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-rw-r--r--src/rw/VisibilityPlugins.cpp250
1 files changed, 202 insertions, 48 deletions
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index 01f2c8e7..c84c7d8b 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -14,10 +14,13 @@
#include "custompipes.h"
#include "MemoryHeap.h"
+//--LCS: file done
+// LCS: no transparent water in LCS so no need for alpha boat and alpha underwater lists
+
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
-CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBoatAtomicList;
+//CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBoatAtomicList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
-CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaUnderwaterEntityList;
+//CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaUnderwaterEntityList;
#ifdef NEW_RENDERER
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBuildingList;
#endif
@@ -34,7 +37,7 @@ float CVisibilityPlugins::ms_vehicleLod1Dist;
float CVisibilityPlugins::ms_vehicleFadeDist;
float CVisibilityPlugins::ms_bigVehicleLod0Dist;
float CVisibilityPlugins::ms_bigVehicleLod1Dist;
-float CVisibilityPlugins::ms_pedLod1Dist;
+float CVisibilityPlugins::ms_pedLodDist;
float CVisibilityPlugins::ms_pedFadeDist;
#define RENDERCALLBACK AtomicDefaultRenderCallBack
@@ -46,9 +49,9 @@ CVisibilityPlugins::Initialise(void)
m_alphaList.head.item.sort = 0.0f;
m_alphaList.tail.item.sort = 100000000.0f;
- m_alphaBoatAtomicList.Init(NUMBOATALPHALIST);
- m_alphaBoatAtomicList.head.item.sort = 0.0f;
- m_alphaBoatAtomicList.tail.item.sort = 100000000.0f;
+// m_alphaBoatAtomicList.Init(NUMBOATALPHALIST);
+// m_alphaBoatAtomicList.head.item.sort = 0.0f;
+// m_alphaBoatAtomicList.tail.item.sort = 100000000.0f;
#ifdef ASPECT_RATIO_SCALE
// default 150 is not enough for bigger FOVs
@@ -59,24 +62,44 @@ CVisibilityPlugins::Initialise(void)
m_alphaEntityList.head.item.sort = 0.0f;
m_alphaEntityList.tail.item.sort = 100000000.0f;
- m_alphaUnderwaterEntityList.Init(NUMALPHAUNTERWATERENTITYLIST);
- m_alphaUnderwaterEntityList.head.item.sort = 0.0f;
- m_alphaUnderwaterEntityList.tail.item.sort = 100000000.0f;
+// m_alphaUnderwaterEntityList.Init(NUMALPHAUNTERWATERENTITYLIST);
+// m_alphaUnderwaterEntityList.head.item.sort = 0.0f;
+// m_alphaUnderwaterEntityList.tail.item.sort = 100000000.0f;
#ifdef NEW_RENDERER
m_alphaBuildingList.Init(NUMALPHAENTITYLIST);
m_alphaBuildingList.head.item.sort = 0.0f;
m_alphaBuildingList.tail.item.sort = 100000000.0f;
#endif
+
+ base::RegisterRelocatableChunkFunc((void*)RENDERCALLBACK);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleReallyLowDetailCB);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailCB);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailAlphaCB);
+ base::RegisterRelocatableChunkFunc((void*)RenderTrainHiDetailCB);
+ base::RegisterRelocatableChunkFunc((void*)RenderTrainHiDetailAlphaCB);
+ base::RegisterRelocatableChunkFunc((void*)RenderWheelAtomicCB);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleRotorAlphaCB);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleTailRotorAlphaCB);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleReallyLowDetailCB_BigVehicle);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleLowDetailCB_BigVehicle);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailCB_BigVehicle);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleLowDetailAlphaCB_BigVehicle);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailAlphaCB_BigVehicle);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailCB_Boat);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleLoDetailCB_Boat);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailCB_Boat_Far);
+ base::RegisterRelocatableChunkFunc((void*)RenderVehicleLoDetailCB_Boat_Far);
+ base::RegisterRelocatableChunkFunc((void*)RenderPedCB);
}
void
CVisibilityPlugins::Shutdown(void)
{
m_alphaList.Shutdown();
- m_alphaBoatAtomicList.Shutdown();
+// m_alphaBoatAtomicList.Shutdown();
m_alphaEntityList.Shutdown();
- m_alphaUnderwaterEntityList.Shutdown();
+// m_alphaUnderwaterEntityList.Shutdown();
#ifdef NEW_RENDERER
m_alphaBuildingList.Shutdown();
#endif
@@ -86,8 +109,8 @@ void
CVisibilityPlugins::InitAlphaEntityList(void)
{
m_alphaEntityList.Clear();
- m_alphaBoatAtomicList.Clear();
- m_alphaUnderwaterEntityList.Clear();
+// m_alphaBoatAtomicList.Clear();
+// m_alphaUnderwaterEntityList.Clear();
#ifdef NEW_RENDERER
m_alphaBuildingList.Clear();
#endif
@@ -104,11 +127,11 @@ CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist)
item.entity = e;
item.sort = dist;
#ifdef NEW_RENDERER
- if(gbNewRenderer && e->IsBuilding())
+ if(!gbPreviewCity && e->IsBuilding())
return !!m_alphaBuildingList.InsertSorted(item);
#endif
- if(e->bUnderwater && m_alphaUnderwaterEntityList.InsertSorted(item))
- return true;
+// if(e->bUnderwater && m_alphaUnderwaterEntityList.InsertSorted(item))
+// return true;
return !!m_alphaEntityList.InsertSorted(item);
}
@@ -127,6 +150,7 @@ CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist)
return !!m_alphaList.InsertSorted(item);
}
+/*
bool
CVisibilityPlugins::InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist)
{
@@ -135,9 +159,11 @@ CVisibilityPlugins::InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist)
item.sort = dist;
return !!m_alphaBoatAtomicList.InsertSorted(item);
}
+*/
// can't increase this yet unfortunately...
