diff options
Diffstat (limited to 'src/renderer/Particle.cpp')
-rw-r--r-- | src/renderer/Particle.cpp | 1284 |
1 files changed, 541 insertions, 743 deletions
diff --git a/src/renderer/Particle.cpp b/src/renderer/Particle.cpp index 461a10a6..18e9e415 100644 --- a/src/renderer/Particle.cpp +++ b/src/renderer/Particle.cpp @@ -13,6 +13,7 @@ #include "Replay.h" #include "Stats.h" #include "Weather.h" +#include "WaterLevel.h" #include "MBlur.h" #include "main.h" #include "AudioScriptObject.h" @@ -213,7 +214,6 @@ RwRaster *gpRainDropRaster; RwTexture *gpSparkTex; RwTexture *gpNewspaperTex; RwTexture *gpGunSmokeTex; -RwTexture *gpDotTex; RwTexture *gpHeatHazeTex; RwTexture *gpBeastieTex; RwTexture *gpRainDripTex[MAX_RAINDRIP_FILES]; @@ -222,34 +222,30 @@ RwTexture *gpRainDripDarkTex[MAX_RAINDRIP_FILES]; RwRaster *gpSparkRaster; RwRaster *gpNewspaperRaster; RwRaster *gpGunSmokeRaster; -RwRaster *gpDotRaster; RwRaster *gpHeatHazeRaster; RwRaster *gpBeastieRaster; RwRaster *gpRainDripRaster[MAX_RAINDRIP_FILES]; RwRaster *gpRainDripDarkRaster[MAX_RAINDRIP_FILES]; +RwTexture *gpFireHoseTex; +RwRaster *gpFireHoseRaster; + +RwTexture *gpMultiPlayerHitTex; +RwRaster *gpMultiPlayerHitRaster; + float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE]; CParticle *CParticle::m_pUnusedListHead; float CParticle::m_SinTable[CParticle::SIN_COS_TABLE_SIZE]; float CParticle::m_CosTable[CParticle::SIN_COS_TABLE_SIZE]; int32 Randomizer; -int32 nParticleCreationInterval = 1; float PARTICLE_WIND_TEST_SCALE = 0.002f; -float fParticleScaleLimit = 0.5f; - -bool clearWaterDrop; -int32 numWaterDropOnScreen; #ifdef DEBUGMENU SETTWEAKPATH("Particle"); -TWEAKINT32(nParticleCreationInterval, 0, 5, 1); -TWEAKFLOAT(fParticleScaleLimit, 0.0f, 1.0f, 0.1f); TWEAKFUNC(CParticle::ReloadConfig); #endif - - void CParticle::ReloadConfig() { debug("Initialising CParticleMgr..."); @@ -287,14 +283,6 @@ void CParticle::ReloadConfig() gParticleArray[i].m_nFadeAlphaTimer = 0; - gParticleArray[i].m_nCurrentZRotation = 0; - - gParticleArray[i].m_nZRotationTimer = 0; - - gParticleArray[i].m_fCurrentZRadius = 0.0f; - - gParticleArray[i].m_nZRadiusTimer = 0; - gParticleArray[i].m_nCurrentFrame = 0; gParticleArray[i].m_nAnimationSpeedTimer = 0; @@ -319,7 +307,7 @@ void CParticle::Initialise() } for ( int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ ) - { + { float angle = DEGTORAD(float(i) * float(360.0f / SIN_COS_TABLE_SIZE)); m_SinTable[i] = ::Sin(angle); @@ -334,83 +322,98 @@ void CParticle::Initialise() for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ ) { gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], nil); + ASSERT(gpSmokeTex[i] != nil); gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]); } gpSmoke2Tex = RwTextureRead("smokeII_3", nil); + ASSERT(gpSmoke2Tex != nil); gpSmoke2Raster = RwTextureGetRaster(gpSmoke2Tex); for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ ) { gpRubberTex[i] = RwTextureRead(RubberFiles[i], nil); + ASSERT(gpRubberTex[i] != nil); gpRubberRaster[i] = RwTextureGetRaster(gpRubberTex[i]); } for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) { gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], nil); + ASSERT(gpRainSplashTex[i] != nil); gpRainSplashRaster[i] = RwTextureGetRaster(gpRainSplashTex[i]); } for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) { gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], nil); + ASSERT(gpWatersprayTex[i] != nil); gpWatersprayRaster[i] = RwTextureGetRaster(gpWatersprayTex[i]); } for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) { gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], nil); + ASSERT(gpExplosionMediumTex[i] != nil); gpExplosionMediumRaster[i] = RwTextureGetRaster(gpExplosionMediumTex[i]); } for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) { gpGunFlashTex[i] = RwTextureRead(GunFlashFiles[i], nil); + ASSERT(gpGunFlashTex[i] != nil); gpGunFlashRaster[i] = RwTextureGetRaster(gpGunFlashTex[i]); } gpRainDropTex = RwTextureRead("raindrop4", nil); + ASSERT(gpRainDropTex != nil); gpRainDropRaster = RwTextureGetRaster(gpRainDropTex); - for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) { gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], nil); + ASSERT(gpRainSplashupTex[i] != nil); gpRainSplashupRaster[i] = RwTextureGetRaster(gpRainSplashupTex[i]); } for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) { gpBirdfrontTex[i] = RwTextureRead(BirdfrontFiles[i], nil); + ASSERT(gpBirdfrontTex[i] != nil); gpBirdfrontRaster[i] = RwTextureGetRaster(gpBirdfrontTex[i]); } for ( int32 i = 0; i < MAX_BOAT_FILES; i++ ) { gpBoatTex[i] = RwTextureRead(BoatFiles[i], nil); + ASSERT(gpBoatTex[i] != nil); gpBoatRaster[i] = RwTextureGetRaster(gpBoatTex[i]); } for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) { gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], nil); + ASSERT(gpCarDebrisTex[i] != nil); gpCarDebrisRaster[i] = RwTextureGetRaster(gpCarDebrisTex[i]); } for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) { gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], nil); + ASSERT(gpCarSplashTex[i] != nil); gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]); } gpBoatWakeTex = RwTextureRead("boatwake2", nil); + ASSERT(gpBoatWakeTex != nil); gpBoatWakeRaster = RwTextureGetRaster(gpBoatWakeTex); gpFlame1Tex = RwTextureRead("flame1", nil); + ASSERT(gpFlame1Tex != nil); gpFlame1Raster = RwTextureGetRaster(gpFlame1Tex); gpFlame5Tex = RwTextureRead("flame5", nil); + ASSERT(gpFlame5Tex != nil); //#ifdef FIX_BUGS #if 0 @@ -421,257 +424,409 @@ void CParticle::Initialise() #endif gpRainDropSmallTex = RwTextureRead("rainsmall", nil); + ASSERT(gpRainDropSmallTex != nil); gpRainDropSmallRaster = RwTextureGetRaster(gpRainDropSmallTex); gpBloodTex = RwTextureRead("blood", nil); + ASSERT(gpBloodTex != nil); gpBloodRaster = RwTextureGetRaster(gpBloodTex); gpLeafTex[0] = RwTextureRead("gameleaf01_64", nil); + ASSERT(gpLeafTex[0] != nil); gpLeafRaster[0] = RwTextureGetRaster(gpLeafTex[0]); gpLeafTex[1] = RwTextureRead("letter", nil); + ASSERT(gpLeafTex[1] != nil); gpLeafRaster[1] = RwTextureGetRaster(gpLeafTex[1]); gpCloudTex1 = RwTextureRead("cloud3", nil); + ASSERT(gpCloudTex1 != nil); gpCloudRaster1 = RwTextureGetRaster(gpCloudTex1); gpCloudTex4 = RwTextureRead("cloudmasked", nil); + ASSERT(gpCloudTex4 != nil); gpCloudRaster4 = RwTextureGetRaster(gpCloudTex4); gpBloodSmallTex = RwTextureRead("bloodsplat2", nil); + ASSERT(gpBloodSmallTex != nil); gpBloodSmallRaster = RwTextureGetRaster(gpBloodSmallTex); gpGungeTex = RwTextureRead("gunge", nil); + ASSERT(gpGungeTex != nil); gpGungeRaster = RwTextureGetRaster(gpGungeTex); gpCollisionSmokeTex = RwTextureRead("collisionsmoke", nil); + ASSERT(gpCollisionSmokeTex != nil); gpCollisionSmokeRaster = RwTextureGetRaster(gpCollisionSmokeTex); gpBulletHitTex = RwTextureRead("bullethitsmoke", nil); + ASSERT(gpBulletHitTex != nil); gpBulletHitRaster = RwTextureGetRaster(gpBulletHitTex); gpGunShellTex = RwTextureRead("gunshell", nil); + ASSERT(gpGunShellTex != nil); gpGunShellRaster = RwTextureGetRaster(gpGunShellTex); - gpPointlightTex = RwTextureRead("pointlight", nil); + gpPointlightTex = RwTextureRead("smoke5", nil); + ASSERT(gpPointlightTex != nil); gpPointlightRaster = RwTextureGetRaster(gpPointlightTex); gpSparkTex = RwTextureRead("spark", nil); + ASSERT(gpSparkTex != nil); gpSparkRaster = RwTextureGetRaster(gpSparkTex); - gpNewspaperTex = RwTextureRead("newspaper02_64", nil); + gpNewspaperTex = RwTextureRead("ballot_paper", nil); + ASSERT(gpNewspaperTex != nil); gpNewspaperRaster = RwTextureGetRaster(gpNewspaperTex); gpGunSmokeTex = RwTextureRead("gunsmoke3", nil); + ASSERT(gpGunSmokeTex != nil); gpGunSmokeRaster = RwTextureGetRaster(gpGunSmokeTex); - gpDotTex = RwTextureRead("dot", nil); - gpDotRaster = RwTextureGetRaster(gpDotTex); - gpHeatHazeTex = RwTextureRead("heathaze", nil); + ASSERT(gpHeatHazeTex != nil); gpHeatHazeRaster = RwTextureGetRaster(gpHeatHazeTex); gpBeastieTex = RwTextureRead("beastie", nil); + ASSERT(gpBeastieTex != nil); gpBeastieRaster = RwTextureGetRaster(gpBeastieTex); gpRainDripTex[0] = RwTextureRead("raindrip64", nil); + ASSERT(gpRainDripTex[0] != nil); gpRainDripRaster[0] = RwTextureGetRaster(gpRainDripTex[0]); gpRainDripTex[1] = RwTextureRead("raindripb64", nil); + ASSERT(gpRainDripTex[1] != nil); gpRainDripRaster[1] = RwTextureGetRaster(gpRainDripTex[1]); gpRainDripDarkTex[0] = RwTextureRead("raindrip64_d", nil); + ASSERT(gpRainDripDarkTex[0] != nil); gpRainDripDarkRaster[0] = RwTextureGetRaster(gpRainDripDarkTex[0]); - gpRainDripDarkTex[1] = RwTextureRead("raindripb64_d", nil); - gpRainDripDarkRaster[1] = RwTextureGetRaster(gpRainDripDarkTex[1]); + gpMultiPlayerHitTex = RwTextureRead("mphit", nil); + ASSERT(gpMultiPlayerHitTex != nil); + gpMultiPlayerHitRaster = RwTextureGetRaster(gpMultiPlayerHitTex); - CTxdStore::PopCurrentTxd(); + gpFireHoseTex = RwTextureRead("firehose", nil); + ASSERT(gpFireHoseTex != nil); + gpFireHoseRaster = RwTextureGetRaster(gpFireHoseTex); - for ( int32 i = 0; i < MAX_PARTICLES; i++ ) + CTxdStore::PopCurrentTxd(); + SetPixelData(); + + debug("CParticle ready"); +} + +void CParticle::SetPixelData() +{ + for (int32 i = 0; i < MAX_PARTICLES; i++) { - tParticleSystemData *entry = &mod_ParticleSystemManager.m_aParticles[i]; - - switch ( i ) + tParticleSystemData* entry = &mod_ParticleSystemManager.m_aParticles[i]; + + switch (i) { - case PARTICLE_SPARK: - case PARTICLE_SPARK_SMALL: - case PARTICLE_RAINDROP_SMALL: - case PARTICLE_HELI_ATTACK: - entry->m_ppRaster = &gpRainDropSmallRaster; - break; - - case PARTICLE_WATER_SPARK: - entry->m_ppRaster = &gpSparkRaster; - break; - - case PARTICLE_WHEEL_DIRT: - case PARTICLE_SAND: - case PARTICLE_STEAM2: - case PARTICLE_STEAM_NY: - case PARTICLE_STEAM_NY_SLOWMOTION: - case PARTICLE_GROUND_STEAM: - case PARTICLE_ENGINE_STEAM: - case PARTICLE_PEDFOOT_DUST: - case PARTICLE_CAR_DUST: - case PARTICLE_EXHAUST_FUMES: - entry->m_ppRaster = &gpSmoke2Raster; - break; - - case PARTICLE_WHEEL_WATER: - case PARTICLE_WATER: - case PARTICLE_SMOKE: - case PARTICLE_SMOKE_SLOWMOTION: - case PARTICLE_DRY_ICE: - case PARTICLE_GARAGEPAINT_SPRAY: - case PARTICLE_STEAM: - case PARTICLE_WATER_CANNON: - case PARTICLE_EXTINGUISH_STEAM: - case PARTICLE_HELI_DUST: - case PARTICLE_PAINT_SMOKE: - case PARTICLE_BULLETHIT_SMOKE: - entry->m_ppRaster = gpSmokeRaster; - break; - - case PARTICLE_BLOOD: - entry->m_ppRaster = &gpBloodRaster; - break; - - case PARTICLE_BLOOD_SMALL: - case PARTICLE_BLOOD_SPURT: - entry->m_ppRaster = &gpBloodSmallRaster; - break; - - case PARTICLE_DEBRIS: - case PARTICLE_TREE_LEAVES: - entry->m_ppRaster = gpLeafRaster; - break; - - case PARTICLE_DEBRIS2: - entry->m_ppRaster = &gpGungeRaster; - break; - - case PARTICLE_FLYERS: - entry->m_ppRaster = &gpNewspaperRaster; - break; - - case PARTICLE_FLAME: - case PARTICLE_CARFLAME: - entry->m_ppRaster = &gpFlame1Raster; - break; - - case PARTICLE_FIREBALL: - entry->m_ppRaster = &gpFlame5Raster; - break; - - case PARTICLE_GUNFLASH: - case PARTICLE_GUNFLASH_NOANIM: - entry->m_ppRaster = gpGunFlashRaster; - break; - - - case PARTICLE_GUNSMOKE: - case PARTICLE_WATERDROP: - case PARTICLE_BLOODDROP: - case PARTICLE_HEATHAZE: - case PARTICLE_HEATHAZE_IN_DIST: - entry->m_ppRaster = nil; - break; - - case PARTICLE_GUNSMOKE2: - case PARTICLE_BOAT_THRUSTJET: - case PARTICLE_RUBBER_SMOKE: - entry->m_ppRaster = gpRubberRaster; - break; - - case PARTICLE_CIGARETTE_SMOKE: - entry->m_ppRaster = &gpGunSmokeRaster; - break; - - case PARTICLE_TEARGAS: - entry->m_ppRaster = &gpHeatHazeRaster; - break; - - case PARTICLE_SHARD: - case PARTICLE_RAINDROP: - case PARTICLE_RAINDROP_2D: - entry->m_ppRaster = &gpRainDropRaster; - break; - - case PARTICLE_SPLASH: - case PARTICLE_PED_SPLASH: - case PARTICLE_CAR_SPLASH: - case PARTICLE_WATER_HYDRANT: - entry->m_ppRaster = gpCarSplashRaster; - break; - - case PARTICLE_RAIN_SPLASH: - case PARTICLE_RAIN_SPLASH_BIGGROW: - entry->m_ppRaster = gpRainSplashRaster; - break; - - case PARTICLE_RAIN_SPLASHUP: - entry->m_ppRaster = gpRainSplashupRaster; - break; - - case PARTICLE_WATERSPRAY: - entry->m_ppRaster = gpWatersprayRaster; - break; - - case PARTICLE_EXPLOSION_MEDIUM: - case PARTICLE_EXPLOSION_LARGE: - case PARTICLE_EXPLOSION_MFAST: - case PARTICLE_EXPLOSION_LFAST: - entry->m_ppRaster = gpExplosionMediumRaster; - break; - - case PARTICLE_BOAT_SPLASH: - entry->m_ppRaster = &gpBoatWakeRaster; - break; - - case PARTICLE_ENGINE_SMOKE: - case PARTICLE_ENGINE_SMOKE2: - case PARTICLE_CARFLAME_SMOKE: - case PARTICLE_FIREBALL_SMOKE: - case PARTICLE_ROCKET_SMOKE: - case PARTICLE_TEST: - entry->m_ppRaster = &gpCloudRaster4; - break; - - case PARTICLE_CARCOLLISION_DUST: - case PARTICLE_BURNINGRUBBER_SMOKE: - entry->m_ppRaster = &gpCollisionSmokeRaster; - break; - - case PARTICLE_CAR_DEBRIS: - case PARTICLE_HELI_DEBRIS: - case PARTICLE_BIRD_DEBRIS: - entry->m_ppRaster = gpCarDebrisRaster; - break; - - case PARTICLE_GUNSHELL_FIRST: - case PARTICLE_GUNSHELL: - case PARTICLE_GUNSHELL_BUMP1: - case PARTICLE_GUNSHELL_BUMP2: - entry->m_ppRaster = &gpGunShellRaster; - break; - - - case PARTICLE_BIRD_FRONT: - entry->m_ppRaster = gpBirdfrontRaster; - break; - - case PARTICLE_SHIP_SIDE: - entry->m_ppRaster = gpBoatRaster; - break; - - case PARTICLE_BEASTIE: - entry->m_ppRaster = &gpBeastieRaster; - break; + case PARTICLE_SPARK: + entry->m_ppRaster = &gpRainDropSmallRaster; + break; + + case PARTICLE_SPARK_SMALL: + entry->m_ppRaster = &gpRainDropSmallRaster; + break; + + case PARTICLE_WATER_SPARK: + entry->m_ppRaster = &gpSparkRaster; + break; + + case PARTICLE_WHEEL_DIRT: + entry->m_ppRaster = &gpSmoke2Raster; + break; + + case PARTICLE_SAND: + entry->m_ppRaster = &gpSmoke2Raster; + break; + + case PARTICLE_WHEEL_WATER: + entry->m_ppRaster = gpSmokeRaster; + break; + + case PARTICLE_BLOOD: + entry->m_ppRaster = &gpBloodRaster; + break; + + case PARTICLE_BLOOD_SMALL: + entry->m_ppRaster = &gpBloodSmallRaster; + break; + + case PARTICLE_BLOOD_SPURT: + entry->m_ppRaster = &gpBloodSmallRaster; + break; + + case PARTICLE_DEBRIS: + entry->m_ppRaster = gpLeafRaster; + break; + + case PARTICLE_DEBRIS2: + entry->m_ppRaster = &gpGungeRaster; + break; + + case PARTICLE_FLYERS: + entry->m_ppRaster = &gpNewspaperRaster; + break; + + case PARTICLE_WATER: + entry->m_ppRaster = gpSmokeRaster; + break; + + case PARTICLE_FLAME: + entry->m_ppRaster = &gpFlame1Raster; + break; + + case PARTICLE_FIREBALL: + entry->m_ppRaster = &gpFlame5Raster; + break; + + case PARTICLE_GUNFLASH: + entry->m_ppRaster = gpGunFlashRaster; + break; + + case PARTICLE_GUNFLASH_NOANIM: + entry->m_ppRaster = gpGunFlashRaster; + break; + + case PARTICLE_GUNSMOKE: + entry->m_ppRaster = nil; + break; + + case PARTICLE_GUNSMOKE2: + entry->m_ppRaster = gpRubberRaster; + break; + + case PARTICLE_CIGARETTE_SMOKE: + entry->m_ppRaster = &gpGunSmokeRaster; + break; + + case PARTICLE_TEARGAS: + entry->m_ppRaster = &gpHeatHazeRaster; + break; + + case PARTICLE_SMOKE: + case PARTICLE_SMOKE_SLOWMOTION: + case PARTICLE_DRY_ICE: + entry->m_ppRaster = gpSmokeRaster; + break; + + case PARTICLE_GARAGEPAINT_SPRAY: + entry->m_ppRaster = gpSmokeRaster; + break; + + case PARTICLE_SHARD: + entry->m_ppRaster = &gpRainDropRaster; + break; + + case PARTICLE_SPLASH: + entry->m_ppRaster = gpCarSplashRaster; + break; + + case PARTICLE_CARFLAME: + entry->m_ppRaster = &gpFlame1Raster; + break; + + case PARTICLE_STEAM: + entry->m_ppRaster = gpSmokeRaster; + break; + + case PARTICLE_STEAM2: + entry->m_ppRaster = &gpSmoke2Raster; + break; + + case PARTICLE_STEAM_NY: + case PARTICLE_STEAM_NY_SLOWMOTION: + case PARTICLE_GROUND_STEAM: + case PARTICLE_HYDRANT_STEAM: + entry->m_ppRaster = &gpSmoke2Raster; + break; + + case PARTICLE_ENGINE_STEAM: + entry->m_ppRaster = &gpSmoke2Raster; + break; + + case PARTICLE_RAINDROP: + entry->m_ppRaster = &gpRainDropRaster; + break; + + case PARTICLE_RAINDROP_SMALL: + entry->m_ppRaster = &gpRainDropSmallRaster; + break; + + case PARTICLE_RAIN_SPLASH: + case PARTICLE_RAIN_SPLASH_BIGGROW: + entry->m_ppRaster = gpRainSplashRaster; + break; + + case PARTICLE_RAIN_SPLASHUP: + entry->m_ppRaster = gpRainSplashupRaster; + break; + + case PARTICLE_WATERSPRAY: + entry->m_ppRaster = gpWatersprayRaster; + break; + + case PARTICLE_RAINDROP_2D: + entry->m_ppRaster = &gpRainDropRaster; + break; + + case