diff options
Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/Automobile.cpp | 827 | ||||
-rw-r--r-- | src/vehicles/Automobile.h | 35 | ||||
-rw-r--r-- | src/vehicles/DamageManager.h | 6 | ||||
-rw-r--r-- | src/vehicles/HandlingMgr.h | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 303 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 56 |
6 files changed, 1193 insertions, 36 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index c06c958c..7d3f8ee3 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -1,17 +1,32 @@ #include "common.h" #include "patcher.h" +#include "General.h" +#include "ModelIndices.h" #include "VisibilityPlugins.h" +#include "DMAudio.h" +#include "Camera.h" +#include "Darkel.h" +#include "Fire.h" +#include "Explosion.h" +#include "World.h" #include "SurfaceTable.h" #include "HandlingMgr.h" +#include "CarCtrl.h" +#include "PathFind.h" +#include "Ped.h" +#include "PlayerPed.h" +#include "Object.h" #include "Automobile.h" +RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data); + bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21; WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); } -CAutomobile::CAutomobile(int mi, uint8 owner) +CAutomobile::CAutomobile(int mi, uint8 CreatedBy) { - ctor(mi, owner); + ctor(mi, CreatedBy); } @@ -23,11 +38,110 @@ CAutomobile::SetModelIndex(uint32 id) } WRAPPER void CAutomobile::ProcessControl(void) { EAXJMP(0x531470); } -WRAPPER void CAutomobile::Teleport(CVector v) { EAXJMP(0x535180); } + +void +CAutomobile::Teleport(CVector pos) +{ + CWorld::Remove(this); + + GetPosition() = pos; + SetOrientation(0.0f, 0.0f, 0.0f); + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + + ResetSuspension(); + + CWorld::Add(this); +} + WRAPPER void CAutomobile::PreRender(void) { EAXJMP(0x535B40); } WRAPPER void CAutomobile::Render(void) { EAXJMP(0x539EA0); } +int32 +CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) +{ + int i; + CColModel *colModel; + + if(m_status != STATUS_SIMPLE) + bVehicleColProcessed = true; + + if(m_veh_flagC80) + colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel; + else + colModel = GetColModel(); + + int numWheelCollisions = 0; + float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f}; + for(i = 0; i < 4; i++) + prevRatios[i] = m_aSuspensionSpringRatio[i]; + + int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel, + ent->GetMatrix(), *ent->GetColModel(), + colpoints, + m_aWheelColPoints, m_aSuspensionSpringRatio); + + // m_aSuspensionSpringRatio are now set to the point where the tyre touches ground. + // In ProcessControl these will be re-normalized to ignore the tyre radius. + + if(field_EF || m_phy_flagA80 || + GetModelIndex() == MI_DODO && (ent->m_status == STATUS_PHYSICS || ent->m_status == STATUS_SIMPLE)){ + // don't do line collision + for(i = 0; i < 4; i++) + m_aSuspensionSpringRatio[i] = prevRatios[i]; + }else{ + for(i = 0; i < 4; i++) + if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){ + numWheelCollisions++; + + // wheel is touching a physical + if(ent->IsVehicle() || ent->IsObject()){ + CPhysical *phys = (CPhysical*)ent; + + m_aGroundPhysical[i] = phys; + phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]); + m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition(); + + if(phys->GetModelIndex() == MI_BODYCAST && m_status == STATUS_PLAYER){ + // damage body cast + float speed = m_vecMoveSpeed.MagnitudeSqr(); + if(speed > 0.1f){ + CObject::nBodyCastHealth -= 0.1f*m_fMass*speed; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_BODYCAST_HIT, 0.0f); + } + + // move body cast + if(phys->bIsStatic){ + phys->bIsStatic = false; + phys->m_nStaticFrames = 0; + phys->ApplyMoveForce(m_vecMoveSpeed / speed); + phys->AddToMovingList(); + } + } + } + + m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB; + if(ent->IsBuilding()) + m_pCurGroundEntity = ent; + } + } + + if(numCollisions > 0 || numWheelCollisions > 0){ + AddCollisionRecord(ent); + if(!ent->IsBuilding()) + ((CPhysical*)ent)->AddCollisionRecord(this); + + if(numCollisions > 0) + if(ent->IsBuilding() || + ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass) + bHasHitWall = true; + } + + return numCollisions; +} + + WRAPPER void CAutomobile::ProcessControlInputs(uint8) { EAXJMP(0x53B660); } void @@ -51,17 +165,161 @@ void CAutomobile::SetComponentRotation(int32 component, CVector rotation) { CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); - CVector pos = *mat.GetPosition(); + CVector pos = mat.GetPosition(); // BUG: all these set the whole matrix mat.SetRotateX(DEGTORAD(rotation.x)); mat.SetRotateY(DEGTORAD(rotation.y)); mat.SetRotateZ(DEGTORAD(rotation.z)); - mat.GetPosition() += pos; + mat.Translate(pos); + mat.UpdateRW(); +} + +void +CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio) +{ + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); + CVector pos = mat.GetPosition(); + float axes[3] = { 0.0f, 0.0f, 0.0f }; + float wasClosed = false; + + if(Doors[door].IsClosed()){ + // enable angle cull for closed doors + RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::ClearAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL); + wasClosed = true; + } + + Doors[door].Open(openRatio); + + if(wasClosed && Doors[door].RetAngleWhenClosed() != Doors[door].m_fAngle){ + // door opened + HideAllComps(); + // turn off angle cull for swinging door + RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_OPEN_BONNET + door, 0.0f); + } + + if(!wasClosed && openRatio == 0.0f){ + // door closed + if(Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING) + Damage.SetDoorStatus(door, DOOR_STATUS_OK); // huh? + ShowAllComps(); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_CLOSE_BONNET + door, 0.0f); + } + + axes[Doors[door].m_nAxis] = Doors[door].m_fAngle; + mat.SetRotate(axes[0], axes[1], axes[2]); + mat.Translate(pos); mat.UpdateRW(); } -WRAPPER void CAutomobile::OpenDoor(int32, eDoors door, float) { EAXJMP(0x52E750); } -WRAPPER void CAutomobile::ProcessOpenDoor(uint32, uint32, float) { EAXJMP(0x52E910); } +inline void ProcessDoorOpenAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end) +{ + if(time > start && time < end){ + float ratio = (time - start)/(end - start); + if(car->Doors[door].GetAngleOpenRatio() < ratio) + car->OpenDoor(component, door, ratio); + }else if(time > end){ + car->OpenDoor(component, door, 1.0f); + } +} + +inline void ProcessDoorCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end) +{ + if(time > start && time < end){ + float ratio = 1.0f - (time - start)/(end - start); + if(car->Doors[door].GetAngleOpenRatio() > ratio) + car->OpenDoor(component, door, ratio); + }else if(time > end){ + car->OpenDoor(component, door, 0.0f); + } +} + +inline void ProcessDoorOpenCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float mid, float end) +{ + if(time > start && time < mid){ + // open + float ratio = (time - start)/(mid - start); + if(car->Doors[door].GetAngleOpenRatio() < ratio) + car->OpenDoor(component, door, ratio); + }else if(time > mid && time < end){ + // close + float ratio = 1.0f - (time - mid)/(end - mid); + if(car->Doors[door].GetAngleOpenRatio() > ratio) + car->OpenDoor(component, door, ratio); + }else if(time > end){ + car->OpenDoor(component, door, 0.0f); + } +} +void +CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time) +{ + eDoors door; + + switch(component){ + case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break; + case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break; + case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break; + case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break; + default: assert(0); + } + + if(IsDoorMissing(door)) + return; + + switch(anim){ + case ANIM_CAR_QJACK: + case ANIM_CAR_OPEN_LHS: + case ANIM_CAR_OPEN_RHS: + ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f); + break; + case ANIM_CAR_CLOSEDOOR_LHS: + case ANIM_CAR_CLOSEDOOR_LOW_LHS: + case ANIM_CAR_CLOSEDOOR_RHS: + case ANIM_CAR_CLOSEDOOR_LOW_RHS: + ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f); + break; + case ANIM_CAR_ROLLDOOR: + case ANIM_CAR_ROLLDOOR_LOW: + ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f); + break; + break; + case ANIM_CAR_GETOUT_LHS: + case ANIM_CAR_GETOUT_LOW_LHS: + case ANIM_CAR_GETOUT_RHS: + case ANIM_CAR_GETOUT_LOW_RHS: + ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f); + break; + case ANIM_CAR_CLOSE_LHS: + case ANIM_CAR_CLOSE_RHS: + ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f); + break; + case ANIM_CAR_PULLOUT_RHS: + case ANIM_CAR_PULLOUT_LOW_RHS: + OpenDoor(component, door, 1.0f); + case ANIM_COACH_OPEN_L: + case ANIM_COACH_OPEN_R: + ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f); + break; + case ANIM_COACH_OUT_L: + ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f); + break; + case ANIM_VAN_OPEN_L: + case ANIM_VAN_OPEN: + ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f); + break; + case ANIM_VAN_CLOSE_L: + case ANIM_VAN_CLOSE: + ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f); + break; + case ANIM_VAN_GETOUT_L: + case ANIM_VAN_GETOUT: + ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f); + break; + case NUM_ANIMS: + OpenDoor(component, door, time); + break; + } +} bool CAutomobile::IsDoorReady(eDoors door) @@ -106,7 +364,86 @@ CAutomobile::RemoveRefsToVehicle(CEntity *ent) m_aGroundPhysical[i] = nil; } -WRAPPER void CAutomobile::BlowUpCar(CEntity *ent) { EAXJMP(0x53BC60); } +void +CAutomobile::BlowUpCar(CEntity *culprit) +{ + int i; + RpAtomic *atomic; + + if(!bCanBeDamaged) + return; + + // explosion pushes vehicle up + m_vecMoveSpeed.z += 0.13f; + m_status = STATUS_WRECKED; + bRenderScorched = true; + m_nTimeOfDeath = CTimer::GetTimeInMilliseconds(); + Damage.FuckCarCompletely(); + + if(GetModelIndex() != MI_RCBANDIT){ + SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT); + SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR); + SetDoorDamage(CAR_BONNET, DOOR_BONNET); + SetDoorDamage(CAR_BOOT, DOOR_BOOT); + SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT); + SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT); + SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT); + SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT); + SpawnFlyingComponent(CAR_WHEEL_LF, COMPGROUP_WHEEL); + RwFrameForAllObjects(m_aCarNodes[CAR_WHEEL_LF], GetCurrentAtomicObjectCB, &atomic); + if(atomic) + RpAtomicSetFlags(atomic, 0); + } + + m_fHealth = 0.0f; + m_nBombTimer = 0; + m_auto_flagA7 = 0; + + TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z); + + // kill driver and passengers + if(pDriver){ + CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION); + if(pDriver->GetPedState() == PED_DRIVING){ + pDriver->SetDead(); + if(!pDriver->IsPlayer()) + pDriver->FlagToDestroyWhenNextProcessed(); + }else + pDriver->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); + } + for(i = 0; i < m_nNumMaxPassengers; i++){ + if(pPassengers[i]){ + CDarkel::RegisterKillByPlayer(pPassengers[i], WEAPONTYPE_EXPLOSION); + if(pPassengers[i]->GetPedState() == PED_DRIVING){ + pPassengers[i]->SetDead(); + if(!pPassengers[i]->IsPlayer()) + pPassengers[i]->FlagToDestroyWhenNextProcessed(); + }else + pPassengers[i]->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); + } + } + + bEngineOn = false; + bLightsOn = false; + m_bSirenOrAlarm = false; + bTaxiLight = false; + if(bIsAmbulanceOnDuty){ + bIsAmbulanceOnDuty = false; + CCarCtrl::NumAmbulancesOnDuty--; + } + if(bIsFireTruckOnDuty){ + bIsFireTruckOnDuty = false; + CCarCtrl::NumFiretrucksOnDuty--; + } + ChangeLawEnforcerState(false); + + gFireManager.StartFire(this, culprit, 0.8f, 1); // TODO + CDarkel::RegisterCarBlownUpByPlayer(this); + if(GetModelIndex() == MI_RCBANDIT) + CExplosion::AddExplosion(this, culprit, EXPLOSION_4, GetPosition(), 0); // TODO + else + CExplosion::AddExplosion(this, culprit, EXPLOSION_3, GetPosition(), 0); // TODO +} bool CAutomobile::SetUpWheelColModel(CColModel *colModel) @@ -139,7 +476,31 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel) return true; } -WRAPPER void CAutomobile::BurstTyre(uint8 tyre) { EAXJMP(0x53C0E0); } +// this probably isn't used in III yet +void +CAutomobile::BurstTyre(uint8 wheel) +{ + switch(wheel){ + case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break; + case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break; + case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break; + case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break; + } + + int status = Damage.GetWheelStatus(wheel); + if(status == WHEEL_STATUS_OK){ + Damage.SetWheelStatus(wheel, WHEEL_STATUS_BURST); + + if(m_status == STATUS_SIMPLE){ + m_status = STATUS_PHYSICS; + CCarCtrl::SwitchVehicleToRealPhysics(this); + } + + ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f)); + ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward()); + } +} + WRAPPER bool CAutomobile::IsRoomForPedToLeaveCar(uint32, CVector *) { EAXJMP(0x53C5B0); } float @@ -148,13 +509,436 @@ CAutomobile::GetHeightAboveRoad(void) return m_fHeightAboveRoad; } -WRAPPER void CAutomobile::PlayCarHorn(void) { EAXJMP(0x53C450); } +void +CAutomobile::PlayCarHorn(void) +{ + int r; + + if(m_nCarHornTimer != 0) + return; + + r = CGeneral::GetRandomNumber() & 7; + if(r < 2){ + m_nCarHornTimer = 45; + }else if(r < 4){ + if(pDriver) + pDriver->Say(SOUND_PED_CAR_COLLISION); + m_nCarHornTimer = 45; + }else{ + if(pDriver) + pDriver->Say(SOUND_PED_CAR_COLLISION); + } +} + +void +CAutomobile::PlayHornIfNecessary(void) +{ + if(m_autoPilot.m_flag2 || + m_autoPilot.m_flag1) + if(!HasCarStoppedBecauseOfLight()) + PlayCarHorn(); +} + + +void +CAutomobile::ResetSuspension(void) +{ + int i; + for(i = 0; i < 4; i++){ + m_aSuspensionSpringRatio[i] = 1.0f; + m_aWheelSkidThing[i] = 0.0f; + m_aWheelRotation[i] = 0.0f; + m_aWheelState[i] = 0; // TODO: enum? + } +} + +void +CAutomobile::SetupSuspensionLines(void) +{ + int i; + CVector posn; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + CColModel *colModel = mi->GetColModel(); + + // Each suspension line starts at the uppermost wheel position + // and extends down to the lowermost point on the tyre + for(i = 0; i < 4; i++){ + mi->GetWheelPosn(i, posn); + m_aWheelPosition[i] = posn.z; + + // uppermost wheel position + posn.z += m_handling->fSuspensionUpperLimit; + colModel->lines[i].p0 = posn; + + // lowermost wheel position + posn.z += m_handling->fSuspensionLowerLimit - m_handling->fSuspensionUpperLimit; + // lowest point on tyre + posn.z -= mi->m_wheelScale*0.5f; + colModel->lines[i].p1 = posn; + + // this is length of the spring at rest + m_aSuspensionSpringLength[i] = m_handling->fSuspensionUpperLimit - m_handling->fSuspensionLowerLimit; + m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z; + } + + // Compress spring somewhat to get normal height on road + m_fHeightAboveRoad = -(colModel->lines[0].p0.z + (colModel->lines[0].p1.z - colModel->lines[0].p0.z)* + (1.0f - 1.0f/(8.0f*m_handling->fSuspensionForceLevel))); + for(i = 0; i < 4; i++) + m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad; + + // adjust col model to include suspension lines + if(colModel->boundingBox.min.z > colModel->lines[0].p1.z) + colModel->boundingBox.min.z = colModel->lines[0].p1.z; + float radius = max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude()); + if(colModel->boundingSphere.radius < radius) + colModel->boundingSphere.radius = radius; + + if(GetModelIndex() == MI_RCBANDIT){ + colModel->boundingSphere.radius = 2.0f; + for(i = 0; i < colModel->numSpheres; i++) + colModel->spheres[i].radius = 0.3f; + } +} + +// called on police cars +void +CAutomobile::ScanForCrimes(void) +{ + if(FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) + if(FindPlayerVehicle()->m_nAlarmState != -1) + // if player's alarm is on, increase wanted level + if((FindPlayerVehicle()->GetPosition() - GetPosition()).MagnitudeSqr() < sq(20.0f)) + CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetWantedLevelNoDrop(1); +} + +void +CAutomobile::BlowUpCarsInPath(void) +{ + int i; + + if(m_vecMoveSpeed.Magnitude() > 0.1f) + for(i = 0; i < m_nCollisionRecords; i++) + if(m_aCollisionRecords[i] && + m_aCollisionRecords[i]->IsVehicle() && + m_aCollisionRecords[i]->GetModelIndex() != MI_RHINO && + !m_aCollisionRecords[i]->bRenderScorched) + ((CVehicle*)m_aCollisionRecords[i])->BlowUpCar(this); +} + +bool +CAutomobile::HasCarStoppedBecauseOfLight(void) +{ + int i; + + if(m_status != STATUS_SIMPLE && m_status != STATUS_PHYSICS) + return false; + if(m_autoPilot.m_nCurrentRouteNode && m_autoPilot.m_nNextRouteNode){ + CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_nCurrentRouteNode]; + for(i = 0; i < curnode->numLinks; i++) + if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_nNextRouteNode) + break; + if(i < curnode->numLinks && + ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO + return true; + } + if(m_autoPilot.m_nCurrentRouteNode && m_autoPilot.m_nPrevRouteNode){ + CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_nCurrentRouteNode]; + for(i = 0; i < curnode->numLinks; i++) + if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_nPrevRouteNode) + break; + if(i < curnode->numLinks && + ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO + return true; + } + return false; +} + +void +CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type) +{ + if(timer < 1000) + timer = 1000; + if(type == 0) + // open and close + m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds(); + else + // only close + m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds() - 500; + m_nBusDoorTimerEnd = m_nBusDoorTimerStart + timer; +} +void +CAutomobile::ProcessAutoBusDoors(void) +{ + if(CTimer::GetTimeInMilliseconds() < m_nBusDoorTimerEnd){ + if(m_nBusDoorTimerEnd != 0 && CTimer::GetTimeInMilliseconds() > m_nBusDoorTimerEnd-500){ + // close door + if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0){ + if(IsDoorClosed(DOOR_FRONT_LEFT)){ + m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds(); + OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f); + }else{ + OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, + 1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f); + } + } -WRAPPER void CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) { EAXJMP(0x530300); } + if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0){ + if(IsDoorClosed(DOOR_FRONT_RIGHT)){ + m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds(); + OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f); + }else{ + OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, + 1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f); + } + } + } + }else{ + // ended + if(m_nBusDoorTimerStart){ + if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0) + OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f); + if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0) + OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f); + m_nBusDoorTimerStart = 0; + m_nBusDoorTimerEnd = 0; + } + } +} + +void +CAutomobile::ProcessSwingingDoor(int32 component, eDoors door) +{ + if(Damage.GetDoorStatus(door) != DOOR_STATUS_SWINGING) + return; + + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); + CVector pos = mat.GetPosition(); + float axes[3] = { 0.0f, 0.0f, 0.0f }; + + Doors[door].Process(this); + axes[Doors[door].m_nAxis] = Doors[door].m_fAngle; + mat.SetRotate(axes[0], axes[1], axes[2]); + mat.Translate(pos); + mat.UpdateRW(); +} + +void +CAutomobile::Fix(void) +{ + int component; + + Damage.ResetDamageStatus(); + + if(m_handling->Flags & HANDLING_NO_DOORS){ + Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING); + } + + bIsDamaged = false; + RpClumpForAllAtomics((RpClump*)m_rwObject, CVehicleModelInfo::HideAllComponentsAtomicCB, (void*)ATOMIC_FLAG_DAM); + + for(component = CAR_BUMP_FRONT; component < NUM_CAR_NODES; component++){ + if(m_aCarNodes[component]){ + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); + mat.SetTranslate(mat.GetPosition()); + mat.UpdateRW(); + } + } +} + +void +CAutomobile::SetupDamageAfterLoad(void) +{ + if(m_aCarNodes[CAR_BUMP_FRONT]) + SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT); + if(m_aCarNodes[CAR_BONNET]) + SetDoorDamage(CAR_BONNET, DOOR_BONNET); + if(m_aCarNodes[CAR_BUMP_REAR]) + SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR); + if(m_aCarNodes[CAR_BOOT]) + SetDoorDamage(CAR_BOOT, DOOR_BOOT); + if(m_aCarNodes[CAR_DOOR_LF]) + SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT); + if(m_aCarNodes[CAR_DOOR_RF]) + SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT); + if(m_aCarNodes[CAR_DOOR_LR]) + SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT); + if(m_aCarNodes[CAR_DOOR_RR]) + SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT); + if(m_aCarNodes[CAR_WING_LF]) + SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT); + if(m_aCarNodes[CAR_WING_RF]) + SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT); + if(m_aCarNodes[CAR_WING_LR]) + SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT); + if(m_aCarNodes[CAR_WING_RR]) + SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT); +} + +RwObject* +GetCurrentAtomicObjectCB(RwObject *object, void *data) +{ + RpAtomic *atomic = (RpAtomic*)object; + assert(RwObjectGetType(object) == rpATOMIC); + if(RpAtomicGetFlags(atomic) & rpATOMICRENDER) + *(RpAtomic**)data = atomic; + return object; +} + +CColPoint aTempPedColPts[32]; // this name doesn't make any sense + +CObject* +CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) +{ + RpAtomic *atomic; + RwFrame *frame; + RwMatrix *matrix; + CObject *obj; + + if(CObject::nNoTempObjects >= NUMTEMPOBJECTS) + return nil; + + atomic = nil; + RwFrameForAllObjects(m_aCarNodes[component], GetCurrentAtomicObjectCB, &atomic); + if(atomic == nil) + return nil; + + obj = new CObject; + if(obj == nil) + return nil; + + if(component == CAR_WINDSCREEN){ + obj->SetModelIndexNoCreate(MI_CAR_BONNET); + }else switch(type){ + case COMPGROUP_BUMPER: + obj->SetModelIndexNoCreate(MI_CAR_BUMPER); + break; + case COMPGROUP_WHEEL: + obj->SetModelIndexNoCreate(MI_CAR_WHEEL); + break; + case COMPGROUP_DOOR: + obj->SetModelIndexNoCreate(MI_CAR_DOOR); + obj->SetCenterOfMass(0.0f, -0.5f, 0.0f); + break; + case COMPGROUP_BONNET: + obj->SetModelIndexNoCreate(MI_CAR_BONNET); + obj->SetCenterOfMass(0.0f, 0.4f, 0.0f); + break; + case COMPGROUP_BOOT: + obj->SetModelIndexNoCreate(MI_CAR_BOOT); + obj->SetCenterOfMass(0.0f, -0.3f, 0.0f); + break; + case COMPGROUP_PANEL: + default: + obj->SetModelIndexNoCreate(MI_CAR_PANEL); + break; + } + + // object needs base model + obj->RefModelInfo(GetModelIndex()); + + // create