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-rw-r--r--src/vehicles/Automobile.h1
-rw-r--r--src/vehicles/Heli.h1
-rw-r--r--src/vehicles/Plane.h2
-rw-r--r--src/vehicles/Vehicle.h3
4 files changed, 0 insertions, 7 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 66774612..2de85a99 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -92,7 +92,6 @@ public:
uint8 bWaterTight : 1; // no damage for non-player peds
uint8 bNotDamagedUpsideDown : 1;
uint8 bMoreResistantToDamage : 1;
- uint8 field_4DB;
CEntity *m_pBombRigger;
int16 field_4E0;
uint16 m_hydraulicState;
diff --git a/src/vehicles/Heli.h b/src/vehicles/Heli.h
index 15dff7b1..39e4cbcf 100644
--- a/src/vehicles/Heli.h
+++ b/src/vehicles/Heli.h
@@ -70,7 +70,6 @@ public:
static bool ScriptHeliOn;
CHeli(int32 id, uint8 CreatedBy);
- CHeli* ctor(int, uint8);
// from CEntity
void SetModelIndex(uint32 id);
diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h
index 4c8e70aa..79738858 100644
--- a/src/vehicles/Plane.h
+++ b/src/vehicles/Plane.h
@@ -33,8 +33,6 @@ public:
int16 m_nPlaneId;
int16 m_isFarAway;
int16 m_nCurPathNode;
- char field_654;
- char field_655;
float m_fSpeed;
uint32 m_nFrameWhenHit;
bool m_bHasBeenHit;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index bfc6d95d..2ae78829 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -130,7 +130,6 @@ public:
int8 m_nGettingInFlags;
int8 m_nGettingOutFlags;
uint8 m_nNumMaxPassengers;
- char field_1CD[3];
float field_1D0[4];
CEntity *m_pCurGroundEntity;
CFire *m_pCarFire;
@@ -180,7 +179,6 @@ public:
int16 m_nRoadblockNode;
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
uint8 m_nCurrentGear;
- int8 field_205[3];
float m_fChangeGearTime;
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
uint32 m_nTimeOfDeath;
@@ -296,7 +294,6 @@ class cVehicleParams
{
public:
bool m_bDistanceCalculated;
- char gap_1[3];
float m_fDistance;
CVehicle *m_pVehicle;
cTransmission *m_pTransmission;