diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/audio/AudioManager.cpp | 19 | ||||
-rw-r--r-- | src/control/Darkel.cpp | 12 | ||||
-rw-r--r-- | src/control/Pickups.cpp | 5 | ||||
-rw-r--r-- | src/control/Pickups.h | 4 | ||||
-rw-r--r-- | src/core/Collision.cpp | 4 | ||||
-rw-r--r-- | src/core/FileLoader.cpp | 2 | ||||
-rw-r--r-- | src/core/Wanted.h | 3 | ||||
-rw-r--r-- | src/core/ZoneCull.cpp | 2 | ||||
-rw-r--r-- | src/core/config.h | 1 | ||||
-rw-r--r-- | src/core/main.cpp | 1 | ||||
-rw-r--r-- | src/core/main.h | 1 | ||||
-rw-r--r-- | src/entities/Physical.h | 2 | ||||
-rw-r--r-- | src/modelinfo/VehicleModelInfo.cpp | 23 | ||||
-rw-r--r-- | src/modelinfo/VehicleModelInfo.h | 5 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 487 | ||||
-rw-r--r-- | src/peds/Ped.h | 39 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 41 | ||||
-rw-r--r-- | src/peds/PlayerPed.h | 17 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 4 | ||||
-rw-r--r-- | src/vehicles/Automobile.h | 50 | ||||
-rw-r--r-- | src/vehicles/Door.cpp | 60 | ||||
-rw-r--r-- | src/vehicles/Door.h | 31 | ||||
-rw-r--r-- | src/vehicles/Plane.cpp | 967 | ||||
-rw-r--r-- | src/vehicles/Plane.h | 71 | ||||
-rw-r--r-- | src/vehicles/Train.cpp | 705 | ||||
-rw-r--r-- | src/vehicles/Train.h | 90 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 50 |
28 files changed, 2527 insertions, 171 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index ebf6a153..bd99628e 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -17,6 +17,7 @@ #include "sampman.h" #include "Stats.h" #include "Vehicle.h" +#include "Plane.h" #include "World.h" uint32 *audioLogicTimers = (uint32 *)0x6508A0; @@ -4338,10 +4339,6 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) } } -float *PlanePathPosition = (float *)0x8F5FC8; -float &LandingPoint = *(float *)0x8F2C7C; -float &TakeOffPoint = *(float *)0x8E28A4; - void cAudioManager::ProcessJumbo(cVehicleParams *params) { @@ -4352,9 +4349,9 @@ cAudioManager::ProcessJumbo(cVehicleParams *params) CalculateDistance((bool *)params, params->m_fDistance); plane = (CPlane *)params->m_pVehicle; DoJumboVolOffset(); - position = PlanePathPosition[plane->m_wIndex]; + position = PlanePathPosition[plane->m_nPlaneId]; if(position <= TakeOffPoint) { - if(plane->field_656 <= 0.10334f) { + if(plane->m_fSpeed <= 0.10334f) { ProcessJumboTaxi(); return; } @@ -4366,7 +4363,7 @@ cAudioManager::ProcessJumbo(cVehicleParams *params) ProcessJumboFlying(); } else { if(position > LandingPoint) { - if(plane->field_656 > 0.10334f) { + if(plane->m_fSpeed > 0.10334f) { ProcessJumboDecel(plane); return; } @@ -4387,7 +4384,7 @@ cAudioManager::ProcessJumboAccel(CPlane *plane) float modificator; if(SetupJumboFlySound(20u)) { - modificator = (plane->field_656 - 0.10334f) * 1.676f; + modificator = (plane->m_fSpeed - 0.10334f) * 1.676f; if(modificator > 1.0f) modificator = 1.0f; if(cAudioManager::SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { @@ -4412,7 +4409,7 @@ cAudioManager::ProcessJumboDecel(CPlane *plane) float modificator; if(SetupJumboFlySound(20u) && SetupJumboTaxiSound(75u)) { - modificator = (plane->field_656 - 0.10334f) * 1.676f; + modificator = (plane->m_fSpeed - 0.10334f) * 1.676f; if(modificator > 1.0f) modificator = 1.0f; SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000); SetupJumboWhineSound(18u, 29500); @@ -4428,7 +4425,7 @@ cAudioManager::ProcessJumboFlying() void cAudioManager::ProcessJumboLanding(CPlane *plane) { - float modificator = (LandingPoint - PlanePathPosition[plane->m_wIndex]) * 0.0028571f; + float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) * 0.0028571f; if(SetupJumboFlySound(107.f * modificator + 20)) { if(SetupJumboTaxiSound(75.f * (1.f - modificator))) { SetupJumboEngineSound(maxVolume, 22050); @@ -4441,7 +4438,7 @@ cAudioManager::ProcessJumboLanding(CPlane *plane) void cAudioManager::ProcessJumboTakeOff(CPlane *plane) { - double modificator = (PlanePathPosition[plane->m_wIndex] - TakeOffPoint) * 0.0033333f; + double modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) * 0.0033333f; if(cAudioManager::SetupJumboFlySound((107.f * modificator) + 20) && cAudioManager::SetupJumboRumbleSound(maxVolume * (1.f - modificator))) { diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index ad8d1176..670c10fb 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -168,7 +168,7 @@ void CDarkel::ResetOnPlayerDeath() WeaponType = WEAPONTYPE_UZI; if (WeaponType < WEAPONTYPE_TOTALWEAPONS) { - FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon; + FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon; CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon; } @@ -187,7 +187,7 @@ void CDarkel::ResetOnPlayerDeath() WeaponType = WEAPONTYPE_UZI; if (WeaponType < WEAPONTYPE_TOTALWEAPONS) { - FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon; + FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon; CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon; } @@ -234,8 +234,8 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 FindPlayerPed()->GiveWeapon(weaponType, 0); AmmoInterruptedWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal; FindPlayerPed()->GiveWeapon(weaponType, 30000); - FindPlayerPed()->m_bWeaponSlot = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType; - FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_bWeaponSlot); + FindPlayerPed()->m_nSelectedWepSlot = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType; + FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_nSelectedWepSlot); if (FindPlayerVehicle()) { FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType; @@ -277,7 +277,7 @@ void CDarkel::Update() WeaponType = WEAPONTYPE_UZI; if (WeaponType < WEAPONTYPE_TOTALWEAPONS) { - FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon; + FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon; CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon; } @@ -306,7 +306,7 @@ void CDarkel::Update() WeaponType = WEAPONTYPE_UZI; if (WeaponType < WEAPONTYPE_TOTALWEAPONS) { - FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon; + FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon; CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon; } diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index c93798fe..2770a948 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -4,11 +4,16 @@ CPickup(&CPickups::aPickUps)[NUMPICKUPS] = *(CPickup(*)[NUMPICKUPS])*(uintptr*)0x878C98; +// 20 ?! Some Miami leftover? (Originally at 0x5ED8D4) +uint16 CPickups::ms_maxAmmosForWeapons[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 }; + WRAPPER void CPickups::RenderPickUpText(void) { EAXJMP(0x432440); } WRAPPER void CPickups::DoCollectableEffects(CEntity *ent) { EAXJMP(0x431C30); } WRAPPER void CPickups::DoMoneyEffects(CEntity *ent) { EAXJMP(0x431F40); } WRAPPER void CPickups::DoMineEffects(CEntity *ent) { EAXJMP(0x4321C0); } WRAPPER void CPickups::DoPickUpEffects(CEntity *ent) { EAXJMP(0x431520); } WRAPPER void CPickups::RemoveAllFloatingPickups() { EAXJMP(0x430800); } +WRAPPER int32 CPickups::GenerateNewOne(CVector, uint32, uint8, uint32) { EAXJMP(0x4304B0); } +WRAPPER int32 CPickups::GenerateNewOne_WeaponType(CVector, eWeaponType, uint8, uint32) { EAXJMP(0x430660); } WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); } diff --git a/src/control/Pickups.h b/src/control/Pickups.h index b740e72e..20a779a8 100644 --- a/src/control/Pickups.h +++ b/src/control/Pickups.h @@ -1,4 +1,5 @@ #pragma once +#include "Weapon.h" enum ePickupType { @@ -42,8 +43,11 @@ public: static void DoMineEffects(CEntity *ent); static void DoPickUpEffects(CEntity *ent); static void RemoveAllFloatingPickups(); + static int32 GenerateNewOne(CVector, uint32, uint8, uint32); + static int32 GenerateNewOne_WeaponType(CVector, eWeaponType, uint8, uint32); static CPickup (&aPickUps)[NUMPICKUPS]; + static uint16 ms_maxAmmosForWeapons[20]; }; class CPacManPickups diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index cc360f79..df1dcd63 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -142,8 +142,8 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange) veh = FindPlayerVehicle(); if(veh && veh->IsTrain()){ - if(((CTrain*)veh)->m_doorState != TRAIN_DOOR_STATE2) - return ; + if(((CTrain*)veh)->m_nDoorState != TRAIN_DOOR_OPEN) + return; }else if(playerCoors.z < 4.0f && !CCullZones::DoINeedToLoadCollision()) return; diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index 14dc91cd..e9c06201 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -744,7 +744,7 @@ CFileLoader::LoadVehicleObject(const char *line) }else if(strncmp(type, "heli", 5) == 0){ mi->m_vehicleType = VEHICLE_TYPE_HELI; }else if(strncmp(type, "plane", 6) == 0){ - mi->m_wheelId = misc; + mi->m_planeLodId = misc; mi->m_wheelScale = 1.0f; mi->m_vehicleType = VEHICLE_TYPE_PLANE; }else if(strncmp(type, "bike", 5) == 0){ diff --git a/src/core/Wanted.h b/src/core/Wanted.h index 1a72f839..7cd89b7e 100644 --- a/src/core/Wanted.h +++ b/src/core/Wanted.h @@ -33,6 +33,9 @@ public: CVector m_vecPosn; bool m_bReported; bool m_bPoliceDoesntCare; + + CCrimeBeingQd() { }; + ~CCrimeBeingQd() { }; }; class CWanted diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp index 90155bcf..dc162147 100644 --- a/src/core/ZoneCull.cpp +++ b/src/core/ZoneCull.cpp @@ -186,7 +186,7 @@ CCullZones::MarkSubwayAsInvisible(bool visible) n = CPools::GetVehiclePool()->GetSize(); for(i = 0; i < n; i++){ v = CPools::GetVehiclePool()->GetSlot(i); - if(v && v->IsTrain() && ((CTrain*)v)->m_trackId != 0) + if(v && v->IsTrain() && ((CTrain*)v)->m_nTrackId != TRACK_ELTRAIN) v->bIsVisible = visible; } } diff --git a/src/core/config.h b/src/core/config.h index 07c86c0d..52d1dab8 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -123,3 +123,4 @@ enum Config { #define KANGAROO_CHEAT #define ASPECT_RATIO_SCALE #define USE_DEBUG_SCRIPT_LOADER +#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher diff --git a/src/core/main.cpp b/src/core/main.cpp index 04fee197..a4c4de7b 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -71,6 +71,7 @@ char version_name[64]; float FramesPerSecond = 30.0f; bool gbPrintShite = false; +bool gbModelViewer; bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); void DoRWStuffEndOfFrame(void); diff --git a/src/core/main.h b/src/core/main.h index 9b3c27f5..6d393066 100644 --- a/src/core/main.h +++ b/src/core/main.h @@ -18,6 +18,7 @@ extern wchar *gUString; extern wchar *gUString2; extern bool &b_FoundRecentSavedGameWantToLoad; extern bool gbPrintShite; +extern bool gbModelViewer; class CSprite2d; diff --git a/src/entities/Physical.h b/src/entities/Physical.h index 5bd98815..26ef0086 100644 --- a/src/entities/Physical.h +++ b/src/entities/Physical.h @@ -58,7 +58,7 @@ public: uint8 bIsInWater : 1; uint8 m_phy_flagA10 : 1; uint8 m_phy_flagA20 : 1; - uint8 bHitByTrain : 1; // from nick + uint8 bHitByTrain : 1; uint8 m_phy_flagA80 : 1; uint8 m_nSurfaceTouched; diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp index 33e7195b..c031b76e 100644 --- a/src/modelinfo/VehicleModelInfo.cpp +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -11,6 +11,9 @@ #include "FileMgr.h" #include "World.h" #include "Vehicle.h" +#include "Automobile.h" +#include "Train.h" +#include "Plane.h" #include "ModelIndices.h" #include "ModelInfo.h" @@ -84,13 +87,13 @@ RwObjectNameIdAssocation boatIds[] = { }; RwObjectNameIdAssocation trainIds[] = { - { "door_lhs_dummy", 1, VEHICLE_FLAG_LEFT | VEHICLE_FLAG_COLLAPSE }, - { "door_rhs_dummy", 2, VEHICLE_FLAG_LEFT | VEHICLE_FLAG_COLLAPSE }, - { "light_front", 0, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, - { "light_rear", 1, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, - { "ped_left_entry", 2, VEHICLE_FLAG_DOOR | VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, - { "ped_mid_entry", 3, VEHICLE_FLAG_DOOR | VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, - { "ped_right_entry", 4, VEHICLE_FLAG_DOOR | VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "door_lhs_dummy", TRAIN_DOOR_LHS, VEHICLE_FLAG_LEFT | VEHICLE_FLAG_COLLAPSE }, + { "door_rhs_dummy", TRAIN_DOOR_RHS, VEHICLE_FLAG_LEFT | VEHICLE_FLAG_COLLAPSE }, + { "light_front", TRAIN_POS_LIGHT_FRONT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "light_rear", TRAIN_POS_LIGHT_REAR, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "ped_left_entry", TRAIN_POS_LEFT_ENTRY, VEHICLE_FLAG_DOOR | VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "ped_mid_entry", TRAIN_POS_MID_ENTRY, VEHICLE_FLAG_DOOR | VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "ped_right_entry", TRAIN_POS_RIGHT_ENTRY, VEHICLE_FLAG_DOOR | VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, { nil, 0, 0 } }; @@ -108,9 +111,9 @@ RwObjectNameIdAssocation heliIds[] = { RwObjectNameIdAssocation planeIds[] = { { "wheel_front_dummy", 2, 0 }, { "wheel_rear_dummy", 3, 0 }, - { "light_tailplane", 2, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, - { "light_left", 0, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, - { "light_right", 1, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "light_tailplane", PLANE_POS_LIGHT_TAIL, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "light_left", PLANE_POS_LIGHT_LEFT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "light_right", PLANE_POS_LIGHT_RIGHT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, { nil, 0, 0 } }; diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h index b5399d44..1a6d6a55 100644 --- a/src/modelinfo/VehicleModelInfo.h +++ b/src/modelinfo/VehicleModelInfo.h @@ -57,7 +57,10 @@ public: uint8 m_lastColour2; char m_gameName[32]; int32 m_vehicleType; - int32 m_wheelId; + union { + int32 m_wheelId; + int32 m_planeLodId; + }; float m_wheelScale; int32 m_numDoors; int32 m_handlingId; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index f8b44301..d05568f6 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -30,9 +30,9 @@ #include "ModelIndices.h" #include "FileMgr.h" #include "TempColModels.h" +#include "Pickups.h" WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); } -WRAPPER void CPed::SetDead(void) { EAXJMP(0x4D3970); } WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); } WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); } WRAPPER void CPed::ProcessControl(void) { EAXJMP(0x4C8910); } @@ -43,13 +43,13 @@ WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); } WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); } WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); } WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); } -WRAPPER void CPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); } -WRAPPER void CPed::SetSeek(CVector, float) { EAXJMP(0x4D14B0); } WRAPPER bool CPed::Seek(void) { EAXJMP(0x4D1640); } WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); } WRAPPER void CPed::RemoveInCarAnims(void) { EAXJMP(0x4E4E20); } WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); } WRAPPER void CPed::SetDirectionToWalkAroundObject(CEntity*) { EAXJMP(0x4CCEB0); } +WRAPPER void CPed::SetRadioStation(void) { EAXJMP(0x4D7BC0); } +WRAPPER void CPed::MakeTyresMuddySectorList(CPtrList&) { EAXJMP(0x53CFD0); } bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44; bool &CPed::bPedCheat2 = *(bool*)0x95CD5A; @@ -79,7 +79,7 @@ CPed::~CPed(void) CWorld::Remove(this); CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this)); if (bInVehicle && m_pMyVehicle){ - uint8 door_flag = GetVehDoorFlag(m_vehEnterType); + uint8 door_flag = GetCarDoorFlag(m_vehEnterType); if (m_pMyVehicle->pDriver == this) m_pMyVehicle->pDriver = nil; else { @@ -283,6 +283,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_type = ENTITY_TYPE_PED; bPedPhysics = true; bUseCollisionRecords = true; +// m_status = STATUS_SIMPLE; m_vecAnimMoveDelta.x = 0.0f; m_vecAnimMoveDelta.y = 0.0f; @@ -320,7 +321,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_standardTimer = 0; m_lastHitTime = 0; m_hitRecoverTimer = 0; - field_4E8 = 0; + m_duckAndCoverTimer = 0; m_moved = CVector2D(0.0f, 0.0f); m_fRotationCur = 0.0f; m_headingRate = 15.0f; @@ -420,10 +421,10 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_ped_flagF2 = false; m_ped_flagF4 = false; m_ped_flagF8 = false; - m_ped_flagF10 = false; + bWillBeQuickJacked = false; m_ped_flagF20 = false; m_ped_flagF40 = false; - m_ped_flagF80 = false; + bDuckAndCover = false; m_ped_flagG1 = false; m_ped_flagG2 = true; @@ -1354,7 +1355,7 @@ CPed::BeingDraggedFromCar(void) animAssoc->blendDelta = -1000.0f; if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) { - if (m_ped_flagF10) { + if (bWillBeQuickJacked) { enterAnim = ANIM_CAR_QJACKED; } else if (m_pMyVehicle->bLowVehicle) { enterAnim = ANIM_CAR_LJACKED_LHS; @@ -1415,7 +1416,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) ped->m_pSeekTarget = nil; vehicle = ped->m_pMyVehicle; - vehicle->m_nGettingOutFlags &= ~GetVehDoorFlag(ped->m_vehEnterType); + vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); if (vehicle->pDriver == ped) { vehicle->RemoveDriver(); @@ -2263,7 +2264,6 @@ CPed::CanPedJumpThis(int32 unused) { CVector2D forward(-Sin(m_fRotationCur), Cos(m_fRotationCur)); CVector pos = GetPosition(); - // wat? CVector forwardPos( forward.x + pos.x, forward.y + pos.y, @@ -2288,19 +2288,19 @@ CPed::CanSeeEntity(CEntity *entity, float threshold) GetPosition().y); if (neededAngle < 0.0f) - neededAngle += 2 * PI; - else if (neededAngle > 2 * PI) - neededAngle -= 2 * PI; + neededAngle += TWOPI; + else if (neededAngle > TWOPI) + neededAngle -= TWOPI; float ourAngle = m_fRotationCur; if (ourAngle < 0.0f) - ourAngle += 2 * PI; - else if (ourAngle > 2 * PI) - ourAngle -= 2 * PI; + ourAngle += TWOPI; + else if (ourAngle > TWOPI) + ourAngle -= TWOPI; float neededTurn = Abs(neededAngle - ourAngle); - return neededTurn < threshold || 2 * PI - threshold < neededTurn; + return neededTurn < threshold || TWOPI - threshold < neededTurn; } bool @@ -2725,7 +2725,7 @@ CPed::QuitEnteringCar(void) if (veh->m_nNumGettingIn != 