new atomic + matrix = RwFrameGetLTM(m_aCarNodes[component]); + frame = RwFrameCreate(); + atomic = RpAtomicClone(atomic); + *RwFrameGetMatrix(frame) = *matrix; + RpAtomicSetFrame(atomic, frame); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + obj->AttachToRwObject((RwObject*)atomic); + + // init object + obj->m_fMass = 10.0f; + obj->m_fTurnMass = 25.0f; + obj->m_fAirResistance = 0.97f; + obj->m_fElasticity = 0.1f; + obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; + obj->ObjectCreatedBy = TEMP_OBJECT; + obj->bIsStatic = true; + obj->bIsPickup = false; + obj->bUseVehicleColours = true; + obj->m_colour1 = m_currentColour1; + obj->m_colour2 = m_currentColour2; + + // life time - the more objects the are, the shorter this one will live + CObject::nNoTempObjects++; + if(CObject::nNoTempObjects > 20) + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/5.0f; + else if(CObject::nNoTempObjects > 10) + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/2.0f; + else + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000; + + obj->m_vecMoveSpeed = m_vecMoveSpeed; + if(obj->m_vecMoveSpeed.z > 0.0f){ + obj->m_vecMoveSpeed.z *= 1.5f; + }else if(GetUp().z > 0.0f && + (component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN)){ + obj->m_vecMoveSpeed.z *= -1.5f; + obj->m_vecMoveSpeed.z += 0.04f; + }else{ + obj->m_vecMoveSpeed.z *= 0.25f; + } + obj->m_vecMoveSpeed.x *= 0.75f; + obj->m_vecMoveSpeed.y *= 0.75f; + + obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f; + + // push component away from car + CVector dist = obj->GetPosition() - GetPosition(); + dist.Normalise(); + if(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN){ + // push these up some + dist += GetUp(); + if(GetUp().z > 0.0f){ + // simulate fast upward movement if going fast + float speed = CVector2D(m_vecMoveSpeed).MagnitudeSqr(); + obj->GetPosition() += GetUp()*speed; + } + } + obj->ApplyMoveForce(dist); + + if(type == COMPGROUP_WHEEL){ + obj->m_fTurnMass = 5.0f; + obj->m_vecTurnSpeed.x = 0.5f; + obj->m_fAirResistance = 0.99f; + } + + if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(), + this->GetMatrix(), *this->GetColModel(), + aTempPedColPts, nil, nil) > 0) + obj->m_pCollidingEntity = this; + + if(bRenderScorched) + obj->bRenderScorched = true; + + CWorld::Add(obj); + + return obj; +} + +CObject* +CAutomobile::RemoveBonnetInPedCollision(void) +{ + CObject *obj; + + if(Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_SWINGING && + Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){ + // BUG? why not COMPGROUP_BONNET? + obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR); + // make both doors invisible on car + SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE); + Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING); + return obj; + } + return nil; +} void CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents) @@ -245,7 +1029,7 @@ void CAutomobile::SetComponentVisibility(RwFrame *frame, uint32 flags) { HideAllComps(); - m_veh_flagC2 = true; + bIsDamaged = true; RwFrameForAllObjects(frame, SetVehicleAtomicVisibilityCB, (void*)flags); } @@ -305,6 +1089,8 @@ public: void PreRender_(void) { CAutomobile::PreRender(); } void Render_(void) { CAutomobile::Render(); } + int32 ProcessEntityCollision_(CEntity *ent, CColPoint *colpoints){ return CAutomobile::ProcessEntityCollision(ent, colpoints); } + void ProcessControlInputs_(uint8 x) { CAutomobile::ProcessControlInputs(x); } void GetComponentWorldPosition_(int32 component, CVector &pos) { CAutomobile::GetComponentWorldPosition(component, pos); } bool IsComponentPresent_(int32 component) { return CAutomobile::IsComponentPresent(component); } @@ -327,16 +1113,33 @@ public: STARTPATCHES InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP); InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP); + InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP); + InjectHook(0x53B270, &CAutomobile_::ProcessEntityCollision_, PATCH_JUMP); InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP); InjectHook(0x52E660, &CAutomobile_::IsComponentPresent_, PATCH_JUMP); InjectHook(0x52E680, &CAutomobile_::SetComponentRotation_, PATCH_JUMP); + InjectHook(0x52E750, &CAutomobile_::OpenDoor_, PATCH_JUMP); InjectHook(0x52EF10, &CAutomobile_::IsDoorReady_, PATCH_JUMP); InjectHook(0x52EF90, &CAutomobile_::IsDoorFullyOpen_, PATCH_JUMP); InjectHook(0x52EFD0, &CAutomobile_::IsDoorClosed_, PATCH_JUMP); InjectHook(0x52F000, &CAutomobile_::IsDoorMissing_, PATCH_JUMP); InjectHook(0x53BF40, &CAutomobile_::RemoveRefsToVehicle_, PATCH_JUMP); + InjectHook(0x53BC60, &CAutomobile_::BlowUpCar_, PATCH_JUMP); InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP); + InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP); InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP); + InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP); + InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP); + InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP); + InjectHook(0x53E000, &CAutomobile::BlowUpCarsInPath, PATCH_JUMP); + InjectHook(0x42E220, &CAutomobile::HasCarStoppedBecauseOfLight, PATCH_JUMP); + InjectHook(0x53D320, &CAutomobile::SetBusDoorTimer, PATCH_JUMP); + InjectHook(0x53D370, &CAutomobile::ProcessAutoBusDoors, PATCH_JUMP); + InjectHook(0x535250, &CAutomobile::ProcessSwingingDoor, PATCH_JUMP); + InjectHook(0x53C240, &CAutomobile::Fix, PATCH_JUMP); + InjectHook(0x53C310, &CAutomobile::SetupDamageAfterLoad, PATCH_JUMP); + InjectHook(0x530300, &CAutomobile::SpawnFlyingComponent, PATCH_JUMP); + InjectHook(0x535320, &CAutomobile::RemoveBonnetInPedCollision, PATCH_JUMP); InjectHook(0x5301A0, &CAutomobile::SetPanelDamage, PATCH_JUMP); InjectHook(0x530120, &CAutomobile::SetBumperDamage, PATCH_JUMP); InjectHook(0x530200, &CAutomobile::SetDoorDamage, PATCH_JUMP); diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index