diff options
Diffstat (limited to '')
-rw-r--r-- | src/weapons/ProjectileInfo.cpp | 310 |
1 files changed, 305 insertions, 5 deletions
diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp index efb9dab3..5e58907a 100644 --- a/src/weapons/ProjectileInfo.cpp +++ b/src/weapons/ProjectileInfo.cpp @@ -1,17 +1,317 @@ #include "common.h" #include "patcher.h" +#include "Camera.h" +#include "General.h" +#include "Heli.h" +#include "ModelIndices.h" +#include "Particle.h" +#include "Ped.h" +#include "Plane.h" #include "ProjectileInfo.h" #include "Projectile.h" +#include "Explosion.h" +#include "Weapon.h" +#include "World.h" -CProjectileInfo* gaProjectileInfo = (CProjectileInfo*)0x64ED50; -CProjectile* (&CProjectileInfo::ms_apProjectile)[32] = *(CProjectile*(*)[32])*(uintptr*)0x87C748; +CProjectileInfo (&gaProjectileInfo)[NUM_PROJECTILES] = *(CProjectileInfo(*)[NUM_PROJECTILES])*(uintptr*)0x64ED50; +CProjectile* (&CProjectileInfo::ms_apProjectile)[NUM_PROJECTILES] = *(CProjectile*(*)[NUM_PROJECTILES])*(uintptr*)0x87C748; -WRAPPER void CProjectileInfo::RemoveAllProjectiles(void) { EAXJMP(0x55BB80); } -WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); } -WRAPPER bool CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove) { EAXJMP(0x55BA50); } +void +CProjectileInfo::Initialise() +{ + debug("Initialising CProjectileInfo...\n"); + + for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) { + ms_apProjectile[i] = nil; + gaProjectileInfo[i].m_eWeaponType = WEAPONTYPE_GRENADE; + gaProjectileInfo[i].m_pSource = nil; + gaProjectileInfo[i].m_nExplosionTime = 0; + gaProjectileInfo[i].m_bInUse = false; + } + + debug("CProjectileInfo ready\n"); +} + +void +CProjectileInfo::Shutdown() +{ + debug("Shutting down CProjectileInfo...\n"); + debug("CProjectileInfo shut down\n"); +} CProjectileInfo* CProjectileInfo::GetProjectileInfo(int32 id) { return &gaProjectileInfo[id]; } + +bool +CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, float speed) +{ + int8 SpecialCollisionResponseCase = COLLRESPONSE_NONE; + bool gravity = true; + CMatrix matrix; + float elasticity = 0.75f; + CPed* ped = (CPed*)entity; + int time; + CVector velocity; + + switch (weapon) + { + case WEAPONTYPE_ROCKETLAUNCHER: + { + float vy = 1.25f; + time = CTimer::GetTimeInMilliseconds() + 1400; + if (ped->IsPlayer()) { + matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front; + matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up; + matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front); + matrix.GetPosition() = pos; + } else if (ped->m_pSeekTarget != nil) { + float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z); + float rz = Atan2(-ped->GetForward().x, ped->GetForward().y); + vy = 0.35f * speed + 0.15f; + matrix.SetTranslate(0.0f, 1.0f, 1.0f); + matrix.Rotate(0.0f, ry, rz); + matrix.GetPosition() += pos; + } else { + matrix = ped->GetMatrix(); + } + velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f)); + gravity = false; + break; + } + case WEAPONTYPE_FLAMETHROWER: + Error("Undefined projectile type, AddProjectile, ProjectileInfo.cpp"); + break; + case WEAPONTYPE_MOLOTOV: + { + time = CTimer::GetTimeInMilliseconds() + 2000; + float scale = 0.22f * speed + 0.15f; + if (scale >= 0.2f) + scale = 0.2f; + float angle = Atan2(-ped->GetForward().x, ped->GetForward().y); + matrix.SetTranslate(0.0f, 0.0f, 0.0f); + matrix.RotateZ(angle); + matrix.GetPosition() += pos; + velocity.x = -1.0f * scale * Sin(angle); + velocity.y = scale * Cos(angle); + velocity.z = (0.2f * speed + 0.4f) * scale; + break; + } + case WEAPONTYPE_GRENADE: + { + time = CTimer::GetTimeInMilliseconds() + 2000; + float scale = 0.0f; + if (speed != 0.0f) + scale = 0.22f * speed + 0.15f; + float angle = Atan2(-ped->GetForward().x, ped->GetForward().y); + matrix.SetTranslate(0.0f, 0.0f, 0.0f); + matrix.RotateZ(angle); + matrix.GetPosition() += pos; + SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5; + velocity.x = -1.0f * scale * Sin(angle); + velocity.y = scale * Cos(angle); + velocity.z = (0.4f * speed + 0.4f) * scale; + elasticity = 0.5f; + break; + } + } + + int i = 0; + while (gaProjectileInfo[i].m_bInUse && i < ARRAY_SIZE(gaProjectileInfo)) i++; + + if (i == ARRAY_SIZE(gaProjectileInfo)) + return false; + + switch (weapon) + { + case WEAPONTYPE_ROCKETLAUNCHER: + ms_apProjectile[i] = new CProjectile(MI_MISSILE); + break; + case WEAPONTYPE_FLAMETHROWER: + break; + case WEAPONTYPE_MOLOTOV: + ms_apProjectile[i] = new CProjectile(MI_MOLOTOV); + break; + case WEAPONTYPE_GRENADE: + ms_apProjectile[i] = new CProjectile(MI_GRENADE); + break; + } + + if (ms_apProjectile[i] == nil) + return false; + + gaProjectileInfo[i].m_eWeaponType = weapon; + gaProjectileInfo[i].m_pSource = ped; + ms_apProjectile[i]->GetMatrix() = matrix; + ms_apProjectile[i]->SetMoveSpeed(velocity); + ms_apProjectile[i]->bAffectedByGravity = gravity; + + gaProjectileInfo[i].m_nExplosionTime = time; + ms_apProjectile[i]->m_fElasticity = elasticity; + ms_apProjectile[i]->m_nSpecialCollisionResponseCases = SpecialCollisionResponseCase; + + gaProjectileInfo[i].m_bInUse = true; + CWorld::Add(ms_apProjectile[i]); + + gaProjectileInfo[i].m_vecPos = ms_apProjectile[i]->GetPosition(); + return true; +} + +void +CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile) +{ + RemoveNotAdd(info->m_pSource, info->m_eWeaponType, projectile->GetPosition()); + + info->m_bInUse = false; + CWorld::Remove(projectile); + delete projectile; +} + +void +CProjectileInfo::RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos) +{ + switch (weaponType) + { + case WEAPONTYPE_GRENADE: + CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0); + break; + case WEAPONTYPE_MOLOTOV: + CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0); + break; + case WEAPONTYPE_ROCKETLAUNCHER: + CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0); + break; + } +} + +void +CProjectileInfo::Update() +{ + for (int i = 0; i < ARRAY_SIZE(gaProjectileInfo); i++) { + if (!gaProjectileInfo[i].m_bInUse) continue; + + CPed *ped = (CPed*)gaProjectileInfo[i].m_pSource; + if (ped != nil && ped->m_type == ENTITY_TYPE_PED && !ped->IsPointerValid()) + gaProjectileInfo[i].m_pSource = nil; + + if (ms_apProjectile[i] == nil) { + gaProjectileInfo[i].m_bInUse = false; + continue; + } + + if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) { + CParticle::AddParticle(PARTICLE_SMOKE, ms_apProjectile[i]->GetPosition(), CVector(0.0f, 0.0f, 0.0f)); + } + + if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime) { + if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) { + CVector pos = ms_apProjectile[i]->GetPosition(); + CWorld::pIgnoreEntity = ms_apProjectile[i]; + if (ms_apProjectile[i]->bHasCollided + || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false) + || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) { + RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]); +#ifdef FIX_BUGS + ms_apProjectile[i] = nil; +#endif + } + CWorld::pIgnoreEntity = nil; + } else if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV) { + CVector pos = ms_apProjectile[i]->GetPosition(); + CWorld::pIgnoreEntity = ms_apProjectile[i]; + + if (gaProjectileInfo[i].m_pSource == nil + || ((gaProjectileInfo[i].m_vecPos - gaProjectileInfo[i].m_pSource->GetPosition()).MagnitudeSqr() >= 2.0f)) + { + if (ms_apProjectile[i]->bHasCollided + || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false) + || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) { + RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]); +#ifdef FIX_BUGS + ms_apProjectile[i] = nil; +#endif + } + } + CWorld::pIgnoreEntity = nil; + } + } else { + RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]); +#ifdef FIX_BUGS + ms_apProjectile[i] = nil; +#endif + } + + gaProjectileInfo[i].m_vecPos = ms_apProjectile[i]->GetPosition(); + } +} + +bool +CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove) +{ + bool result = false; + for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) { + if (gaProjectileInfo[i].m_bInUse) { + if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_GRENADE) { + CVector &pos = ms_apProjectile[i]->GetPosition(); + if (pos.x >= x1 && pos.x <= x2 && pos.y >= y1 && pos.y <= y2 && pos.z >= z1 && pos.z <= z2) { + result = true; + if (remove) { + gaProjectileInfo[i].m_bInUse = false; + CWorld::Remove(ms_apProjectile[i]); + delete ms_apProjectile[i]; +#ifdef FIX_BUGS + ms_apProjectile[i] = nil; +#endif + } + } + } + } + } + return result; +} + +void +CProjectileInfo::RemoveAllProjectiles() +{ + for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) { + if (gaProjectileInfo[i].m_bInUse) { + gaProjectileInfo[i].m_bInUse = false; + CWorld::Remove(ms_apProjectile[i]); + delete ms_apProjectile[i]; +#ifdef FIX_BUGS + ms_apProjectile[i] = nil; +#endif + } + } +} + +bool +CProjectileInfo::RemoveIfThisIsAProjectile(CObject *object) +{ + int i = 0; + while (ms_apProjectile[i++] != object) { + if (i >= ARRAY_SIZE(ms_apProjectile)) + return false; + } + + gaProjectileInfo[i].m_bInUse = false; + CWorld::Remove(ms_apProjectile[i]); + delete ms_apProjectile[i]; + ms_apProjectile[i] = nil; + return true; +} + +STARTPATCHES + InjectHook(0x55ADF0, CProjectileInfo::Initialise, PATCH_JUMP); + InjectHook(0x55AFF0, CProjectileInfo::Shutdown, PATCH_JUMP); + InjectHook(0x55B010, CProjectileInfo::GetProjectileInfo, PATCH_JUMP); + InjectHook(0x55B030, CProjectileInfo::AddProjectile, PATCH_JUMP); + InjectHook(0x55B700, CProjectileInfo::RemoveProjectile, PATCH_JUMP); + InjectHook(0x55B770, CProjectileInfo::RemoveNotAdd, PATCH_JUMP); + InjectHook(0x55B7C0, CProjectileInfo::Update, PATCH_JUMP); + InjectHook(0x55BA50, CProjectileInfo::IsProjectileInRange, PATCH_JUMP); + InjectHook(0x55BB80, CProjectileInfo::RemoveAllProjectiles, PATCH_JUMP); + InjectHook(0x55BBD0, CProjectileInfo::RemoveIfThisIsAProjectile, PATCH_JUMP); +ENDPATCHES |