diff options
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Boat.cpp | 4 | ||||
-rw-r--r-- | src/vehicles/Heli.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 4 |
3 files changed, 5 insertions, 5 deletions
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 0e978570..807b43b1 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -135,9 +135,9 @@ CBoat::ProcessControl(void) m_fBuoyancy *= 0.99f; #ifdef FIX_BUGS - if(FindPlayerPed() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){ + if(FindPlayerPed() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR){ #else - if(FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){ + if(FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR){ #endif CVehicle *playerVeh = FindPlayerVehicle(); if(playerVeh && playerVeh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT && diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 1c1b2617..fc4f7bac 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -480,7 +480,7 @@ CHeli::ProcessControl(void) // Shoot int shootTimeout; if (m_heliType == HELI_TYPE_RANDOM) { - switch (FindPlayerPed()->m_pWanted->m_nWantedLevel) { + switch (FindPlayerPed()->m_pWanted->GetWantedLevel()) { case 0: case 1: case 2: shootTimeout = 999999; break; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index a464c128..cda21563 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -1495,7 +1495,7 @@ CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&pl cop = nil; if(ped1->IsPlayer() && ped2->m_nPedType == PEDTYPE_COP && - ((CPlayerPed*)ped1)->m_pWanted->m_nWantedLevel > 0 && + ((CPlayerPed*)ped1)->m_pWanted->GetWantedLevel() > 0 && ped2->m_pedInObjective == ped1){ player = (CPlayerPed*)ped1; cop = (CCopPed*)ped2; @@ -1525,7 +1525,7 @@ CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&pl int numPeds3 = 0; for(i = 0; i < numPeds; i++){ if(peds[i]->IsPlayer() && ped2->m_nPedType == PEDTYPE_COP && - ((CPlayerPed*)peds[i])->m_pWanted->m_nWantedLevel > 0 && + ((CPlayerPed*)peds[i])->m_pWanted->GetWantedLevel() > 0 && ped2->m_pedInObjective == peds[i]){ player = (CPlayerPed*)peds[i]; cop = (CCopPed*)ped2; |