a9def14f..60e08d0a 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -4,6 +4,8 @@ #include "DamageManager.h" #include "Door.h" +class CObject; + class CAutomobile : public CVehicle { public: @@ -22,9 +24,7 @@ public: float m_aWheelPosition[4]; float m_aWheelSpeed[4]; uint8 field_4D8; - uint8 m_auto_flagA1 : 1; - uint8 m_auto_flagA2 : 1; - uint8 m_auto_flagA4 : 1; + uint8 m_auto_flagA7 : 1; uint8 bTaxiLight : 1; uint8 m_auto_flagA10 : 1; uint8 m_auto_flagA20 : 1; @@ -37,7 +37,8 @@ public: float m_aSuspensionLineLength[4]; float m_fHeightAboveRoad; float m_fImprovedHandling; - uint8 stuff6[32]; + uint8 stuff6[28]; + float field_530; CPhysical *m_aGroundPhysical[4]; // physicals touching wheels CVector m_aGroundOffset[4]; // from ground object to colpoint CEntity *m_pBlowUpEntity; @@ -64,12 +65,15 @@ public: void PreRender(void); void Render(void); + // from CPhysical + int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints); + // from CVehicle void ProcessControlInputs(uint8); void GetComponentWorldPosition(int32 component, CVector &pos); bool IsComponentPresent(int32 component); void SetComponentRotation(int32 component, CVector rotation); - void OpenDoor(int32, eDoors door, float); + void OpenDoor(int32 component, eDoors door, float openRatio); void ProcessOpenDoor(uint32, uint32, float); bool IsDoorReady(eDoors door); bool IsDoorFullyOpen(eDoors door); @@ -83,12 +87,23 @@ public: float GetHeightAboveRoad(void); void PlayCarHorn(void); - void SpawnFlyingComponent(int32 component, uint32 type); - - void SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents); - void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents); - void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents); + void PlayHornIfNecessary(void); + void ResetSuspension(void); + void SetupSuspensionLines(void); + void ScanForCrimes(void); + void BlowUpCarsInPath(void); + bool HasCarStoppedBecauseOfLight(void); + void SetBusDoorTimer(uint32 timer, uint8 type); + void ProcessAutoBusDoors(void); + void ProcessSwingingDoor(int32 component, eDoors door); + void SetupDamageAfterLoad(void); + CObject *SpawnFlyingComponent(int32 component, uint32 type); + CObject *RemoveBonnetInPedCollision(void); + void SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents = false); + void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false); + void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false); + void Fix(void); void SetComponentVisibility(RwFrame *frame, uint32 flags); void SetupModelNodes(void); void SetTaxiLight(bool light); diff --git a/src/vehicles/DamageManager.h b/src/vehicles/DamageManager.h index 0914ded3..b815f724 100644 --- a/src/vehicles/DamageManager.h +++ b/src/vehicles/DamageManager.h @@ -20,6 +20,12 @@ enum ePanelStatus PANEL_STATUS_MISSING, }; +enum eWheelStatus +{ + WHEEL_STATUS_OK, + WHEEL_STATUS_BURST +}; + enum tComponent { COMPONENT_DEFAULT, diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h index 958e2351..2627fbae 100644 --- a/src/vehicles/HandlingMgr.h +++ b/src/vehicles/HandlingMgr.h @@ -119,7 +119,9 @@ VALIDATE_SIZE(tHandlingData, 0xD8); class cHandlingDataMgr { float field_0; // unused it seems +public: float field_4; // wheel related +private: float field_8; // float field_C; // unused it seems float field_10; // diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 1a22e98a..13e02566 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -1,7 +1,9 @@ #include "common.h" #include "main.h" #include "patcher.h" +#include "General.h" #include "Timer.h" +#include "Pad.h" #include "Vehicle.h" #include "Pools.h" #include "HandlingMgr.h" @@ -13,6 +15,7 @@ #include "PointLights.h" #include "Renderer.h" #include "DMAudio.h" +#include "MusicManager.h" #include "Radar.h" bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78; @@ -27,6 +30,79 @@ void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehicleP void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } +CVehicle::CVehicle(uint8 CreatedBy) +{ + int i; + + m_nCurrentGear = 0; + field_208 = 0; + m_fSteerRatio = 0.0f; + m_type = ENTITY_TYPE_VEHICLE; + VehicleCreatedBy = CreatedBy; + bIsLocked = false; + bIsLawEnforcer = false; + bIsAmbulanceOnDuty = false; + bIsFireTruckOnDuty = false; + CCarCtrl::UpdateCarCount(this, false); + m_fHealth = 1000.0f; + bEngineOn = true; + bFreebies = true; + pDriver = nil; + m_nNumPassengers = 0; + m_nNumGettingIn = 0; + m_nGettingInFlags = 0; + m_nGettingOutFlags = 0; + m_nNumMaxPassengers = 8; + for(i = 0; i < m_nNumMaxPassengers; i++) + pPassengers[i] = nil; + m_nBombTimer = 0; + m_pWhoSetMeOnFire = nil; + field_1FB = 0; + m_veh_flagB10 = false; + m_veh_flagB40 = false; + m_veh_flagB80 = false; + m_veh_flagC1 = false; + bIsDamaged = false; + m_veh_flagC8 = false; + m_veh_flagC10 = false; + m_veh_flagC4 = false; + m_veh_flagC20 = false; + bCanBeDamaged = true; + m_veh_flagC80 = false; + m_veh_flagD1 = false; + m_veh_flagD2 = false; + m_nGunFiringTime = 0; + field_214 = 0; + bLightsOn = false; + bVehicleColProcessed = false; + field_1F9 = 0; + bIsCarParkVehicle = false; + bHasAlreadyBeenRecorded = false; + m_bSirenOrAlarm = 0; + m_nCarHornTimer = 0; + field_22D = 0; + m_nAlarmState = 0; + m_nDoorLock = CARLOCK_UNLOCKED; + m_nLastWeaponDamage = -1; + field_220 = 0.0; + field_21C = field_220; + m_audioEntityId = DMAudio.CreateEntity(0, this); + if(m_audioEntityId) + DMAudio.SetEntityStatus(m_audioEntityId, true); + m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK; + m_pCurGroundEntity = nil; + field_22A = 0; + field_22B = 0; + field_22F = 0; + m_aCollPolys[0].valid = false; + m_aCollPolys[1].valid = false; + m_autoPilot.m_nCarMission = MISSION_NONE; + m_autoPilot.m_nAnimationId = TEMPACT_NONE; + m_autoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); + m_autoPilot.m_flag4 = false; + m_autoPilot.m_flag10 = false; +} + CVehicle::~CVehicle() { m_nAlarmState = 0; @@ -92,9 +168,227 @@ CVehicle::RemoveLighting(bool reset) float CVehicle::GetHeightAboveRoad(void) { - return -1.0f * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min.z; + return -1.0f * GetColModel()->boundingBox.min.z; +} + +void +CVehicle::FlyingControl(eFlightModel flightModel) +{ + switch(flightModel){ + case FLIGHT_MODEL_DODO: + { + // This seems pretty magic + + // Move Left/Right + float moveSpeed = m_vecMoveSpeed.Magnitude(); + float sideSpeed = DotProduct(m_vecMoveSpeed, GetRight()); + float sideImpulse = -1.0f * sideSpeed / moveSpeed; + float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); + float magic = m_vecMoveSpeed.MagnitudeSqr() * sq(fwdSpeed); + float turnImpulse = (sideImpulse*0.003f + m_fSteerAngle*0.001f) * + magic*m_fTurnMass*CTimer::GetTimeStep(); + ApplyTurnForce(turnImpulse*GetRight(), -4.0f*GetForward()); + + float impulse = sideImpulse*0.2f * + magic*m_fMass*CTimer::GetTimeStep(); + ApplyMoveForce(impulse*GetRight()); + ApplyTurnForce(impulse*GetRight(), 2.0f*GetUp()); + + + // Move Up/Down + moveSpeed = m_vecMoveSpeed.Magnitude(); + float upSpeed = DotProduct(m_vecMoveSpeed, GetUp()); + float upImpulse = -1.0f * upSpeed / moveSpeed; + turnImpulse = (upImpulse*0.002f + -CPad::GetPad(0)->GetSteeringUpDown()/128.0f*0.001f) * + magic*m_fTurnMass*CTimer::GetTimeStep(); + ApplyTurnForce(turnImpulse*GetUp(), -4.0f*GetForward()); + + impulse = (upImpulse*3.5f + 0.5f)*0.05f * + magic*m_fMass*CTimer::GetTimeStep(); + if(GRAVITY*m_fMass*CTimer::GetTimeStep() < impulse && + GetPosition().z > 100.0f) + impulse = 0.9f*GRAVITY*m_fMass*CTimer::GetTimeStep(); + CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); + ApplyMoveForce(impulse*GetUp()); + ApplyTurnForce(impulse*GetUp(), 2.0f*GetUp() + com); + + + m_vecTurnSpeed.y *= powf(0.9f, CTimer::GetTimeStep()); + moveSpeed = m_vecMoveSpeed.MagnitudeSqr(); + if(moveSpeed > 2.25f) + m_vecMoveSpeed *= 1.5f/sqrt(moveSpeed); + + float turnSpeed = m_vecTurnSpeed.MagnitudeSqr(); + if(turnSpeed > 0.04f) + m_vecTurnSpeed *= 0.2f/sqrt(turnSpeed); + } + break; + + case FLIGHT_MODEL_RCPLANE: + case FLIGHT_MODEL_SEAPLANE: + assert(0 && "Plane flight model not implemented"); + case FLIGHT_MODEL_HELI: + assert(0 && "Heli flight model not implemented"); + } +} + +void +CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, + int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus) +{ + // BUG: using statics here is probably a bad idea + static bool bAlreadySkidding = false; // this is never reset + static bool bBraking; + static bool bDriving; + + // how much force we want to apply in these axes + float fwd = 0.0f; + float right = 0.0f; + + bBraking = brake != 0.0f; + if(bBraking) + thrust = 0.0f; + bDriving = thrust != 0.0f; + + float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd); + float contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight); + + if(*wheelState != WHEEL_STATE_0) + bAlreadySkidding = true; + *wheelState = WHEEL_STATE_0; + + adhesion *= CTimer::GetTimeStep(); + if(bAlreadySkidding) + adhesion *= m_handling->fTractionLoss; + + // moving sideways + if(contactSpeedRight != 0.0f){ + // exert opposing force + right = -contactSpeedRight/wheelsOnGround; + + if(wheelStatus == WHEEL_STATUS_BURST){ + float fwdspeed = min(contactSpeedFwd, 0.3f); + right += fwdspeed * CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); + } + } + + if(bDriving){ + fwd = thrust; + + // limit sideways force (why?) + if(right > 0.0f){ + if(right > adhesion) + right = adhesion; + }else{ + if(right < -adhesion) + right = -adhesion; + } + }else if(contactSpeedFwd != 0.0f){ + fwd = -contactSpeedFwd/wheelsOnGround; + + if(!bBraking){ + if(m_fGasPedal < 0.01f){ + if(GetModelIndex() == MI_RCBANDIT) + brake = 0.2f * mod_HandlingManager.field_4 / m_fMass; + else + brake = mod_HandlingManager.field_4 / m_fMass; + } + } + + if(brake > adhesion){ + if(fabs(contactSpeedFwd) > 0.005f) + *wheelState = WHEEL_STATE_STATIC; + }else { + if(fwd > 0.0f){ + if(fwd > brake) + fwd = brake; + }else{ + if(fwd < -brake) + fwd = -brake; + } + } + } + + if(sq(adhesion) < sq(right) + sq(fwd)){ + if(*wheelState != WHEEL_STATE_STATIC){ + if(bDriving && contactSpeedFwd < 0.2f) + *wheelState = WHEEL_STATE_1; + else + *wheelState = WHEEL_STATE_2; + } + + float l = sqrt(sq(right) + sq(fwd)); + float tractionLoss = bAlreadySkidding ? 