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-rw-r--r--src/render/Shadows.cpp1
-rw-r--r--src/render/Shadows.h1
2 files changed, 2 insertions, 0 deletions
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 1d100d4d..e14b0453 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -40,6 +40,7 @@ RwTexture *&gpGoalMarkerTex = *(RwTexture **)0x94142C;
RwTexture *&gpWalkDontTex = *(RwTexture **)0x95CB4C;
RwTexture *&gpCrackedGlassTex = *(RwTexture **)0x95CB94;
RwTexture *&gpPostShadowTex = *(RwTexture **)0x8F59D4;
+RwTexture *&gpGoalTex = *(RwTexture**)0x94142C;
#if 1
int16 CShadows::ShadowsStoredToBeRendered;
diff --git a/src/render/Shadows.h b/src/render/Shadows.h
index 8af8d02d..66df0273 100644
--- a/src/render/Shadows.h
+++ b/src/render/Shadows.h
@@ -178,6 +178,7 @@ public:
extern RwTexture *&gpBloodPoolTex;
extern RwTexture *&gpShadowExplosionTex;
extern RwTexture *&gpShadowHeadLightsTex;
+extern RwTexture *&gpGoalTex;
extern RwTexture *&gpOutline1Tex;
extern RwTexture *&gpOutline2Tex;
extern RwTexture *&gpOutline3Tex;