diff options
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Automobile.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index f4046e9e..f3ee803b 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -26,6 +26,8 @@ public: float m_aSuspensionSpringRatioPrev[4]; float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented float m_auto_unused1; + float m_fEngineInertiaVar1; + float m_fEngineInertiaVar2; eSkidmarkType m_aWheelSkidmarkType[4]; bool m_aWheelSkidmarkBloody[4]; bool m_aWheelSkidmarkUnk[4]; @@ -33,10 +35,9 @@ public: float m_aWheelPosition[4]; float m_aWheelSpeed[4]; uint8 m_auto_unused2; -#if (defined GTA_PS2 && !defined FIX_BUGS) uint8 m_bombType : 3; -#endif uint8 bTaxiLight : 1; + uint8 bDriverLastFrame : 1; uint8 bFixedColour : 1; uint8 bBigWheels : 1; uint8 bWaterTight : 1; // no damage for non-player peds @@ -45,9 +46,7 @@ public: uint8 bTankDetonateCars : 1; uint8 bStuckInSand : 1; uint8 bHeliDestroyed : 1; -#if (defined GTA_PS2 && !defined FIX_BUGS) CEntity* m_pBombRigger; -#endif int16 m_doingBurnout; uint16 m_hydraulicState; uint32 m_nBusDoorTimerEnd; @@ -114,6 +113,7 @@ public: float GetHeightAboveRoad(void); void PlayCarHorn(void); + void ProcessCarWheelPair(int leftWheel, int rightWheel, float steerAngle, CVector *contactSpeeds, CVector *contactPoints, float traction, float acceleration, float brake, bool bFront); void FireTruckControl(void); void TankControl(void); void HydraulicControl(void); |