diff options
Diffstat (limited to 'src/entities/Entity.h')
-rw-r--r-- | src/entities/Entity.h | 19 |
1 files changed, 17 insertions, 2 deletions
diff --git a/src/entities/Entity.h b/src/entities/Entity.h index 957ee3bf..4db58eef 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -24,11 +24,11 @@ enum eEntityStatus STATUS_PHYSICS, STATUS_ABANDONED, STATUS_WRECKED, - STATUS_TRAIN_MOVING, + STATUS_TRAIN_MOVING, // these probably copied for FERRY STATUS_TRAIN_NOT_MOVING, STATUS_HELI, STATUS_PLANE, - STATUS_PLAYER_REMOTE, + STATUS_PLAYER_REMOTE, // 12 in LCS STATUS_PLAYER_DISABLED, STATUS_GHOST }; @@ -43,6 +43,7 @@ private: uint32 m_status : 5; public: // flagsA + // LCS flagsB 02 uint32 bUsesCollision : 1; // does entity use collision uint32 bCollisionProcessed : 1; // has object been processed by a ProcessEntityCollision function uint32 bIsStatic : 1; // is entity static @@ -50,6 +51,7 @@ public: uint32 bPedPhysics : 1; uint32 bIsStuck : 1; // is entity stuck uint32 bIsInSafePosition : 1; // is entity in a collision free safe position + // LCS flagsC uint32 bUseCollisionRecords : 1; // flagsB @@ -60,6 +62,7 @@ public: uint32 bRenderScorched : 1; uint32 bHasBlip : 1; uint32 bIsBIGBuilding : 1; // Set if this entity is a big building + // LCS flagsD uint32 bStreamBIGBuilding : 1; // set when draw dist <= 2000 // flagsC @@ -70,6 +73,7 @@ public: uint32 bMeleeProof : 1; uint32 bOnlyDamagedByPlayer : 1; uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this + // LCS flagsE uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed // flagsD @@ -80,6 +84,7 @@ public: uint32 bDrawLast : 1; // draw object last uint32 bNoBrightHeadLights : 1; uint32 bDoNotRender : 1; //-- only applies to CObjects apparently + // LCS flagsF uint32 bDistanceFade : 1; // Fade entity because it is far away // flagsE @@ -91,6 +96,12 @@ public: uint32 bUnderwater : 1; // this object is underwater change drawing order uint32 bHasPreRenderEffects : 1; // Object has a prerender effects attached to it + // LCS flagsG + uint32 bIsTreeModel : 1; + uint32 m_flagG2 : 1; + uint32 m_flagG4 : 1; + uint32 m_flagG8 : 1; + uint16 m_scanCode; uint16 m_randomSeed; int16 m_modelIndex; @@ -118,6 +129,7 @@ public: virtual void Add(void); virtual void Remove(void); + virtual bool UpdatesInCutscene(void) { return false; } virtual void SetModelIndex(uint32 id); virtual void SetModelIndexNoCreate(uint32 id); virtual void CreateRwObject(void); @@ -129,6 +141,7 @@ public: virtual void Teleport(CVector v) {} virtual void PreRender(void); virtual void Render(void); + virtual void UpdateAnim(void); virtual bool SetupLighting(void); virtual void RemoveLighting(bool); virtual void FlagToDestroyWhenNextProcessed(void) {} @@ -148,11 +161,13 @@ public: return (RpClump*)m_rwObject; } + void UpdateDistanceFade(void); void GetBoundCentre(CVUVECTOR &out); CVector GetBoundCentre(void); float GetBoundRadius(void); float GetDistanceFromCentreOfMassToBaseOfModel(void); bool GetIsTouching(CVUVECTOR const ¢er, float r); + bool GetIsTouching(CEntity *other); bool GetIsOnScreen(void); bool GetIsOnScreenComplex(void); bool IsVisible(void); |