diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio/oal/oal_utils.cpp | 107 | ||||
-rw-r--r-- | src/audio/sampman_oal.cpp | 10 | ||||
-rw-r--r-- | src/core/config.h | 4 | ||||
-rw-r--r-- | src/skel/win/win.cpp | 3 |
4 files changed, 59 insertions, 65 deletions
diff --git a/src/audio/oal/oal_utils.cpp b/src/audio/oal/oal_utils.cpp index a2df61c1..4119672f 100644 --- a/src/audio/oal/oal_utils.cpp +++ b/src/audio/oal/oal_utils.cpp @@ -39,26 +39,20 @@ LPALGETFILTERFV alGetFilterfv; void EFXInit() { - if (alIsExtensionPresent((ALchar*)"EAX3.0")) - DEV("\nBIG EAX IN TOWN\n"); - else - DEV("\nNO EAX\n"); - - - /* Define a macro to help load the function pointers. */ + /* Define a macro to help load the function pointers. */ #define LOAD_PROC(T, x) ((x) = (T)alGetProcAddress(#x)) - LOAD_PROC(LPALGENEFFECTS, alGenEffects); - LOAD_PROC(LPALDELETEEFFECTS, alDeleteEffects); - LOAD_PROC(LPALISEFFECT, alIsEffect); - LOAD_PROC(LPALEFFECTI, alEffecti); - LOAD_PROC(LPALEFFECTIV, alEffectiv); - LOAD_PROC(LPALEFFECTF, alEffectf); - LOAD_PROC(LPALEFFECTFV, alEffectfv); - LOAD_PROC(LPALGETEFFECTI, alGetEffecti); - LOAD_PROC(LPALGETEFFECTIV, alGetEffectiv); - LOAD_PROC(LPALGETEFFECTF, alGetEffectf); - LOAD_PROC(LPALGETEFFECTFV, alGetEffectfv); - + LOAD_PROC(LPALGENEFFECTS, alGenEffects); + LOAD_PROC(LPALDELETEEFFECTS, alDeleteEffects); + LOAD_PROC(LPALISEFFECT, alIsEffect); + LOAD_PROC(LPALEFFECTI, alEffecti); + LOAD_PROC(LPALEFFECTIV, alEffectiv); + LOAD_PROC(LPALEFFECTF, alEffectf); + LOAD_PROC(LPALEFFECTFV, alEffectfv); + LOAD_PROC(LPALGETEFFECTI, alGetEffecti); + LOAD_PROC(LPALGETEFFECTIV, alGetEffectiv); + LOAD_PROC(LPALGETEFFECTF, alGetEffectf); + LOAD_PROC(LPALGETEFFECTFV, alGetEffectfv); + LOAD_PROC(LPALGENFILTERS, alGenFilters); LOAD_PROC(LPALDELETEFILTERS, alDeleteFilters); LOAD_PROC(LPALISFILTER, alIsFilter); @@ -70,22 +64,21 @@ void EFXInit() LOAD_PROC(LPALGETFILTERIV, alGetFilteriv); LOAD_PROC(LPALGETFILTERF, alGetFilterf); LOAD_PROC(LPALGETFILTERFV, alGetFilterfv); - - LOAD_PROC(LPALGENAUXILIARYEFFECTSLOTS, alGenAuxiliaryEffectSlots); - LOAD_PROC(LPALDELETEAUXILIARYEFFECTSLOTS, alDeleteAuxiliaryEffectSlots); - LOAD_PROC(LPALISAUXILIARYEFFECTSLOT, alIsAuxiliaryEffectSlot); - LOAD_PROC(LPALAUXILIARYEFFECTSLOTI, alAuxiliaryEffectSloti); - LOAD_PROC(LPALAUXILIARYEFFECTSLOTIV, alAuxiliaryEffectSlotiv); - LOAD_PROC(LPALAUXILIARYEFFECTSLOTF, alAuxiliaryEffectSlotf); - LOAD_PROC(LPALAUXILIARYEFFECTSLOTFV, alAuxiliaryEffectSlotfv); - LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTI, alGetAuxiliaryEffectSloti); - LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTIV, alGetAuxiliaryEffectSlotiv); - LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTF, alGetAuxiliaryEffectSlotf); - LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTFV, alGetAuxiliaryEffectSlotfv); + + LOAD_PROC(LPALGENAUXILIARYEFFECTSLOTS, alGenAuxiliaryEffectSlots); + LOAD_PROC(LPALDELETEAUXILIARYEFFECTSLOTS, alDeleteAuxiliaryEffectSlots); + LOAD_PROC(LPALISAUXILIARYEFFECTSLOT, alIsAuxiliaryEffectSlot); + LOAD_PROC(LPALAUXILIARYEFFECTSLOTI, alAuxiliaryEffectSloti); + LOAD_PROC(LPALAUXILIARYEFFECTSLOTIV, alAuxiliaryEffectSlotiv); + LOAD_PROC(LPALAUXILIARYEFFECTSLOTF, alAuxiliaryEffectSlotf); + LOAD_PROC(LPALAUXILIARYEFFECTSLOTFV, alAuxiliaryEffectSlotfv); + LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTI, alGetAuxiliaryEffectSloti); + LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTIV, alGetAuxiliaryEffectSlotiv); + LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTF, alGetAuxiliaryEffectSlotf); + LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTFV, alGetAuxiliaryEffectSlotfv); #undef