PARTICLE_EXPLOSION_MEDIUM: + entry->m_ppRaster = gpExplosionMediumRaster; + break; + + case PARTICLE_EXPLOSION_LARGE: + entry->m_ppRaster = gpExplosionMediumRaster; + break; + + case PARTICLE_EXPLOSION_MFAST: + entry->m_ppRaster = gpExplosionMediumRaster; + break; + + case PARTICLE_EXPLOSION_LFAST: + entry->m_ppRaster = gpExplosionMediumRaster; + break; + + case PARTICLE_CAR_SPLASH: + entry->m_ppRaster = gpCarSplashRaster; + break; + + case PARTICLE_BOAT_SPLASH: + entry->m_ppRaster = &gpBoatWakeRaster; + break; + + case PARTICLE_BOAT_THRUSTJET: + entry->m_ppRaster = gpRubberRaster; + break; + + case PARTICLE_WATER_HYDRANT: + entry->m_ppRaster = gpCarSplashRaster; + break; + + case PARTICLE_WATER_CANNON: + entry->m_ppRaster = gpSmokeRaster; + break; + + case PARTICLE_EXTINGUISH_STEAM: + entry->m_ppRaster = gpSmokeRaster; + break; + + case PARTICLE_PED_SPLASH: + entry->m_ppRaster = gpCarSplashRaster; + break; + + case PARTICLE_PEDFOOT_DUST: + entry->m_ppRaster = &gpSmoke2Raster; + break; + + case PARTICLE_CAR_DUST: + entry->m_ppRaster = &gpSmoke2Raster; + break; + + case PARTICLE_HELI_DUST: + entry->m_ppRaster = gpSmokeRaster; + break; + + case PARTICLE_HELI_ATTACK: + entry->m_ppRaster = &gpRainDropSmallRaster; + break; + + case PARTICLE_ENGINE_SMOKE: + entry->m_ppRaster = &gpCloudRaster4; + break; + + case PARTICLE_ENGINE_SMOKE2: + case PARTICLE_ROCKET_SMOKE: + entry->m_ppRaster = &gpCloudRaster4; + break; + + case PARTICLE_CARFLAME_SMOKE: + entry->m_ppRaster = &gpCloudRaster4; + break; + + case PARTICLE_FIREBALL_SMOKE: + entry->m_ppRaster = &gpCloudRaster4; + break; + + case PARTICLE_PAINT_SMOKE: + entry->m_ppRaster = gpSmokeRaster; + break; + + case PARTICLE_TREE_LEAVES: + entry->m_ppRaster = gpLeafRaster; + break; + + case PARTICLE_CARCOLLISION_DUST: + entry->m_ppRaster = &gpCollisionSmokeRaster; + break; + + case PARTICLE_CAR_DEBRIS: + case PARTICLE_BIRD_DEBRIS: + case PARTICLE_HELI_DEBRIS: + entry->m_ppRaster = gpCarDebrisRaster; + break; + + case PARTICLE_EXHAUST_FUMES: + entry->m_ppRaster = &gpSmoke2Raster; + break; + + case PARTICLE_RUBBER_SMOKE: + entry->m_ppRaster = gpRubberRaster; + break; + + case PARTICLE_BURNINGRUBBER_SMOKE: + entry->m_ppRaster = &gpCollisionSmokeRaster; + break; + + case PARTICLE_BULLETHIT_SMOKE: + entry->m_ppRaster = gpSmokeRaster; + break; + + case PARTICLE_GUNSHELL_FIRST: + entry->m_ppRaster = &gpGunShellRaster; + break; + + case PARTICLE_GUNSHELL: + entry->m_ppRaster = &gpGunShellRaster; + break; + + case PARTICLE_GUNSHELL_BUMP1: + entry->m_ppRaster = &gpGunShellRaster; + break; + + case PARTICLE_GUNSHELL_BUMP2: + entry->m_ppRaster = &gpGunShellRaster; + break; + + case PARTICLE_TEST: + entry->m_ppRaster = &gpCloudRaster4; + break; + + case PARTICLE_BIRD_FRONT: + entry->m_ppRaster = gpBirdfrontRaster; + break; + + case PARTICLE_SHIP_SIDE: + entry->m_ppRaster = gpBoatRaster; + break; + + case PARTICLE_BEASTIE: + entry->m_ppRaster = &gpBeastieRaster; + break; + + case PARTICLE_FERRY_CHIM_SMOKE: + entry->m_ppRaster = gpSmokeRaster; + break; + + case PARTICLE_MULTIPLAYER_HIT: + entry->m_ppRaster = &gpMultiPlayerHitRaster; + break; } } - - debug("CParticle ready"); } void CParticle::Shutdown() @@ -755,8 +910,13 @@ void CParticle::Shutdown() RwTextureDestroy(gpRainDripTex[i]); gpRainDripTex[i] = nil; - RwTextureDestroy(gpRainDripDarkTex[i]); - gpRainDripDarkTex[i] = nil; +#ifdef FIX_BUGS + if (gpRainDripDarkTex[i]) +#endif + { + RwTextureDestroy(gpRainDripDarkTex[i]); + gpRainDripDarkTex[i] = nil; + } } RwTextureDestroy(gpBoatWakeTex); @@ -812,14 +972,18 @@ void CParticle::Shutdown() RwTextureDestroy(gpGunSmokeTex); gpGunSmokeTex = nil; - - RwTextureDestroy(gpDotTex); - gpDotTex = nil; + RwTextureDestroy(gpHeatHazeTex); gpHeatHazeTex = nil; RwTextureDestroy(gpBeastieTex); gpBeastieTex = nil; + + RwTextureDestroy(gpMultiPlayerHitTex); + gpBeastieTex = nil; + + RwTextureDestroy(gpFireHoseTex); + gpFireHoseTex = nil; int32 slot; @@ -871,24 +1035,12 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan) { - if ( CTimer::GetIsPaused() ) + if ( CTimer::GetIsPaused() /*TODO: || byte_355C47*/ ) return nil; - - if ( ( type == PARTICLE_ENGINE_SMOKE - || type == PARTICLE_ENGINE_SMOKE2 - || type == PARTICLE_ENGINE_STEAM - || type == PARTICLE_CARFLAME_SMOKE - || type == PARTICLE_RUBBER_SMOKE - || type == PARTICLE_BURNINGRUBBER_SMOKE - || type == PARTICLE_EXHAUST_FUMES - || type == PARTICLE_CARCOLLISION_DUST ) - && nParticleCreationInterval & CTimer::GetFrameCounter() ) - { - return nil; - } - +/* if ( !CReplay::IsPlayingBack() ) CReplay::RecordParticle(type, vecPos, vecDir, fSize, color); +*/ CParticle *pParticle = m_pUnusedListHead; @@ -923,38 +1075,15 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe if ( psystem->m_nFadeAlphaTime ) pParticle->m_nFadeAlphaTimer /= psystem->m_nFadeAlphaTime; - pParticle->m_nCurrentZRotation = psystem->m_nZRotationInitialAngle; - pParticle->m_fCurrentZRadius = psystem->m_fInitialZRadius; - if ( nCurFrame != 0 ) pParticle->m_nCurrentFrame = nCurFrame; else pParticle->m_nCurrentFrame = psystem->m_nStartAnimationFrame; - - pParticle->m_nZRotationTimer = 0; - pParticle->m_nZRadiusTimer = 0; pParticle->m_nAnimationSpeedTimer = 0; pParticle->m_fZGround = 0.0f; - - if ( type != PARTICLE_HEATHAZE ) - pParticle->m_vecPosition = vecPos; - else - { - CVector screen; - float w, h; - - if ( !CSprite::CalcScreenCoors(vecPos, &screen, &w, &h, true) ) - return nil; - - pParticle->m_vecPosition = screen; - psystem->m_vecTextureStretch.x = w; - psystem->m_vecTextureStretch.y = h; - } - + pParticle->m_vecPosition = vecPos; pParticle->m_vecVelocity = vecDir; - - pParticle->m_vecParticleMovementOffset = CVector(0.0f, 0.0f, 0.0f); pParticle->m_nTimeWhenColorWillBeChanged = 0; if ( color.alpha != 0 ) @@ -1091,14 +1220,14 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe break; case PARTICLE_EXPLOSION_MEDIUM: - pParticle->m_nColorIntensity -= 30 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ? + pParticle->m_nColorIntensity -= 2 * 15 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ? pParticle->m_nAnimationSpeedTimer = CGeneral::GetRandomNumber() & 7; pParticle->m_fSize = CGeneral::GetRandomNumberInRange(0.3f, 0.8f); pParticle->m_vecPosition.z -= CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); break; case PARTICLE_EXPLOSION_LARGE: - pParticle->m_nColorIntensity -= 30 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ? + pParticle->m_nColorIntensity -= 2 * 15 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ? pParticle->m_nAnimationSpeedTimer = CGeneral::GetRandomNumber() & 7; pParticle->m_fSize = CGeneral::GetRandomNumberInRange(0.8f, 1.4f); pParticle->m_vecPosition.z -= CGeneral::GetRandomNumberInRange(-0.3f, 0.3f); @@ -1124,7 +1253,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe void CParticle::Update() { - if ( CTimer::GetIsPaused() ) + if ( CTimer::GetIsPaused() /*TODO: || byte_355C47*/ ) return; CRGBA color(0, 0, 0, 0); @@ -1137,7 +1266,9 @@ void CParticle::Update() float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep()); CParticleObject::UpdateAll(); - + + // no more erectedcocks +#ifndef FIX_BUGS // ejaculation at 23:00, 23:15, 23:30, 23:45 if ( CClock::ms_nGameClockHours == 23 && ( CClock::ms_nGameClockMinutes == 0 @@ -1156,6 +1287,7 @@ void CParticle::Update() 1, 1000); } +#endif for ( int32 i = 0; i < MAX_PARTICLES; i++ ) { @@ -1175,68 +1307,7 @@ void CParticle::Update() CVector vecMoveStep = particle->m_vecVelocity * CTimer::GetTimeStep(); CVector vecPos = particle->m_vecPosition; - - if ( numWaterDropOnScreen == 0 ) - clearWaterDrop = false; - - if ( psystem->m_Type == PARTICLE_WATERDROP ) - { - if ( CGame::IsInInterior() || clearWaterDrop == true ) - { - bRemoveParticle = true; - continue; - } - - static uint8 nWaterDropCount; - - if ( nWaterDropCount == 5 ) - { - vecMoveStep = CVector(0.0f, 0.0f, 0.0f); - particle->m_nTimeWhenWillBeDestroyed += 1250; - nWaterDropCount = 0; - } - else - { - if ( TheCamera.m_CameraAverageSpeed > 0.35f ) - { - if ( vecMoveStep.Magnitude() > 0.5f ) - { - if ( vecMoveStep.Magnitude() > 0.4f && vecMoveStep.Magnitude() < 0.8f ) - { - vecMoveStep.x += TheCamera.m_CameraAverageSpeed * 1.5f; - vecMoveStep.y += TheCamera.m_CameraAverageSpeed * 1.5f; - } - else if ( vecMoveStep.Magnitude() != 0.0f ) - { - vecMoveStep.x += CGeneral::GetRandomNumberInRange(0.01f, 0.05f); - vecMoveStep.y += CGeneral::GetRandomNumberInRange(0.01f, 0.05f); - } - } - } - - nWaterDropCount++; - } - - if ( vecPos.z <= 1.5f ) - vecMoveStep.z = 0.0f; - } - - if ( psystem->m_Type == PARTICLE_HEATHAZE || psystem->m_Type == PARTICLE_HEATHAZE_IN_DIST ) - { -#ifdef FIX_BUGS - int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE; -#else - int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE; -#endif - vecMoveStep.x = Sin(nSinCosIndex); - vecMoveStep.y = Sin(nSinCosIndex); - - if ( psystem->m_Type == PARTICLE_HEATHAZE_IN_DIST ) - particle->m_nRotation = int16((float)particle->m_nRotation + 0.75f); - else - particle->m_nRotation = int16((float)particle->m_nRotation + 1.0f); - } - + if ( psystem->m_Type == PARTICLE_BEASTIE ) { #ifdef FIX_BUGS @@ -1259,28 +1330,7 @@ void CParticle::Update() } vecPos += vecMoveStep; - - if ( psystem->m_Type == PARTICLE_FIREBALL ) - { - AddParticle(PARTICLE_HEATHAZE, particle->m_vecPosition, CVector(0.0f, 0.0f, 0.0f), - nil, particle->m_fSize * 5.0f); - } - - if ( psystem->m_Type == PARTICLE_GUNSMOKE2 ) - { - if ( CTimer::GetFrameCounter() & 10 ) - { -#ifdef FIX_BUGS - if ( FindPlayerPed() && FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN ) -#else - if ( FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN ) -#endif - { - AddParticle(PARTICLE_HEATHAZE, particle->m_vecPosition, CVector(0.0f, 0.0f, 0.0f)); - } - } - } - + if ( CWeather::Wind > 0.0f ) { if ( vecMoveStep.Magnitude() != 0.0f ) @@ -1300,12 +1350,15 @@ void CParticle::Update() || psystem->m_Type == PARTICLE_BOAT_SPLASH || psystem->m_Type == PARTICLE_RAINDROP_2D ) { - int32 nMaxDrops = int32(6.0f * TheCamera.m_CameraAverageSpeed + 1.0f); + //int32 nMaxDrops = int32(6.0f * TheCamera.m_CameraAverageSpeed + 1.0f); float fDistToCam = 0.0f; if ( psystem->m_Type == PARTICLE_BOAT_SPLASH || psystem->m_Type == PARTICLE_CAR_SPLASH ) { - if ( vecPos.z + particle->m_fSize < 5.0f ) + float fWaterLevel = 0.0f; + CWaterLevel::GetWaterLevelNoWaves(vecPos.x, vecPos.y, vecPos.z, &fWaterLevel); + + if ( vecPos.z + particle->m_fSize < fWaterLevel ) { bRemoveParticle = true; continue; @@ -1316,61 +1369,16 @@ void CParticle::Update() case LOOKING_LEFT: case LOOKING_RIGHT: case LOOKING_FORWARD: - nMaxDrops /= 2; + //nMaxDrops /= 2; break; default: - nMaxDrops = 0; + //nMaxDrops = 0; break; } fDistToCam = (TheCamera.GetPosition() - vecPos).Magnitude(); } - - if ( numWaterDropOnScreen < nMaxDrops && numWaterDropOnScreen < 63 - && fDistToCam < 10.0f - && clearWaterDrop == false - && !CGame::IsInInterior() ) - { - CVector vecWaterdropTarget - ( - CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), - CGeneral::GetRandomNumberInRange(0.1f, 0.75f), - -0.01f - ); - - CVector vecWaterdropPos; - - if ( TheCamera.m_CameraAverageSpeed < 0.35f ) - vecWaterdropPos.x = (float)CGeneral::GetRandomNumberInRange(50, int32(SCREEN_WIDTH) - 50); - else - vecWaterdropPos.x = (float)CGeneral::GetRandomNumberInRange(200, int32(SCREEN_WIDTH) - 200); - - if ( psystem->m_Type == PARTICLE_BOAT_SPLASH || psystem->m_Type == PARTICLE_CAR_SPLASH ) - vecWaterdropPos.y = (float)CGeneral::GetRandomNumberInRange(SCREEN_HEIGHT / 2, SCREEN_HEIGHT); - else - { - if ( TheCamera.m_CameraAverageSpeed < 0.35f ) - vecWaterdropPos.y = (float)CGeneral::GetRandomNumberInRange(0, int32(SCREEN_HEIGHT)); - else - vecWaterdropPos.y = (float)CGeneral::GetRandomNumberInRange(150, int32(SCREEN_HEIGHT) - 200); - } - - vecWaterdropPos.z = 2.0f; - - if ( AddParticle(PARTICLE_WATERDROP, - vecWaterdropPos, - vecWaterdropTarget, - nil, - CGeneral::GetRandomNumberInRange(0.1f, 0.15f), - 0, - 0, - CGeneral::GetRandomNumber() & 1, - 0) != nil ) - { - numWaterDropOnScreen++; - } - } } if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed || particle->m_nAlpha == 0 ) @@ -1433,10 +1441,7 @@ void CParticle::Update() } else size = particle->m_fSize + particle->m_fExpansionRate; - - if ( psystem->m_Type == PARTICLE_WATERDROP ) - size = (size - Abs(vecMoveStep.x) * 0.000150000007f) + (Abs(vecMoveStep.z) * 0.0500000007f); //TODO: - + if ( size < 0.0f ) { bRemoveParticle = true; @@ -1717,28 +1722,6 @@ void CParticle::Update() continue; } } - - if ( psystem->m_nZRotationAngleChangeAmount != 0 ) - { - if ( particle->m_nZRotationTimer >= psystem->m_nZRotationChangeTime ) - { - particle->m_nZRotationTimer = 0; - particle->m_nCurrentZRotation += psystem->m_nZRotationAngleChangeAmount; - } - else - ++particle->m_nZRotationTimer; - } - - if ( psystem->m_fZRadiusChangeAmount != 0.0f ) - { - if ( particle->m_nZRadiusTimer >= psystem->m_nZRadiusChangeTime ) - { - particle->m_nZRadiusTimer = 0; - particle->m_fCurrentZRadius += psystem->m_fZRadiusChangeAmount; - } - else - ++particle->m_nZRadiusTimer; - } if ( psystem->m_nAnimationSpeed != 0 ) { @@ -1765,21 +1748,6 @@ void CParticle::Update() particle->m_nRotation += particle->m_nRotationStep; #endif - if ( particle->m_fCurrentZRadius != 0.0f ) - { - int32 nSinCosIndex = particle->m_nCurrentZRotation % SIN_COS_TABLE_SIZE; - - float fX = (Cos(nSinCosIndex) - Sin(nSinCosIndex)) * particle->m_fCurrentZRadius; - - float fY = (Sin(nSinCosIndex) + Cos(nSinCosIndex)) * particle->m_fCurrentZRadius; - - vecPos -= particle->m_vecParticleMovementOffset; - - vecPos += CVector(fX, fY, 0.0f); - - particle->m_vecParticleMovementOffset = CVector(fX, fY, 0.0f); - } - particle->m_vecPosition = vecPos; } } @@ -1812,6 +1780,8 @@ void CParticle::Render() RwRaster **frames = psystem->m_ppRaster; tParticleType type = psystem->m_Type; + /* + something on ps2 if ( type == PARTICLE_ENGINE_SMOKE || type == PARTICLE_ENGINE_SMOKE2 || type == PARTICLE_ENGINE_STEAM @@ -1823,7 +1793,7 @@ void CParticle::Render() { particleBanned = true; } - + */ if ( particle ) { if ( (flags & DRAW_OPAQUE) != (psystem->Flags & DRAW_OPAQUE) @@ -1868,6 +1838,8 @@ void CParticle::Render() if ( particle->m_nAlpha == 0 ) canDraw = false; + // TODO: psp vert buffer check + if ( canDraw && psystem->m_nFinalAnimationFrame != 0 && frames != nil ) { RwRaster *curFrame = frames[particle->m_nCurrentFrame]; @@ -1881,20 +1853,7 @@ void CParticle::Render() if ( canDraw && psystem->Flags & DRAWTOP2D ) { - float screenZ; -#ifdef FIX_BUGS - bool zIsZero = true; - if ( particle->m_vecPosition.z != 0.0f ) { -#endif - screenZ = (particle->m_vecPosition.z - CDraw::GetNearClipZ()) - * (CSprite::GetFarScreenZ() - CSprite::GetNearScreenZ()) - * CDraw::GetFarClipZ() - / ( (CDraw::GetFarClipZ() - CDraw::GetNearClipZ()) * particle->m_vecPosition.z ) - + CSprite::GetNearScreenZ(); -#ifdef FIX_BUGS - zIsZero = false; - } -#endif + float screenZ = CalcScreenZ(particle->m_vecPosition.z); float stretchTexW; float stretchTexH; @@ -1909,115 +1868,7 @@ void CParticle::Render() stretchTexW = CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.x + 63.0f; stretchTexH = CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.y + 63.0f; } - -#ifdef FIX_BUGS - if (!zIsZero) { -#endif - - if ( i == PARTICLE_WATERDROP ) - { - int32 timeLeft = (particle->m_nTimeWhenWillBeDestroyed - CTimer::GetTimeInMilliseconds()) / particle->m_nTimeWhenWillBeDestroyed; - - stretchTexH += (1.0f - (float)timeLeft ) * psystem->m_vecTextureStretch.y; - - RwRect rect; - - rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * stretchTexW)); - rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH)); - rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * stretchTexW)); - rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH)); - - FxType fxtype; - - if ( particle->m_nCurrentFrame != 0 ) - fxtype = FXTYPE_WATER2; - else - fxtype = FXTYPE_WATER1; - - CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, fxtype); - - canDraw = false; - } - - if ( i == PARTICLE_BLOODDROP ) - { - int32 timeLeft = (particle->m_nTimeWhenWillBeDestroyed - CTimer::GetTimeInMilliseconds()) / particle->m_nTimeWhenWillBeDestroyed; - - stretchTexH += (1.0f + (float)timeLeft) * psystem->m_vecTextureStretch.y; - stretchTexW += (1.0f - (float)timeLeft) * psystem->m_vecTextureStretch.x; - - RwRect