} - -void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display) -{ - int index = GetActualBlipArrayIndex(i); - if (index != -1) - ms_RadarTrace[index].m_eBlipDisplay = display; -} - -void CRadar::ChangeBlipScale(int32 i, int32 scale) -{ - int index = GetActualBlipArrayIndex(i); - if (index != -1) - ms_RadarTrace[index].m_wScale = scale; -} - -void CRadar::ClearBlip(int32 i) -{ - int index = GetActualBlipArrayIndex(i); - if (index != -1) { - SetRadarMarkerState(index, false); - ms_RadarTrace[index].m_bInUse = false; - ms_RadarTrace[index].m_eBlipType = BLIP_NONE; - ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; - ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE; - } -} - -void CRadar::ClearBlipForEntity(eBlipType type, int32 id) -{ - for (int i = 0; i < NUMRADARBLIPS; i++) { - if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) { - SetRadarMarkerState(i, false); - ms_RadarTrace[i].m_bInUse = false; - ms_RadarTrace[i].m_eBlipType = BLIP_NONE; - ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; - ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE; - } - }; -} - -// Why not a proper clipping algorithm? int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) { CVector2D corners[4] = { @@ -410,6 +412,50 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) return n; } +#else + +int +ClipPolyPlane(const CVector2D *in, int nin, CVector2D *out, CVector *plane) +{ + int j; + int nout; + int x1, x2; + float d1, d2, t; + + nout = 0; + for(j = 0; j < nin; j++){ + x1 = j; + x2 = (j+1) % nin; + + d1 = plane->x*in[x1].x + plane->y*in[x1].y + plane->z; + d2 = plane->x*in[x2].x + plane->y*in[x2].y + plane->z; + if(d1*d2 < 0.0f){ + t = d1/(d1 - d2); + out[nout++] = in[x1]*(1.0f-t) + in[x2]*t; + } + if(d2 >= 0.0f) + out[nout++] = in[x2]; + } + return nout; +} + +int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) +{ + CVector planes[4] = { + CVector(-1.0f, 0.0f, 1.0f), + CVector( 1.0f, 0.0f, 1.0f), + CVector(0.0f, -1.0f, 1.0f), + CVector(0.0f, 1.0f, 1.0f) + }; + CVector2D tmp[8]; + int n; + if(n = ClipPolyPlane(rect, 4, tmp, &planes[0]), n == 0) return 0; + if(n = ClipPolyPlane(tmp, n, poly, &planes[1]), n == 0) return 0; + if(n = ClipPolyPlane(poly, n, tmp, &planes[2]), n == 0) return 0; + if(n = ClipPolyPlane(tmp, n, poly, &planes[3]), n == 0) return 0; + return n; +} +#endif bool CRadar::DisplayThisBlip(int32 counter) { @@ -433,7 +479,7 @@ void CRadar::Draw3dMarkers() if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { CVector pos = entity->GetPosition(); pos.z += 1.2f * CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 2.5f; - C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 2.5f, CARBLIP_MARKER_COLOR_R, CARBLIP_MARKER_COLOR_G, CARBLIP_MARKER_COLOR_B, CARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5); + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 2.5f, CARBLIP_MARKER_COLOR_R, CARBLIP_MARKER_COLOR_G, CARBLIP_MARKER_COLOR_B, CARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5); } break; } @@ -447,7 +493,7 @@ void CRadar::Draw3dMarkers() if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { CVector pos = entity->GetPosition(); pos.z += 3.0f; - C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.5f, CHARBLIP_MARKER_COLOR_R, CHARBLIP_MARKER_COLOR_G, CHARBLIP_MARKER_COLOR_B, CHARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5); + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.5f, CHARBLIP_MARKER_COLOR_R, CHARBLIP_MARKER_COLOR_G, CHARBLIP_MARKER_COLOR_B, CHARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5); } break; } @@ -457,7 +503,7 @@ void CRadar::Draw3dMarkers() if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { CVector pos = entity->GetPosition(); pos.z += CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 1.0f + 1.0f; - C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.0f, OBJECTBLIP_MARKER_COLOR_R, OBJECTBLIP_MARKER_COLOR_G, OBJECTBLIP_MARKER_COLOR_B, OBJECTBLIP_MARKER_COLOR_A, 1024, 0.2f, 5); + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.0f, OBJECTBLIP_MARKER_COLOR_R, OBJECTBLIP_MARKER_COLOR_G, OBJECTBLIP_MARKER_COLOR_B, OBJECTBLIP_MARKER_COLOR_A, 1024, 0.2f, 5); } break; } @@ -466,7 +512,7 @@ void CRadar::Draw3dMarkers() case BLIP_CONTACT_POINT: if (!CTheScripts::IsPlayerOnAMission()) { if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) - C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), 4, ms_RadarTrace[i].m_vecPos, 2.0f, COORDBLIP_MARKER_COLOR_R, COORDBLIP_MARKER_COLOR_G, COORDBLIP_MARKER_COLOR_B, COORDBLIP_MARKER_COLOR_A, 2048, 0.2f, 0); + C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_CYLINDER, ms_RadarTrace[i].m_vecPos, 2.0f, COORDBLIP_MARKER_COLOR_R, COORDBLIP_MARKER_COLOR_G, COORDBLIP_MARKER_COLOR_B, COORDBLIP_MARKER_COLOR_A, 2048, 0.2f, 0); } break; } @@ -928,21 +974,21 @@ INITSAVEBUF CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE); for (int i = 0; i < NUMRADARBLIPS; i++) { - ms_RadarTrace[i].m_nColor = ReadSaveBuf<uint32>(buf); - ms_RadarTrace[i].m_Radius = ReadSaveBuf<float>(buf); - ms_RadarTrace[i].m_eBlipType = ReadSaveBuf<uint32>(buf); - ms_RadarTrace[i].m_nEntityHandle = ReadSaveBuf<int32>(buf); - ms_RadarTrace[i].m_vec2DPos.x = ReadSaveBuf<float>(buf); // CVector2D - ms_RadarTrace[i].m_vec2DPos.y = ReadSaveBuf<float>(buf); - ms_RadarTrace[i].m_vecPos = ReadSaveBuf<CVector>(buf); - ms_RadarTrace[i].m_BlipIndex = ReadSaveBuf<uint16>(buf); - ms_RadarTrace[i].m_bDim = ReadSaveBuf<bool>(buf); - ms_RadarTrace[i].m_bInUse = ReadSaveBuf<bool>(buf); - ms_RadarTrace[i].m_bShortRange = ReadSaveBuf<bool>(buf); - ms_RadarTrace[i].m_unused = ReadSaveBuf<bool>(buf); - ms_RadarTrace[i].m_wScale = ReadSaveBuf<int16>(buf); - ms_RadarTrace[i].m_eBlipDisplay = ReadSaveBuf<uint16>(buf); - ms_RadarTrace[i].m_eRadarSprite = ReadSaveBuf<uint16>(buf); + ReadSaveBuf(&ms_RadarTrace[i].m_nColor, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_Radius, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_eBlipType, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_nEntityHandle, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_vec2DPos.x, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_vec2DPos.y, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_vecPos, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_BlipIndex, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_bDim, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_bInUse, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_bShortRange, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_unused, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_wScale, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_eBlipDisplay, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_eRadarSprite, buf); } VALIDATESAVEBUF(size); @@ -1337,7 +1383,7 @@ CRadar::InitFrontEndMap() void CRadar::DrawYouAreHereSprite(float x, float y) { - static PauseModeTime lastChange = 0; + static uint32 lastChange = 0; static bool show = true; if (show) { @@ -1537,7 +1583,7 @@ void CRadar::DrawLegend(int32 x, int32 y, int32 sprite) { if (sprite < 0) { - static PauseModeTime lastChange = 0; + static uint32 lastChange = 0; static int8 blipMode = 0; CRGBA color; diff --git a/src/core/References.cpp b/src/core/References.cpp index dc83d96d..09913817 100644 --- a/src/core/References.cpp +++ b/src/core/References.cpp @@ -39,9 +39,7 @@ CEntity::RegisterReference(CEntity **pent) ref->pentity = pent; ref->next = m_pFirstReference; m_pFirstReference = ref; - return; } - return; } // Clean up the reference from *pent -> 'this' diff --git a/src/core/Ropes.cpp b/src/core/Ropes.cpp index e390a917..71297eb1 100644 --- a/src/core/Ropes.cpp +++ b/src/core/Ropes.cpp @@ -150,7 +150,7 @@ CRopes::FindCoorsAlongRope(uintptr id, float t, CVector *coors) float f; for(i = 0; i < ARRAY_SIZE(aRopes); i++) if(aRopes[i].m_bActive && aRopes[i].m_id == id){ - t = (ARRAY_SIZE(aRopes[0].m_pos)-1)*clamp(t, 0.0f, 0.999f); + t = (ARRAY_SIZE(aRopes[0].m_pos)-1)*Clamp(t, 0.0f, 0.999f); j = t; f = t - j; *coors = (1.0f-f)*aRopes[i].m_pos[j] + f*aRopes[i].m_pos[j+1]; diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index b28a99fc..6d980e18 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -1724,7 +1724,13 @@ CStreaming::StreamVehiclesAndPeds(void) for(i = 0; i < CCarCtrl::TOTAL_CUSTOM_CLASSES; i++){ if(CCarCtrl::NumRequestsOfCarRating[i] > maxReq && ((i == 0 && zone.carThreshold[0] != 0) || +#ifdef FIX_BUGS + (i < CCarCtrl::NUM_CAR_CLASSES && zone.carThreshold[i] != zone.carThreshold[i-1]) || + (i == CCarCtrl::NUM_CAR_CLASSES && zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES] != 0) || + (i > CCarCtrl::NUM_CAR_CLASSES && i < CCarCtrl::TOTAL_CUSTOM_CLASSES && zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES] != zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES - 1]))) { +#else (i != 0 && zone.carThreshold[i] != zone.carThreshold[i-1]))) { +#endif maxReq = CCarCtrl::NumRequestsOfCarRating[i]; mostRequestedRating = i; } @@ -1867,8 +1873,7 @@ CStreaming::RemoveCurrentZonesModels(void) if (ms_currentPedGrp != -1) for (i = 0; i < NUMMODELSPERPEDGROUP; i++) { ms_bIsPedFromPedGroupLoaded[i] = false; - if (CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1 && - CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != MI_MALE01) { + if (CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1) { SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); SetModelTxdIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); } diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp index 5ebe3f53..77f26a8b 100644 --- a/src/core/Timer.cpp +++ b/src/core/Timer.cpp @@ -8,7 +8,7 @@ #include "SpecialFX.h" uint32 CTimer::m_snTimeInMilliseconds; -PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1; +uint32 CTimer::m_snTimeInMillisecondsPauseMode = 1; uint32 CTimer::m_snTimeInMillisecondsNonClipped; uint32 CTimer::m_snPreviousTimeInMilliseconds; @@ -17,7 +17,11 @@ float CTimer::ms_fTimeScale; float CTimer::ms_fTimeStep; float CTimer::ms_fTimeStepNonClipped; bool CTimer::m_UserPause; -bool CTimer::m_CodePause; +bool CTimer::m_CodePause; +#ifdef FIX_BUGS +uint32 CTimer::m_LogicalFrameCounter; +uint32 CTimer::m_LogicalFramesPassed; +#endif uint32 _nCyclesPerMS = 1; @@ -35,10 +39,6 @@ RsTimerType suspendPcTimer; uint32 suspendDepth; -#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND -double frameTime; -#endif - void CTimer::Initialise(void) { debug("Initialising CTimer...\n"); @@ -51,6 +51,10 @@ void CTimer::Initialise(void) m_snTimeInMillisecondsNonClipped = 0; m_snPreviousTimeInMilliseconds = 0; m_snTimeInMilliseconds = 1; +#ifdef FIX_BUGS + m_LogicalFrameCounter = 0; + m_LogicalFramesPassed = 0; +#endif #ifdef _WIN32 LARGE_INTEGER perfFreq; @@ -82,8 +86,15 @@ void CTimer::Shutdown(void) ; } +#ifdef FIX_BUGS void CTimer::Update(void) -{ +{ + static double frameTimeLogical = 0.0; + static double frameTimeFraction = 0.0; + static double frameTimeFractionScaled = 0.0; + double frameTime; + double dblUpdInMs; + m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds; #ifdef _WIN32 @@ -98,12 +109,89 @@ void CTimer::Update(void) float updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale; - // We need that real frame time to fix transparent menu bug. -#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND - double -#endif frameTime = updInCyclesScaled / (double)_nCyclesPerMS; + dblUpdInMs = (double)updInCycles / (double)_nCyclesPerMS; + } + else +#endif + { + RsTimerType timer = RsTimer(); + + RsTimerType updInMs = timer - oldPcTimer; + + frameTime = (double)updInMs * ms_fTimeScale; + + oldPcTimer = timer; + + dblUpdInMs = (double)updInMs; + } + + // count frames as if we're running at 30 fps + m_LogicalFramesPassed = 0; + frameTimeLogical += dblUpdInMs; + while (frameTimeLogical >= 1000.0 / 30.0) { + frameTimeLogical -= 1000.0 / 30.0; + m_LogicalFramesPassed++; + } + m_LogicalFrameCounter += m_LogicalFramesPassed; + + frameTimeFraction += dblUpdInMs; + frameTimeFractionScaled += frameTime; + + m_snTimeInMillisecondsPauseMode += uint32(frameTimeFraction); + + if ( GetIsPaused() ) + ms_fTimeStep = 0.0f; + else + { + m_snTimeInMilliseconds += uint32(frameTimeFractionScaled); + m_snTimeInMillisecondsNonClipped += uint32(frameTimeFractionScaled); + ms_fTimeStep = frameTime / 1000.0f * 50.0f; + } + frameTimeFraction -= uint32(frameTimeFraction); + frameTimeFractionScaled -= uint32(frameTimeFractionScaled); + + if ( ms_fTimeStep < 0.01f && !GetIsPaused() && !CSpecialFX::bSnapShotActive) + ms_fTimeStep = 0.01f; + + ms_fTimeStepNonClipped = ms_fTimeStep; + + if ( !CRecordDataForGame::IsPlayingBack() ) + { + ms_fTimeStep = Min(3.0f, ms_fTimeStep); + + if ( (m_snTimeInMilliseconds - m_snPreviousTimeInMilliseconds) > 60 ) + m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60; + } + + if ( CRecordDataForChase::IsRecording() ) + { + ms_fTimeStep = 1.0f; + m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16; + } + + m_FrameCounter++; +} +#else +void CTimer::Update(void) +{ + m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds; + +#ifdef _WIN32 + if ( (double)_nCyclesPerMS != 0.0 ) + { + LARGE_INTEGER pc; + QueryPerformanceCounter(&pc); + + int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless + + _oldPerfCounter = pc; + + float updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale; + + double frameTime = updInCyclesScaled / (double)_nCyclesPerMS; + m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime; if ( GetIsPaused() ) @@ -122,16 +210,12 @@ void CTimer::Update(void) RsTimerType updInMs = timer - oldPcTimer; - // We need that real frame time to fix transparent menu bug. -#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND - double -#endif - frameTime = (double)updInMs * ms_fTimeScale; + double frameTime = (double)updInMs * ms_fTimeScale; oldPcTimer = timer; - + m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime; - + if ( GetIsPaused() ) ms_fTimeStep = 0.0f; else @@ -163,6 +247,7 @@ void CTimer::Update(void) m_FrameCounter++; } +#endif void CTimer::Suspend(void) { diff --git a/src/core/Timer.h b/src/core/Timer.h index 53591c4f..819bd30c 100644 --- a/src/core/Timer.h +++ b/src/core/Timer.h @@ -1,22 +1,20 @@ #pragma once -#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND -#define PauseModeTime double -#else -#define PauseModeTime uint32 -#endif - class CTimer { static uint32 m_snTimeInMilliseconds; - static PauseModeTime m_snTimeInMillisecondsPauseMode; + static