diff options
Diffstat (limited to 'src/renderer/Timecycle.h')
-rw-r--r-- | src/renderer/Timecycle.h | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/src/renderer/Timecycle.h b/src/renderer/Timecycle.h new file mode 100644 index 00000000..d8c333f6 --- /dev/null +++ b/src/renderer/Timecycle.h @@ -0,0 +1,202 @@ +#pragma once + +class CTimeCycle +{ + static uint8 m_nAmbientRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; + static int8 m_fSunSize[NUMHOURS][NUMWEATHERS]; + static int8 m_fSpriteSize[NUMHOURS][NUMWEATHERS]; + static int8 m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; + static uint8 m_nShadowStrength[NUMHOURS][NUMWEATHERS]; + static uint8 m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; + static uint8 m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS]; + static int16 m_fFogStart[NUMHOURS][NUMWEATHERS]; + static int16 m_fFarClip[NUMHOURS][NUMWEATHERS]; + static uint8 m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; + static uint8 m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_fBlurRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_fBlurGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_fBlurBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_fWaterRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_fWaterGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_fWaterBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_fWaterAlpha[NUMHOURS][NUMWEATHERS]; + + static float m_fCurrentAmbientRed; + static float m_fCurrentAmbientGreen; + static float m_fCurrentAmbientBlue; + static float m_fCurrentAmbientRed_Obj; + static float m_fCurrentAmbientGreen_Obj; + static float m_fCurrentAmbientBlue_Obj; + static float m_fCurrentAmbientRed_Bl; + static float m_fCurrentAmbientGreen_Bl; + static float m_fCurrentAmbientBlue_Bl; + static float m_fCurrentAmbientRed_Obj_Bl; + static float m_fCurrentAmbientGreen_Obj_Bl; + static float m_fCurrentAmbientBlue_Obj_Bl; + static float m_fCurrentDirectionalRed; + static float m_fCurrentDirectionalGreen; + static float m_fCurrentDirectionalBlue; + static int32 m_nCurrentSkyTopRed; + static int32 m_nCurrentSkyTopGreen; + static int32 m_nCurrentSkyTopBlue; + static int32 m_nCurrentSkyBottomRed; + static int32 m_nCurrentSkyBottomGreen; + static int32 m_nCurrentSkyBottomBlue; + static int32 m_nCurrentSunCoreRed; + static int32 m_nCurrentSunCoreGreen; + static int32 m_nCurrentSunCoreBlue; + static int32 m_nCurrentSunCoronaRed; + static int32 m_nCurrentSunCoronaGreen; + static int32 m_nCurrentSunCoronaBlue; + static float m_fCurrentSunSize; + static float m_fCurrentSpriteSize; + static float m_fCurrentSpriteBrightness; + static int32 m_nCurrentShadowStrength; + static int32 m_nCurrentLightShadowStrength; + static int32 m_nCurrentPoleShadowStrength; + static float m_fCurrentFogStart; + static float m_fCurrentFarClip; + static float m_fCurrentLightsOnGroundBrightness; + static int32 m_nCurrentLowCloudsRed; + static int32 m_nCurrentLowCloudsGreen; + static int32 m_nCurrentLowCloudsBlue; + static int32 m_nCurrentFluffyCloudsTopRed; + static int32 m_nCurrentFluffyCloudsTopGreen; + static int32 m_nCurrentFluffyCloudsTopBlue; + static int32 m_nCurrentFluffyCloudsBottomRed; + static int32 m_nCurrentFluffyCloudsBottomGreen; + static int32 m_nCurrentFluffyCloudsBottomBlue; + static float m_fCurrentBlurRed; + static float m_fCurrentBlurGreen; + static float m_fCurrentBlurBlue; + static float m_fCurrentWaterRed; + static float m_fCurrentWaterGreen; + static float m_fCurrentWaterBlue; + static float m_fCurrentWaterAlpha; + static int32 m_nCurrentFogColourRed; + static int32 m_nCurrentFogColourGreen; + static int32 m_nCurrentFogColourBlue; + + static int32 m_FogReduction; + +public: + static int32 m_bExtraColourOn; + static int32 m_ExtraColour; + static float m_ExtraColourInter; + static int32 m_CurrentStoredValue; + static CVector m_VectorToSun[16]; + static float m_fShadowFrontX[16]; + static float m_fShadowFrontY[16]; + static float m_fShadowSideX[16]; + static float m_fShadowSideY[16]; + static float m_fShadowDisplacementX[16]; + static float m_fShadowDisplacementY[16]; + + static float GetAmbientRed(void) { return m_fCurrentAmbientRed; } + static float GetAmbientGreen(void) { return m_fCurrentAmbientGreen; } + static float GetAmbientBlue(void) { return m_fCurrentAmbientBlue; } + static float GetAmbientRed_Obj(void) { return m_fCurrentAmbientRed_Obj; } + static float GetAmbientGreen_Obj(void) { return m_fCurrentAmbientGreen_Obj; } + static float