diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/EventList.cpp | 18 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 43 | ||||
-rw-r--r-- | src/core/Wanted.cpp | 125 | ||||
-rw-r--r-- | src/core/Wanted.h | 4 | ||||
-rw-r--r-- | src/core/World.cpp | 14 | ||||
-rw-r--r-- | src/core/World.h | 1 | ||||
-rw-r--r-- | src/core/config.h | 1 | ||||
-rw-r--r-- | src/skel/win/win.cpp | 6 | ||||
-rw-r--r-- | src/weapons/ShotInfo.cpp | 140 | ||||
-rw-r--r-- | src/weapons/ShotInfo.h | 23 |
10 files changed, 329 insertions, 46 deletions
diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp index d72e32c4..d1c76f33 100644 --- a/src/core/EventList.cpp +++ b/src/core/EventList.cpp @@ -209,21 +209,9 @@ CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCar case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break; default: crime = CRIME_NONE; break; } - -#ifdef VC_PED_PORTS - if (crime == CRIME_HIT_PED && ((CPed*)crimeId)->IsPointerValid() && - FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) { - - if(!((CPed*)crimeId)->DyingOrDead()) { - sprintf(gString, "$50 Good Citizen Bonus!"); - AsciiToUnicode(gString, gUString); - CMessages::AddBigMessage(gUString, 5000, 0); - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 50; - } - } else -#endif - if(crime == CRIME_NONE) - return; + + if(crime == CRIME_NONE) + return; CVector playerPedCoors = FindPlayerPed()->GetPosition(); CVector playerCoors = FindPlayerCoors(); diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 0bade6c7..57cab619 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -1354,23 +1354,39 @@ void CMenuManager::DrawFrontEndNormal() m_aFrontEndSprites[currentSprite].Draw(CRect(MENU_X_LEFT_ALIGNED(50.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(95.0f)), CRGBA(255, 255, 255, m_nMenuFadeAlpha > 255 ? 255 : m_nMenuFadeAlpha)); + static float fadeAlpha = 0.0f; + static int lastState = 0; + + // reverseAlpha = PS2 fading (wait for 255->0, then change screen) if (m_nMenuFadeAlpha < 255) { - static uint32 LastFade = 0; + if (lastState == 1 && !reverseAlpha) + fadeAlpha = 0.f; if (m_nMenuFadeAlpha <= 0 && reverseAlpha) { reverseAlpha = false; ChangeScreen(pendingScreen, pendingOption, true, false); } else { + float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); + + // +20 per every 33 ms (1000.f/30.f - original frame limiter fps) if (!reverseAlpha) - m_nMenuFadeAlpha += min((CTimer::GetTimeInMillisecondsPauseMode() - LastFade) / 33.0f, 1.0f) * 20.0f; + fadeAlpha += (timestep * 100.f) * 20.f / 33.f; else - m_nMenuFadeAlpha = max(0, m_nMenuFadeAlpha - min((CTimer::GetTimeInMillisecondsPauseMode() - LastFade) / 33.0f, 1.0f) * 30.0f); + fadeAlpha = max(0.0f, fadeAlpha - (timestep * 100.f) * 30.f / 33.f); - LastFade = CTimer::GetTimeInMillisecondsPauseMode(); + m_nMenuFadeAlpha = fadeAlpha; } + lastState = 0; } else { - if (reverseAlpha) - m_nMenuFadeAlpha -= 20; + if (lastState == 0) fadeAlpha = 255.f; + + if (reverseAlpha) { + float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); + fadeAlpha -= (timestep * 100.f) * 30.f / 33.f; + + m_nMenuFadeAlpha = fadeAlpha; + } + lastState = 1; // TODO: what is this? waiting mouse? if(field_518 == 4){ @@ -1568,13 +1584,20 @@ void CMenuManager::DrawFrontEndNormal() } if (m_nMenuFadeAlpha < 255) { - static uint32 LastFade = 0; - // Famous transparent menu bug. 33.0f = 1000.f/30.f (original frame limiter fps) + // Famous transparent menu bug #ifdef FIX_BUGS - m_nMenuFadeAlpha += min((CTimer::GetTimeInMillisecondsPauseMode() - LastFade) / 33.0f, 1.0f) * 20.0f; - LastFade = CTimer::GetTimeInMillisecondsPauseMode(); + static float fadeAlpha = 0.0f; + if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f; + + float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); + + // +20 per every 33 ms (1000.f/30.f - original frame limiter fps) + fadeAlpha += (timestep * 100.f) * 20.f / 33.f; + m_nMenuFadeAlpha = fadeAlpha; #else + static uint32 LastFade = 0; + if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){ m_nMenuFadeAlpha += 20; LastFade = CTimer::GetTimeInMillisecondsPauseMode(); diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp index 7af753e8..29294a2b 100644 --- a/src/core/Wanted.cpp +++ b/src/core/Wanted.cpp @@ -7,19 +7,16 @@ #include "ZoneCull.h" #include "Darkel.h" #include "DMAudio.h" +#include "CopPed.h" #include "Wanted.h" +#include "General.h" int32 &CWanted::MaximumWantedLevel = *(int32*)0x5F7714; // 6 int32 &CWanted::nMaximumWantedLevel = *(int32*)0x5F7718; // 6400 -WRAPPER void CWanted::Reset() { EAXJMP(0x4AD790) }; -WRAPPER void CWanted::Update() { EAXJMP(0x4AD7B0) }; - void CWanted::Initialise() { - int i; - m_nChaos = 0; m_nLastUpdateTime = 0; m_nLastWantedLevelChange = 0; @@ -34,10 +31,12 @@ CWanted::Initialise() m_bArmyRequired = false; m_fCrimeSensitivity = 1.0f; m_nWantedLevel = 0; - m_CopsBeatingSuspect = 0; - for(i = 0; i < 10; i++) + m_CopsBeatingSuspect = 0; + + for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) m_pCops[i] = nil; - ClearQdCrimes(); + + ClearQdCrimes(); } bool @@ -61,7 +60,7 @@ CWanted::AreArmyRequired() int32 CWanted::NumOfHelisRequired() { - if (m_bIgnoredByCops) + if (m_bIgnoredByCops || m_bIgnoredByEveryone) return 0; switch (m_nWantedLevel) { @@ -79,9 +78,10 @@ CWanted::NumOfHelisRequired() void CWanted::SetWantedLevel(int32 level) { - ClearQdCrimes(); if (level > MaximumWantedLevel) level = MaximumWantedLevel; + + ClearQdCrimes(); switch (level) { case 0: m_nChaos = 0; @@ -360,10 +360,107 @@ CWanted::WorkOutPolicePresence(CVector posn, float radius) return numPolice; } +void +CWanted::Update(void) +{ + if (CTimer::GetTimeInMilliseconds() - m_nLastUpdateTime > 1000) { + if (m_nWantedLevel > 1) { + m_nLastUpdateTime = CTimer::GetTimeInMilliseconds(); + } else { + float radius = 18.0f; + CVector playerPos = FindPlayerCoors(); + if (WorkOutPolicePresence(playerPos, radius) == 0) { + m_nLastUpdateTime = CTimer::GetTimeInMilliseconds(); + m_nChaos = max(0, m_nChaos - 1); + UpdateWantedLevel(); + } + } + UpdateCrimesQ(); + bool orderMessedUp = false; + int currCopNum = 0; + bool foundEmptySlot = false; + for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) { + if (m_pCops[i]) { + ++currCopNum; + if (foundEmptySlot) + orderMessedUp = true; + } else { + foundEmptySlot = true; + } + } + if (currCopNum != m_CurrentCops) { + printf("CopPursuit total messed up: re-setting\n"); + m_CurrentCops = currCopNum; + } + if (orderMessedUp) { + printf("CopPursuit pointer list messed up: re-sorting\n"); + bool fixed = true; + for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) { + if (!m_pCops[i]) { + for (int j = i; j < ARRAY_SIZE(m_pCops); j++) { + if (m_pCops[j]) { + m_pCops[i] = m_pCops[j]; + m_pCops[j] = nil; + fixed = false; + break; + } + } + if (fixed) + break; + } + } + } + } +} + +void +CWanted::ResetPolicePursuit(void) +{ + for(int i = 0; i < ARRAY_SIZE(m_pCops); i++) { + CCopPed *cop = m_pCops[i]; + if (!cop) + continue; + + cop->m_bIsInPursuit = false; + cop->m_objective = OBJECTIVE_NONE; + cop->m_prevObjective = OBJECTIVE_NONE; + cop->m_nLastPedState = PED_NONE; + if (!cop->DyingOrDead()) { + cop->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f)); + } + m_pCops[i] = nil; + } + m_CurrentCops = 0; +} + +void +CWanted::Reset(void) +{ + ResetPolicePursuit(); + Initialise(); +} + +void +CWanted::UpdateCrimesQ(void) +{ + for(int i = 0; i < ARRAY_SIZE(m_aCrimes); i++) { + + CCrimeBeingQd &crime = m_aCrimes[i]; + if (crime.m_nType != CRIME_NONE) { + if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 500 && !crime.m_bReported) { + ReportCrimeNow(crime.m_nType, crime.m_vecPosn, crime.m_bPoliceDoesntCare); + crime.m_bReported = true; + } + if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 10000) + crime.m_nType = CRIME_NONE; + } + } +} + STARTPATCHES InjectHook(0x4AD6E0, &CWanted::Initialise, PATCH_JUMP); -// InjectHook(0x4AD790, &CWanted::Reset, PATCH_JUMP); -// InjectHook(0x4AD7B0, &CWanted::Update, PATCH_JUMP); + InjectHook(0x4AD790, &CWanted::Reset, PATCH_JUMP); + InjectHook(0x4AD7B0, &CWanted::Update, PATCH_JUMP); InjectHook(0x4AD900, &CWanted::UpdateWantedLevel, PATCH_JUMP); InjectHook(0x4AD9F0, &CWanted::RegisterCrime, PATCH_JUMP); InjectHook(0x4ADA10, &CWanted::RegisterCrime_Immediately, PATCH_JUMP); @@ -374,10 +471,10 @@ STARTPATCHES InjectHook(0x4ADBC0, &CWanted::AreFbiRequired, PATCH_JUMP); InjectHook(0x4ADBE0, &CWanted::AreArmyRequired, PATCH_JUMP); InjectHook(0x4ADC00, &CWanted::NumOfHelisRequired, PATCH_JUMP); -// InjectHook(0x4ADC40, &CWanted::ResetPolicePursuit, PATCH_JUMP); + InjectHook(0x4ADC40, &CWanted::ResetPolicePursuit, PATCH_JUMP); InjectHook(0x4ADD00, &CWanted::WorkOutPolicePresence, PATCH_JUMP); InjectHook(0x4ADF20, &CWanted::ClearQdCrimes, PATCH_JUMP); InjectHook(0x4ADFD0, &CWanted::AddCrimeToQ, PATCH_JUMP); -// InjectHook(0x4AE090, &CWanted::UpdateCrimesQ, PATCH_JUMP); + InjectHook(0x4AE090, &CWanted::UpdateCrimesQ, PATCH_JUMP); InjectHook(0x4AE110, &CWanted::ReportCrimeNow, PATCH_JUMP); ENDPATCHES diff --git a/src/core/Wanted.h b/src/core/Wanted.h index f6dbe8d0..9823529c 100644 --- a/src/core/Wanted.h +++ b/src/core/Wanted.h @@ -30,7 +30,7 @@ class CCrimeBeingQd public: eCrimeType m_nType; uint32 m_nId; - int32 m_nTime; + uint32 m_nTime; CVector m_vecPosn; bool m_bReported; bool m_bPoliceDoesntCare; @@ -78,6 +78,8 @@ public: void ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare); void UpdateWantedLevel(); void Reset(); + void ResetPolicePursuit(); + void UpdateCrimesQ(); void Update(); bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; } diff --git a/src/core/World.cpp b/src/core/World.cpp index 1dda1056..7913589e 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -19,6 +19,7 @@ #include "Messages.h" #include "Replay.h" #include "Population.h" +#include "Fire.h" CColPoint *gaTempSphereColPoints = (CColPoint*)0x6E64C0; // [32] @@ -1052,6 +1053,19 @@ CWorld::ExtinguishAllCarFiresInArea(CVector point, float range) } void +CWorld::SetCarsOnFire(float x, float y, float z, float radius, CEntity *reason) +{ + int poolSize = CPools::GetVehiclePool()->GetSize(); + for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { + CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex); + if (veh && veh->m_status != STATUS_WRECKED && !veh->m_pCarFire && !veh->bFireProof) { + if (Abs(veh->GetPosition().z - z) < 5.0f && Abs(veh->GetPosition().x - x) < radius && Abs(veh->GetPosition().y - y) < radius) + gFireManager.StartFire(veh, reason, 0.8f, true); + } + } +} + +void CWorld::Process(void) { if (!