1.0f : m_handling->fTractionLoss; + right *= adhesion * tractionLoss / l; + fwd *= adhesion * tractionLoss / l; + } + + if(fwd != 0.0f || right != 0.0f){ + CVector direction = fwd*wheelFwd + right*wheelRight; + float speed = direction.Magnitude(); + direction.Normalise(); + + float impulse = speed*m_fMass; + float turnImpulse = speed*GetMass(wheelContactPoint, direction); + + ApplyMoveForce(impulse * direction); + ApplyTurnForce(turnImpulse * direction, wheelContactPoint); + } +} + +float +CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius) +{ + float angularVelocity; + switch(state){ + case WHEEL_STATE_1: + angularVelocity = -1.1f; // constant speed forward + break; + case WHEEL_STATE_STATIC: + angularVelocity = 0.0f; // not moving + break; + default: + angularVelocity = -DotProduct(fwd, speed) / radius; // forward speed + break; + } + return angularVelocity * CTimer::GetTimeStep(); } +void +CVehicle::ExtinguishCarFire(void) +{ + m_fHealth = max(m_fHealth, 300.0f); + if(m_pCarFire) + m_pCarFire->Extinguish(); + if(IsCar()){ + CAutomobile *car = (CAutomobile*)this; + if(car->Damage.GetEngineStatus() >= 225) + car->Damage.SetEngineStatus(215); + car->field_530 = 0.0f; + } +} + +void +CVehicle::ProcessDelayedExplosion(void) +{ + if(m_nBombTimer == 0) + return; + + if(m_nBombTimer == 0){ + int tick = CTimer::GetTimeStep()/60.0f*1000.0f; + if(tick > m_nBombTimer) + m_nBombTimer = 0; + else + m_nBombTimer -= tick; + + if(IsCar() && ((CAutomobile*)this)->m_auto_flagA7 == 4 && (m_nBombTimer & 0xFE00) != 0xFE00) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f); + + if(FindPlayerVehicle() != this && m_pWhoSetMeOnFire == FindPlayerPed()) + CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this); + BlowUpCar(m_pWhoSetMeOnFire); + } +} bool CVehicle::IsLawEnforcementVehicle(void) @@ -442,7 +736,7 @@ CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius) float x, y, z; // sphere relative to vehicle CVector sph = CVector(sx, sy, sz) - GetPosition(); - CColModel *colmodel = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel(); + CColModel *colmodel = GetColModel(); x = DotProduct(sph, GetRight()); if(colmodel->boundingBox.min.x - radius > x || @@ -477,6 +771,11 @@ STARTPATCHES InjectHook(0x4A7E60, &CVehicle_::RemoveLighting_, PATCH_JUMP); InjectHook(0x417E60, &CVehicle_::GetHeightAboveRoad_, PATCH_JUMP); + InjectHook(0x552BB0, &CVehicle::FlyingControl, PATCH_JUMP); + InjectHook(0x5512E0, &CVehicle::ProcessWheel, PATCH_JUMP); + InjectHook(0x551280, &CVehicle::ProcessWheelRotation, PATCH_JUMP); + InjectHook(0x552AF0, &CVehicle::ExtinguishCarFire, PATCH_JUMP); + InjectHook(0x551C90, &CVehicle::ProcessDelayedExplosion, PATCH_JUMP); InjectHook(0x552880, &CVehicle::IsLawEnforcementVehicle, PATCH_JUMP); InjectHook(0x552820, &CVehicle::ChangeLawEnforcerState, PATCH_JUMP); InjectHook(0x552200, &CVehicle::UsesSiren, PATCH_JUMP); diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 1e70d171..c293b8a6 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -88,6 +88,14 @@ enum eLights VEHLIGHT_REAR_RIGHT, }; +enum eWheels +{ + VEHWHEEL_FRONT_LEFT, + VEHWHEEL_FRONT_RIGHT, + VEHWHEEL_REAR_LEFT, + VEHWHEEL_REAR_RIGHT, +}; + enum { CAR_PIECE_WHEEL_LF = 13, @@ -96,6 +104,23 @@ enum CAR_PIECE_WHEEL_RR, }; +enum tWheelState +{ + WHEEL_STATE_0 = 0, + WHEEL_STATE_1 = 1, // constant velocity + WHEEL_STATE_2 = 2, // normal + WHEEL_STATE_STATIC = 3, // not moving +}; + +enum eFlightModel +{ + FLIGHT_MODEL_DODO, + // not used in III + FLIGHT_MODEL_RCPLANE, + FLIGHT_MODEL_HELI, + FLIGHT_MODEL_SEAPLANE +}; + class CVehicle : public CPhysical { public: @@ -115,7 +140,7 @@ public: int8 m_nGettingOutFlags; uint8 m_nNumMaxPassengers; char field_1CD[19]; - CEntity *m_pCurSurface; + CEntity *m_pCurGroundEntity; CFire *m_pCarFire; float m_fSteerAngle; float m_fGasPedal; @@ -142,19 +167,19 @@ public: uint8 m_veh_flagB80 : 1; uint8 m_veh_flagC1 : 1; - uint8 m_veh_flagC2 : 1; // bIsDamaged + uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components uint8 m_veh_flagC4 : 1; uint8 m_veh_flagC8 : 1; uint8 m_veh_flagC10 : 1; uint8 m_veh_flagC20 : 1; - uint8 m_veh_flagC40 : 1; + uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions uint8 m_veh_flagC80 : 1; uint8 m_veh_flagD1 : 1; uint8 m_veh_flagD2 : 1; - uint8 m_veh_flagD4 : 1; - uint8 m_veh_flagD8 : 1; - uint8 bRecordedForReplay : 1; + uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car? + uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command + uint8 bHasAlreadyBeenRecorded : 1; // Used for replays uint8 m_veh_flagD20 : 1; uint8 m_veh_flagD40 : 1; uint8 m_veh_flagD80 : 1; @@ -171,7 +196,7 @@ public: uint32 m_nTimeOfDeath; int16 field_214; int16 m_nBombTimer; // goes down with each frame - CPed *m_pWhoDetonatedMe; + CPed *m_pWhoSetMeOnFire; float field_21C; float field_220; eCarLock m_nDoorLock; @@ -181,11 +206,9 @@ public: int8 field_22B; uint8 m_nCarHornTimer; int8 field_22D; - uint8 m_nSirenOrAlarm; + bool m_bSirenOrAlarm; int8 field_22F; - // TODO: this is an array - CStoredCollPoly m_frontCollPoly; // poly which is under front part of car - CStoredCollPoly m_rearCollPoly; // poly which is under rear part of car + CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car float m_fSteerRatio; eVehicleType m_vehType; @@ -194,6 +217,8 @@ public: static void operator delete(void*, size_t); static void operator delete(void*, int); + CVehicle(void) {} // FAKE + CVehicle(uint8 CreatedBy); ~CVehicle(void); // from CEntity void SetModelIndex(uint32 id); @@ -224,6 +249,13 @@ public: bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; } bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; } bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; } + + void FlyingControl(eFlightModel flightModel); + void ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, + int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus); + void ExtinguishCarFire(void); + void ProcessDelayedExplosion(void); + float ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius); bool IsLawEnforcementVehicle(void); void ChangeLawEnforcerState(uint8 enable); bool UsesSiren(uint32 id); @@ -255,7 +287,7 @@ public: }; static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error"); -static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error"); +static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error"); static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error"); static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error"); |