diff options
Diffstat (limited to 'src/rw/VisibilityPlugins.cpp')
-rw-r--r-- | src/rw/VisibilityPlugins.cpp | 200 |
1 files changed, 167 insertions, 33 deletions
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index b2e252a0..21e00725 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -1,5 +1,6 @@ #include "common.h" +#include "RwHelper.h" #include "templates.h" #include "Entity.h" #include "ModelInfo.h" @@ -9,8 +10,7 @@ #include "VisibilityPlugins.h" #include "World.h" #include "custompipes.h" - -#define FADE_DISTANCE 20.0f +#include "MemoryHeap.h" CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList; CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList; @@ -31,6 +31,119 @@ float CVisibilityPlugins::ms_pedLod0Dist; float CVisibilityPlugins::ms_pedLod1Dist; float CVisibilityPlugins::ms_pedFadeDist; +#ifdef GTA_PS2 // maybe something else? +// if wanted, delete the original geometry data after rendering +// and only keep the instanced data +bool +rpDefaultGeometryInstance(RpGeometry *geo, void *atomic, int del) +{ +#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31 + if(RpGeometryGetNumMorphTargets(geo) != 1) + return false; + + // this needs R*'s modification that geometry data is + // allocated separately from the geometry itself + geo->instanceFlags = rpGEOMETRYINSTANCE; + AtomicDefaultRenderCallBack((RpAtomic*)atomic); + + if(!del) + return true; + + // New mesh without indices + RpMeshHeader *newheader = _rpMeshHeaderCreate(sizeof(RpMesh)*geo->mesh->numMeshes + sizeof(RpMeshHeader)); + newheader->numMeshes = geo->mesh->numMeshes; + newheader->serialNum = 1; + newheader->totalIndicesInMesh = 0; + newheader->firstMeshOffset = 0; + RpMesh *oldmesh = (RpMesh*)(geo->mesh+1); + RpMesh *newmesh = (RpMesh*)(newheader+1); + for(int i = 0; i < geo->mesh->numMeshes; i++){ + newmesh[i].indices = nil; + newmesh[i].numIndices = 0; + newmesh[i].material = oldmesh[i].material; + } + + geo->refCount++; + RpGeometryLock(geo, rpGEOMETRYLOCKPOLYGONS | rpGEOMETRYLOCKVERTICES | + rpGEOMETRYLOCKNORMALS | rpGEOMETRYLOCKPRELIGHT | + rpGEOMETRYLOCKTEXCOORDS1 | rpGEOMETRYLOCKTEXCOORDS2); + + // vertices and normals + RpMorphTarget *mt = RpGeometryGetMorphTarget(geo, 0); + if(mt->verts){ + RwFree(mt->verts); + mt->verts = nil; + mt->normals = nil; + } + geo->numVertices = 0; + + // triangles + for(int i = 0; i < RpGeometryGetNumTriangles(geo); i++){ + if(RpGeometryGetTriangles(geo)->matIndex == -1) + continue; + RpMaterialDestroy(_rpMaterialListGetMaterial(&geo->matList, RpGeometryGetTriangles(geo)->matIndex)); + } + if(RpGeometryGetTriangles(geo)){ + RwFree(RpGeometryGetTriangles(geo)); + geo->triangles = nil; + geo->numTriangles = 0; + } + + // tex coords + if(RpGeometryGetVertexTexCoords(geo, 1)){ + RwFree(RpGeometryGetVertexTexCoords(geo, 1)); + geo->texCoords[1] = nil; + } + if(RpGeometryGetVertexTexCoords(geo, 0)){ + RwFree(RpGeometryGetVertexTexCoords(geo, 0)); + geo->texCoords[0] = nil; + } + + // vertex colors + if(RpGeometryGetPreLightColors(geo)){ + RwFree(RpGeometryGetPreLightColors(geo)); + geo->preLitLum = nil; + } + + RpGeometryUnlock(geo); + + geo->instanceFlags = rpGEOMETRYPERSISTENT; + // BUG? don't we have to free the old mesh? + geo->mesh = newheader; + geo->refCount--; +#else + // We can do something for librw here actually, maybe later + AtomicDefaultRenderCallBack((RpAtomic*)atomic); +#endif + + return true; +} + +RpAtomic* +PreInstanceRenderCB(RpAtomic *atomic) +{ + RpGeometry *geo = RpAtomicGetGeometry(atomic); + if(RpGeometryGetTriangles(geo)){ + PUSH_MEMID(MEMID_STREAM_MODELS); + rpDefaultGeometryInstance(geo, atomic, 1); + POP_MEMID(); + }else + AtomicDefaultRenderCallBack(atomic); + return atomic; +} +#define RENDERCALLBACK PreInstanceRenderCB +#else +RpAtomic* +DefaultRenderCB_pushid(RpAtomic *atomic) +{ + PUSH_MEMID(MEMID_STREAM_MODELS); + AtomicDefaultRenderCallBack(atomic); + POP_MEMID(); + return atomic; +} +#define RENDERCALLBACK DefaultRenderCB_pushid +#endif + void CVisibilityPlugins::Initialise(void) { @@ -90,6 +203,10 @@ CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist) return ret; } +// can't