rect; - - rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * stretchTexW)); - rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH)); - rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * stretchTexW)); - rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH)); - - FxType fxtype; - - if ( particle->m_nCurrentFrame ) - fxtype = FXTYPE_BLOOD2; - else - fxtype = FXTYPE_BLOOD1; - - CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, fxtype); - - canDraw = false; - } - - if ( i == PARTICLE_HEATHAZE_IN_DIST ) - { - RwRect rect; - - rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * stretchTexW)); - rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH * 0.15f)); - rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * stretchTexW)); - rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH * 0.15f)); - - CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_HEATHAZE); - - canDraw = false; - } - if ( i == PARTICLE_HEATHAZE ) - { - RwRect rect; - - switch ( TheCamera.GetLookDirection() ) - { - case LOOKING_LEFT: - rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x * 2.0f)); - rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y)); - rect.w = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x)); - rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y)); - - break; - - case LOOKING_RIGHT: - rect.x = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x)); - rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y)); - rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x * 4.0f)); - rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y)); - - break; - - default: - rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x)); - rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y)); - rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x)); - rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y)); - - break; - } - - CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_HEATHAZE); - - canDraw = false; - } -#ifdef FIX_BUGS - } - if ( !(zIsZero && (i == PARTICLE_WATERDROP || i == PARTICLE_BLOODDROP || i == PARTICLE_HEATHAZE_IN_DIST || i == PARTICLE_HEATHAZE) ) ) -#endif if ( canDraw ) { if ( particle->m_nRotation != 0 ) @@ -2082,6 +1933,8 @@ void CParticle::Render() } else if ( i == PARTICLE_WATER_HYDRANT ) { + float screenZ = CalcScreenZ(particle->m_vecPosition.z); + int32 timeLeft = (particle->m_nTimeWhenWillBeDestroyed - CTimer::GetTimeInMilliseconds()) / particle->m_nTimeWhenWillBeDestroyed; w += (1.0f - (float)timeLeft) * psystem->m_vecTextureStretch.x; @@ -2101,190 +1954,149 @@ void CParticle::Render() h += CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.y; } - if ( i == PARTICLE_WATER_HYDRANT - || (!particleBanned || SCREEN_WIDTH * fParticleScaleLimit >= w) - && SCREEN_HEIGHT * fParticleScaleLimit >= h ) + if ( particle->m_nRotation != 0 && i != PARTICLE_BEASTIE ) + { + CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, + particle->m_fSize * w, particle->m_fSize * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + DEGTORAD((float)particle->m_nRotation), + particle->m_nAlpha); + } + else if ( psystem->Flags & SCREEN_TRAIL ) { - if ( i == PARTICLE_WATER_HYDRANT ) + float fRotation; + float fTrailLength; + + if ( particle->m_fZGround == 0.0f ) { - RwRect rect; - - if ( w > 0.0f ) - { - rect.x = int32(coors.x - SCREEN_STRETCH_X(particle->m_fSize * w)); - rect.w = int32(coors.x + SCREEN_STRETCH_X(particle->m_fSize * w)); - } - else - { - rect.w = int32(coors.x - SCREEN_STRETCH_X(particle->m_fSize * w)); - rect.x = int32(coors.x + SCREEN_STRETCH_X(particle->m_fSize * w)); - } - - if ( h > 0.0f ) - { - rect.y = int32(coors.y - SCREEN_STRETCH_Y(particle->m_fSize * h)); - rect.h = int32(coors.y + SCREEN_STRETCH_Y(particle->m_fSize * h)); - } - else - { - rect.h = int32(coors.y - SCREEN_STRETCH_Y(particle->m_fSize * h)); - rect.y = int32(coors.y + SCREEN_STRETCH_Y(particle->m_fSize * h)); - } - - float screenZ = (coors.z - CDraw::GetNearClipZ()) - * (CSprite::GetFarScreenZ() - CSprite::GetNearScreenZ()) * CDraw::GetFarClipZ() - / ( (CDraw::GetFarClipZ() - CDraw::GetNearClipZ()) * coors.z ) + CSprite::GetNearScreenZ(); - - CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_SPLASH1); + fTrailLength = 0.0f; + fRotation = 0.0f; } else { - if ( particle->m_nRotation != 0 && i != PARTICLE_BEASTIE ) - { - CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, - particle->m_fSize * w, particle->m_fSize * h, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - DEGTORAD((float)particle->m_nRotation), - particle->m_nAlpha); - } - else if ( psystem->Flags & SCREEN_TRAIL ) - { - float fRotation; - float fTrailLength; - - if ( particle->m_fZGround == 0.0f ) - { - fTrailLength = 0.0f; - fRotation = 0.0f; - } - else - { - CVector2D vecDist - ( - coors.x - particle->m_fZGround, - coors.y - particle->m_fExpansionRate - ); + CVector2D vecDist + ( + coors.x - particle->m_fZGround, + coors.y - particle->m_fExpansionRate + ); - float fDist = vecDist.Magnitude(); + float fDist = vecDist.Magnitude(); - fTrailLength = fDist; - - float fRot = Asin(vecDist.x / fDist); + fTrailLength = fDist; + + float fRot = Asin(vecDist.x / fDist); - fRotation = fRot; + fRotation = fRot; - if ( vecDist.y < 0.0f ) - fRotation = -1.0f * fRot + DEGTORAD(180.0f); - - float fSpeed = particle->m_vecVelocity.Magnitude(); - - float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f; - - if ( fDist > fNewTrailLength ) - fTrailLength = fNewTrailLength; - } - - CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, - particle->m_fSize * w, - particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - fRotation, - particle->m_nAlpha); + if ( vecDist.y < 0.0f ) + fRotation = -1.0f * fRot + DEGTORAD(180.0f); + + float fSpeed = particle->m_vecVelocity.Magnitude(); + + float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f; + + if ( fDist > fNewTrailLength ) + fTrailLength = fNewTrailLength; + } + + CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, + particle->m_fSize * w, + particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + fRotation, + particle->m_nAlpha); - particle->m_fZGround = coors.x; // WTF ? - particle->m_fExpansionRate = coors.y; // WTF ? - } - else if ( psystem->Flags & SPEED_TRAIL ) - { - CVector vecPrevPos = particle->m_vecPosition - particle->m_vecVelocity; - float fRotation; - float fTrailLength; - CVector vecScreenPosition; - - if ( CSprite::CalcScreenCoors(vecPrevPos, &vecScreenPosition, &fTrailLength, &fRotation, true) ) - { - CVector2D vecDist - ( - coors.x - vecScreenPosition.x, - coors.y - vecScreenPosition.y - ); - - float fDist = vecDist.Magnitude(); - - fTrailLength = fDist; - - float fRot = Asin(vecDist.x / fDist); - - fRotation = fRot; - - if ( vecDist.y < 0.0f ) - fRotation = -1.0f * fRot + DEGTORAD(180.0f); - } - else - { - fRotation = 0.0f; - fTrailLength = 0.0f; - } - - CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, - particle->m_fSize * w, - particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - fRotation, - particle->m_nAlpha); - } - else if ( psystem->Flags & VERT_TRAIL ) - { - float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f); - - CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, - particle->m_fSize * w, - (particle->m_fSize + fTrailLength * psystem->m_fTrailLengthMultiplier) * h, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - particle->m_nAlpha); - } - else if ( i == PARTICLE_RAINDROP_SMALL ) - { - CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, - particle->m_fSize * w * 0.05f, - particle->m_fSize * h, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - particle->m_nAlpha); - } - /*else if ( i == PARTICLE_BOAT_WAKE )*/ - else - { - CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, - particle->m_fSize * w, - particle->m_fSize * h, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - particle->m_nAlpha); - } + particle->m_fZGround = coors.x; // WTF ? + particle->m_fExpansionRate = coors.y; // WTF ? + } + else if ( psystem->Flags & SPEED_TRAIL ) + { + CVector vecPrevPos = particle->m_vecPosition - particle->m_vecVelocity; + float fRotation; + float fTrailLength; + CVector vecScreenPosition; + + if ( CSprite::CalcScreenCoors(vecPrevPos, &vecScreenPosition, &fTrailLength, &fRotation, true) ) + { + CVector2D vecDist + ( + coors.x - vecScreenPosition.x, + coors.y - vecScreenPosition.y + ); + + float fDist = vecDist.Magnitude(); + + fTrailLength = fDist; + + float fRot = Asin(vecDist.x / fDist); + + fRotation = fRot; + + if ( vecDist.y < 0.0f ) + fRotation = -1.0f * fRot + DEGTORAD(180.0f); + } + else + { + fRotation = 0.0f; + fTrailLength = 0.0f; } + + CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, + particle->m_fSize * w, + particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + fRotation, + particle->m_nAlpha); + } + else if ( psystem->Flags & VERT_TRAIL ) + { + float fTrailLength = Abs(particle->m_vecVelocity.z * 10.0f); + + CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, + particle->m_fSize * w, + (particle->m_fSize + fTrailLength * psystem->m_fTrailLengthMultiplier) * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + particle->m_nAlpha); + } + else if ( i == PARTICLE_RAINDROP_SMALL ) + { + CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, + particle->m_fSize * w * 0.05f, + particle->m_fSize * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + particle->m_nAlpha); + } + else + { + CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, + particle->m_fSize * w, + particle->m_fSize * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + particle->m_nAlpha); } } } @@ -2315,9 +2127,6 @@ void CParticle::RemovePSystem(tParticleType type) void CParticle::RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData) { - if ( pPSystemData->m_Type == PARTICLE_WATERDROP ) - --numWaterDropOnScreen; - if ( pPrevParticle ) pPrevParticle->m_pNext = pParticle->m_pNext; else @@ -2417,18 +2226,7 @@ void CParticle::CalWindDir(CVector *vecDirIn, CVector *vecDirOut) void CParticle::HandleShipsAtHorizonStuff() { - tParticleSystemData *psystemdata = &mod_ParticleSystemManager.m_aParticles[PARTICLE_SHIP_SIDE]; - - for ( CParticle *particle = psystemdata->m_pParticles; particle; particle = particle->m_pNext ) - { - if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed - 32000 - && CTimer::GetTimeInMilliseconds() < particle->m_nTimeWhenWillBeDestroyed - 22000 ) - { - particle->m_nAlpha = Min(particle->m_nAlpha + 1, 96); - } - if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed - 10000 ) - particle->m_nFadeAlphaTimer = 1; - } + ; } void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos) @@ -2468,7 +2266,7 @@ void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos) bRemoveParticle = true; for ( int32 i = 0; i < 8; i++ ) - { + { CParticle *pBirdDerbis = AddParticle(PARTICLE_BIRD_DEBRIS, particle->m_vecPosition, CVector |