diff options
Diffstat (limited to 'src/renderer/2dEffect.h')
-rw-r--r-- | src/renderer/2dEffect.h | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/src/renderer/2dEffect.h b/src/renderer/2dEffect.h index a8013b34..8ad2b946 100644 --- a/src/renderer/2dEffect.h +++ b/src/renderer/2dEffect.h @@ -3,7 +3,9 @@ enum { EFFECT_LIGHT, EFFECT_PARTICLE, - EFFECT_ATTRACTOR + EFFECT_ATTRACTOR, + EFFECT_PED_ATTRACTOR, + EFFECT_SUNGLARE }; enum { @@ -34,6 +36,8 @@ enum { // same order as CPointLights flags, must start at 2 LIGHTFLAG_FOG_NORMAL = 2, // can have light and fog LIGHTFLAG_FOG_ALWAYS = 4, // fog only + LIGHTFLAG_HIDE_OBJECT = 8, // hide the object instead of rendering light (???) + LIGHTFLAG_LONG_DIST = 16, LIGHTFLAG_FOG = (LIGHTFLAG_FOG_NORMAL|LIGHTFLAG_FOG_ALWAYS) }; @@ -63,6 +67,11 @@ public: int8 type; uint8 probability; }; + struct PedAttractor { + CVector queueDir; + CVector useDir; + int8 type; + }; CVector pos; CRGBA col; @@ -71,6 +80,7 @@ public: Light light; Particle particle; Attractor attractor; + PedAttractor pedattr; }; C2dEffect(void) {} @@ -78,14 +88,10 @@ public: if(type == EFFECT_LIGHT){ if(light.corona) RwTextureDestroy(light.corona); -#if GTA_VERSION >= GTA3_PC_11 light.corona = nil; -#endif if(light.shadow) RwTextureDestroy(light.shadow); -#if GTA_VERSION >= GTA3_PC_11 light.shadow = nil; -#endif } } }; |