diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/PlayerPed.cpp | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index eb4ac09e..fa865aec 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -35,6 +35,9 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) { m_fMoveSpeed = 0.0f; SetModelIndex(MI_PLAYER); +#ifdef FIX_BUGS + m_fCurrentStamina = m_fMaxStamina = 150.0f; +#endif SetInitialState(); m_pWanted = new CWanted(); @@ -46,8 +49,9 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) m_bSpeedTimerFlag = false; m_pPointGunAt = nil; m_nPedState = PED_IDLE; - m_fMaxStamina = 150.0f; - m_fCurrentStamina = m_fMaxStamina; +#ifndef FIX_BUGS + m_fCurrentStamina = m_fMaxStamina = 150.0f; +#endif m_fStaminaProgress = 0.0f; m_nEvadeAmount = 0; field_1367 = 0; @@ -1058,6 +1062,9 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) } #ifdef FREE_CAM + static int8 changedHeadingRate = 0; + if (changedHeadingRate == 2) changedHeadingRate = 1; + // Rotate player/arm when shooting. We don't have auto-rotation anymore if (CCamera::m_bUseMouse3rdPerson && CCamera::bFreeCam && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) { @@ -1081,6 +1088,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) #endif } else { m_fRotationDest = limitedCam; + changedHeadingRate = 2; m_headingRate = 50.0f; // Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly) @@ -1099,10 +1107,12 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) } } else if (weaponInfo->m_bCanAimWithArm) ClearPointGunAt(); - else - RestoreHeadingRate(); } } + if (changedHeadingRate == 1) { + changedHeadingRate = 0; + RestoreHeadingRate(); + } #endif if (padUsed->GetTarget() && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) { @@ -1278,7 +1288,7 @@ CPlayerPed::ProcessControl(void) SetDead(); return; } - if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_VEHICLE) { + if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_CAR) { if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) { CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR); if (!rollDoorAssoc) { @@ -1347,7 +1357,7 @@ CPlayerPed::ProcessControl(void) case PED_WANDER_PATH: case PED_PURSUE: case PED_FOLLOW_PATH: - case PED_ROCKET_ODE: + case PED_ROCKET_MODE: case PED_DUMMY: case PED_PAUSE: case PED_FACE_PHONE: |