LOAD_PROC } - void SetEffectsLevel(ALuint uiFilter, float level) { alFilteri(uiFilter, AL_FILTER_TYPE, AL_FILTER_LOWPASS); @@ -103,7 +96,7 @@ static inline float mB_to_gain(float millibels) return (millibels > -10000.0f) ? powf(10.0f, millibels/2000.0f) : 0.0f; } -static inline FLOAT clampF(FLOAT val, FLOAT minval, FLOAT maxval) +static inline float clampF(float val, float minval, float maxval) { if(val >= maxval) return maxval; if(val <= minval) return minval; @@ -113,35 +106,35 @@ static inline FLOAT clampF(FLOAT val, FLOAT minval, FLOAT maxval) void EAX3_Set(ALuint effect, const EAXLISTENERPROPERTIES *props) { alEffecti (effect, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB); - alEffectf (effect, AL_EAXREVERB_DENSITY, clampF(powf(props->flEnvironmentSize, 3.0f) / 16.0f, 0.0f, 1.0f)); - alEffectf (effect, AL_EAXREVERB_DIFFUSION, props->flEnvironmentDiffusion); - alEffectf (effect, AL_EAXREVERB_GAIN, mB_to_gain((float)props->lRoom)); - alEffectf (effect, AL_EAXREVERB_GAINHF, mB_to_gain((float)props->lRoomHF)); - alEffectf (effect, AL_EAXREVERB_GAINLF, mB_to_gain((float)props->lRoomLF)); - alEffectf (effect, AL_EAXREVERB_DECAY_TIME, props->flDecayTime); - alEffectf (effect, AL_EAXREVERB_DECAY_HFRATIO, props->flDecayHFRatio); - alEffectf (effect, AL_EAXREVERB_DECAY_LFRATIO, props->flDecayLFRatio); - alEffectf (effect, AL_EAXREVERB_REFLECTIONS_GAIN, clampF(mB_to_gain((float)props->lReflections), AL_EAXREVERB_MIN_REFLECTIONS_GAIN, AL_EAXREVERB_MAX_REFLECTIONS_GAIN)); - alEffectf (effect, AL_EAXREVERB_REFLECTIONS_DELAY, props->flReflectionsDelay); - alEffectfv(effect, AL_EAXREVERB_REFLECTIONS_PAN, &props->vReflectionsPan.x); - alEffectf (effect, AL_EAXREVERB_LATE_REVERB_GAIN, clampF(mB_to_gain((float)props->lReverb), AL_EAXREVERB_MIN_LATE_REVERB_GAIN, AL_EAXREVERB_MAX_LATE_REVERB_GAIN)); - alEffectf (effect, AL_EAXREVERB_LATE_REVERB_DELAY, props->flReverbDelay); - alEffectfv(effect, AL_EAXREVERB_LATE_REVERB_PAN, &props->vReverbPan.x); - alEffectf (effect, AL_EAXREVERB_ECHO_TIME, props->flEchoTime); - alEffectf (effect, AL_EAXREVERB_ECHO_DEPTH, props->flEchoDepth); - alEffectf (effect, AL_EAXREVERB_MODULATION_TIME, props->flModulationTime); - alEffectf (effect, AL_EAXREVERB_MODULATION_DEPTH, props->flModulationDepth); - alEffectf (effect, AL_EAXREVERB_AIR_ABSORPTION_GAINHF, clampF(mB_to_gain(props->flAirAbsorptionHF), AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF, AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF)); - alEffectf (effect, AL_EAXREVERB_HFREFERENCE, props->flHFReference); - alEffectf (effect, AL_EAXREVERB_LFREFERENCE, props->flLFReference); - alEffectf (effect, AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, props->flRoomRolloffFactor); - alEffecti (effect, AL_EAXREVERB_DECAY_HFLIMIT, (props->ulFlags&EAXLISTENERFLAGS_DECAYHFLIMIT) ? AL_TRUE : AL_FALSE); + alEffectf (effect, AL_EAXREVERB_DENSITY, clampF(powf(props->flEnvironmentSize, 3.0f) / 16.0f, 0.0f, 1.0f)); + alEffectf (effect, AL_EAXREVERB_DIFFUSION, props->flEnvironmentDiffusion); + alEffectf (effect, AL_EAXREVERB_GAIN, mB_to_gain((float)props->lRoom)); + alEffectf (effect, AL_EAXREVERB_GAINHF, mB_to_gain((float)props->lRoomHF)); + alEffectf (effect, AL_EAXREVERB_GAINLF, mB_to_gain((float)props->lRoomLF)); + alEffectf (effect, AL_EAXREVERB_DECAY_TIME, props->flDecayTime); + alEffectf (effect, AL_EAXREVERB_DECAY_HFRATIO, props->flDecayHFRatio); + alEffectf (effect, AL_EAXREVERB_DECAY_LFRATIO, props->flDecayLFRatio); + alEffectf (effect, AL_EAXREVERB_REFLECTIONS_GAIN, clampF(mB_to_gain((float)props->lReflections), AL_EAXREVERB_MIN_REFLECTIONS_GAIN, AL_EAXREVERB_MAX_REFLECTIONS_GAIN)); + alEffectf (effect, AL_EAXREVERB_REFLECTIONS_DELAY, props->flReflectionsDelay); + alEffectfv(effect, AL_EAXREVERB_REFLECTIONS_PAN, &props->vReflectionsPan.x); + alEffectf (effect, AL_EAXREVERB_LATE_REVERB_GAIN, clampF(mB_to_gain((float)props->lReverb), AL_EAXREVERB_MIN_LATE_REVERB_GAIN, AL_EAXREVERB_MAX_LATE_REVERB_GAIN)); + alEffectf (effect, AL_EAXREVERB_LATE_REVERB_DELAY, props->flReverbDelay); + alEffectfv(effect, AL_EAXREVERB_LATE_REVERB_PAN, &props->vReverbPan.x); + alEffectf (effect, AL_EAXREVERB_ECHO_TIME, props->flEchoTime); + alEffectf (effect, AL_EAXREVERB_ECHO_DEPTH, props->flEchoDepth); + alEffectf (effect, AL_EAXREVERB_MODULATION_TIME, props->flModulationTime); + alEffectf (effect, AL_EAXREVERB_MODULATION_DEPTH, props->flModulationDepth); + alEffectf (effect, AL_EAXREVERB_AIR_ABSORPTION_GAINHF, clampF(mB_to_gain(props->flAirAbsorptionHF), AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF, AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF)); + alEffectf (effect, AL_EAXREVERB_HFREFERENCE, props->flHFReference); + alEffectf (effect, AL_EAXREVERB_LFREFERENCE, props->flLFReference); + alEffectf (effect, AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, props->flRoomRolloffFactor); + alEffecti (effect, AL_EAXREVERB_DECAY_HFLIMIT, (props->ulFlags&EAXLISTENERFLAGS_DECAYHFLIMIT) ? AL_TRUE : AL_FALSE); } void EFX_Set(ALuint effect, const EAXLISTENERPROPERTIES *props) { alEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_REVERB); - + alEffectf(effect, AL_REVERB_DENSITY, clampF(powf(props->flEnvironmentSize, 3.0f) / 16.0f, 0.0f, 1.0f)); alEffectf(effect, AL_REVERB_DIFFUSION, props->flEnvironmentDiffusion); alEffectf(effect, AL_REVERB_GAIN, mB_to_gain((float)props->lRoom)); diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp index 3eb296ae..a73bc2bd 100644 --- a/src/audio/sampman_oal.cpp +++ b/src/audio/sampman_oal.cpp @@ -26,11 +26,11 @@ #include "Frontend.h" #include "Timer.h" -//todo max channals -//todo queue -//todo loop count -//todo mp3/wav stream -//todo mp3 player +//TODO: fix eax3 reverb +//TODO: max channals +//TODO: loop count +//TODO: mp3/wav stream +//TODO: mp3 player #pragma comment( lib, "OpenAL32.lib" ) diff --git a/src/core/config.h b/src/core/config.h index 23fe9993..6896a7ba 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -193,8 +193,8 @@ enum Config { #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) #define USE_TXD_CDIMAGE // generate and load textures from txd.img //#define USE_TEXTURE_POOL -#define AUDIO_OAL -//#define AUDIO_MSS +//#define AUDIO_OAL +#define AUDIO_MSS // Particle //#define PC_PARTICLE diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 20e5c49c..288788c0 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -1773,12 +1773,13 @@ WinMain(HINSTANCE instance, StaticPatcher::Apply(); SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE); - +/* // TODO: make this an option somewhere AllocConsole(); freopen("CONIN$", "r", stdin); freopen("CONOUT$", "w", stdout); freopen("CONOUT$", "w", stderr); +*/ /* * Initialize the platform independent data. |