uint32 m_snTimeInMillisecondsPauseMode; static uint32 m_snTimeInMillisecondsNonClipped; static uint32 m_snPreviousTimeInMilliseconds; static uint32 m_FrameCounter; static float ms_fTimeScale; static float ms_fTimeStep; static float ms_fTimeStepNonClipped; +#ifdef FIX_BUGS + static uint32 m_LogicalFrameCounter; + static uint32 m_LogicalFramesPassed; +#endif public: static bool m_UserPause; static bool m_CodePause; @@ -35,7 +33,7 @@ public: static void SetTimeInMilliseconds(uint32 t) { m_snTimeInMilliseconds = t; } static uint32 GetTimeInMillisecondsNonClipped(void) { return m_snTimeInMillisecondsNonClipped; } static void SetTimeInMillisecondsNonClipped(uint32 t) { m_snTimeInMillisecondsNonClipped = t; } - static PauseModeTime GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; } + static uint32 GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; } static void SetTimeInMillisecondsPauseMode(uint32 t) { m_snTimeInMillisecondsPauseMode = t; } static uint32 GetPreviousTimeInMilliseconds(void) { return m_snPreviousTimeInMilliseconds; } static void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; } @@ -67,9 +65,7 @@ public: #ifdef FIX_BUGS static float GetDefaultTimeStep(void) { return 50.0f / 30.0f; } static float GetTimeStepFix(void) { return GetTimeStep() / GetDefaultTimeStep(); } + static uint32 GetLogicalFrameCounter(void) { return m_LogicalFrameCounter; } + static uint32 GetLogicalFramesPassed(void) { return m_LogicalFramesPassed; } #endif }; - -#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND -extern double frameTime; -#endif diff --git a/src/core/World.cpp b/src/core/World.cpp index 2683a28d..841aab40 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -65,7 +65,7 @@ CWorld::Initialise() void CWorld::Add(CEntity *ent) { - if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, true); + if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, TRUE); if(ent->bIsBIGBuilding) ms_bigBuildingsList[ent->m_level].InsertItem(ent); @@ -80,7 +80,7 @@ CWorld::Add(CEntity *ent) void CWorld::Remove(CEntity *ent) { - if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, false); + if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, FALSE); if(ent->bIsBIGBuilding) ms_bigBuildingsList[ent->m_level].RemoveItem(ent); @@ -399,8 +399,8 @@ CWorld::ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, C CVector point2(point1.x, point1.y, z2); int secX = GetSectorIndexX(point1.x); int secY = GetSectorIndexY(point1.y); - secX = clamp(secX, 0, NUMSECTORS_X-1); - secY = clamp(secY, 0, NUMSECTORS_Y-1); + secX = Clamp(secX, 0, NUMSECTORS_X-1); + secY = Clamp(secY, 0, NUMSECTORS_Y-1); return ProcessVerticalLineSector(*GetSector(secX, secY), CColLine(point1, point2), point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly); @@ -1486,7 +1486,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1 CColModel *pColModel = pVehicle->GetColModel(); bool bInsideSphere = false; for(int32 i = 0; i < pColModel->numSpheres; i++) { - CVector pos = pVehicle->m_matrix * pColModel->spheres[i].center; + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; float fRadius = pColModel->spheres[i].radius; if(pos.x + fRadius > x1 && pos.x - fRadius < x2 && pos.y + fRadius > y1 && pos.y - fRadius < y2) @@ -1803,7 +1803,7 @@ CWorld::RepositionOneObject(CEntity *pEntity) position.z = FindGroundZFor3DCoord(position.x, position.y, position.z + fHeight, nil) - fBoundingBoxMinZ; - pEntity->m_matrix.UpdateRW(); + pEntity->GetMatrix().UpdateRW(); pEntity->UpdateRwFrame(); } else if(IsLightThatNeedsRepositioning(modelId)) { CVector position = pEntity->GetMatrix().GetPosition(); diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp index 85564f03..93eca199 100644 --- a/src/core/Zones.cpp +++ b/src/core/Zones.cpp @@ -8,6 +8,7 @@ #include "Text.h" #include "World.h" #include "Timer.h" +#include "SaveBuf.h" eLevelName CTheZones::m_CurrLevel; int16 CTheZones::FindIndex; @@ -452,6 +453,7 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info) assert(d >= 0.0f && d <= 1.0f); n = 1.0f - d; } +#ifdef FIX_BUGS info->carDensity = day->carDensity * d + night->carDensity * n; for(i = 0; i < ARRAY_SIZE(info->carThreshold); i++) info->carThreshold[i] = day->carThreshold[i] * d + night->carThreshold[i] * n; @@ -465,6 +467,22 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info) info->copPedThreshold = day->copPedThreshold * d + night->copPedThreshold * n; for(i = 0; i < ARRAY_SIZE(info->gangPedThreshold); i++) info->gangPedThreshold[i] = day->gangPedThreshold[i] * d + night->gangPedThreshold[i] * n; +#else + // This is a complete mess. + info->carDensity = day->carDensity * n + night->carDensity * d; + for(i = 0; i < ARRAY_SIZE(info->carThreshold); i++) + info->carThreshold[i] = night->carThreshold[i] * d + night->carThreshold[i] * n; + for(i = 0; i < ARRAY_SIZE(info->boatThreshold); i++) + info->boatThreshold[i] = night->boatThreshold[i] * d + night->boatThreshold[i] * n; + for(i = 0; i < ARRAY_SIZE(info->gangThreshold); i++) + info->gangThreshold[i] = night->gangThreshold[i] * d + night->gangThreshold[i] * n; + + info->copThreshold = night->copThreshold * d + night->copThreshold * n; + info->pedDensity = night->pedDensity * d + night->pedDensity * n; + info->copPedThreshold = night->copPedThreshold * d + night->copPedThreshold * n; + for(i = 0; i < ARRAY_SIZE(info->gangPedThreshold); i++) + info->gangPedThreshold[i] = night->gangPedThreshold[i] * d + night->gangPedThreshold[i] * n; +#endif } if(CClock::GetIsTimeInRange(5, 19)) info->pedGroup = day->pedGroup; @@ -697,11 +715,11 @@ CTheZones::SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zo WriteSaveBuf(*buffer, *length, zone->zoneinfoNight); int32 zoneId; - zoneId = GetIndexForZonePointer(zone->child); + zoneId = GetIndexForNavigationZonePointer(zone->child); WriteSaveBuf(*buffer, *length, zoneId); - zoneId = GetIndexForZonePointer(zone->parent); + zoneId = GetIndexForNavigationZonePointer(zone->parent); WriteSaveBuf(*buffer, *length, zoneId); - zoneId = GetIndexForZonePointer(zone->next); + zoneId = GetIndexForNavigationZonePointer(zone->next); WriteSaveBuf(*buffer, *length, zoneId); } @@ -714,9 +732,9 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size) uint32 length = 0; CheckSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE); - m_CurrLevel = ReadSaveBuf<eLevelName>(buffer, length); - FindIndex = ReadSaveBuf<int16>(buffer, length); - ReadSaveBuf<int16>(buffer, length); + ReadSaveBuf(&m_CurrLevel, buffer); + ReadSaveBuf(&FindIndex, buffer); + SkipSaveBuf(buffer, 2); for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++) LoadOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG); @@ -725,21 +743,21 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size) LoadOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO); for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++) - ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer, length); + ReadSaveBuf(&ZoneInfoArray[i], buffer); - TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer, length); - TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer, length); - TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer, length); - ReadSaveBuf<int16>(buffer, length); + ReadSaveBuf(&TotalNumberOfNavigationZones, buffer); + ReadSaveBuf(&TotalNumberOfInfoZones, buffer); + ReadSaveBuf(&TotalNumberOfZoneInfos, buffer); + SkipSaveBuf(buffer, 2); for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) LoadOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE); for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++) - AudioZoneArray[i] = ReadSaveBuf<int16>(buffer, length); + ReadSaveBuf(&AudioZoneArray[i], buffer); - TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer, length); - NumberOfAudioZones = ReadSaveBuf<uint16>(buffer, length); + ReadSaveBuf(&TotalNumberOfMapZones, buffer); + ReadSaveBuf(&NumberOfAudioZones, buffer); VALIDATESAVEBUF(size) } @@ -747,26 +765,36 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size) void CTheZones::LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType) { - *(uint32*)&zone->name[0] = ReadSaveBuf<uint32>(*buffer, *length); - *(uint32*)&zone->name[4] = ReadSaveBuf<uint32>(*buffer, *length); +#ifdef THIS_IS_STUPID + uint32 part1, part2; + ReadSaveBuf(&part1, *buffer, *length); + ReadSaveBuf(&part2, *buffer, *length); + + *(uint64 *)&zone->name[0] = (uint64)part2; + *(uint64 *)&zone->name[0] <<= 32; + *(uint64 *)&zone->name[0] |= (uint64)part1; +#else + for(int i = 0; i < sizeof(zone->name); i++) + ReadSaveBuf(&zone->name[i], *buffer, *length); +#endif - zone->minx = ReadSaveBuf<float>(*buffer, *length); - zone->miny = ReadSaveBuf<float>(*buffer, *length); - zone->minz = ReadSaveBuf<float>(*buffer, *length); - zone->maxx = ReadSaveBuf<float>(*buffer, *length); - zone->maxy = ReadSaveBuf<float>(*buffer, *length); - zone->maxz = ReadSaveBuf<float>(*buffer, *length); + ReadSaveBuf(&zone->minx, *buffer, *length); + ReadSaveBuf(&zone->miny, *buffer, *length); + ReadSaveBuf(&zone->minz, *buffer, *length); + ReadSaveBuf(&zone->maxx, *buffer, *length); + ReadSaveBuf(&zone->maxy, *buffer, *length); + ReadSaveBuf(&zone->maxz, *buffer, *length); - zone->type = ReadSaveBuf<eZoneType>(*buffer, *length); - zone->level = ReadSaveBuf<eLevelName>(*buffer, *length); - zone->zoneinfoDay = ReadSaveBuf<int16>(*buffer, *length); - zone->zoneinfoNight = ReadSaveBuf<int16>(*buffer, *length); + ReadSaveBuf(&zone->type, *buffer, *length); + ReadSaveBuf(&zone->level, *buffer, *length); + ReadSaveBuf(&zone->zoneinfoDay, *buffer, *length); + ReadSaveBuf(&zone->zoneinfoNight, *buffer, *length); int32 zoneId; - zoneId = ReadSaveBuf<int32>(*buffer, *length); - zone->child = GetPointerForZoneIndex(zoneId); - zoneId = ReadSaveBuf<int32>(*buffer, *length); - zone->parent = GetPointerForZoneIndex(zoneId); - zoneId = ReadSaveBuf<int32>(*buffer, *length); - zone->next = GetPointerForZoneIndex(zoneId); + ReadSaveBuf(&zoneId, *buffer, *length); + zone->child = GetPointerForNavigationZoneIndex(zoneId); + ReadSaveBuf(&zoneId, *buffer, *length); + zone->parent = GetPointerForNavigationZoneIndex(zoneId); + ReadSaveBuf(&zoneId, *buffer, *length); + zone->next = GetPointerForNavigationZoneIndex(zoneId); }
