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-rw-r--r--src/peds/Ped.cpp522
-rw-r--r--src/peds/Ped.h7
2 files changed, 520 insertions, 9 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index e76b6030..6819cce9 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -32,6 +32,7 @@
#include "TempColModels.h"
#include "Pickups.h"
#include "Train.h"
+#include "TrafficLights.h"
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
@@ -51,6 +52,7 @@ WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
WRAPPER void CPed::SetDirectionToWalkAroundObject(CEntity*) { EAXJMP(0x4CCEB0); }
WRAPPER void CPed::SetRadioStation(void) { EAXJMP(0x4D7BC0); }
WRAPPER void CPed::MakeTyresMuddySectorList(CPtrList&) { EAXJMP(0x53CFD0); }
+WRAPPER void CPed::ProcessObjective(void) { EAXJMP(0x4D94E0); }
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
@@ -1890,7 +1892,7 @@ CPed::PlayFootSteps(void)
CVector2D top(forward * 0.26f);
CVector2D right(GetRight() * 0.14f);
- CShadows::AddPermanentShadow(1, gpBloodPoolTex, &footPos,
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &footPos,
top.x, top.y,
right.x, right.y,
255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
@@ -6283,13 +6285,513 @@ CPed::Fight(void)
}
}
+// Some helper function which doesn't exist in og game.
+inline void
+SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVector2D farDist, CPathNode *closeNode, CPathNode *closeNode2, int runCount = 3)
+{
+ for (int i = 0; i < node->numLinks; i++) {
+
+ CPathNode *testNode = &ThePaths.m_pathNodes[ThePaths.m_connections[i + node->firstLink]];
+
+ if (testNode && testNode != closeNode && testNode != closeNode2) {
+ CVector2D posDiff(ped->m_vecSeekVehicle - testNode->pos);
+ float dist = posDiff.MagnitudeSqr();
+
+ if (farDist.MagnitudeSqr() > dist) {
+
+ if (closeDist.MagnitudeSqr() <= dist) {
+ ped->m_pLastPathNode = closeNode;
+ closeDist = posDiff;
+ } else {
+ ped->m_pLastPathNode = (closeNode2 ? closeNode2 : testNode);
+ farDist = posDiff;
+ }
+ }
+
+ if (--runCount > 0)
+ SelectClosestNodeForSeek(ped, testNode, closeDist, farDist, closeNode, (closeNode2 ? closeNode2 : testNode), runCount);
+ }
+ }
+}
+
+bool
+CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords)
+{
+ if (m_pLastPathNode || !bIsFleeing)
+ return false;
+
+ CVector ourPos = GetPosition();
+
+ int closestNodeId = ThePaths.FindNodeClosestToCoors(GetPosition(), 1, 999999.9f, false, false);
+
+ CVector seekObjPos = m_vecSeekVehicle;
+ seekObjPos.z += 1.0f;
+
+ if (CWorld::GetIsLineOfSightClear(ourPos, seekObjPos, true, false, false, true, false, false, false))
+ return false;
+
+ m_pLastPathNode = nil;
+
+ CVector2D seekObjDist (m_vecSeekVehicle - ourPos);
+
+ CPathNode *closestNode = &ThePaths.m_pathNodes[closestNodeId];
+ CVector2D closeDist(m_vecSeekVehicle - closestNode->pos);
+
+ SelectClosestNodeForSeek(this, closestNode, closeDist, seekObjDist, closestNode, nil);
+
+ // Above function decided that going to the next node is more logical than seeking the object.