// probably have to fix fading for this so material alpha isn't overwritten
+// LCS: VIS_DISTANCE_ALPHA will probably take care of this
#define VEHICLE_LODDIST_MULTIPLIER (TheCamera.GenerationDistMultiplier)
void
@@ -157,7 +183,7 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
ms_vehicleFadeDist = sq(100.0f * VEHICLE_LODDIST_MULTIPLIER);
ms_bigVehicleLod0Dist = sq(60.0f * VEHICLE_LODDIST_MULTIPLIER);
ms_bigVehicleLod1Dist = sq(150.0f * VEHICLE_LODDIST_MULTIPLIER);
- ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier);
+ ms_pedLodDist = sq(70.0f * TheCamera.LODDistMultiplier);
ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
}
@@ -173,7 +199,10 @@ CVisibilityPlugins::SetupVehicleVariables(RpClump *vehicle)
RwV3d distToCam;
RwV3dSub(&distToCam, ms_pCameraPosn, &RwFrameGetMatrix(RpClumpGetFrame(vehicle))->pos);
float dist2d = Sqrt(SQR(distToCam.x) + SQR(distToCam.y));
- PitchToCamera = Atan2(distToCam.z, dist2d);
+ if(distToCam.z == 0.0f && dist2d == 0.0f)
+ PitchToCamera = 0.0f;
+ else
+ PitchToCamera = Atan2(distToCam.z, dist2d);
}
RpMaterial*
@@ -204,6 +233,8 @@ CVisibilityPlugins::RenderAlphaAtomics(void)
RenderAtomicList(m_alphaList);
}
+/*
+//LCS: removed
void
CVisibilityPlugins::RenderBoatAlphaAtomics(void)
{
@@ -211,6 +242,7 @@ CVisibilityPlugins::RenderBoatAlphaAtomics(void)
RenderAtomicList(m_alphaBoatAtomicList);
SetCullMode(rwCULLMODECULLBACK);
}
+*/
void
CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
@@ -229,6 +261,8 @@ CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite)
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
+#if defined(FIX_BUGS) && !defined(VIS_DISTANCE_ALPHA)
+ //LCS: removed, but that's dumb cause it breaks distance fading
if(e->bDistanceFade){
DeActivateDirectional();
SetAmbientColours();
@@ -238,7 +272,18 @@ CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
POP_RENDERGROUP();
e->bImBeingRendered = false;
}else
+#endif
+ {
+#ifdef VIS_DISTANCE_ALPHA
+ // BUG: we don't even know if this is a clump
+ if(GetClumpAlpha((RpClump*)e->m_rwObject) != 255 ||
+ GetObjectDistanceAlpha(e->m_rwObject) != 255)
+ ; // set blend render states
+ else
+ ; // set default render states
+#endif
CRenderer::RenderOneNonRoad(e);
+ }
if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite)
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
@@ -249,13 +294,13 @@ void
CVisibilityPlugins::RenderFadingEntities(void)
{
RenderFadingEntities(m_alphaEntityList);
- RenderBoatAlphaAtomics();
+// RenderBoatAlphaAtomics();
}
void
CVisibilityPlugins::RenderFadingUnderwaterEntities(void)
{
- RenderFadingEntities(m_alphaUnderwaterEntityList);
+// RenderFadingEntities(m_alphaUnderwaterEntityList);
}
RpAtomic*
@@ -267,7 +312,12 @@ CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
mi = GetAtomicModelInfo(atomic);
len = Sqrt(DistToCameraSq);
+#ifdef FIX_BUGS
+ len *= 0.5f; // HACK HACK, LOD wheels look shite
lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / VEHICLE_LODDIST_MULTIPLIER);
+#else
+ lodatm = mi->GetAtomicFromDistance(len);
+#endif
if(lodatm){
if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE);
@@ -308,6 +358,8 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha)
return atomic;
}
+/*
+//LCS: removed
RpAtomic*
CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic)
{
@@ -325,7 +377,9 @@ CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic)
RENDERCALLBACK(atomic);
return atomic;
}
+*/
+//LCS: removed, but we want it
RpAtomic*
CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