(CTimer::GetFrameCounter() & 63)) diff --git a/src/core/World.h b/src/core/World.h index 4b19e629..68149ab7 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -130,6 +130,7 @@ public: static void StopAllLawEnforcersInTheirTracks(); static void SetAllCarsCanBeDamaged(bool); static void ExtinguishAllCarFiresInArea(CVector, float); + static void SetCarsOnFire(float, float, float, float, CEntity*); static void Initialise(); static void AddParticles(); diff --git a/src/core/config.h b/src/core/config.h index ba00992a..c44a388a 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -100,6 +100,7 @@ enum Config { NUMPHONES = 50, NUMPEDGROUPS = 31, NUMMODELSPERPEDGROUP = 8, + NUMSHOTINFOS = 100, NUMROADBLOCKS = 600, diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 4e5dccff..7993426a 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -2056,13 +2056,7 @@ _WinMain(HINSTANCE instance, { GetWindowPlacement(PSGLOBAL(window), &wp); - // Famous transparent menu bug. Also see the fix in Frontend.cpp -#ifdef FIX_BUGS - float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); - if ((1000.0f / 100.0f) < ms && wp.showCmd != SW_SHOWMINIMIZED) -#else if (wp.showCmd != SW_SHOWMINIMIZED) -#endif RsEventHandler(rsFRONTENDIDLE, nil); if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bLoadingSavedGame ) diff --git a/src/weapons/ShotInfo.cpp b/src/weapons/ShotInfo.cpp new file mode 100644 index 00000000..43d0579d --- /dev/null +++ b/src/weapons/ShotInfo.cpp @@ -0,0 +1,140 @@ +#include "common.h" +#include "patcher.h" +#include "ShotInfo.h" +#include "Entity.h" +#include "Weapon.h" +#include "World.h" +#include "WeaponInfo.h" +#include "General.h" +#include "Timer.h" +#include "Ped.h" +#include "Fire.h" + +CShotInfo gaShotInfo[NUMSHOTINFOS]; +float CShotInfo::ms_afRandTable[20]; + +// CShotInfo (&gaShotInfo)[100] = *(CShotInfo(*)[100])*(uintptr*)0x64F0D0; +// float (&CShotInfo::ms_afRandTable)[20] = *(float(*)[20])*(uintptr*)0x6E9878; + +/* + Used for flamethrower. I don't know why it's name is CShotInfo. + Has no relation with any visual, just calculates the area fire affects + (including spreading and slowing of fire) and make entities burn/flee. +*/ + +void +CShotInfo::Initialise() +{ + debug("Initialising CShotInfo...\n"); + for(int i=0; i<ARRAY_SIZE(gaShotInfo); i++) { + gaShotInfo[i].m_inUse = false; + gaShotInfo[i].m_weapon = WEAPONTYPE_COLT45; + gaShotInfo[i].m_startPos = CVector(0.0f, 0.0f, 0.0f); + gaShotInfo[i].m_areaAffected = CVector(0.0f, 0.0f, 0.0f); + gaShotInfo[i].m_radius = 1.0f; + gaShotInfo[i].m_sourceEntity = nil; + gaShotInfo[i].m_timeout = 0; + } + + // Not random for sure + float nextVal = -0.05f; + for (int i = 0; i < ARRAY_SIZE(ms_afRandTable); i++) { + ms_afRandTable[i] = nextVal; + nextVal += 0.005f; + } + debug("CShotInfo ready\n"); +} + +bool +CShotInfo::AddShot(CEntity *sourceEntity, eWeaponType weapon, CVector startPos, CVector endPos) +{ + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(weapon); + + int slot; + for (slot = 0; slot < ARRAY_SIZE(gaShotInfo) && gaShotInfo[slot].m_inUse; slot++); + + if (slot == ARRAY_SIZE(gaShotInfo)) + return false; + + gaShotInfo[slot].m_inUse = true; + gaShotInfo[slot].m_weapon = weapon; + gaShotInfo[slot].m_startPos = startPos; + gaShotInfo[slot].m_areaAffected = endPos - startPos; + gaShotInfo[slot].m_radius = weaponInfo->m_fRadius; + + if (weaponInfo->m_fSpread != 0.0f) { + gaShotInfo[slot].m_areaAffected.x += CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)] * weaponInfo->m_fSpread; + gaShotInfo[slot].m_areaAffected.y += CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)] * weaponInfo->m_fSpread; + gaShotInfo[slot].m_areaAffected.z += CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)]; + } + gaShotInfo[slot].m_areaAffected.Normalise(); + if (weaponInfo->m_bRandSpeed) + gaShotInfo[slot].m_areaAffected *= CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)] + weaponInfo->m_fSpeed; + else + gaShotInfo[slot].m_areaAffected *= weaponInfo->m_fSpeed; + + gaShotInfo[slot].m_sourceEntity = sourceEntity; + gaShotInfo[slot].m_timeout = CTimer::GetTimeInMilliseconds() + weaponInfo->m_fLifespan; + + return true; +} + +void +CShotInfo::Shutdown() +{ + debug("Shutting down CShotInfo...\n"); + debug("CShotInfo shut down\n"); +} + +void +CShotInfo::Update() +{ + for (int slot = 0; slot < ARRAY_SIZE(gaShotInfo); slot++) { + CShotInfo &shot = gaShotInfo[slot]; + if (shot.m_sourceEntity && shot.m_sourceEntity->IsPed() && !((CPed*)shot.m_sourceEntity)->IsPointerValid()) + shot.m_sourceEntity = nil; + + if (!shot.m_inUse) + continue; + + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(shot.m_weapon); + if (CTimer::GetTimeInMilliseconds() > shot.m_timeout) + shot.m_inUse = false; + + if (weaponInfo->m_bSlowsDown) + shot.m_areaAffected *= pow(0.96, CTimer::GetTimeStep()); // FRAMERATE + + if (weaponInfo->m_bExpands) + shot.m_radius += 0.075f * CTimer::GetTimeStep(); + + shot.m_startPos += CTimer::GetTimeStep() * shot.m_areaAffected; + if (shot.m_sourceEntity) { + assert(shot.m_sourceEntity->IsPed()); + CPed *ped = (CPed*) shot.m_sourceEntity; + float radius = max(1.0f, shot.m_radius); + + for (int i = 0; i < ped->m_numNearPeds; ++i) { + CPed *nearPed = ped->m_nearPeds[i]; + if (nearPed->IsPointerValid()) { + if (nearPed->IsPedInControl() && (nearPed->GetPosition() - shot.m_startPos).MagnitudeSqr() < radius && !nearPed->bFireProof) { + + if (!nearPed->IsPlayer()) { + nearPed->SetFindPathAndFlee(shot.m_sourceEntity, 10000); + nearPed->SetMoveState(PEDMOVE_SPRINT); + } + gFireManager.StartFire(nearPed, shot.m_sourceEntity, 0.8f, true); + } + } + } + } + if (!((CTimer::GetFrameCounter() + slot) & 3)) + CWorld::SetCarsOnFire(shot.m_startPos.x, shot.m_startPos.y, shot.m_startPos.z, 4.0f, shot.m_sourceEntity); + } +} + +STARTPATCHES + InjectHook(0x55BFF0, &CShotInfo::Update, PATCH_JUMP); + InjectHook(0x55BD70, &CShotInfo::AddShot, PATCH_JUMP); + InjectHook(0x55BC60, &CShotInfo::Initialise, PATCH_JUMP); + InjectHook(0x55BD50, &CShotInfo::Shutdown, PATCH_JUMP); +ENDPATCHES
\ No newline at end of file diff --git a/src/weapons/ShotInfo.h b/src/weapons/ShotInfo.h new file mode 100644 index 00000000..a5e5fd35 --- /dev/null +++ b/src/weapons/ShotInfo.h @@ -0,0 +1,23 @@ +#pragma once + +class CEntity; +enum eWeaponType; + +class CShotInfo +{ +public: + eWeaponType m_weapon; + CVector m_startPos; + CVector m_areaAffected; + float m_radius; + CEntity *m_sourceEntity; + float m_timeout; + bool m_inUse; + + static float ms_afRandTable[20]; + + static void Initialise(void); + static bool AddShot(CEntity*, eWeaponType, CVector, CVector); + static void Shutdown(void); + static void Update(void); +}; |