+ if (m_pLastPathNode) {
+
+ CVector pathToNextNode = m_pLastPathNode->pos - ourPos;
+ if (pathToNextNode.MagnitudeSqr2D() < seekObjDist.MagnitudeSqr()) {
+ *bestCoords = m_pLastPathNode->pos;
+ return true;
+ }
+ m_pLastPathNode = nil;
+ }
+
+ return false;
+}
+
+void
+CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg)
+{
+ CPed *ped = (CPed*)arg;
+
+ if (ped->bIsPedDieAnimPlaying)
+ ped->bIsPedDieAnimPlaying = false;
+}
+
+void
+CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg)
+{
+ CPed *ped = (CPed*)arg;
+
+ if (tFightMoves[ped->m_lastFightMove].animId == animAssoc->animId) {
+ ped->m_fightUnk2 = -2;
+ animAssoc->blendDelta = -1000.0f;
+ }
+}
+
+void
+CPed::FinishHitHeadCB(CAnimBlendAssociation *animAssoc, void *arg)
+{
+ CPed *ped = (CPed*)arg;
+
+ if (animAssoc) {
+ animAssoc->blendDelta = -4.0f;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+
+ if (ped->m_nPedState == PED_JUMP)
+ ped->RestorePreviousState();
+
+ ped->bIsLanding = false;
+}
+
+void
+CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg)
+{
+ CPed* ped = (CPed*)arg;
+
+ ped->m_ped_flagG4 = true;
+ ped->bIsLanding = false;
+
+ animAssoc->blendDelta = -1000.0f;
+}
+
+void
+CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
+{
+ CPed *ped = (CPed*)arg;
+
+ if (ped->m_nPedState != PED_JUMP)
+ return;
+
+ CVector forward(0.15f * ped->GetForward() + ped->GetPosition());
+ forward.z += CModelInfo::GetModelInfo(ped->m_modelIndex)->GetColModel()->spheres->center.z + 0.25f;
+
+ CEntity *foundEnt = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
+ if (!foundEnt) {
+ // Forward of forward
+ forward += 0.15f * ped->GetForward();
+ forward.z += 0.15f;
+ foundEnt = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
+ }
+
+ if (foundEnt) {
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER, 8.0f);
+ handsCoverAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
+ handsCoverAssoc->SetFinishCallback(FinishHitHeadCB, ped);
+ ped->bIsLanding = true;
+ return;
+ }
+
+ float velocityFromAnim = 0.1f;
+ CAnimBlendAssociation *sprintAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_SPRINT);
+
+ if (sprintAssoc) {
+ velocityFromAnim = 0.05f * sprintAssoc->blendAmount + 0.17f;
+ } else {
+ CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_RUN);
+ if (runAssoc) {
+ velocityFromAnim = 0.07f * runAssoc->blendAmount + 0.1f;
+ }
+ }
+
+ if (ped->IsPlayer())
+ ped->ApplyMoveForce(0.0f, 0.0f, 8.5f);
+ else
+ ped->ApplyMoveForce(0.0f, 0.0f, 4.5f);
+
+ if (sq(velocityFromAnim) > ped->m_vecMoveSpeed.MagnitudeSqr2D()) {
+
+ if (TheCamera.Cams[0].Using3rdPersonMouseCam()) {
+ float fpsAngle = ped->WorkOutHeadingForMovingFirstPerson(ped->m_fRotationCur);
+ ped->m_vecMoveSpeed.x = -velocityFromAnim * sin(fpsAngle);
+ ped->m_vecMoveSpeed.y = velocityFromAnim * cos(fpsAngle);
+ } else {
+ ped->m_vecMoveSpeed.x = -velocityFromAnim * sin(ped->m_fRotationCur);
+ ped->m_vecMoveSpeed.y = velocityFromAnim * cos(ped->m_fRotationCur);
+ }
+ }
+
+ ped->bIsStanding = false;
+ ped->bIsInTheAir = true;
+ animAssoc->blendDelta = -1000.0f;
+ CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_JUMP_GLIDE);
+
+ if (ped->bDoBloodyFootprints) {
+ CVector bloodPos(0.0f, 0.0f, 0.0f);
+ for (RwFrame *i = ped->GetNodeFrame(PED_FOOTL); i; i = RwFrameGetParent(i))
+ RwV3dTransformPoints(bloodPos, bloodPos, 1, RwFrameGetMatrix(i));
+
+ bloodPos.z -= 0.1f;
+ bloodPos += 0.2f * ped->GetForward();
+
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos,
+ 0.26f * ped->GetForward().x,
+ 0.26f * ped->GetForward().y,
+ 0.14f * ped->GetRight().x,
+ 0.14f * ped->GetRight().y,