GetAmbientBlue_Obj(void) { return m_fCurrentAmbientBlue_Obj; } + static float GetAmbientRed_Bl(void) { return m_fCurrentAmbientRed_Bl; } + static float GetAmbientGreen_Bl(void) { return m_fCurrentAmbientGreen_Bl; } + static float GetAmbientBlue_Bl(void) { return m_fCurrentAmbientBlue_Bl; } + static float GetAmbientRed_Obj_Bl(void) { return m_fCurrentAmbientRed_Obj_Bl; } + static float GetAmbientGreen_Obj_Bl(void) { return m_fCurrentAmbientGreen_Obj_Bl; } + static float GetAmbientBlue_Obj_Bl(void) { return m_fCurrentAmbientBlue_Obj_Bl; } + static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; } + static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; } + static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; } + static int32 GetSkyTopRed(void) { return m_nCurrentSkyTopRed; } + static int32 GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; } + static int32 GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; } + static int32 GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; } + static int32 GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; } + static int32 GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; } + static int32 GetSunCoreRed(void) { return m_nCurrentSunCoreRed; } + static int32 GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; } + static int32 GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; } + static int32 GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; } + static int32 GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; } + static int32 GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; } + static float GetSunSize(void) { return m_fCurrentSunSize; } + static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; } + static float GetSpriteSize(void) { return m_fCurrentSpriteSize; } + static int32 GetShadowStrength(void) { return m_nCurrentShadowStrength; } + static int32 GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; } + static float GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; } + static float GetFarClip(void) { return m_fCurrentFarClip; } + static float GetFogStart(void) { return m_fCurrentFogStart; } + + static int32 GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; } + static int32 GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; } + static int32 GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; } + static int32 GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; } + static int32 GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; } + static int32 GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; } + static int32 GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; } + static int32 GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; } + static int32 GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; } + static int32 GetFogRed(void) { return m_nCurrentFogColourRed; } + static int32 GetFogGreen(void) { return m_nCurrentFogColourGreen; } + static int32 GetFogBlue(void) { return m_nCurrentFogColourBlue; } + static int32 GetFogReduction(void) { return m_FogReduction; } + + static int32 GetBlurRed(void) { return m_fCurrentBlurRed; } + static int32 GetBlurGreen(void) { return m_fCurrentBlurGreen; } + static int32 GetBlurBlue(void) { return m_fCurrentBlurBlue; } + static int32 GetWaterRed(void) { return m_fCurrentWaterRed; } + static int32 GetWaterGreen(void) { return m_fCurrentWaterGreen; } + static int32 GetWaterBlue(void) { return m_fCurrentWaterBlue; } + static int32 GetWaterAlpha(void) { return m_fCurrentWaterAlpha; } + + static void Initialise(void); + static void UpdateArrays(void); + static void Update(void); + static float Interpolate(int8 *a, int8 *b); + static float Interpolate(uint8 *a, uint8 *b); + static float Interpolate(int16 *a, int16 *b); + static void StartExtraColour(int32 c, bool fade); + static void StopExtraColour(bool fade); + static CVector &GetSunDirection(void) { return m_VectorToSun[m_CurrentStoredValue]; } + static float GetShadowFrontX(void) { return m_fShadowFrontX[m_CurrentStoredValue]; } + static float GetShadowFrontY(void) { return m_fShadowFrontY[m_CurrentStoredValue]; } + static float GetShadowSideX(void) { return m_fShadowSideX[m_CurrentStoredValue]; } + static float GetShadowSideY(void) { return m_fShadowSideY[m_CurrentStoredValue]; } + static float GetShadowDisplacementX(void) { return m_fShadowDisplacementX[m_CurrentStoredValue]; } + static float GetShadowDisplacementY(void) { return m_fShadowDisplacementY[m_CurrentStoredValue]; } +}; |