0) veh->m_nNumGettingIn--; - veh->m_nGettingInFlags &= ~GetVehDoorFlag(m_vehEnterType); + veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehEnterType); } bUsesCollision = true; @@ -2776,7 +2776,7 @@ CPed::ReactToAttack(CEntity *attacker) CPed *attackerPed = (CPed*)attacker; if (bNotAllowedToDuck) { if (!attackerPed->GetWeapon()->IsTypeMelee()) { - field_4E8 = CTimer::GetTimeInMilliseconds(); + m_duckAndCoverTimer = CTimer::GetTimeInMilliseconds(); return; } } else if (bCrouchWhenShooting || bKindaStayInSamePlace) { @@ -3659,7 +3659,6 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi } else { CDarkel::RegisterKillNotByPlayer(this, method); } - // WAT? if (method == WEAPONTYPE_WATER) bIsInTheAir = false; @@ -3892,8 +3891,7 @@ CPed::ClearWeapons(void) currentWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); AddWeaponModel(currentWeapon->m_nModelId); - for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) - { + for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) { CWeapon &weapon = GetWeapon(i); weapon.m_eWeaponType = WEAPONTYPE_UNARMED; weapon.m_eWeaponState = WEAPONSTATE_READY; @@ -4558,7 +4556,7 @@ CPed::GetLocalDirection(CVector2D &posOffset) { float direction; - for (direction = posOffset.Heading() - m_fRotationCur + DEGTORAD(45.0f); direction < 0.0f; direction += 2 * PI); + for (direction = posOffset.Heading() - m_fRotationCur + DEGTORAD(45.0f); direction < 0.0f; direction += TWOPI); for (direction = (int)RADTODEG(direction) / 90; direction > 3; direction -= 4); @@ -4961,7 +4959,21 @@ CPed::PlayHitSound(CPed *hitTo) { // That was very complicated to reverse for me... // First index is our fight move ID (from 1 to 12, total 12), second is the one of we fight with (from 13 to 22, total 10). - + enum { + S33 = SOUND_FIGHT_PUNCH_33, + S34 = SOUND_FIGHT_KICK_34, + S35 = SOUND_FIGHT_HEADBUTT_35, + S36 = SOUND_FIGHT_PUNCH_36, + S37 = SOUND_FIGHT_PUNCH_37, + S38 = SOUND_FIGHT_CLOSE_PUNCH_38, + S39 = SOUND_FIGHT_PUNCH_39, + S40 = SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 , + S41 = SOUND_FIGHT_PUNCH_41, + S42 = SOUND_FIGHT_PUNCH_FROM_BEHIND_42, + S43 = SOUND_FIGHT_KNEE_OR_KICK_43, + S44 = SOUND_FIGHT_KICK_44, + NO_SND = SOUND_TOTAL_PED_SOUNDS + }; uint16 hitSoundsByFightMoves[12][10] = { {S39,S42,S43,S43,S39,S39,S39,S39,S39,S42}, {NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND}, @@ -5267,6 +5279,419 @@ CPed::CollideWithPed(CPed *collideWith) } } +void +CPed::CreateDeadPedMoney(void) +{ + if (!CGame::nastyGame) + return; + + int skin = m_modelIndex; + if ((skin >= MI_COP && skin <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle) + return; + + int money = CGeneral::GetRandomNumber() % 60; + if (money < 10) + return; + + if (money == 43) + money = 700; + + int pickupCount = money / 40 + 1; + int moneyPerPickup = money / pickupCount; + + for(int i = 0; i < pickupCount; i++) { + float pickupX = 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().x; + float pickupY = 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().y; + bool found = false; + float groundZ = CWorld::FindGroundZFor3DCoord(pickupX, pickupY, GetPosition().z, &found) + 0.5f; + if (found) { + CPickups::GenerateNewOne(CVector(pickupX, pickupY, groundZ), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 7)); + } + } +} + +void +CPed::CreateDeadPedWeaponPickups(void) +{ + bool found = false; + float angleToPed; + CVector pickupPos; + + if (bInVehicle) + return; + + for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) { + + eWeaponType weapon = GetWeapon(i).m_eWeaponType; + int weaponAmmo = GetWeapon(i).m_nAmmoTotal; + if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || weaponAmmo == 0) + continue; + + angleToPed = i * 1.75f; + pickupPos = GetPosition(); + pickupPos.x += 1.5f * Sin(angleToPed); + pickupPos.y += 1.5f * Cos(angleToPed); + pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f; + + CVector pedPos = GetPosition(); + pedPos.z += 0.3f; + + CVector pedToPickup = pickupPos - pedPos; + float distance = pedToPickup.Magnitude(); + + // outer edge of pickup + distance = (distance + 0.3f) / distance; + CVector pickupPos2 = pedPos; + pickupPos2 += distance * pedToPickup; + + // pickup must be on ground and line to its edge must be clear + if (!found || CWorld::GetIsLineOfSightClear(pickupPos2, pedPos, true, false, false, false, false, false, false)) { + // otherwise try another position (but disregard second check apparently) + angleToPed += 3.14f; + pickupPos = GetPosition(); + pickupPos.x = 1.5f * Sin(angleToPed); + pickupPos.y = 1.5f * Cos(angleToPed); + pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f; + } + if (found) + CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, min(weaponAmmo, CPickups::ms_maxAmmosForWeapons[weapon])); + } + ClearWeapons(); +} + +void +CPed::SetAttackTimer(uint32 time) +{ + if (CTimer::GetTimeInMilliseconds() > m_attackTimer) + m_attackTimer = max(m_lastHitTime, CTimer::GetTimeInMilliseconds()) + time; +} + +void +CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) +{ + if (m_nPedState == PED_DRAG_FROM_CAR) + return; + + bUsesCollision = false; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_nLastPedState = PED_IDLE; + SetMoveState(PEDMOVE_STILL); + m_pSeekTarget = veh; + m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); + m_vehEnterType = vehEnterType; + if (m_vehEnterType == CAR_DOOR_LF) { + if (veh->pDriver && veh->pDriver->IsPlayer()) + veh->m_status = STATUS_PLAYER_DISABLED; + else + veh->m_status = STATUS_ABANDONED; + } + RemoveInCarAnims(); + SetMoveState(PEDMOVE_NONE); + LineUpPedWithCar(LINE_UP_TO_CAR_START); + m_pVehicleAnim = nil; + m_nPedState = PED_DRAG_FROM_CAR; + bChangedSeat = false; + bWillBeQuickJacked = quickJack; + + CVector pos = GetPosition(); + GetMatrix().SetRotate(0.0f, 0.0f, m_fRotationCur); + GetPosition() += pos; + + Say(SOUND_PED_CAR_JACKED); + SetRadioStation(); + veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType); +} + +void +CPed::SetBuyIceCream(void) +{ + if (m_nPedState == PED_BUY_ICECREAM || !IsPedInControl()) + return; + + if (!m_carInObjective) + return; + + // Side of the Ice Cream van + m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI; + + if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) { + m_standardTimer = CTimer::GetTimeInMilliseconds() + 3000; + m_nPedState = PED_BUY_ICECREAM; + } +} + +void +CPed::SetChat(CEntity* chatWith, uint32 time) +{ + if(m_nPedState != PED_CHAT) + SetStoredState(); + + m_nPedState = PED_CHAT; + SetMoveState(PEDMOVE_STILL); + SetLookFlag(chatWith, 1); + m_standardTimer = CTimer::GetTimeInMilliseconds() + time; + m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000; +} + +void +CPed::SetDead(void) +{ + bUsesCollision = false; + m_fHealth = 0.0f; + if (m_nPedState == PED_DRIVING) + bIsVisible = false; + + m_nPedState = PED_DEAD; + m_pVehicleAnim = nil; + m_pCollidingEntity = nil; + + CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + RemoveWeaponModel(weapon->m_nModelId); + + m_currentWeapon = WEAPONTYPE_UNARMED; + CEventList::RegisterEvent(EVENT_INJURED_PED, EVENT_ENTITY_PED, this, nil, 250); + if (this != FindPlayerPed()) { + CreateDeadPedWeaponPickups(); + CreateDeadPedMoney(); + } + + // BUG: Is this count or timer?! + m_bloodyFootprintCount = CTimer::GetTimeInMilliseconds(); + m_deadBleeding = 0; + bDoBloodyFootprints = false; + m_ped_flagI4 = false; + CEventList::RegisterEvent(EVENT_DEAD_PED, EVENT_ENTITY_PED, this, nil, 1000); +} + +void +CPed::SetSeek(CEntity *seeking, float unk) +{ + if (!IsPedInControl()) + return; + + if (m_nPedState == PED_SEEK_ENTITY && m_pSeekTarget == seeking) + return; + + if (!seeking) + return; + + if (m_nPedState != PED_SEEK_ENTITY) + SetStoredState(); + + m_nPedState = PED_SEEK_ENTITY; + field_318 = unk; + m_pSeekTarget = seeking; + m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); + SetMoveState(PEDMOVE_STILL); +} + +void +CPed::SetSeek(CVector pos, float unk) +{ + if (!IsPedInControl() + || (m_nPedState == PED_SEEK_POS && m_vecSeekVehicle.x != pos.x && m_vecSeekVehicle.y != pos.y)) + return; + + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_M16 + || GetWeapon()->m_eWeaponType == WEAPONTYPE_AK47 + || GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE + || GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER + || GetWeapon()->m_eWeaponType == WEAPONTYPE_SHOTGUN) { + ClearPointGunAt(); + } + + if (m_nPedState != PED_SEEK_POS) + SetStoredState(); + + m_nPedState = PED_SEEK_POS; + field_318 = unk; + m_vecSeekVehicle = pos; +} + +void +CPed::DeadPedMakesTyresBloody(void) +{ + int minX = CWorld::GetSectorIndexX(GetPosition().x - 2.0f); + if (minX < 0) minX = 0; + int minY = CWorld::GetSectorIndexY(GetPosition().y - 2.0f); + if (minY < 0) minY = 0; + int maxX = CWorld::GetSectorIndexX(GetPosition().x + 2.0f); + if (maxX > NUMSECTORS_X-1) maxX = NUMSECTORS_X-1; + int maxY = CWorld::GetSectorIndexY(GetPosition().y + 2.0f); + if (maxY > NUMSECTORS_Y-1) maxY = NUMSECTORS_Y-1; + + CWorld::AdvanceCurrentScanCode(); + + for (int curY = minY; curY <= maxY; curY++) { + for (int curX = minX; curX <= maxX; curX++) { + CSector* sector = CWorld::GetSector(curX, curY); + MakeTyresMuddySectorList(sector->m_lists[ENTITYLIST_VEHICLES]); + MakeTyresMuddySectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP]); + } + } +} + +void +CPed::Die(void) +{ + // UNUSED: This is a perfectly empty function. +} + +uint8 +CPed::DoesLOSBulletHitPed(CColPoint &colPoint) +{ + RwMatrix mat; + + CPedIK::GetWorldMatrix(GetNodeFrame(PED_HEAD), &mat); + float headZ = RwMatrixGetPos(&mat)->z; + + if (m_nPedState == PED_FALL) + return 1; + + float colZ = colPoint.point.z; + if (colZ < headZ) + return 1; + + if (headZ + 0.2f <= colZ) + return 0; + + return 2; +} + +bool +CPed::DuckAndCover(void) +{ + if (!m_pedInObjective || CTimer::GetTimeInMilliseconds() <= m_duckAndCoverTimer) + return false; + + if (bKindaStayInSamePlace){ + + if (CTimer::GetTimeInMilliseconds() <= m_leaveCarTimer) { + if (!m_pLookTarget || m_pLookTarget != m_pedInObjective) { + m_pLookTarget = m_pedInObjective; + m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + } + if (!bIsAimingGun) + SetAimFlag(m_pedInObjective); + + } else { + bCrouchWhenShooting = false; + bKindaStayInSamePlace = false; + bIsDucking = false; + bDuckAndCover = false; + m_headingRate = 10.0f; + m_duckAndCoverTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(20000,30000); + if (m_pSeekTarget && m_pSeekTarget->IsVehicle()) + ((CVehicle*)m_pSeekTarget)->m_numPedsUseItAsCover--; + } + return false; + } + + bool justDucked = false; + CVehicle *foundVeh = nil; + float maxDist = 225.0f; + bIsDucking = false; + bCrouchWhenShooting = false; + if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) { + CVector pos = GetPosition(); + int16 lastVehicle; + CEntity* vehicles[8]; + CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + + for (int i = 0; i < lastVehicle; i++) { + CVehicle *veh = (CVehicle*) vehicles[i]; + if (veh->m_vecMoveSpeed.Magnitude() <= 0.02f + && !veh->bIsBus + && !veh->bIsVan + && !veh->bIsBig + && veh->m_numPedsUseItAsCover < 3) { + float dist = (GetPosition() - veh->GetPosition()).MagnitudeSqr(); + if (dist < maxDist) { + maxDist = dist; + foundVeh = veh; + } + } + } + if (foundVeh) { + // Unused. + // CVector lfWheelPos, rfWheelPos; + // foundVeh->GetComponentWorldPosition(CAR_WHEEL_RF, rfWheelPos); + // foundVeh->GetComponentWorldPosition(CAR_WHEEL_LF, lfWheelPos); + CVector rightSide, leftSide; + + // 3 persons can use the car as cover. Found the correct position for us. + if (foundVeh->m_numPedsUseItAsCover == 2) { + rightSide = CVector(1.5f, -0.5f, 0.0f); + leftSide = CVector(-1.5f, -0.5f, 0.0f); + } else if (foundVeh->m_numPedsUseItAsCover == 1) { + rightSide = CVector(1.5f, 0.5f, 0.0f); + leftSide = CVector(-1.5f, 0.5f, 0.0f); + } else if (foundVeh->m_numPedsUseItAsCover == 0) { + rightSide = CVector(1.5f, 0.0f, 0.0f); + leftSide = CVector(-1.5f, 0.0f, 0.0f); + } + + CMatrix vehMatrix(foundVeh->GetMatrix()); + CVector duckAtRightSide = Multiply3x3(vehMatrix, rightSide) + foundVeh->GetPosition(); + + CVector duckAtLeftSide = Multiply3x3(vehMatrix, leftSide) + foundVeh->GetPosition(); + + CVector distWithPedRightSide = m_pedInObjective->GetPosition() - duckAtRightSide; + CVector distWithPedLeftSide = m_pedInObjective->GetPosition() - duckAtLeftSide; + + CVector duckPos; + if (distWithPedRightSide.MagnitudeSqr() <= distWithPedLeftSide.MagnitudeSqr()) + duckPos = duckAtLeftSide; + else + duckPos = duckAtRightSide; + + if (CWorld::TestSphereAgainstWorld(duckPos, 0.5f, nil, true, true, true, false, false, false) + && CWorld::GetIsLineOfSightClear(GetPosition(), duckPos, 1, 0, 0, 1, 0, 0, 0)) { + SetSeek(duckPos, 1.0f); + m_headingRate = 15.0f; + m_ped_flagB20 = true; + bDuckAndCover = true; + justDucked = true; + m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 500; + if (foundVeh->bIsLawEnforcer) + m_carInObjective = foundVeh; + + // BUG? Shouldn't we register the reference? + m_pSeekTarget = foundVeh; + ClearPointGunAt(); + } else { + m_duckAndCoverTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(10000, 15000); + bDuckAndCover = false; + } + } else { + bDuckAndCover = false; + } + } + + if (!justDucked && !bDuckAndCover) + return false; + + if (!Seek()) + return true; + + bKindaStayInSamePlace = true; + bDuckAndCover = false; + m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f); + if (m_pSeekTarget && m_pSeekTarget->IsVehicle()) + ((CVehicle*)m_pSeekTarget)->m_numPedsUseItAsCover++; + + SetIdle(); + SetMoveState(PEDMOVE_STILL); + SetMoveAnim(); + if (!m_pLookTarget || m_pLookTarget != m_pedInObjective) { + m_pLookTarget = m_pedInObjective; + m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + } + + m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(3000, 6000); + return false; +} + WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); } WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); } WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); } @@ -5409,4 +5834,16 @@ STARTPATCHES InjectHook(0x4D1D70, (void (CPed::*)(CEntity*, int)) &CPed::SetFlee, PATCH_JUMP); InjectHook(0x4D1C40, (void (CPed::*)(CVector2D&, int)) &CPed::SetFlee, PATCH_JUMP); InjectHook(0x4EB9A0, &CPed::CollideWithPed, PATCH_JUMP); -ENDPATCHES
\ No newline at end of file + InjectHook(0x433490, &CPed::CreateDeadPedMoney, PATCH_JUMP); + InjectHook(0x433660, &CPed::CreateDeadPedWeaponPickups, PATCH_JUMP); + InjectHook(0x4D3970, &CPed::SetDead, PATCH_JUMP); + InjectHook(0x53CDF0, &CPed::DeadPedMakesTyresBloody, PATCH_JUMP); + InjectHook(0x4E0640, &CPed::SetBeingDraggedFromCar, PATCH_JUMP); + InjectHook(0x4D1300, &CPed::SetAttackTimer, PATCH_JUMP); + InjectHook(0x4D6950, &CPed::SetBuyIceCream, PATCH_JUMP); + InjectHook(0x4D3A60, &CPed::SetChat, PATCH_JUMP); + InjectHook(0x4D14B0, (void (CPed::*)(CVector, float)) &CPed::SetSeek, PATCH_JUMP); + InjectHook(0x4D15A0, (void (CPed::*)(CEntity*, float)) &CPed::SetSeek, PATCH_JUMP); + InjectHook(0x4EB5C0, &CPed::DoesLOSBulletHitPed, PATCH_JUMP); + InjectHook(0x4E3EC0, &CPed::DuckAndCover, PATCH_JUMP); +ENDPATCHES diff --git a/src/peds/Ped.h b/src/peds/Ped.h index dcbe247a..db19619b 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -22,23 +22,6 @@ struct CPedAudioData int m_nMaxRandomDelayTime; }; -// For hit sounds in fight -enum { - S33 = SOUND_FIGHT_PUNCH_33, - S34 = SOUND_FIGHT_KICK_34, - S35 = SOUND_FIGHT_HEADBUTT_35, - S36 = SOUND_FIGHT_PUNCH_36, - S37 = SOUND_FIGHT_PUNCH_37, - S38 = SOUND_FIGHT_CLOSE_PUNCH_38, - S39 = SOUND_FIGHT_PUNCH_39, - S40 = SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 , - S41 = SOUND_FIGHT_PUNCH_41, - S42 = SOUND_FIGHT_PUNCH_FROM_BEHIND_42, - S43 = SOUND_FIGHT_KNEE_OR_KICK_43, - S44 = SOUND_FIGHT_KICK_44, - NO_SND = SOUND_TOTAL_PED_SOUNDS -}; - struct FightMove { AnimationId animId; @@ -305,10 +288,10 @@ public: uint8 m_ped_flagF2 : 1; uint8 m_ped_flagF4 : 1; uint8 m_ped_flagF8 : 1; - uint8 m_ped_flagF10 : 1; // set before "quickjack" + uint8 bWillBeQuickJacked : 1; uint8 m_ped_flagF20 : 1; uint8 m_ped_flagF40 : 1; - uint8 m_ped_flagF80 : 1; + uint8 bDuckAndCover : 1; uint8 m_ped_flagG1 : 1; uint8 m_ped_flagG2 : 1; @@ -394,7 +377,7 @@ public: float m_fRotationCur; float m_fRotationDest; float m_headingRate; - uint16 m_vehEnterType; + uint16 m_vehEnterType; // TODO: this is more like a door, not a type uint16 m_walkAroundType; CEntity *m_pCurrentPhysSurface; CVector m_vecOffsetFromPhysSurface; @@ -450,7 +433,7 @@ public: uint32 m_hitRecoverTimer; uint32 m_objectiveTimer; uint32 m_duckTimer; - uint32 field_4E8; + uint32 m_duckAndCoverTimer; int32 m_bloodyFootprintCount; uint8 m_panicCounter; uint8 m_deadBleeding; @@ -538,9 +521,9 @@ public: void RegisterThreatWithGangPeds(CEntity*); bool TurnBody(void); void Chat(void); - void MakeChangesForNewWeapon(int8); void CheckAroundForPossibleCollisions(void); void SetSeek(CVector, float); + void SetSeek(CEntity*, float); bool MakePhonecall(void); bool FacePhone(void); CPed *CheckForDeadPeds(void); @@ -589,6 +572,17 @@ public: void RemoveInCarAnims(void); void CollideWithPed(CPed*); void SetDirectionToWalkAroundObject(CEntity*); + void CreateDeadPedMoney(void); + void CreateDeadPedWeaponPickups(void); + void SetAttackTimer(uint32); + void SetBeingDraggedFromCar(CVehicle*, uint32, bool); + void SetRadioStation(void); + void SetBuyIceCream(void); + void SetChat(CEntity*, uint32); + void DeadPedMakesTyresBloody(void); + void MakeTyresMuddySectorList(CPtrList&); + uint8 DoesLOSBulletHitPed(CColPoint &point); + bool DuckAndCover(void); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); @@ -645,6 +639,7 @@ public: void SetLeader(CEntity* leader); void SetPedStats(ePedStats); bool IsGangMember(void); + void Die(void); bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; } CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; } diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 24eb4a35..361a9098 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -3,6 +3,7 @@ #include "PlayerPed.h" #include "Camera.h" #include "WeaponEffects.h" +#include "ModelIndices.h" CPlayerPed::~CPlayerPed() { @@ -14,7 +15,45 @@ WRAPPER void CPlayerPed::SetupPlayerPed(int32) { EAXJMP(0x4EFB60); } WRAPPER void CPlayerPed::DeactivatePlayerPed(int32) { EAXJMP(0x4EFC00); } WRAPPER void CPlayerPed::ReactivatePlayerPed(int32) { EAXJMP(0x4EFC20); } WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); } +WRAPPER void CPlayerPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); } +WRAPPER void CPlayerPed::SetInitialState(void) { EAXJMP(0x4EFC40); } +WRAPPER void CPlayerPed::SetMoveAnim(void) { EAXJMP(0x4F3760); } +WRAPPER void CPlayerPed::ProcessControl(void) { EAXJMP(0x4EFD90); } +CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) +{ + m_fMoveSpeed = 0.0f; + SetModelIndex(MI_PLAYER); + SetInitialState(); + + m_pWanted = new CWanted(); + m_pWanted->Initialise(); + m_pArrestingCop = nil; + m_currentWeapon = WEAPONTYPE_UNARMED; + m_nSelectedWepSlot = 0; + m_nSpeedTimer = 0; + m_bSpeedTimerFlag = 0; + m_pPointGunAt = nil; + m_nPedState = PED_IDLE; + m_fMaxStamina = 150.0f; + m_fCurrentStamina = m_fMaxStamina; + m_fStaminaProgress = 0.0f; + m_bShouldEvade = 0; + field_1367 = 0; + m_nShotDelay = 0; + field_1376 = 0.0f; + field_1380 = 0; + m_bHasLockOnTarget = false; + m_bCanBeDamaged = true; + m_fWalkAngle = 0.0f; + m_fFPSMoveHeading = 0.0f; + m_nTargettableObjects[0] = m_nTargettableObjects[1] = m_nTargettableObjects[2] = m_nTargettableObjects[3] = -1; + field_1413 = 0; + for (int i = 0; i < 6; i++) { + m_vecSafePos[i] = CVector(0.0f, 0.0f, 0.0f); + field_1488[i] = 0; + } +} void CPlayerPed::ClearWeaponTarget() { @@ -58,10 +97,12 @@ CPlayerPed::AnnoyPlayerPed(bool itsPolice) class CPlayerPed_ : public CPlayerPed { public: + CPlayerPed* ctor(void) { return ::new (this) CPlayerPed(); } void dtor(void) { CPlayerPed::~CPlayerPed(); } }; STARTPATCHES + InjectHook(0x4EF7E0, &CPlayerPed_::ctor, PATCH_JUMP); InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP); InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP); InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP); diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h index fa6d9d43..ecef9bef 100644 --- a/src/peds/PlayerPed.h +++ b/src/peds/PlayerPed.h @@ -12,14 +12,14 @@ public: float m_fCurrentStamina; float m_fMaxStamina; float m_fStaminaProgress; - bool m_bWeaponSlot; + uint8 m_nSelectedWepSlot; bool m_bSpeedTimerFlag; bool m_bShouldEvade; int8 field_1367; int32 m_nSpeedTimer; int32 m_nShotDelay; - float field_1376; - int8 field_1380; // set if can't attack, why? + float field_1376; // m_fAttackButtonCounter? + int8 field_1380; // bHaveTargetSelected? int8 field_1381; int8 field_1382; int8 field_1383; @@ -34,19 +34,24 @@ public: int8 field_1413; int8 field_1414; int8 field_1415; - CVector field_1416[6]; - int32 field_1488[6]; + CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree + int32 field_1488[6]; // m_pPedAtSafePos? float m_fWalkAngle; float m_fFPSMoveHeading; + CPlayerPed(); ~CPlayerPed(); void ReApplyMoveAnims(void); - void ClearWeaponTarget(); + void ClearWeaponTarget(void); void SetWantedLevel(int32 level); void SetWantedLevelNoDrop(int32 level); void KeepAreaAroundPlayerClear(void); void AnnoyPlayerPed(bool); + void MakeChangesForNewWeapon(int8); + void SetInitialState(void); + void SetMoveAnim(void); + void ProcessControl(void); static void SetupPlayerPed(int32); static void DeactivatePlayerPed(int32); diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 28ede4cd..00f53762 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -131,7 +131,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) field_594 = 0; bNotDamagedUpsideDown = false; bMoreResistantToDamage = false; - m_fVelocityChangeForAudio = 0.f; + m_fVelocityChangeForAudio = 0.0f; m_hydraulicState = 0; for(i = 0; i < 4; i++){ @@ -4479,6 +4479,7 @@ CAutomobile::SetAllTaxiLights(bool set) class CAutomobile_ : public CAutomobile { public: + void ctor(int32 id, uint8 CreatedBy) { ::new (this) CAutomobile(id, CreatedBy); } void dtor() { CAutomobile::~CAutomobile(); } void SetModelIndex_(uint32 id) { CAutomobile::SetModelIndex(id); } void ProcessControl_(void) { CAutomobile::ProcessControl(); } @@ -4508,6 +4509,7 @@ public: }; STARTPATCHES + InjectHook(0x52C6B0, &CAutomobile_::ctor, PATCH_JUMP); InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP); InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP); InjectHook(0x531470, &CAutomobile_::ProcessControl_, PATCH_JUMP); diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 6226b555..e6b64e6e 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -6,6 +6,39 @@ class CObject; +enum eCarNodes +{ + CAR_WHEEL_RF = 1, + CAR_WHEEL_RM, + CAR_WHEEL_RB, + CAR_WHEEL_LF, + CAR_WHEEL_LM, + CAR_WHEEL_LB, + CAR_BUMP_FRONT, + CAR_BUMP_REAR, + CAR_WING_RF, + CAR_WING_RR, + CAR_DOOR_RF, + CAR_DOOR_RR, + CAR_WING_LF, + CAR_WING_LR, + CAR_DOOR_LF, + CAR_DOOR_LR, + CAR_BONNET, + CAR_BOOT, + CAR_WINDSCREEN, + NUM_CAR_NODES, +}; + +enum eCarPositions +{ + CAR_POS_HEADLIGHTS, + CAR_POS_TAILLIGHTS, + CAR_POS_FRONTSEAT, + CAR_POS_BACKSEAT, + CAR_POS_EXHAUST = 9, +}; + // These are used for all the wheel arrays // DON'T confuse with VEHWHEEL, which are vehicle components enum { @@ -81,7 +114,7 @@ public: static bool &m_sAllTaxiLights; - CAutomobile(int32, uint8); + CAutomobile(int32 id, uint8 CreatedBy); // from CEntity void SetModelIndex(uint32 id); @@ -152,3 +185,18 @@ public: static void SetAllTaxiLights(bool set); }; static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error"); + +inline uint8 GetCarDoorFlag(int32 carnode) { + switch (carnode) { + case CAR_DOOR_LF: + return 1; + case CAR_DOOR_LR: + return 2; + case CAR_DOOR_RF: + return 4; + case CAR_DOOR_RR: + return 8; + default: + return 0; + } +} diff --git a/src/vehicles/Door.cpp b/src/vehicles/Door.cpp index 25e87504..2d47b3e9 100644 --- a/src/vehicles/Door.cpp +++ b/src/vehicles/Door.cpp @@ -115,6 +115,60 @@ CDoor::IsClosed(void) return m_fAngle == RetAngleWhenClosed(); } + +CTrainDoor::CTrainDoor(void) +{ + memset(this, 0, sizeof(*this)); +} + +void +CTrainDoor::Open(float ratio) +{ + float open; + + m_fPrevPosn = m_fPosn; + open = RetTranslationWhenOpen(); + if(ratio < 1.0f){ + m_fPosn = open*ratio; + }else{ + m_nDoorState = DOORST_OPEN; + m_fPosn = open; + } +} + +float +CTrainDoor::RetTranslationWhenClosed(void) +{ + if(Abs(m_fClosedPosn) < Abs(m_fOpenPosn)) + return m_fClosedPosn; + else + return m_fOpenPosn; +} + +float +CTrainDoor::RetTranslationWhenOpen(void) +{ + if(Abs(m_fClosedPosn) < Abs(m_fOpenPosn)) + return m_fOpenPosn; + else + return m_fClosedPosn; +} + +bool +CTrainDoor::IsFullyOpen(void) +{ + // 0.5f again... + if(Abs(m_fPosn) < Abs(RetTranslationWhenOpen()) - 0.5f) + return false; + return true; +} + +bool +CTrainDoor::IsClosed(void) +{ + return m_fPosn == RetTranslationWhenClosed(); +} + STARTPATCHES InjectHook(0x545EF0, &CDoor::Open, PATCH_JUMP); InjectHook(0x545BD0, &CDoor::Process, PATCH_JUMP); @@ -123,4 +177,10 @@ STARTPATCHES InjectHook(0x545F80, &CDoor::GetAngleOpenRatio, PATCH_JUMP); InjectHook(0x546090, &CDoor::IsFullyOpen, PATCH_JUMP); InjectHook(0x546060, &CDoor::IsClosed, PATCH_JUMP); + + InjectHook(0x546200, &CTrainDoor::Open, PATCH_JUMP); + InjectHook(0x546180, &CTrainDoor::RetTranslationWhenClosed, PATCH_JUMP); + InjectHook(0x5461C0, &CTrainDoor::RetTranslationWhenOpen, PATCH_JUMP); + InjectHook(0x546120, &CTrainDoor::IsFullyOpen, PATCH_JUMP); + InjectHook(0x5460F0, &CTrainDoor::IsClosed, PATCH_JUMP); ENDPATCHES diff --git a/src/vehicles/Door.h b/src/vehicles/Door.h index 7bb7bba3..567d3263 100644 --- a/src/vehicles/Door.h +++ b/src/vehicles/Door.h @@ -11,8 +11,9 @@ enum eDoorState DOORST_CLOSED }; -struct CDoor +class CDoor { +public: float m_fMaxAngle; float m_fMinAngle; // direction of rotation for air resistance @@ -34,9 +35,35 @@ struct CDoor } void Open(float ratio); void Process(CVehicle *veh); - float RetAngleWhenClosed(void); + float RetAngleWhenClosed(void); // dead float RetAngleWhenOpen(void); float GetAngleOpenRatio(void); bool IsFullyOpen(void); + bool IsClosed(void); // dead +}; + +class CTrainDoor +{ +public: + float m_fClosedPosn; + float m_fOpenPosn; + int8 m_nDirn; + int8 m_nDoorState; // same enum as above? + int8 m_nAxis; + float m_fPosn; + float m_fPrevPosn; + int field_14; // unused? + + CTrainDoor(void); + void Init(float open, float closed, int8 dir, int8 axis) { + m_fOpenPosn = open; + m_fClosedPosn = closed; + m_nDirn = dir; + m_nAxis = axis; + } bool IsClosed(void); + bool IsFullyOpen(void); + float RetTranslationWhenClosed(void); + float RetTranslationWhenOpen(void); + void Open(float ratio); }; diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp index 3bad1e07..8e0e313d 100644 --- a/src/vehicles/Plane.cpp +++ b/src/vehicles/Plane.cpp @@ -1,25 +1,984 @@ #include "common.h" +#include "main.h" #include "patcher.h" +#include "General.h" +#include "ModelIndices.h" +#include "FileMgr.h" +#include "Streaming.h" +#include "Replay.h" +#include "Camera.h" +#include "Coronas.h" +#include "Particle.h" +#include "Explosion.h" +#include "World.h" +#include "HandlingMgr.h" #include "Plane.h" -CPlane::CPlane(int mi, uint8 owner) +CPlaneNode *&pPathNodes = *(CPlaneNode**)0x8F1B68; +CPlaneNode *&pPath2Nodes = *(CPlaneNode**)0x885B8C; +CPlaneNode *&pPath3Nodes = *(CPlaneNode**)0x885B78; +CPlaneNode *&pPath4Nodes = *(CPlaneNode**)0x885AD8; +int32 &NumPathNodes = *(int32*)0x8F2BE4; +int32 &NumPath2Nodes = *(int32*)0x941498; +int32 &NumPath3Nodes = *(int32*)0x9414D8; +int32 &NumPath4Nodes = *(int32*)0x9412C8; +float &TotalLengthOfFlightPath = *(float*)0x8F2C6C; +float &TotalLengthOfFlightPath2 = *(float*)0x64CFBC; +float &TotalLengthOfFlightPath3 = *(float*)0x64CFD0; +float &TotalLengthOfFlightPath4 = *(float*)0x64CFDC; +float &TotalDurationOfFlightPath = *(float*)0x64CFB8; +float &TotalDurationOfFlightPath2 = *(float*)0x64CFC0; +float &TotalDurationOfFlightPath3 = *(float*)0x64CFD4; +float &TotalDurationOfFlightPath4 = *(float*)0x64CFE0; +float &LandingPoint = *(float*)0x8F2C7C; +float &TakeOffPoint = *(float*)0x8E28A4; +CPlaneInterpolationLine *aPlaneLineBits = (CPlaneInterpolationLine*)0x734168; //[6] + +float *PlanePathPosition = (float*)0x8F5FC8; //[3] +float *OldPlanePathPosition = (float*)0x8F5FBC; //[3] +float *PlanePathSpeed = (float*)0x941538; //[3] +float *PlanePath2Position = (float*)0x64CFC4; //[3] +float &PlanePath3Position = *(float*)0x64CFD8; +float &PlanePath4Position = *(float*)0x64CFE4; +float *PlanePath2Speed = (float*)0x8F1A54; //[3] +float &PlanePath3Speed = *(float*)0x8F1A94; +float &PlanePath4Speed = *(float*)0x8F1AFC; + + +enum { - ctor(mi, owner); -} + CESNA_STATUS_NONE, // doesn't even exist + CESNA_STATUS_FLYING, + CESNA_STATUS_DESTROYED, + CESNA_STATUS_LANDED, +}; + +int32 &CesnaMissionStatus = *(int32*)0x64CFE8; +int32 &CesnaMissionStartTime = *(int32*)0x64CFEC; +CPlane *&pDrugRunCesna = *(CPlane**)0x8F5F80; +int32 &DropOffCesnaMissionStatus = *(int32*)0x64CFF0; +int32 &DropOffCesnaMissionStartTime = *(int32*)0x64CFF4; +CPlane *&pDropOffCesna = *(CPlane**)0x8E2A38; -WRAPPER CPlane* CPlane::ctor(int, uint8) { EAXJMP(0x54B170); } + +CPlane::CPlane(int32 id, uint8 CreatedBy) + : CVehicle(CreatedBy) +{ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + m_vehType = VEHICLE_TYPE_PLANE; + pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId); + SetModelIndex(id); + + m_fMass = 100000000.0f; + m_fTurnMass = 100000000.0f; + m_fAirResistance = 0.9994f; + m_fElasticity = 0.05f; + + bUsesCollision = false; + m_bHasBeenHit = false; + m_bIsDrugRunCesna = false; + m_bIsDropOffCesna = false; + + m_status = STATUS_PLANE; + bIsBIGBuilding = true; + m_level = LEVEL_NONE; +} CPlane::~CPlane() { DeleteRwObject(); } +void +CPlane::SetModelIndex(uint32 id) +{ + CVehicle::SetModelIndex(id); +} + +void +CPlane::DeleteRwObject(void) +{ + if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){ + m_matrix.Detach(); + if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check + RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject); + RpAtomicDestroy((RpAtomic*)m_rwObject); + RwFrameDestroy(f); + } + m_rwObject = nil; + } + CEntity::DeleteRwObject(); +} + +// There's a LOT of copy and paste in here. Maybe this could be refactored somehow +void +CPlane::ProcessControl(void) +{ + int i; + CVector pos; + + // Explosion + if(m_bHasBeenHit){ + // BUG: since this is all based on frames, you can skip the explosion processing when you go into the menu + if(GetModelIndex() == MI_AIRTRAIN){ + int frm = CTimer::GetFrameCounter() - m_nFrameWhenHit; + if(frm == 20){ + static int nFrameGen; + CRGBA colors[8]; + + CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), 0); + + colors[0] = CRGBA(0, 0, 0, 255); + colors[1] = CRGBA(224, 230, 238, 255); + colors[2] = CRGBA(224, 230, 238, 255); + colors[3] = CRGBA(0, 0, 0, 255); + colors[4] = CRGBA(224, 230, 238, 255); + colors[5] = CRGBA(0, 0, 0, 255); + colors[6] = CRGBA(0, 0, 0, 255); + colors[7] = CRGBA(224, 230, 238, 255); + + for(i = 0; i < 40; i++){ + int rotSpeed = CGeneral::GetRandomNumberInRange(30.0f, 20.0f); + if(CGeneral::GetRandomNumber() & 1) + rotSpeed = -rotSpeed; + int f = ++nFrameGen & 3; + CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), + CVector(CGeneral::GetRandomNumberInRange(-2.0f, 2.0f), + CGeneral::GetRandomNumberInRange(-2.0f, 2.0f), + CGeneral::GetRandomNumberInRange(0.0f, 2.0f)), + nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), + colors[nFrameGen], rotSpeed, 0, f, 0); + } + } + if(frm >= 40 && frm <= 80 && frm & 1){ + if(frm & 1){ + pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; + pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; + pos.y = frm - 40; + pos = GetMatrix() * pos; + }else{ + pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; + pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; + pos.y = 40 - frm; + pos = GetMatrix() * pos; + } + CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, pos, 0); + } + if(frm == 60) + bRenderScorched = true; + if(frm == 82){ + TheCamera.SetFadeColour(255, 255, 255); + TheCamera.Fade(0.0f, FADE_OUT); + TheCamera.ProcessFade(); + TheCamera.Fade(1.0f, FADE_IN); + FlagToDestroyWhenNextProcessed(); + } + }else{ + int frm = CTimer::GetFrameCounter() - m_nFrameWhenHit; + if(frm == 20){ + static int nFrameGen; + CRGBA colors[8]; + + CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), 0); + + colors[0] = CRGBA(0, 0, 0, 255); + colors[1] = CRGBA(224, 230, 238, 255); + colors[2] = CRGBA(224, 230, 238, 255); + colors[3] = CRGBA(0, 0, 0, 255); + colors[4] = CRGBA(252, 66, 66, 255); + colors[5] = CRGBA(0, 0, 0, 255); + colors[6] = CRGBA(0, 0, 0, 255); + colors[7] = CRGBA(252, 66, 66, 255); + + for(i = 0; i < 40; i++){ + int rotSpeed = CGeneral::GetRandomNumberInRange(30.0f, 20.0f); + if(CGeneral::GetRandomNumber() & 1) + rotSpeed = -rotSpeed; + int f = ++nFrameGen & 3; + CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), + CVector(CGeneral::GetRandomNumberInRange(-2.0f, 2.0f), + CGeneral::GetRandomNumberInRange(-2.0f, 2.0f), + CGeneral::GetRandomNumberInRange(0.0f, 2.0f)), + nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), + colors[nFrameGen], rotSpeed, 0, f, 0); + } + } + if(frm >= 40 && frm <= 60 && frm & 1){ + if(frm & 1){ + pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; + pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; + pos.y = (frm - 40)*0.3f; + pos = GetMatrix() * pos; + }else{ + pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; + pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; + pos.y = (40 - frm)*0.3f; + pos = GetMatrix() * pos; + } + CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, pos, 0); + } + if(frm == 30) + bRenderScorched = true; + if(frm == 61){ + TheCamera.SetFadeColour(200, 200, 200); + TheCamera.Fade(0.0f, FADE_OUT); + TheCamera.ProcessFade(); + TheCamera.Fade(1.0f, FADE_IN); + if(m_bIsDrugRunCesna){ + CesnaMissionStatus = CESNA_STATUS_DESTROYED; + pDrugRunCesna = nil; + } + if(m_bIsDropOffCesna){ + DropOffCesnaMissionStatus = CESNA_STATUS_DESTROYED; + pDropOffCesna = nil; + } + FlagToDestroyWhenNextProcessed(); + } + } + } + + // Update plane position and speed + if(GetModelIndex() == MI_AIRTRAIN || !m_isFarAway || ((CTimer::GetFrameCounter() + m_randomSeed) & 7) == 0){ + if(GetModelIndex() == MI_AIRTRAIN){ + float pathPositionRear = PlanePathPosition[m_nPlaneId] - 30.0f; + if(pathPositionRear < 0.0f) + pathPositionRear += TotalLengthOfFlightPath; + float pathPosition = pathPositionRear + 30.0f; + + float pitch = 0.0f; + float distSinceTakeOff = pathPosition - TakeOffPoint; + if(distSinceTakeOff <= 0.0f && distSinceTakeOff > -70.0f){ + // shortly before take off + pitch = 1.0f - distSinceTakeOff/-70.0f; + }else if(distSinceTakeOff >= 0.0f && distSinceTakeOff < 100.0f){ + // shortly after take off + pitch = 1.0f - distSinceTakeOff/100.0f; + } + + float distSinceLanding = pathPosition - LandingPoint; + if(distSinceLanding <= 0.0f && distSinceLanding > -200.0f){ + // shortly before landing + pitch = 1.0f - distSinceLanding/-200.0f; + }else if(distSinceLanding >= 0.0f && distSinceLanding < 70.0f){ + // shortly after landing + pitch = 1.0f - distSinceLanding/70.0f; + } + + + // Advance current node to appropriate position + float pos1, pos2; + int nextTrackNode = m_nCurPathNode + 1; + pos1 = pPathNodes[m_nCurPathNode].t; + if(nextTrackNode < NumPathNodes) + pos2 = pPathNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = TotalLengthOfFlightPath; + } + while(pathPositionRear < pos1 || pathPositionRear > pos2){ + m_nCurPathNode = (m_nCurPathNode+1) % NumPathNodes; + nextTrackNode = m_nCurPathNode + 1; + pos1 = pPathNodes[m_nCurPathNode].t; + if(nextTrackNode < NumPathNodes) + pos2 = pPathNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = TotalLengthOfFlightPath; + } + } + bool bothOnGround = pPathNodes[m_nCurPathNode].bOnGround && pPathNodes[nextTrackNode].bOnGround; + if(PlanePathPosition[m_nPlaneId] >= LandingPoint && OldPlanePathPosition[m_nPlaneId] < LandingPoint) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_PLANE_ON_GROUND, 0.0f); + float dist = pPathNodes[nextTrackNode].t - pPathNodes[m_nCurPathNode].t; + if(dist < 0.0f) + dist += TotalLengthOfFlightPath; + float f = (pathPositionRear - pPathNodes[m_nCurPathNode].t)/dist; + CVector posRear = (1.0f - f)*pPathNodes[m_nCurPathNode].p + f*pPathNodes[nextTrackNode].p; + + // Same for the front + float pathPositionFront = pathPositionRear + 60.0f; + if(pathPositionFront > TotalLengthOfFlightPath) + pathPositionFront -= TotalLengthOfFlightPath; + int curPathNodeFront = m_nCurPathNode; + int nextPathNodeFront = curPathNodeFront + 1; + pos1 = pPathNodes[curPathNodeFront].t; + if(nextPathNodeFront < NumPathNodes) + pos2 = pPathNodes[nextPathNodeFront].t; + else{ + nextPathNodeFront = 0; + pos2 = TotalLengthOfFlightPath; + } + while(pathPositionFront < pos1 || pathPositionFront > pos2){ + curPathNodeFront = (curPathNodeFront+1) % NumPathNodes; + nextPathNodeFront = curPathNodeFront + 1; + pos1 = pPathNodes[curPathNodeFront].t; + if(nextPathNodeFront < NumPathNodes) + pos2 = pPathNodes[nextPathNodeFront].t; + else{ + nextPathNodeFront = 0; + pos2 = TotalLengthOfFlightPath; + } + } + dist = pPathNodes[nextPathNodeFront].t - pPathNodes[curPathNodeFront].t; + if(dist < 0.0f) + dist += TotalLengthOfFlightPath; + f = (pathPositionFront - pPathNodes[curPathNodeFront].t)/dist; + CVector posFront = (1.0f - f)*pPathNodes[curPathNodeFront].p + f*pPathNodes[nextPathNodeFront].p; + + // And for another point 60 units in front of the plane, used to calculate roll + float pathPositionFront2 = pathPositionFront + 60.0f; + if(pathPositionFront2 > TotalLengthOfFlightPath) + pathPositionFront2 -= TotalLengthOfFlightPath; + int curPathNodeFront2 = m_nCurPathNode; + int nextPathNodeFront2 = curPathNodeFront2 + 1; + pos1 = pPathNodes[curPathNodeFront2].t; + if(nextPathNodeFront2 < NumPathNodes) + pos2 = pPathNodes[nextPathNodeFront2].t; + else{ + nextPathNodeFront2 = 0; + pos2 = TotalLengthOfFlightPath; + } + while(pathPositionFront2 < pos1 || pathPositionFront2 > pos2){ + curPathNodeFront2 = (curPathNodeFront2+1) % NumPathNodes; + nextPathNodeFront2 = curPathNodeFront2 + 1; + pos1 = pPathNodes[curPathNodeFront2].t; + if(nextPathNodeFront2 < NumPathNodes) + pos2 = pPathNodes[nextPathNodeFront2].t; + else{ + nextPathNodeFront2 = 0; + pos2 = TotalLengthOfFlightPath; + } + } + dist = pPathNodes[nextPathNodeFront2].t - pPathNodes[curPathNodeFront2].t; + if(dist < 0.0f) + dist += TotalLengthOfFlightPath; + f = (pathPositionFront2 - pPathNodes[curPathNodeFront2].t)/dist; + CVector posFront2 = (1.0f - f)*pPathNodes[curPathNodeFront2].p + f*pPathNodes[nextPathNodeFront2].p; + + // Now set matrix + GetPosition() = (posRear + posFront)/2.0f; + GetPosition().z += 4.3f; + CVector fwd = posFront - posRear; + fwd.Normalise(); + if(pitch != 0.0f){ + fwd.z += 0.4f*pitch; + fwd.Normalise(); + } + CVector fwd2 = posFront2 - posRear; + fwd2.Normalise(); + CVector roll = CrossProduct(fwd, fwd2); + CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); + if(!bothOnGround) + right.z += 3.0f*roll.z; + right.Normalise(); + CVector up = CrossProduct(right, fwd); + GetRight() = right; + GetUp() = up; + GetForward() = fwd; + + // Set speed + m_vecMoveSpeed = fwd*PlanePathSpeed[m_nPlaneId]/60.0f; + m_fSpeed = PlanePathSpeed[m_nPlaneId]/60.0f; + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + + m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(300.0f)); + }else{ + float planePathPosition; + float totalLengthOfFlightPath; + CPlaneNode *pathNodes; + float planePathSpeed; + int numPathNodes; + + if(m_bIsDrugRunCesna){ + planePathPosition = PlanePath3Position; + totalLengthOfFlightPath = TotalLengthOfFlightPath3; + pathNodes = pPath3Nodes; + planePathSpeed = PlanePath3Speed; + numPathNodes = NumPath3Nodes; + if(CesnaMissionStatus == CESNA_STATUS_LANDED){ + pDrugRunCesna = false; + FlagToDestroyWhenNextProcessed(); + } + }else if(m_bIsDropOffCesna){ + planePathPosition = PlanePath4Position; + totalLengthOfFlightPath = TotalLengthOfFlightPath4; + pathNodes = pPath4Nodes; + planePathSpeed = PlanePath4Speed; + numPathNodes = NumPath4Nodes; + if(DropOffCesnaMissionStatus == CESNA_STATUS_LANDED){ + pDropOffCesna = false; + FlagToDestroyWhenNextProcessed(); + } + }else{ + planePathPosition = PlanePath2Position[m_nPlaneId]; + totalLengthOfFlightPath = TotalLengthOfFlightPath2; + pathNodes = pPath2Nodes; + planePathSpeed = PlanePath2Speed[m_nPlaneId]; + numPathNodes = NumPath2Nodes; + } + + // Advance current node to appropriate position + float pathPositionRear = planePathPosition - 10.0f; + if(pathPositionRear < 0.0f) + pathPositionRear += totalLengthOfFlightPath; + float pos1, pos2; + int nextTrackNode = m_nCurPathNode + 1; + pos1 = pathNodes[m_nCurPathNode].t; + if(nextTrackNode < numPathNodes) + pos2 = pathNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = totalLengthOfFlightPath; + } + while(pathPositionRear < pos1 || pathPositionRear > pos2){ + m_nCurPathNode = (m_nCurPathNode+1) % numPathNodes; + nextTrackNode = m_nCurPathNode + 1; + pos1 = pathNodes[m_nCurPathNode].t; + if(nextTrackNode < numPathNodes) + pos2 = pathNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = totalLengthOfFlightPath; + } + } + float dist = pathNodes[nextTrackNode].t - pathNodes[m_nCurPathNode].t; + if(dist < 0.0f) + dist += totalLengthOfFlightPath; + float f = (pathPositionRear - pathNodes[m_nCurPathNode].t)/dist; + CVector posRear = (1.0f - f)*pathNodes[m_nCurPathNode].p + f*pathNodes[nextTrackNode].p; + + // Same for the front + float pathPositionFront = pathPositionRear + 20.0f; + if(pathPositionFront > totalLengthOfFlightPath) + pathPositionFront -= totalLengthOfFlightPath; + int curPathNodeFront = m_nCurPathNode; + int nextPathNodeFront = curPathNodeFront + 1; + pos1 = pathNodes[curPathNodeFront].t; + if(nextPathNodeFront < numPathNodes) + pos2 = pathNodes[nextPathNodeFront].t; + else{ + nextPathNodeFront = 0; + pos2 = totalLengthOfFlightPath; + } + while(pathPositionFront < pos1 || pathPositionFront > pos2){ + curPathNodeFront = (curPathNodeFront+1) % numPathNodes; + nextPathNodeFront = curPathNodeFront + 1; + pos1 = pathNodes[curPathNodeFront].t; + if(nextPathNodeFront < numPathNodes) + pos2 = pathNodes[nextPathNodeFront].t; + else{ + nextPathNodeFront = 0; + pos2 = totalLengthOfFlightPath; + } + } + dist = pathNodes[nextPathNodeFront].t - pathNodes[curPathNodeFront].t; + if(dist < 0.0f) + dist += totalLengthOfFlightPath; + f = (pathPositionFront - pathNodes[curPathNodeFront].t)/dist; + CVector posFront = (1.0f - f)*pathNodes[curPathNodeFront].p + f*pathNodes[nextPathNodeFront].p; + + // And for another point 60 units in front of the plane, used to calculate roll + float pathPositionFront2 = pathPositionFront + 30.0f; + if(pathPositionFront2 > totalLengthOfFlightPath) + pathPositionFront2 -= totalLengthOfFlightPath; + int curPathNodeFront2 = m_nCurPathNode; + int nextPathNodeFront2 = curPathNodeFront2 + 1; + pos1 = pathNodes[curPathNodeFront2].t; + if(nextPathNodeFront2 < numPathNodes) + pos2 = pathNodes[nextPathNodeFront2].t; + else{ + nextPathNodeFront2 = 0; + pos2 = totalLengthOfFlightPath; + } + while(pathPositionFront2 < pos1 || pathPositionFront2 > pos2){ + curPathNodeFront2 = (curPathNodeFront2+1) % numPathNodes; + nextPathNodeFront2 = curPathNodeFront2 + 1; + pos1 = pathNodes[curPathNodeFront2].t; + if(nextPathNodeFront2 < numPathNodes) + pos2 = pathNodes[nextPathNodeFront2].t; + else{ + nextPathNodeFront2 = 0; + pos2 = totalLengthOfFlightPath; + } + } + dist = pathNodes[nextPathNodeFront2].t - pathNodes[curPathNodeFront2].t; + if(dist < 0.0f) + dist += totalLengthOfFlightPath; + f = (pathPositionFront2 - pathNodes[curPathNodeFront2].t)/dist; + CVector posFront2 = (1.0f - f)*pathNodes[curPathNodeFront2].p + f*pathNodes[nextPathNodeFront2].p; + + // Now set matrix + GetPosition() = (posRear + posFront)/2.0f; + GetPosition().z += 1.0f; + CVector fwd = posFront - posRear; + fwd.Normalise(); + CVector fwd2 = posFront2 - posRear; + fwd2.Normalise(); + CVector roll = CrossProduct(fwd, fwd2); + CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); + right.z += 3.0f*roll.z; + right.Normalise(); + CVector up = CrossProduct(right, fwd); + GetRight() = right; + GetUp() = up; + GetForward() = fwd; + + // Set speed + m_vecMoveSpeed = fwd*planePathSpeed/60.0f; + m_fSpeed = planePathSpeed/60.0f; + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + + m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(300.0f)); + } + } + + bIsInSafePosition = true; + GetMatrix().UpdateRW(); + UpdateRwFrame(); + + // Handle streaming and such + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + if(m_isFarAway){ + // Switch to LOD model + if(m_rwObject && RwObjectGetType(m_rwObject) == rpCLUMP){ + DeleteRwObject(); + if(mi->m_planeLodId != -1){ + m_rwObject = CModelInfo::GetModelInfo(mi->m_planeLodId)->CreateInstance(); + if(m_rwObject) + m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject))); + } + } + }else