summaryrefslogtreecommitdiffstats
path: root/src/weapons
diff options
context:
space:
mode:
Diffstat (limited to 'src/weapons')
-rw-r--r--src/weapons/Weapon.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 7a54941f..49102fc1 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -513,7 +513,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
if ( SQR(victimPedRadius) > (victimPedPos-fireSource).MagnitudeSqr() )
{
CVector collisionDist;
- CColModel* victimPedCol = &CTempColModels::ms_colModelPed1;
+ CColModel* victimPedCol = &gpTempColModels->ms_colModelPed1;
bool useLocalPos = false;
if (victimPed->m_nPedState == PED_FALL
|| victimPed->m_nPedState == PED_DIE && victimPed->bIsPedDieAnimPlaying
@@ -649,9 +649,9 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
CVector dropDir(CGeneral::GetRandomNumberInRange(-0.15f, 0.15f), CGeneral::GetRandomNumberInRange(0.1f, 0.35f), 0.f);
CVector dropPos(CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_X(50.0f), SCREEN_STRETCH_FROM_RIGHT(50.0f)),
CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_Y(50.0f), SCREEN_STRETCH_FROM_BOTTOM(50.0f)), 1.f);
- CParticle::AddParticle(PARTICLE_BLOODDROP, dropPos, dropDir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f),
+ /*CParticle::AddParticle(PARTICLE_BLOODDROP, dropPos, dropDir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f),
CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 0);
-
+ */
}
if (info->m_AnimToPlay == ASSOCGRP_KNIFE)
{
@@ -741,7 +741,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
{
nearCar->VehicleDamage(info->m_nDamage * (0.00075f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB);
- CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
+ //CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
}
else
{
@@ -818,7 +818,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
CParticle::AddParticle(PARTICLE_SPARK, gaTempSphereColPoints[0].point, 0.1f * gaTempSphereColPoints[0].normal, 0, 0.0f, 0, 0, 0, 0);
}
- CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
+ //CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
if (!damageEntityRegistered)
{