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-rw-r--r--src/render/Sprite2d.cpp41
1 files changed, 12 insertions, 29 deletions
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp
index 3f7cea44..bf39d15e 100644
--- a/src/render/Sprite2d.cpp
+++ b/src/render/Sprite2d.cpp
@@ -430,43 +430,26 @@ void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3,
}
void
-CSprite2d::AddToBuffer(const CRect &r, const CRGBA &c, float a3, float a4, float a5, float a6, float a7, float a8, float a9, float a10)
+CSprite2d::AddToBuffer(const CRect &r, const CRGBA &c, float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2)
{
- RwIm2DVertex* v = TempVertexBuffer;
- SetVertices(
- &v[nextBufferVertex],
- r,
- c,
- c,
- c,
- c,
- a3,
- a4,
- a5,
- a6,
- a7,
- a8,
- a9,
- a10);
- RwImVertexIndex *v12 = &TempBufferRenderIndexList[nextBufferIndex];
- v12[0] = nextBufferVertex;
- v12[1] = nextBufferVertex + 1;
- v12[2] = nextBufferVertex + 2;
- v12[3] = nextBufferVertex + 3;
- v12[4] = nextBufferVertex;
- v12[5] = nextBufferVertex + 2;
+ SetVertices(&TempVertexBuffer[nextBufferVertex], r, c, c, c, c, u0, v0, u1, v1, u3, v3, u2, v2);
+ RwImVertexIndex *pIndexList = &TempBufferRenderIndexList[nextBufferIndex];
+ pIndexList[0] = nextBufferVertex;
+ pIndexList[1] = nextBufferVertex + 1;
+ pIndexList[2] = nextBufferVertex + 2;
+ pIndexList[3] = nextBufferVertex + 3;
+ pIndexList[4] = nextBufferVertex;
+ pIndexList[5] = nextBufferVertex + 2;
nextBufferIndex += 6;
nextBufferVertex += 4;
if (IsVertexBufferFull())
RenderVertexBuffer();
}
-bool CSprite2d::IsVertexBufferFull()
+bool
+CSprite2d::IsVertexBufferFull()
{
- bool result = true;
- if (nextBufferVertex <= 380 && nextBufferIndex <= 1018)
- result = false;
- return result;
+ return (nextBufferVertex > ARRAY_SIZE(TempVertexBuffer)-128-4 || nextBufferIndex > ARRAY_SIZE(TempBufferRenderIndexList)-6);
}
void