\ No newline at end of file diff --git a/src/core/Zones.h b/src/core/Zones.h index b987f009..2316eeef 100644 --- a/src/core/Zones.h +++ b/src/core/Zones.h @@ -103,8 +103,8 @@ public: static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity); static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup); static int16 FindAudioZone(CVector *pos); - static CZone *GetPointerForZoneIndex(ssize_t i) { return i == -1 ? nil : &NavigationZoneArray[i]; } - static ssize_t GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; } + static CZone *GetPointerForNavigationZoneIndex(ssize_t i) { return i == -1 ? nil : &NavigationZoneArray[i]; } + static ssize_t GetIndexForNavigationZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; } static void AddZoneToAudioZoneArray(CZone *zone); static void InitialiseAudioZoneArray(void); static void SaveAllZones(uint8 *buffer, uint32 *length); diff --git a/src/core/common.h b/src/core/common.h index d39531cc..6f6acd49 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -214,6 +214,12 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w) #include "maths.h" #include "Vector.h" +#ifdef GTA_PS2 +#include "VuVector.h" +#define CVUVECTOR CVuVector +#else +#define CVUVECTOR CVector +#endif #include "Vector2D.h" #include "Matrix.h" #include "Rect.h" @@ -283,9 +289,9 @@ extern int strncasecmp(const char *str1, const char *str2, size_t len); extern wchar *AllocUnicode(const char*src); -#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v)) +#define Clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v)) -#define clamp2(v, center, radius) ((v) < (center) ? Max(v, center - radius) : Min(v, center + radius)) +#define Clamp2(v, center, radius) ((v) < (center) ? Max(v, center - radius) : Min(v, center + radius)) inline float sq(float x) { return x*x; } #define SQR(x) ((x) * (x)) @@ -386,212 +392,3 @@ __inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function #define CONCAT_(x,y) x##y #define CONCAT(x,y) CONCAT_(x,y) -#ifdef DEBUGMENU -// Tweaking stuff for debugmenu -#define TWEAKPATH ___tw___TWEAKPATH -#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path; -#define TWEAKFUNC(v) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH); -#define TWEAKFUNCN(v, name) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH); -#define TWEAKBOOL(v) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH); -#define TWEAKBOOLN(v, name) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH); -#define TWEAKINT32(v, lower, upper, step) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH); -#define TWEAKINT32N(v, lower, upper, step, name) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH); -#define TWEAKUINT32(v, lower, upper, step) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH); -#define TWEAKUINT32N(v, lower, upper, step, name) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH); -#define TWEAKINT16(v, lower, upper, step) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH); -#define TWEAKINT16N(v, lower, upper, step, name) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH); -#define TWEAKUINT16(v, lower, upper, step) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH); -#define TWEAKUINT16N(v, lower, upper, step, name) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH); -#define TWEAKINT8(v, lower, upper, step) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH); -#define TWEAKINT8N(v, lower, upper, step, name) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH); -#define TWEAKUINT8(v, lower, upper, step) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH); -#define TWEAKUINT8N(v, lower, upper, step, name) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH); -#define TWEAKFLOAT(v, lower, upper, step) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH); -#define TWEAKFLOATN(v, lower, upper, step, name) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH); -#define TWEAKSWITCH(v, lower, upper, str, f) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, str, f, TWEAKPATH); -#define TWEAKSWITCHN(v, lower, upper, str, f, name) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, str, f, TWEAKPATH); - -// interface -class CTweakVar -{ -public: - virtual void AddDBG(const char *path) = 0; -}; - -class