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-rw-r--r--src/peds/Population.cpp75
1 files changed, 15 insertions, 60 deletions
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index 14bd042c..40ceb6c3 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -329,19 +329,7 @@ CPopulation::UpdatePedCount(ePedType pedType, bool decrease)
int
CPopulation::ChooseGangOccupation(int gangId)
{
- int8 modelOverride = CGangs::GetGangPedModelOverride(gangId);
-
- // All gangs have 2 models
- int firstGangModel = 2 * gangId + MI_GANG01;
-
- // GetRandomNumberInRange never returns max. value
- if (modelOverride == -1)
- return CGeneral::GetRandomNumberInRange(firstGangModel, firstGangModel + 2);
-
- if (modelOverride != 0)
- return firstGangModel + 1;
- else
- return firstGangModel;
+ return CGangs::ChooseGangPedModel(gangId);
}
//--MIAMI: done
@@ -473,17 +461,16 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors,
if (ms_bGivePedsWeapons) {
eWeaponType weapon;
- // TODO(Miami): Look here when weapons have been ported
switch (CGeneral::GetRandomNumber() & 3) {
case 0:
weapon = WEAPONTYPE_COLT45;
break;
case 1:
- //weapon = WEAPONTYPE_NIGHTSTICK;
- //break;
+ weapon = WEAPONTYPE_NIGHTSTICK;
+ break;
case 2:
- //weapon = WEAPONTYPE_GOLFCLUB;
- //break;
+ weapon = WEAPONTYPE_GOLFCLUB;
+ break;
case 3:
weapon = WEAPONTYPE_TEC9;
break;
@@ -734,7 +721,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
}
CPed*
-CPopulation::AddPedInCar(CVehicle* car, bool isPassenger)
+CPopulation::AddPedInCar(CVehicle* car, bool isDriver)
{
int defaultModel = MI_MALE01;
int miamiViceIndex = 0;
@@ -777,7 +764,7 @@ CPopulation::AddPedInCar(CVehicle* car, bool isPassenger)
case MI_VICECHEE: // TODO(MIAMI): figure out new structure of the function
preferredModel = COP_MIAMIVICE;
pedType = PEDTYPE_COP;
- miamiViceIndex = (isPassenger ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1);
+ miamiViceIndex = (isDriver ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1);
break;
case MI_TAXI:
case MI_CABBIE:
@@ -828,29 +815,11 @@ CPopulation::AddPedInCar(CVehicle* car, bool isPassenger)
CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition(), miamiViceIndex);
newPed->bUsesCollision = false;
- // what??
- if (pedType != PEDTYPE_COP) {
- newPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
+ if (newPed->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) {
newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId);
}
- /*
- // Miami leftover
- if (car->m_vehType == VEHICLE_TYPE_BIKE) {
- newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, *((CBike*)car + 308h), 100.0f);
- } else */
- // FIX: Make peds comfortable while driving car/boat
-#ifdef FIX_BUGS
- {
- newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
- }
-#else
- {
- newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
- }
-#endif
-
- newPed->StopNonPartialAnims();
+ newPed->AddInCarAnims(car, isDriver);
return newPed;
}
@@ -883,18 +852,12 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
if (!obj)
return;
- bool makeInvisible;
CWorld::Remove(dummy);
delete dummy;
CWorld::Add(obj);
- int16 mi = obj->GetModelIndex();
- if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
- mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
- makeInvisible = true;
- else
- makeInvisible = false;
- if (makeInvisible) {
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex());
+ if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) {
obj->bIsVisible = false;
} else if (obj->GetModelIndex() == MI_BUOY) {
obj->bIsStatic = false;
@@ -913,17 +876,9 @@ CPopulation::ConvertToDummyObject(CObject *obj)
dummy->GetMatrix().UpdateRW();
dummy->UpdateRwFrame();
- bool makeInvisible;
- int16 mi = obj->GetModelIndex();
- if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
- mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
- makeInvisible = true;
- else
- makeInvisible = false;
-
- if (makeInvisible) {
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex());
+ if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass)
dummy->bIsVisible = false;
- }
CWorld::Remove(obj);
delete obj;
@@ -1123,7 +1078,7 @@ CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit)
return nil;
CPed* pPed = CPopulation::AddPed(PEDTYPE_CIVMALE, MI_MALE01, pos); // TODO(MIAMI): 4th parameter
pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
- //TODO(MIAMI): set money == 0
+ pPed->m_nPedMoney = 0;
pPed->bDeadPedInFrontOfCar = true;
pPed->m_vehicleInAccident = pCulprit;
pCulprit->RegisterReference((CEntity**)&pPed->m_vehicleInAccident);
@@ -1137,7 +1092,7 @@ CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit)
}
}
}
- CColPoint colpts[32];
+ CColPoint colpts[MAX_COLLISION_POINTS];
if (CCollision::ProcessColModels(pCulprit->GetMatrix(), *pCulprit->GetColModel(), pPed->GetMatrix(), *pPed->GetColModel(), colpts, nil, nil)) {
CWorld::Remove(pPed);
delete pPed;