+ 255, 255, 0, 0, 4.0f, 3000, 1.0f);
+
+ bloodPos = CVector(0.0f, 0.0f, 0.0f);
+ for (RwFrame* j = ped->GetNodeFrame(PED_FOOTR); j; j = RwFrameGetParent(j))
+ RwV3dTransformPoints(bloodPos, bloodPos, 1, RwFrameGetMatrix(j));
+
+ bloodPos.z -= 0.1f;
+ bloodPos += 0.2f * ped->GetForward();
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos,
+ 0.26f * ped->GetForward().x,
+ 0.26f * ped->GetForward().y,
+ 0.14f * ped->GetRight().x,
+ 0.14f * ped->GetRight().y,
+ 255, 255, 0, 0, 4.0f, 3000, 1.0f);
+
+ if (ped->m_bloodyFootprintCount <= 40) {
+ ped->m_bloodyFootprintCount = 0;
+ ped->bDoBloodyFootprints = false;
+ } else {
+ ped->m_bloodyFootprintCount -= 40;
+ }
+ }
+}
+
+void
+CPed::FinishedWaitCB(CAnimBlendAssociation *animAssoc, void *arg)
+{
+ CPed* ped = (CPed*)arg;
+
+ ped->m_nWaitTimer = 0;
+ ped->RestoreHeadingRate();
+ ped->Wait();
+}
+
+void
+CPed::Wait(void)
+{
+ AnimationId mustHaveAnim = NUM_ANIMS;
+ CAnimBlendAssociation *animAssoc;
+ CPed *pedWeLook;
+
+ if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) {
+ m_nWaitState = WAITSTATE_FALSE;
+ RestoreHeadingRate();
+ return;
+ }
+
+ switch (m_nWaitState) {
+
+ case WAITSTATE_TRAFFIC_LIGHTS:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ if (CTrafficLights::LightForPeds() == PED_LIGHTS_WALK) {
+ m_nWaitState = WAITSTATE_FALSE;
+ SetMoveState(PEDMOVE_WALK);
+ }
+ }
+ break;
+
+ case WAITSTATE_CROSS_ROAD:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ if (CGeneral::GetRandomNumber() & 1 || !m_nWaitTimer)
+ m_nWaitState = WAITSTATE_FALSE;
+ else
+ SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, nil);
+
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB);
+ if (animAssoc) {
+ animAssoc->blendDelta = -8.0f;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ }
+ break;
+
+ case WAITSTATE_LOOK_PED:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ m_nWaitState = WAITSTATE_FALSE;
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS);
+ if (animAssoc) {
+ animAssoc->blendDelta = -8.0f;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ }
+ break;
+
+ case WAITSTATE_DOUBLEBACK:
+ if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) {
+ uint32 timeLeft = m_nWaitTimer - CTimer::GetTimeInMilliseconds();
+ if (timeLeft < 2500 && timeLeft > 2000) {
+ m_nWaitTimer -= 500;
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
+ }
+ } else {
+ m_nWaitState = WAITSTATE_FALSE;
+ SetMoveState(PEDMOVE_WALK);
+ }
+ break;
+
+ case WAITSTATE_HITWALL:
+ if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) {
+ if (m_lastThreatTimer > CTimer::GetTimeInMilliseconds()) {
+ m_lastThreatTimer = CTimer::GetTimeInMilliseconds() + 2500;
+ }
+ } else {
+ m_nWaitState = WAITSTATE_FALSE;
+ }
+ break;
+
+ case WAITSTATE_TURN180:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ m_nWaitState = WAITSTATE_FALSE;
+ SetMoveState(PEDMOVE_WALK);
+ m_fRotationCur = m_fRotationCur + PI;
+ if (m_nPedState == PED_INVESTIGATE)
+ ClearInvestigateEvent();
+ }
+
+ if (m_lastThreatTimer > CTimer::GetTimeInMilliseconds()) {
+ m_lastThreatTimer = CTimer::GetTimeInMilliseconds() + 2500;
+ }
+ break;
+
+ case WAITSTATE_SURPRISE:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HIT_WALL)) {
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
+ animAssoc->SetFinishCallback(FinishedWaitCB, this);
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ } else {
+ m_nWaitState = WAITSTATE_FALSE;
+ }
+ }
+ break;
+
+ case WAITSTATE_STUCK:
+ if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer)
+ break;
+
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
+
+ if (!animAssoc)