{
@@ -364,7 +418,6 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
}
-
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic)
{
@@ -381,6 +434,10 @@ CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic)
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot))
return atomic;
}
+#ifdef VIS_DISTANCE_ALPHA
+ if(GetObjectDistanceAlpha((RwObject*)RpAtomicGetClump(atomic)) == 255 ||
+ !InsertAtomicIntoSortedList(atomic, DistToCameraSq))
+#endif
RENDERCALLBACK(atomic);
}
return atomic;
@@ -466,6 +523,16 @@ CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic)
}
RpAtomic*
+CVisibilityPlugins::RenderVehicleHiDetailCB_Boat_Far(RpAtomic *atomic)
+{
+ if(DistToCameraSq < ms_bigVehicleLod1Dist)
+ RENDERCALLBACK(atomic);
+ return atomic;
+}
+
+/*
+//LCS: removed
+RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic)
{
if(DistToCameraSq < ms_vehicleLod0Dist){
@@ -477,6 +544,7 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic)
}
return atomic;
}
+*/
RpAtomic*
CVisibilityPlugins::RenderVehicleLoDetailCB_Boat(RpAtomic *atomic)
@@ -487,9 +555,26 @@ CVisibilityPlugins::RenderVehicleLoDetailCB_Boat(RpAtomic *atomic)
clump = RpAtomicGetClump(atomic);
if(DistToCameraSq >= ms_vehicleLod0Dist){
alpha = GetClumpAlpha(clump);
- if(alpha == 255)
- RENDERCALLBACK(atomic);
- else
+// if(alpha == 255)
+// RENDERCALLBACK(atomic);
+// else
+ RenderAlphaAtomic(atomic, alpha);
+ }
+ return atomic;
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderVehicleLoDetailCB_Boat_Far(RpAtomic *atomic)
+{
+ RpClump *clump;
+ int32 alpha;
+
+ clump = RpAtomicGetClump(atomic);
+ if(DistToCameraSq >= ms_bigVehicleLod1Dist){
+ alpha = GetClumpAlpha(clump);
+// if(alpha == 255)
+// RENDERCALLBACK(atomic);
+// else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
@@ -549,9 +634,9 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic)
clump = RpAtomicGetClump(atomic);
if(DistToCameraSq >= ms_vehicleLod0Dist){
alpha = GetClumpAlpha(clump);
- if(alpha == 255)
- RENDERCALLBACK(atomic);
- else
+// if(alpha == 255)
+// RENDERCALLBACK(atomic);
+// else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
@@ -649,6 +734,7 @@ CVisibilityPlugins::RenderVehicleTailRotorAlphaCB(RpAtomic *atomic)
return atomic;
}
+/*
RpAtomic*
CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
{
@@ -657,6 +743,7 @@ CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
RENDERCALLBACK(atomic);
return atomic;
}
+*/
RpAtomic*
CVisibilityPlugins::RenderPedCB(RpAtomic *atomic)
@@ -667,11 +754,11 @@ CVisibilityPlugins::RenderPedCB(RpAtomic *atomic)
clump = RpAtomicGetClump(atomic);
dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
- if(dist < ms_pedLod1Dist){
+ if(dist < ms_pedLodDist){
alpha = GetClumpAlpha(clump);
- if(alpha == 255)
- RENDERCALLBACK(atomic);
- else
+// if(alpha == 255)
+// RENDERCALLBACK(atomic);
+// else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
@@ -744,16 +831,7 @@ CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump)
bool
CVisibilityPlugins::FrustumSphereCB(RpClump *clump)
{
- RwSphere sphere;
- RwFrame *frame = RpClumpGetFrame(clump);
-
- CClumpModelInfo *modelInfo = (CClumpModelInfo*)GetFrameHierarchyId(frame);
- sphere.radius = modelInfo->GetColModel()->boundingSphere.radius;
- sphere.center.x = modelInfo->GetColModel()->boundingSphere.center.x;
- sphere.center.y = modelInfo->GetColModel()->boundingSphere.center.y;
- sphere.center.z = modelInfo->GetColModel()->boundingSphere.center.z;
