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-rw-r--r--src/vehicles/Automobile.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index f4046e9e..f3ee803b 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -26,6 +26,8 @@ public:
float m_aSuspensionSpringRatioPrev[4];
float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented
float m_auto_unused1;
+ float m_fEngineInertiaVar1;
+ float m_fEngineInertiaVar2;
eSkidmarkType m_aWheelSkidmarkType[4];
bool m_aWheelSkidmarkBloody[4];
bool m_aWheelSkidmarkUnk[4];
@@ -33,10 +35,9 @@ public:
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
uint8 m_auto_unused2;
-#if (defined GTA_PS2 && !defined FIX_BUGS)
uint8 m_bombType : 3;
-#endif
uint8 bTaxiLight : 1;
+ uint8 bDriverLastFrame : 1;
uint8 bFixedColour : 1;
uint8 bBigWheels : 1;
uint8 bWaterTight : 1; // no damage for non-player peds
@@ -45,9 +46,7 @@ public:
uint8 bTankDetonateCars : 1;
uint8 bStuckInSand : 1;
uint8 bHeliDestroyed : 1;
-#if (defined GTA_PS2 && !defined FIX_BUGS)
CEntity* m_pBombRigger;
-#endif
int16 m_doingBurnout;
uint16 m_hydraulicState;
uint32 m_nBusDoorTimerEnd;
@@ -114,6 +113,7 @@ public:
float GetHeightAboveRoad(void);
void PlayCarHorn(void);
+ void ProcessCarWheelPair(int leftWheel, int rightWheel, float steerAngle, CVector *contactSpeeds, CVector *contactPoints, float traction, float acceleration, float brake, bool bFront);
void FireTruckControl(void);
void TankControl(void);
void HydraulicControl(void);