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-rw-r--r--src/extras/shaders/leedsVehicle_add.frag32
1 files changed, 0 insertions, 32 deletions
diff --git a/src/extras/shaders/leedsVehicle_add.frag b/src/extras/shaders/leedsVehicle_add.frag
deleted file mode 100644
index e9bcef74..00000000
--- a/src/extras/shaders/leedsVehicle_add.frag
+++ /dev/null
@@ -1,32 +0,0 @@
-uniform sampler2D tex0;
-uniform sampler2D tex1;
-
-uniform float u_fxparams;
-
-#define shininess (u_fxparams)
-
-FSIN vec4 v_color;
-FSIN vec2 v_tex0;
-FSIN vec2 v_tex1;
-FSIN float v_fog;
-
-void
-main(void)
-{
- vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
- vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));
- pass2.a *= shininess;
-
- pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);
- pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);
-
- // We simulate drawing this in two passes.
- // We premultiply alpha so render state should be one.
- vec4 color;
- color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;
- color.a = pass1.a;
-
- DoAlphaTest(color.a);
-
- FRAGCOLOR(color);
-}