- RwV3dTransformPoints(&sphere.center, &sphere.center, 1, RwFrameGetLTM(frame));
- return RwCameraFrustumTestSphere(ms_pCamera, &sphere) != rwSPHEREOUTSIDE;
+ return true;
}
bool
@@ -812,9 +890,9 @@ CVisibilityPlugins::PluginAttach(void)
return ms_atomicPluginOffset != -1 && ms_clumpPluginOffset != -1;
}
-#define ATOMICEXT(o) (RWPLUGINOFFSET(AtomicExt, o, ms_atomicPluginOffset))
-#define FRAMEEXT(o) (RWPLUGINOFFSET(FrameExt, o, ms_framePluginOffset))
-#define CLUMPEXT(o) (RWPLUGINOFFSET(ClumpExt, o, ms_clumpPluginOffset))
+#define ATOMICEXT(o) (RWPLUGINOFFSET(CVisibilityPlugins::AtomicExt, o, CVisibilityPlugins::ms_atomicPluginOffset))
+#define FRAMEEXT(o) (RWPLUGINOFFSET(CVisibilityPlugins::FrameExt, o, CVisibilityPlugins::ms_framePluginOffset))
+#define CLUMPEXT(o) (RWPLUGINOFFSET(CVisibilityPlugins::ClumpExt, o, CVisibilityPlugins::ms_clumpPluginOffset))
//
// Atomic
@@ -823,7 +901,13 @@ CVisibilityPlugins::PluginAttach(void)
void*
CVisibilityPlugins::AtomicConstructor(void *object, int32, int32)
{
- ATOMICEXT(object)->modelInfo = nil;
+ ATOMICEXT(object)->modelId = -1;
+ ATOMICEXT(object)->flags = 0;
+#ifdef VIS_DISTANCE_ALPHA
+ // This seems strange, want to start out invisible before fading in
+ // but maybe it's set elsewhere?
+ ATOMICEXT(object)->distanceAlpha = 255;
+#endif
return object;
}
@@ -844,14 +928,29 @@ void
CVisibilityPlugins::SetAtomicModelInfo(RpAtomic *atomic,
CSimpleModelInfo *modelInfo)
{
- AtomicExt *ext = ATOMICEXT(atomic);
- ext->modelInfo = modelInfo;
+ int id;
+
+ for(id = 0; id < MODELINFOSIZE; id++)
+ if(CModelInfo::GetModelInfo(id) == modelInfo){
+ ATOMICEXT(atomic)->modelId = id;
+ return;
+ }
+ ATOMICEXT(atomic)->modelId = -1;
+}
+
+void
+CVisibilityPlugins::SetAtomicModelIndex(RpAtomic *atomic, int modelId)
+{
+ ATOMICEXT(atomic)->modelId = modelId;
}
CSimpleModelInfo*
CVisibilityPlugins::GetAtomicModelInfo(RpAtomic *atomic)
{
- return ATOMICEXT(atomic)->modelInfo;
+ int id = ATOMICEXT(atomic)->modelId;
+ if(id == -1)
+ return nil;
+ return (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
}
void
@@ -996,3 +1095,58 @@ CVisibilityPlugins::IsClumpVisible(RpClump *clump)
{
return CLUMPEXT(clump)->visibilityCB(clump);
}
+
+#ifdef VIS_DISTANCE_ALPHA
+// LCS walks the atomic list manually but we want to be compatible with both RW and librw,
+// so this code isn't quite original and uses callbacks instead.
+static RpAtomic*
+SetAtomicDistanceAlphaCB(RpAtomic *atomic, void *data)
+{
+ ATOMICEXT(atomic)->distanceAlpha = *(int*)data;
+ return atomic;
+}
+void
+CVisibilityPlugins::SetClumpDistanceAlpha(RpClump *clump, int alpha)
+{
+ RpClumpForAllAtomics(clump, SetAtomicDistanceAlphaCB, &alpha);
+}
+
+static RpAtomic*
+GetAtomicDistanceAlphaCB(RpAtomic *atomic, void *data)
+{
+ *(int*)data = ATOMICEXT(atomic)->distanceAlpha;
+ return atomic;
+}
+int
+CVisibilityPlugins::GetClumpDistanceAlpha(RpClump *clump)
+{
+ int alpha = 255;
+ RpClumpForAllAtomics(clump, GetAtomicDistanceAlphaCB, &alpha);
+ return alpha;
+}
+
+
+
+
+void
+CVisibilityPlugins::SetObjectDistanceAlpha(RwObject *object, int alpha)
+{
+ if(object == nil)
+ return;
+ if(RwObjectGetType(object) == rpATOMIC)
+ ATOMICEXT(object)->distanceAlpha = alpha;
+ else
+ SetClumpDistanceAlpha((RpClump*)object, alpha);
+}
+
+int
+CVisibilityPlugins::GetObjectDistanceAlpha(RwObject *object)
+{
+ if(object == nil)
+ return 255;
+ if(RwObjectGetType(object) == rpATOMIC)
+ return ATOMICEXT(object)->distanceAlpha;
+ else
+ return GetClumpDistanceAlpha((RpClump*)object);
+}
+#endif