diff options
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Vehicle.cpp | 89 |
1 files changed, 87 insertions, 2 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index a3bb705a..d0ccd31b 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -24,6 +24,9 @@ bool CVehicle::bAllDodosCheat; bool CVehicle::bCheat3; bool CVehicle::bCheat4; bool CVehicle::bCheat5; +#ifdef ALT_DODO_CHEAT +bool CVehicle::bAltDodoCheat; +#endif bool CVehicle::m_bDisableMouseSteering = true; void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); } @@ -214,6 +217,19 @@ const CVector vecSeaAeroResistance(0.995f, 0.995f, 0.85f); const float fSpeedResistanceY = 500.0f; const float fSpeedResistanceZ = 500.0f; +const CVector vecHeliMoveRes(0.995f, 0.995f, 0.99f); +const CVector vecRCHeliMoveRes(0.99f, 0.99f, 0.99f); +const float fThrustVar = 0.3f; +const float fRotorFallOff = 0.75f; +const float fStabiliseVar = 0.015f; +const float fPitchBrake = 10.0f; +const float fPitchVar = 0.006f; +const float fRollVar = 0.006f; +const float fYawVar = -0.001f; +const CVector vecHeliResistance(0.81f, 0.85f, 0.99f); +const CVector vecRCHeliResistance(0.92f, 0.92f, 0.998f); +const float fSpinSpeedRes = 20.0f; + void CVehicle::FlyingControl(eFlightModel flightModel) { @@ -332,7 +348,7 @@ CVehicle::FlyingControl(eFlightModel flightModel) fPitchImpulse = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed; else fPitchImpulse = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed; - ApplyTurnForce(fPitchImpulse* m_fTurnMass* GetUp()* CTimer::GetTimeStep(), vecWidthForward); + ApplyTurnForce(fPitchImpulse * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecWidthForward); float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); float fLiftImpluse; @@ -365,7 +381,76 @@ CVehicle::FlyingControl(eFlightModel flightModel) break; } case FLIGHT_MODEL_HELI: - assert(0 && "Heli flight model not implemented"); + { + CVector vecMoveResistance; + if (GetModelIndex() == MI_MIAMI_SPARROW) + vecMoveResistance = vecHeliMoveRes; + else + vecMoveResistance = vecRCHeliMoveRes; + float rmX = Pow(vecMoveResistance.x, CTimer::GetTimeStep()); + float rmY = Pow(vecMoveResistance.y, CTimer::GetTimeStep()); + float rmZ = Pow(vecMoveResistance.z, CTimer::GetTimeStep()); + m_vecMoveSpeed.x *= rmX; + m_vecMoveSpeed.y *= rmY; + m_vecMoveSpeed.z *= rmZ; + if (m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE) + return; + float fThrust; + if (bCheat5) + fThrust = CPad::GetPad(0)->GetSteeringUpDown() * fThrustVar / 128.0f + 0.95f; + else + fThrust = fThrustVar * (CPad::GetPad(0)->GetAccelerate() - 2 * CPad::GetPad(0)->GetBrake()) / 255.0f + 0.95f; + fThrust -= fRotorFallOff * DotProduct(m_vecMoveSpeed, GetUp()); +#ifdef GTA3_1_1_PATCH + if (fThrust > 0.9f && GetPosition().z > 80.0f) + fThrust = 0.9f; +#endif + ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep()); + + if (GetUp().z > 0.0f) + ApplyTurnForce(-CVector(GetUp().x, GetUp().y, 0.0f) * fStabiliseVar * m_fTurnMass * CTimer::GetTimeStep(), GetUp()); + + float fRoll, fPitch, fYaw; + if (bCheat5) { + fPitch = CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; + fRoll = -CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; + fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f; + } + else { + fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; + fRoll = CPad::GetPad(0)->GetLookLeft(); + if (CPad::GetPad(0)->GetLookRight()) + fRoll = -1.0f; + fYaw = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; + } + if (CPad::GetPad(0)->GetHorn()) { + fYaw = 0.0f; + fPitch = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetUp()), -200.0f, 1.3f); + fRoll = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f); + } + debug("fPitch: %f\n", fPitch); + ApplyTurnForce(fPitch * GetUp() * fPitchVar * m_fTurnMass * CTimer::GetTimeStep(), GetForward()); + ApplyTurnForce(fRoll * GetUp() * fRollVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); + ApplyTurnForce(fYaw * GetForward() * fYawVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); + + CVector vecResistance; + if (GetModelIndex() == MI_MIAMI_SPARROW) + vecResistance = vecHeliResistance; + else + vecResistance = vecRCHeliResistance; + float rX = Pow(vecResistance.x, CTimer::GetTimeStep()); + float rY = Pow(vecResistance.y, CTimer::GetTimeStep()); + float rZ = Pow(vecResistance.z, CTimer::GetTimeStep()); + CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); + float fResistanceMultiplier = Pow(1.0f / (fSpinSpeedRes * SQR(vecTurnSpeed.z) + 1.0f), CTimer::GetTimeStep()); + float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z; + vecTurnSpeed.x *= rX; + vecTurnSpeed.y *= rY; + vecTurnSpeed.z *= rZ; + m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed); + ApplyTurnForce(-GetRight() * fResistance * m_fTurnMass, GetForward() + Multiply3x3(GetMatrix(), m_vecCentreOfMass)); + break; + } } } |