CTweakVars -{ -public: - static void Add(CTweakVar *var); - static void AddDBG(const char *path); -}; - -class CTweakFunc : public CTweakVar -{ - const char *m_pPath, *m_pVarName; - void (*m_pFunc)(); -public: - CTweakFunc(void (*pFunc)(), const char *strName, const char *strPath) : - m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc) - { - CTweakVars::Add(this); - } - - void AddDBG(const char *path); -}; - -class CTweakBool : public CTweakVar -{ - const char *m_pPath, *m_pVarName; - bool *m_pBoolVar; -public: - CTweakBool(bool *pBool, const char *strName, const char *strPath) : - m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool) - { - CTweakVars::Add(this); - } - - void AddDBG(const char *path); -}; - -class CTweakSwitch : public CTweakVar -{ - const char *m_pPath, *m_pVarName; - void *m_pIntVar; - int32 m_nMin, m_nMax; - const char **m_aStr; - void (*m_pFunc)(); -public: - CTweakSwitch(void *pInt, const char *strName, int32 nMin, int32 nMax, const char **aStr, - void (*pFunc)(), const char *strPath) - : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax), - m_aStr(aStr) - { - CTweakVars::Add(this); - } - - void AddDBG(const char *path); -}; - -#define _TWEEKCLASS(name, type) \ - class name : public CTweakVar \ - { \ - public: \ - const char *m_pPath, *m_pVarName; \ - type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \ - \ - name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, \ - const char *strPath) \ - : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), \ - m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep) \ - \ - { \ - CTweakVars::Add(this); \ - } \ - \ - void AddDBG(const char *path); \ - }; - -_TWEEKCLASS(CTweakInt8, int8); -_TWEEKCLASS(CTweakUInt8, uint8); -_TWEEKCLASS(CTweakInt16, int16); -_TWEEKCLASS(CTweakUInt16, uint16); -_TWEEKCLASS(CTweakInt32, int32); -_TWEEKCLASS(CTweakUInt32, uint32); -_TWEEKCLASS(CTweakFloat, float); - -#undef _TWEEKCLASS -#endif - -#ifdef VALIDATE_SAVE_SIZE -extern int32 _saveBufCount; -#define INITSAVEBUF _saveBufCount = 0; -#define VALIDATESAVEBUF(b) assert(_saveBufCount == b); -#else -#define INITSAVEBUF -#define VALIDATESAVEBUF(b) -#endif - -inline void SkipSaveBuf(uint8 *&buf, int32 skip) -{ - buf += skip; -#ifdef VALIDATE_SAVE_SIZE - _saveBufCount += skip; -#endif -} - -inline void SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip) -{ - buf += skip; - length += skip; -#ifdef VALIDATE_SAVE_SIZE - _saveBufCount += skip; -#endif -} - -template<typename T> -inline const T ReadSaveBuf(uint8 *&buf) -{ - T &value = *(T*)buf; - SkipSaveBuf(buf, sizeof(T)); - return value; -} - -template<typename T> -inline const T ReadSaveBuf(uint8 *&buf, uint32 &length) -{ - T &value = *(T*)buf; - SkipSaveBuf(buf, length, sizeof(T)); - return value; -} - -template<typename T> -inline T *WriteSaveBuf(uint8 *&buf, const T &value) -{ - T *p = (T*)buf; - *p = value; - SkipSaveBuf(buf, sizeof(T)); - return p; -} - -template<typename T> -inline T *WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value) -{ - T *p = (T*)buf; - *p = value; - SkipSaveBuf(buf, length, sizeof(T)); - return p; -} - - -#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32)) - -#define WriteSaveHeader(buf,a,b,c,d,size) \ - WriteSaveBuf(buf, a);\ - WriteSaveBuf(buf, b);\ - WriteSaveBuf(buf, c);\ - WriteSaveBuf(buf, d);\ - WriteSaveBuf<uint32>(buf, size); - -#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \ - WriteSaveBuf(buf, len, a);\ - WriteSaveBuf(buf, len, b);\ - WriteSaveBuf(buf, len, c);\ - WriteSaveBuf(buf, len, d);\ - WriteSaveBuf<uint32>(buf, len, size); - -#define CheckSaveHeader(buf,a,b,c,d,size)\ - assert(ReadSaveBuf<char>(buf) == a);\ - assert(ReadSaveBuf<char>(buf) == b);\ - assert(ReadSaveBuf<char>(buf) == c);\ - assert(ReadSaveBuf<char>(buf) == d);\ - assert(ReadSaveBuf<uint32>(buf) == size); - -#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size)\ - assert(ReadSaveBuf<char>(buf,len) == a);\ - assert(ReadSaveBuf<char>(buf,len) == b);\ - assert(ReadSaveBuf<char>(buf,len) == c);\ - assert(ReadSaveBuf<char>(buf,len) == d);\ - assert(ReadSaveBuf<uint32>(buf,len) == size); - - -void cprintf(char*, ...); diff --git a/src/core/config.h b/src/core/config.h index 6d30a65f..2a3b8e6d 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -131,7 +131,6 @@ enum Config { NUM_PED_COMMENTS_SLOTS = 20, NUM_SOUNDS_SAMPLES_BANKS = 2, - NUM_SOUNDS_SAMPLES_SLOTS = 27, NUM_AUDIOENTITIES = 250, NUM_AUDIO_REFLECTIONS = 8, @@ -196,7 +195,8 @@ enum Config { #define DRAW_GAME_VERSION_TEXT #ifdef DRAW_GAME_VERSION_TEXT // unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default. - #define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development + // If you disable this then game will fetch version from peds.col, as R* did while in development. + //#define USE_OUR_VERSIONING // enabled from buildfiles by default #endif // Memory allocation and compression @@ -248,7 +248,6 @@ enum Config { #define MORE_LANGUAGES // Add more translations to the game #define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible #define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS -#define FIX_HIGH_FPS_BUGS_ON_FRONTEND #define NO_MOVIES // add option to disable intro videos @@ -396,9 +395,12 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually // Audio #define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS #define AUDIO_CACHE // cache sound lengths to speed up the cold boot +#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally) //#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files +#define MULTITHREADED_AUDIO // for streams. requires C++11 or later +#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused #ifdef AUDIO_OPUS #define AUDIO_OAL_USE_OPUS // enable support of opus files @@ -423,6 +425,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #ifdef SQUEEZE_PERFORMANCE #undef PS2_ALPHA_TEST #undef NO_ISLAND_LOADING + #undef PS2_AUDIO_CHANNELS #endif // ------- @@ -452,7 +455,6 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #undef MORE_LANGUAGES #undef COMPATIBLE_SAVES #undef LOAD_INI_SETTINGS -#undef FIX_HIGH_FPS_BUGS_ON_FRONTEND #undef ASPECT_RATIO_SCALE #undef PROPER_SCALING @@ -462,6 +464,11 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #undef DISABLE_LOADING_SCREEN #undef DISABLE_VSYNC_ON_TEXTURE_CONVERSION +#undef EXTENDED_COLOURFILTER +#undef EXTENDED_PIPELINES +#undef SCREEN_DROPLETS +#undef NEW_RENDERER + #undef FIX_SPRITES #define PC_WATER @@ -511,6 +518,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #undef IMPROVED_CAMERA #undef FREE_CAM #undef BIG_IMG - +#undef PS2_AUDIO_CHANNELS +#undef MULTITHREADED_AUDIO #undef RADIO_SCROLL_TO_PREV_STATION #endif diff --git a/src/core/main.cpp b/src/core/main.cpp index a38fe72a..e84c6eeb 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -379,7 +379,7 @@ DoRWStuffEndOfFrame(void) } #else if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) { - sprintf(s, "screen_%11lld.png", time(nil)); + sprintf(s, "screen_%011lld.png", time(nil)); RwGrabScreen(Scene.camera, s); } #endif @@ -1131,11 +1131,14 @@ DisplayGameDebugText() #endif // #ifdef DRAW_GAME_VERSION_TEXT FrameSamples++; -#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND - FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds +#ifdef FIX_BUGS + // this is inaccurate with over 1000 fps + static uint32 PreviousTimeInMillisecondsPauseMode = 0; + FramesPerSecondCounter += (CTimer::GetTimeInMillisecondsPauseMode() - PreviousTimeInMillisecondsPauseMode) / 1000.0f; // convert to seconds + PreviousTimeInMillisecondsPauseMode = CTimer::GetTimeInMillisecondsPauseMode(); FramesPerSecond = FrameSamples / FramesPerSecondCounter; #else - FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f); + FramesPerSecondCounter += 1000.0f / CTimer::GetTimeStepNonClippedInMilliseconds(); FramesPerSecond = FramesPerSecondCounter / FrameSamples; #endif @@ -1281,11 +1284,13 @@ void RenderEffects_new(void) { PUSH_RENDERGROUP("RenderEffects_new"); +/* // stupid to do this before the whole world is drawn! CShadows::RenderStaticShadows(); // CRenderer::GenerateEnvironmentMap CShadows::RenderStoredShadows(); CSkidmarks::Render(); CRubbish::Render(); +*/ // these aren't really effects DefinedState(); @@ -1308,6 +1313,13 @@ if(gbRenderFadingInEntities) CRenderer::RenderFadingInEntities(); // actual effects here + + // from above + CShadows::RenderStaticShadows(); + CShadows::RenderStoredShadows(); + CSkidmarks::Render(); + CRubbish::Render(); + CGlass::Render(); // CMattRenderer::ResetRenderStates DefinedState(); diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 3f99b793..e2220467 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -1037,6 +1037,11 @@ extern bool gbRenderWorld2; #ifndef MASTER DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil); #endif +#ifdef LIBRW + DebugMenuAddVarBool32("Render", "MatFX env map apply light", &rw::MatFX::envMapApplyLight, nil); + DebugMenuAddVarBool32("Render", "MatFX env map flip U", &rw::MatFX::envMapFlipU, nil); + DebugMenuAddVarBool32("Render", "MatFX env map use matcolor", &rw::MatFX::envMapUseMatColor, nil); +#endif #ifdef EXTENDED_PIPELINES static const char *vehpipenames[] = { "MatFX", "Neo" }; e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil, @@ -1072,6 +1077,7 @@ extern bool gbRenderWorld2; DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil); #endif #ifndef FINAL + DebugMenuAddVarBool8("Debug", "Use debug render groups", &bDebugRenderGroups, nil); DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil); #ifdef USE_CUSTOM_ALLOCATOR DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap); |