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_TURN_180);
+ if (!animAssoc)
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_XPRESS_SCRATCH);
+ if (!animAssoc)
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS);
+
+ if (animAssoc) {
+ if (animAssoc->IsPartial()) {
+ animAssoc->blendDelta = -8.0f;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ } else {
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
+ }
+
+ if (animAssoc->animId == ANIM_TURN_180) {
+ m_fRotationCur = CGeneral::LimitRadianAngle(PI + m_fRotationCur);
+ m_nWaitState = WAITSTATE_FALSE;
+ SetMoveState(PEDMOVE_WALK);
+ m_nStoredMoveState = PEDMOVE_NONE;
+ m_panicCounter = 0;
+ return;
+ }
+ }
+
+ AnimationId animToRun;
+
+ switch (CGeneral::GetRandomNumber() & 3) {
+ case 0:
+ animToRun = ANIM_ROAD_CROSS;
+ break;
+ case 1:
+ animToRun = ANIM_IDLE_TIRED;
+ break;
+ case 2:
+ animToRun = ANIM_XPRESS_SCRATCH;
+ break;
+ case 3:
+ animToRun = ANIM_TURN_180;
+ break;
+ default:
+ break;
+ }
+
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, animToRun, 4.0f);
+
+ if (animToRun == ANIM_TURN_180)
+ animAssoc->SetFinishCallback(FinishedWaitCB, this);
+
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(1500, 5000);
+ break;
+
+ case WAITSTATE_LOOK_ABOUT:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ m_nWaitState = WAITSTATE_FALSE;
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB);
+ if (animAssoc) {
+ animAssoc->blendDelta = -8.0f;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ }
+ break;
+
+ case WAITSTATE_PLAYANIM_HANDSUP:
+ mustHaveAnim = ANIM_HANDSUP;
+
+ case WAITSTATE_PLAYANIM_HANDSCOWER:
+ if (mustHaveAnim == NUM_ANIMS)
+ mustHaveAnim = ANIM_HANDSCOWER;
+
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim);
+ pedWeLook = (CPed*) m_pLookTarget;
+
+ if ((!m_pLookTarget || !m_pLookTarget->IsPed() || pedWeLook->m_pPointGunAt)
+ && m_nPedState != PED_FLEE_ENTITY
+ && m_nPedState != PED_ATTACK
+ && CTimer::GetTimeInMilliseconds() <= m_nWaitTimer
+ && animAssoc) {
+
+ TurnBody();
+ } else {
+ m_nWaitState = WAITSTATE_FALSE;
+ m_nWaitTimer = 0;
+ if (m_pLookTarget && m_pLookTarget->IsPed()) {
+
+ if (m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_ATTACK) {
+
+ if (m_pedStats->m_fear <= 100 - pedWeLook->m_pedStats->m_temper) {
+
+ if (GetWeapon()->IsTypeMelee()) {
+
+ SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pLookTarget);
+ if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_FLEE_POS) {
+
+ bIsFleeing = true;
+ m_pLastPathNode = nil;
+ }
+ if (m_nMoveState != PEDMOVE_RUN)
+ SetMoveState(PEDMOVE_WALK);
+
+ if (m_nPedType != PEDTYPE_COP) {
+ ProcessObjective();
+ SetMoveState(PEDMOVE_WALK);
+ }
+ } else {
+ SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_pLookTarget);
+ SetObjectiveTimer(20000);
+ }
+ } else {
+ SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pLookTarget);
+ if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_FLEE_POS)
+ {
+ bIsFleeing = true;
+ m_pLastPathNode = nil;
+ }
+ SetMoveState(PEDMOVE_RUN);
+ Say(SOUND_PED_FLEE_RUN);
+ }
+ }
+ }
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim);
+ if (animAssoc) {
+ animAssoc->blendDelta = -4.0f;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ }
+ break;
+ case WAITSTATE_PLAYANIM_COWER:
+ mustHaveAnim = ANIM_HANDSCOWER;
+
+ case WAITSTATE_PLAYANIM_DUCK:
+ if (mustHaveAnim == NUM_ANIMS)
+ mustHaveAnim = ANIM_DUCK_DOWN;
+
+ case WAITSTATE_PLAYANIM_TAXI:
+ if (mustHaveAnim == NUM_ANIMS)
+ mustHaveAnim = ANIM_IDLE_TAXI;
+
+ case WAITSTATE_PLAYANIM_CHAT:
+ if (mustHaveAnim == NUM_ANIMS)
+ mustHaveAnim = ANIM_IDLE_CHAT;
+