increase this yet unfortunately... +// probably have to fix fading for this so material alpha isn't overwritten +#define VEHICLE_LODDIST_MULTIPLIER (TheCamera.GenerationDistMultiplier) + void CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera) { @@ -102,11 +219,11 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera) else ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f); - ms_vehicleLod0Dist = sq(70.0f * TheCamera.GenerationDistMultiplier); - ms_vehicleLod1Dist = sq(90.0f * TheCamera.GenerationDistMultiplier); - ms_vehicleFadeDist = sq(100.0f * TheCamera.GenerationDistMultiplier); - ms_bigVehicleLod0Dist = sq(60.0f * TheCamera.GenerationDistMultiplier); - ms_bigVehicleLod1Dist = sq(150.0f * TheCamera.GenerationDistMultiplier); + ms_vehicleLod0Dist = sq(70.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_vehicleLod1Dist = sq(90.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_vehicleFadeDist = sq(100.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_bigVehicleLod0Dist = sq(60.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_bigVehicleLod1Dist = sq(150.0f * VEHICLE_LODDIST_MULTIPLIER); ms_pedLod0Dist = sq(25.0f * TheCamera.LODDistMultiplier); ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier); ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier); @@ -133,7 +250,7 @@ CVisibilityPlugins::RenderAlphaAtomics(void) for(node = m_alphaList.tail.prev; node != &m_alphaList.head; node = node->prev) - AtomicDefaultRenderCallBack(node->item.atomic); + RENDERCALLBACK(node->item.atomic); } void @@ -158,6 +275,10 @@ CVisibilityPlugins::RenderFadingEntities(void) if(mi->m_noZwrite) #endif RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); +#ifdef EXTRA_MODEL_FLAGS + else if(mi->m_bIsTree) + SetAlphaRef(128); +#endif if(e->bDistanceFade){ DeActivateDirectional(); @@ -168,6 +289,10 @@ CVisibilityPlugins::RenderFadingEntities(void) }else CRenderer::RenderOneNonRoad(e); +#ifdef EXTRA_MODEL_FLAGS + if(mi->m_bIsTree) + SetAlphaRef(2); +#endif #ifdef FIX_BUGS if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite) #else @@ -190,11 +315,16 @@ CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic) m = RwFrameGetLTM(RpAtomicGetFrame(atomic)); RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn); len = RwV3dLength(&view); +#ifdef FIX_BUGS + // from VC + lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / VEHICLE_LODDIST_MULTIPLIER); +#else lodatm = mi->GetAtomicFromDistance(len); +#endif if(lodatm){ if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic)) RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE); - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -211,7 +341,7 @@ CVisibilityPlugins::RenderObjNormalAtomic(RpAtomic *atomic) len = RwV3dLength(&view); if(RwV3dDotProduct(&view, RwMatrixGetUp(m)) < -0.3f*len && len > 8.0f) return atomic; - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); return atomic; } @@ -225,7 +355,7 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha) flags = RpGeometryGetFlags(geo); RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR); RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha); - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255); RpGeometrySetFlags(geo, flags); return atomic; @@ -243,7 +373,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist) lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE); if(mi->m_additive){ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); }else{ fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE; @@ -251,7 +381,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist) fadefactor = 1.0f; alpha = mi->m_alpha * fadefactor; if(alpha == 255) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); else{ RpGeometry *geo = RpAtomicGetGeometry(lodatm); uint32 flags = RpGeometryGetFlags(geo); @@ -259,7 +389,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist) RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha); if(geo != RpAtomicGetGeometry(atomic)) RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255); RpGeometrySetFlags(geo, flags); } @@ -286,7 +416,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic) if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) return atomic; } - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -311,10 +441,10 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic) if(flags & ATOMIC_FLAG_DRAWLAST){ // sort before clump if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); }else{ if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } } return atomic; @@ -337,7 +467,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic) if(dot > 0.0f) return atomic; } - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -360,7 +490,7 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic) return atomic; if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -374,7 +504,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic) clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); distsq = GetDistanceSquaredFromCamera(clumpframe); if(distsq < ms_bigVehicleLod1Dist) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); return atomic; } @@ -396,7 +526,7 @@ CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic) if(dot > 0.0f) return atomic; } - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -420,7 +550,7 @@ CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic) return atomic; if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -437,7 +567,7 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic) if(dist >= ms_vehicleLod0Dist){ alpha = GetClumpAlpha(clump); if(alpha == 255) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); else RenderAlphaAtomic(atomic, alpha); } @@ -454,7 +584,7 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic) clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); distsq = GetDistanceSquaredFromCamera(clumpframe); if(distsq >= ms_bigVehicleLod1Dist) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); return atomic; } @@ -475,7 +605,7 @@ CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic) if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) return atomic; } - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } return atomic; } @@ -500,10 +630,10 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic) if(flags & ATOMIC_FLAG_DRAWLAST){ // sort before clump if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); }else{ if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); } } return atomic; @@ -514,7 +644,7 @@ CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic) { if(CWorld::Players[0].m_pSkinTexture) RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture); - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); return atomic; } @@ -530,7 +660,7 @@ CVisibilityPlugins::RenderPedLowDetailCB(RpAtomic *atomic) if(dist >= ms_pedLod0Dist){ alpha = GetClumpAlpha(clump); if(alpha == 255) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); else RenderAlphaAtomic(atomic, alpha); } @@ -549,7 +679,7 @@ CVisibilityPlugins::RenderPedHiDetailCB(RpAtomic *atomic) if(dist < ms_pedLod0Dist){ alpha = GetClumpAlpha(clump); if(alpha == 255) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); else RenderAlphaAtomic(atomic, alpha); } @@ -568,7 +698,7 @@ CVisibilityPlugins::RenderPedCB(RpAtomic *atomic) if(RwV3dDotProduct(&cam2atm, &cam2atm) < ms_pedLod1Dist){ alpha = GetClumpAlpha(RpAtomicGetClump(atomic)); if(alpha == 255) - AtomicDefaultRenderCallBack(atomic); + RENDERCALLBACK(atomic); else RenderAlphaAtomic(atomic, alpha); } @@ -698,6 +828,11 @@ CVisibilityPlugins::PluginAttach(void) ms_clumpPluginOffset = RpClumpRegisterPlugin(sizeof(ClumpExt), ID_VISIBILITYCLUMP, ClumpConstructor, ClumpDestructor, ClumpCopyConstructor); + +#if GTA_VERSION <= GTA3_PS2_160 + Initialise(); +#endif + return ms_atomicPluginOffset != -1 && ms_clumpPluginOffset != -1; } @@ -768,12 +903,11 @@ CVisibilityPlugins::GetAtomicId(RpAtomic *atomic) return ATOMICEXT(atomic)->flags; } -// This is rather useless, but whatever void CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic *atomic, RpAtomicCallBackRender cb) { if(cb == nil) - cb = AtomicDefaultRenderCallBack; // not necessary + cb = RENDERCALLBACK; RpAtomicSetRenderCallBack(atomic, cb); } |