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-rw-r--r--src/audio/MusicManager.cpp17
-rw-r--r--src/core/config.h1
2 files changed, 17 insertions, 1 deletions
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 957fce55..cb441622 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -306,7 +306,16 @@ cMusicManager::ChangeMusicMode(uint8 mode)
uint8 mode2;
switch (mode)
{
- case MUSICMODE_FRONTEND: mode2 = MUSICMODE_FRONTEND; break;
+ case MUSICMODE_FRONTEND:
+ mode2 = MUSICMODE_FRONTEND;
+#ifdef PAUSE_RADIO_IN_FRONTEND
+ // rewind those streams we weren't listening right now
+ for (uint32 i = STREAMED_SOUND_RADIO_HEAD; i < STREAMED_SOUND_CUTSCENE_LUIGI1_LG; i++) {
+ m_aTracks[i].m_nPosition = GetTrackStartPos(i);
+ m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+#endif
+ break;
case MUSICMODE_GAME: mode2 = MUSICMODE_GAME; break;
case MUSICMODE_CUTSCENE: mode2 = MUSICMODE_CUTSCENE; break;
case MUSICMODE_DISABLE: mode2 = MUSICMODE_DISABLED; break;
@@ -448,6 +457,12 @@ cMusicManager::Service()
void
cMusicManager::ServiceFrontEndMode()
{
+#ifdef PAUSE_RADIO_IN_FRONTEND
+ // pause radio
+ for (uint32 i = STREAMED_SOUND_RADIO_HEAD; i < STREAMED_SOUND_CUTSCENE_LUIGI1_LG; i++)
+ m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+#endif
+
if (m_nNextTrack < TOTAL_STREAMED_SOUNDS) {
if (m_bFrontendTrackFinished) {
if (!SampleManager.IsStreamPlaying()) {
diff --git a/src/core/config.h b/src/core/config.h
index 8424f6ef..a78aee22 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -399,6 +399,7 @@ enum Config {
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
+#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused
#ifdef AUDIO_OPUS
#define AUDIO_OAL_USE_OPUS // enable support of opus files