diff options
Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/Automobile.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Bike.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Boat.cpp | 3 |
3 files changed, 5 insertions, 2 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 93861aa5..c915f7e2 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -1858,6 +1858,7 @@ CAutomobile::PreRender(void) if(DotProduct(GetForward(), camDist) > 0.0f || TheCamera.GetLookDirection() == LOOKING_LEFT || TheCamera.GetLookDirection() == LOOKING_RIGHT){ + /* CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f)); if(pHandling->Flags & HANDLING_DBL_EXHAUST) CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f)); @@ -1865,6 +1866,7 @@ CAutomobile::PreRender(void) CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f)); if(pHandling->Flags & HANDLING_DBL_EXHAUST) CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f)); + */ } } diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp index cc57f1b4..6d70c22a 100644 --- a/src/vehicles/Bike.cpp +++ b/src/vehicles/Bike.cpp @@ -1724,7 +1724,7 @@ CBike::PreRender(void) TheCamera.GetLookDirection() == LOOKING_RIGHT) pos1 -= 0.2f*GetForward(); - CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f)); + //CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f)); } } } diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 622573b0..e97bfa0d 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -682,6 +682,7 @@ CBoat::ProcessControl(void) } // Spray waterdrops on screen + /* if(TheCamera.GetLookingForwardFirstPerson() && FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && m_nDeltaVolumeUnderWater > 0 && numWaterDropOnScreen < 20){ CVector dropPos; @@ -712,7 +713,7 @@ CBoat::ProcessControl(void) if(CParticle::AddParticle(PARTICLE_WATERDROP, dropPos, dropDir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f), dropColor, 0, 0, frm)) numWaterDropOnScreen++; - } + }*/ if(m_fPrevVolumeUnderWater == 0.0f && m_fVolumeUnderWater > 0.0f && GetModelIndex() == MI_SKIMMER){ CVector splashDir(0.0f, 0.0f, 0.25f*speed); |