diff options
Diffstat (limited to 'src/vehicles/Door.cpp')
-rw-r--r-- | src/vehicles/Door.cpp | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/src/vehicles/Door.cpp b/src/vehicles/Door.cpp new file mode 100644 index 00000000..25e87504 --- /dev/null +++ b/src/vehicles/Door.cpp @@ -0,0 +1,126 @@ +#include "common.h" +#include "patcher.h" +#include "Vehicle.h" +#include "Door.h" + +CDoor::CDoor(void) +{ + memset(this, 0, sizeof(*this)); +} + +void +CDoor::Open(float ratio) +{ + float open; + + m_fPrevAngle = m_fAngle; + open = RetAngleWhenOpen(); + if(ratio < 1.0f){ + m_fAngle = open*ratio; + if(m_fAngle == 0.0f) + m_fAngVel = 0.0f; + }else{ + m_nDoorState = DOORST_OPEN; + m_fAngle = open; + } +} + +void +CDoor::Process(CVehicle *vehicle) +{ + static CVector vecOffset(1.0f, 0.0f, 0.0f); + CVector speed = vehicle->GetSpeed(vecOffset); + CVector vecSpeedDiff = speed - m_vecSpeed; + vecSpeedDiff = Multiply3x3(vecSpeedDiff, vehicle->GetMatrix()); + + // air resistance + float fSpeedDiff = 0.0f; // uninitialized in game + switch(m_nAxis){ + case 0: // x-axis + if(m_nDirn) + fSpeedDiff = vecSpeedDiff.y + vecSpeedDiff.z; + else + fSpeedDiff = -(vecSpeedDiff.y + vecSpeedDiff.z); + break; + + // we don't support y axis apparently? + + case 2: // z-axis + if(m_nDirn) + fSpeedDiff = -(vecSpeedDiff.x + vecSpeedDiff.y); + else + fSpeedDiff = vecSpeedDiff.x + vecSpeedDiff.y; + break; + } + fSpeedDiff = clamp(fSpeedDiff, -0.2f, 0.2f); + if(Abs(fSpeedDiff) > 0.002f) + m_fAngVel += fSpeedDiff; + m_fAngVel *= 0.945f; + m_fAngVel = clamp(m_fAngVel, -0.3f, 0.3f); + + m_fAngle += m_fAngVel; + m_nDoorState = DOORST_SWINGING; + if(m_fAngle > m_fMaxAngle){ + m_fAngle = m_fMaxAngle; + m_fAngVel *= -0.8f; + m_nDoorState = DOORST_OPEN; + } + if(m_fAngle < m_fMinAngle){ + m_fAngle = m_fMinAngle; + m_fAngVel *= -0.8f; + m_nDoorState = DOORST_CLOSED; + } + m_vecSpeed = speed; +} + +float +CDoor::RetAngleWhenClosed(void) +{ + if(Abs(m_fMaxAngle) < Abs(m_fMinAngle)) + return m_fMaxAngle; + else + return m_fMinAngle; +} + +float +CDoor::RetAngleWhenOpen(void) +{ + if(Abs(m_fMaxAngle) < Abs(m_fMinAngle)) + return m_fMinAngle; + else + return m_fMaxAngle; +} + +float +CDoor::GetAngleOpenRatio(void) +{ + float open = RetAngleWhenOpen(); + if(open == 0.0f) + return 0.0f; + return m_fAngle/open; +} + +bool +CDoor::IsFullyOpen(void) +{ + // why -0.5? that's around 28 deg less than fully open + if(Abs(m_fAngle) < Abs(RetAngleWhenOpen()) - 0.5f) + return false; + return true; +} + +bool +CDoor::IsClosed(void) +{ + return m_fAngle == RetAngleWhenClosed(); +} + +STARTPATCHES + InjectHook(0x545EF0, &CDoor::Open, PATCH_JUMP); + InjectHook(0x545BD0, &CDoor::Process, PATCH_JUMP); + InjectHook(0x545FE0, &CDoor::RetAngleWhenClosed, PATCH_JUMP); + InjectHook(0x546020, &CDoor::RetAngleWhenOpen, PATCH_JUMP); + InjectHook(0x545F80, &CDoor::GetAngleOpenRatio, PATCH_JUMP); + InjectHook(0x546090, &CDoor::IsFullyOpen, PATCH_JUMP); + InjectHook(0x546060, &CDoor::IsClosed, PATCH_JUMP); +ENDPATCHES |