diff options
Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r-- | src/peds/Ped.h | 32 |
1 files changed, 20 insertions, 12 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 5683c7c9..88a16a95 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -1002,23 +1002,23 @@ public: // My names. Inlined in VC AnimationId GetFireAnimNotDucking(CWeaponInfo* weapon) { - if (m_nPedType == PEDTYPE_COP && !!weapon->m_bCop3rd) + if (m_nPedType == PEDTYPE_COP && weapon->IsFlagSet(WEAPONFLAG_COP3_RD)) return ANIM_WEAPON_FIRE_3RD; else return GetPrimaryFireAnim(weapon); } static AnimationId Get3rdFireAnim(CWeaponInfo* weapon) { - if (!!weapon->m_bCop3rd) + if (weapon->IsFlagSet(WEAPONFLAG_COP3_RD)) return ANIM_WEAPON_FIRE_3RD; else return (AnimationId)0; } static AnimationId GetFireAnimGround(CWeaponInfo* weapon, bool kickFloorIfNone = true) { - if (!!weapon->m_bGround2nd) + if (weapon->IsFlagSet(WEAPONFLAG_GROUND_2ND)) return ANIM_WEAPON_CROUCHFIRE; - else if (!!weapon->m_bGround3rd) + else if (weapon->IsFlagSet(WEAPONFLAG_GROUND_3RD)) return ANIM_WEAPON_FIRE_3RD; else if (kickFloorIfNone) return ANIM_KICK_FLOOR; @@ -1027,60 +1027,68 @@ public: } static AnimationId GetPrimaryFireAnim(CWeaponInfo* weapon) { - if (weapon->m_bAnimDetonate) + if (weapon->IsFlagSet(WEAPONFLAG_ANIMDETONATE)) return ANIM_BOMBER; else return ANIM_WEAPON_FIRE; } static AnimationId GetCrouchReloadAnim(CWeaponInfo* weapon) { - if (!!weapon->m_bReload) + if (weapon->IsFlagSet(WEAPONFLAG_RELOAD)) return ANIM_WEAPON_CROUCHRELOAD; else return (AnimationId)0; } static AnimationId GetCrouchFireAnim(CWeaponInfo* weapon) { - if (!!weapon->m_bCrouchFire) + if (weapon->IsFlagSet(WEAPONFLAG_CROUCHFIRE)) return ANIM_WEAPON_CROUCHFIRE; else return (AnimationId)0; } static AnimationId GetReloadAnim(CWeaponInfo* weapon) { - if (!!weapon->m_bReload) + if (weapon->IsFlagSet(WEAPONFLAG_RELOAD)) return ANIM_WEAPON_RELOAD; else return (AnimationId)0; } static AnimationId GetFightIdleWithMeleeAnim(CWeaponInfo* weapon) { - if (!!weapon->m_bFightMode) + if (weapon->IsFlagSet(WEAPONFLAG_FIGHTMODE)) return ANIM_MELEE_IDLE_FIGHTMODE; else return (AnimationId)0; } static AnimationId GetFinishingAttackAnim(CWeaponInfo* weapon) { - if (!!weapon->m_bFinish3rd) + if (weapon->IsFlagSet(WEAPONFLAG_FINISH_3RD)) return ANIM_MELEE_ATTACK_FINISH; else return (AnimationId)0; } static AnimationId GetSecondFireAnim(CWeaponInfo* weapon) { - if (!!weapon->m_bUse2nd) + if (weapon->IsFlagSet(WEAPONFLAG_USE_2ND)) return ANIM_WEAPON_FIRE_2ND; // or ANIM_MELEE_ATTACK_2ND else return (AnimationId)0; } static AnimationId GetMeleeStartAnim(CWeaponInfo* weapon) { - if (!!weapon->m_bPartialAttack) + if (weapon->IsFlagSet(WEAPONFLAG_PARTIALATTACK)) return ANIM_MELEE_ATTACK_START; else return (AnimationId)0; } + + static AnimationId GetThrowAnim(CWeaponInfo *weapon) + { + if (weapon->IsFlagSet(WEAPONFLAG_THROW)) + return ANIM_THROWABLE_START_THROW; + else + return (AnimationId)0; + } // -- // My additions, because there were many, many instances of that. |