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim);
+ if (animAssoc) {
+ animAssoc->blendDelta = -4.0f;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ m_nWaitState = WAITSTATE_FALSE;
+ }
+ break;
+
+ case WAITSTATE_FINISH_FLEE:
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
+ if (animAssoc) {
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
+ int timer = 2000;
+ m_nWaitState = WAITSTATE_FALSE;
+ SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &timer);
+ }
+ } else {
+ m_nWaitState = WAITSTATE_FALSE;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if(!m_nWaitState)
+ RestoreHeadingRate();
+}
+
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
-WRAPPER void CPed::FinishDieAnimCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D3950); }
-WRAPPER void CPed::FinishedWaitCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D6520); }
-WRAPPER void CPed::FinishLaunchCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D7490); }
-WRAPPER void CPed::FinishHitHeadCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D7A80); }
WRAPPER void CPed::PedAnimGetInCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DEC80); }
WRAPPER void CPed::PedAnimDoorOpenCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DE500); }
WRAPPER void CPed::PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DEAF0); }
@@ -6302,9 +6804,7 @@ WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation* dra
WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2920); }
WRAPPER void CPed::PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E3290); }
WRAPPER void CPed::PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E36E0); }
-WRAPPER void CPed::FinishFightMoveCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E9830); }
WRAPPER void CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E4B90); }
-WRAPPER void CPed::FinishJumpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D7A50); }
WRAPPER void CPed::PedLandCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8A0); }
WRAPPER void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4C6580); }
@@ -6444,4 +6944,12 @@ STARTPATCHES
InjectHook(0x4E33D0, &CPed::LineUpPedWithTrain, PATCH_JUMP);
InjectHook(0x4E18D0, &CPed::ExitCar, PATCH_JUMP);
InjectHook(0x4E7EE0, &CPed::Fight, PATCH_JUMP);
+ InjectHook(0x4D3950, &CPed::FinishDieAnimCB, PATCH_JUMP);
+ InjectHook(0x4E9830, &CPed::FinishFightMoveCB, PATCH_JUMP);
+ InjectHook(0x4D7A80, &CPed::FinishHitHeadCB, PATCH_JUMP);
+ InjectHook(0x4D7A50, &CPed::FinishJumpCB, PATCH_JUMP);
+ InjectHook(0x4D7490, &CPed::FinishLaunchCB, PATCH_JUMP);
+ InjectHook(0x4D6520, &CPed::FinishedWaitCB, PATCH_JUMP);
+ InjectHook(0x4D5D80, &CPed::Wait, PATCH_JUMP);
+ InjectHook(0x4E3A90, &CPed::FindBestCoordsFromNodes, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 7e0e9aa3..d078f4d4 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -303,7 +303,7 @@ public:
uint8 m_ped_flagG1 : 1;
uint8 m_ped_flagG2 : 1;
uint8 m_ped_flagG4 : 1;
- uint8 m_ped_flagG8 : 1;
+ uint8 m_ped_flagG8 : 1; // ped starts to go somewhere when set
uint8 m_ped_flagG10 : 1;
uint8 m_ped_flagG20 : 1;
uint8 m_ped_flagG40 : 1;
@@ -408,7 +408,7 @@ public:
CEntity *m_fleeFrom;
uint32 m_fleeTimer;
uint32 field_344;
- uint32 m_lastThreatTimer;
+ uint32 m_lastThreatTimer; // I don't think so
CEntity *m_pCollidingEntity;
uint8 m_stateUnused;
uint8 pad_351[3];
@@ -597,6 +597,9 @@ public:
void LineUpPedWithTrain(void);
void ExitCar(void);
void Fight(void);
+ bool FindBestCoordsFromNodes(CVector unused, CVector* a6);
+ void Wait(void);
+ void ProcessObjective(void);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);