if(CStreaming::HasModelLoaded(GetModelIndex())){ + if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){ + // Get rid of LOD model + m_matrix.Detach(); + if(m_rwObject){ // useless check + if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check + RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject); + RpAtomicDestroy((RpAtomic*)m_rwObject); + RwFrameDestroy(f); + } + m_rwObject = nil; + } + } + // Set high detail model + if(m_rwObject == nil){ + int id = GetModelIndex(); + m_modelIndex = -1; + SetModelIndex(id); + } + }else{ + CStreaming::RequestModel(GetModelIndex(), STREAMFLAGS_DEPENDENCY); + } +} + +void +CPlane::PreRender(void) +{ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + CVector lookVector = GetPosition() - TheCamera.GetPosition(); + float camDist = lookVector.Magnitude(); + if(camDist != 0.0f) + lookVector *= 1.0f/camDist; + else + lookVector = CVector(1.0f, 0.0f, 0.0f); + float behindness = DotProduct(lookVector, GetForward()); + + // Wing lights + if(behindness < 0.0f){ + // in front of plane + CVector lightPos = mi->m_positions[PLANE_POS_LIGHT_RIGHT]; + CVector lightR = GetMatrix() * lightPos; + CVector lightL = lightR; + lightL -= GetRight()*2.0f*lightPos.x; + + float intensity = -0.6f*behindness + 0.4f; + float size = 1.0f - behindness; + + if(behindness < -0.9f && camDist < 50.0f){ + // directly in front + CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255, + lightL, size, 240.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255, + lightR, size, 240.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + }else{ + CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255, + lightL, size, 240.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255, + lightR, size, 240.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + } + } + + // Tail light + if(CTimer::GetTimeInMilliseconds() & 0x200){ + CVector pos = GetMatrix() * mi->m_positions[PLANE_POS_LIGHT_TAIL]; + + CCoronas::RegisterCorona((uintptr)this + 12, 255, 0, 0, 255, + pos, 1.0f, 120.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + } +} + +void +CPlane::Render(void) +{ + CEntity::Render(); +} + +#define CRUISE_SPEED (50.0f) +#define TAXI_SPEED (5.0f) + +void +CPlane::InitPlanes(void) +{ + int i; + + CesnaMissionStatus = CESNA_STATUS_NONE; + + // Jumbo + if(pPathNodes == nil){ + pPathNodes = LoadPath("data\\paths\\flight.dat", NumPathNodes, TotalLengthOfFlightPath, true); + + // Figure out which nodes are on ground + CColPoint colpoint; + CEntity *entity; + for(i = 0; i < NumPathNodes; i++){ + if(CWorld::ProcessVerticalLine(pPathNodes[i].p, 1000.0f, colpoint, entity, true, false, false, false, true, false, nil)){ + pPathNodes[i].p.z = colpoint.point.z; + pPathNodes[i].bOnGround = true; + }else + pPathNodes[i].bOnGround = false; + } + + // Find lading and takeoff points + LandingPoint = -1.0f; + TakeOffPoint = -1.0f; + bool lastOnGround = pPathNodes[NumPathNodes-1].bOnGround; + for(i = 0; i < NumPathNodes; i++){ + if(pPathNodes[i].bOnGround && !lastOnGround) + LandingPoint = pPathNodes[i].t; + else if(!pPathNodes[i].bOnGround && lastOnGround) + TakeOffPoint = pPathNodes[i].t; + lastOnGround = pPathNodes[i].bOnGround; + } + + // Animation + float time = 0.0f; + float position = 0.0f; + // Start on ground with slow speed + aPlaneLineBits[0].type = 1; + aPlaneLineBits[0].time = time; + aPlaneLineBits[0].position = position; + aPlaneLineBits[0].speed = TAXI_SPEED; + aPlaneLineBits[0].acceleration = 0.0f; + float dist = (TakeOffPoint-600.0f) - position; + time += dist/TAXI_SPEED; + position += dist; + + // Accelerate to take off + aPlaneLineBits[1].type = 2; + aPlaneLineBits[1].time = time; + aPlaneLineBits[1].position = position; + aPlaneLineBits[1].speed = TAXI_SPEED; + aPlaneLineBits[1].acceleration = 33.0f/32.0f; + time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f); + position += 600.0f; + + // Fly at cruise speed + aPlaneLineBits[2].type = 1; + aPlaneLineBits[2].time = time; + aPlaneLineBits[2].position = position; + aPlaneLineBits[2].speed = CRUISE_SPEED; + aPlaneLineBits[2].acceleration = 0.0f; + dist = LandingPoint - TakeOffPoint; + time += dist/CRUISE_SPEED; + position += dist; + + // Brake after landing + aPlaneLineBits[3].type = 2; + aPlaneLineBits[3].time = time; + aPlaneLineBits[3].position = position; + aPlaneLineBits[3].speed = CRUISE_SPEED; + aPlaneLineBits[3].acceleration = -33.0f/32.0f; + time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f); + position += 600.0f; + + // Taxi + aPlaneLineBits[4].type = 1; + aPlaneLineBits[4].time = time; + aPlaneLineBits[4].position = position; + aPlaneLineBits[4].speed = TAXI_SPEED; + aPlaneLineBits[4].acceleration = 0.0f; + time += (TotalLengthOfFlightPath - position)/TAXI_SPEED; + + // end + aPlaneLineBits[5].time = time; + TotalDurationOfFlightPath = time; + } + + // Dodo + if(pPath2Nodes == nil){ + pPath2Nodes = LoadPath("data\\paths\\flight2.dat", NumPath2Nodes, TotalLengthOfFlightPath2, true); + TotalDurationOfFlightPath2 = TotalLengthOfFlightPath2/CRUISE_SPEED; + } + + // Mission Cesna + if(pPath3Nodes == nil){ + pPath3Nodes = LoadPath("data\\paths\\flight3.dat", NumPath3Nodes, TotalLengthOfFlightPath3, false); + TotalDurationOfFlightPath3 = TotalLengthOfFlightPath3/CRUISE_SPEED; + } + + // Mission Cesna + if(pPath4Nodes == nil){ + pPath4Nodes = LoadPath("data\\paths\\flight4.dat", NumPath4Nodes, TotalLengthOfFlightPath4, false); + TotalDurationOfFlightPath4 = TotalLengthOfFlightPath4/CRUISE_SPEED; + } + + CStreaming::LoadAllRequestedModels(false); + CStreaming::RequestModel(MI_AIRTRAIN, 0); + CStreaming::LoadAllRequestedModels(false); + + for(i = 0; i < 3; i++){ + CPlane *plane = new CPlane(MI_AIRTRAIN, PERMANENT_VEHICLE); + plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + plane->m_status = STATUS_ABANDONED; + plane->bIsLocked = true; + plane->m_nPlaneId = i; + plane->m_nCurPathNode = 0; + CWorld::Add(plane); + } + + + CStreaming::RequestModel(MI_DEADDODO, 0); + CStreaming::LoadAllRequestedModels(false); + + for(i = 0; i < 3; i++){ + CPlane *plane = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE); + plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + plane->m_status = STATUS_ABANDONED; + plane->bIsLocked = true; + plane->m_nPlaneId = i; + plane->m_nCurPathNode = 0; + CWorld::Add(plane); + } +} + +void +CPlane::Shutdown(void) +{ + delete[] pPathNodes; + delete[] pPath2Nodes; + delete[] pPath3Nodes; + delete[] pPath4Nodes; + pPathNodes = nil; + pPath2Nodes = nil; + pPath3Nodes = nil; + pPath4Nodes = nil; +} + +CPlaneNode* +CPlane::LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool loop) +{ + int bp, lp; + int i; + + CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r"); + *gString = '\0'; + for(bp = 0, lp = 0; work_buff[bp] != '\n'; bp++, lp++) + gString[lp] = work_buff[bp]; + bp++; + gString[lp] = '\0'; + sscanf(gString, "%d", &numNodes); + CPlaneNode *nodes = new CPlaneNode[numNodes]; + + for(i = 0; i < numNodes; i++){ + *gString = '\0'; + for(lp = 0; work_buff[bp] != '\n'; bp++, lp++) + gString[lp] = work_buff[bp]; + bp++; + // BUG: game doesn't terminate string + gString[lp] = '\0'; + sscanf(gString, "%f %f %f", &nodes[i].p.x, &nodes[i].p.y, &nodes[i].p.z); + } + + // Calculate length of segments and path + totalLength = 0.0f; + for(i = 0; i < numNodes; i++){ + nodes[i].t = totalLength; + float l = (nodes[(i+1) % numNodes].p - nodes[i].p).Magnitude2D(); + if(!loop && i == numNodes-1) + l = 0.0f; + totalLength += l; + } + + return nodes; +} + +void +CPlane::UpdatePlanes(void) +{ + int i, j; + uint32 time; + float t, deltaT; + + if(CReplay::IsPlayingBack()) + return; + + // Jumbo jets + time = CTimer::GetTimeInMilliseconds(); + for(i = 0; i < 3; i++){ + t = TotalDurationOfFlightPath * (float)(time & 0x7FFFF)/0x80000; + // find current frame + for(j = 0; t > aPlaneLineBits[j+1].time; j++); + + OldPlanePathPosition[i] = PlanePathPosition[i]; + deltaT = t - aPlaneLineBits[j].time; + switch(aPlaneLineBits[j].type){ + case 0: // standing still + PlanePathPosition[i] = aPlaneLineBits[j].position; + PlanePathSpeed[i] = 0.0f; + break; + case 1: // moving with constant speed + PlanePathPosition[i] = aPlaneLineBits[j].position + aPlaneLineBits[j].speed*deltaT; + PlanePathSpeed[i] = (TotalDurationOfFlightPath*1000.0f/0x80000) * aPlaneLineBits[j].speed; + break; + case 2: // accelerating/braking + PlanePathPosition[i] = aPlaneLineBits[j].position + (aPlaneLineBits[j].speed + aPlaneLineBits[j].acceleration*deltaT)*deltaT; + PlanePathSpeed[i] = (TotalDurationOfFlightPath*1000.0f/0x80000)*aPlaneLineBits[j].speed + 2.0f*aPlaneLineBits[j].acceleration*deltaT; + break; + } + + // time offset for each plane + time += 0x80000/3; + } + + time = CTimer::GetTimeInMilliseconds(); + + t = TotalDurationOfFlightPath2/0x80000; + PlanePath2Position[0] = CRUISE_SPEED * (time & 0x7FFFF)*t; + PlanePath2Position[1] = CRUISE_SPEED * ((time + 0x80000/3) & 0x7FFFF)*t; + PlanePath2Position[2] = CRUISE_SPEED * ((time + 0x80000/3*2) & 0x7FFFF)*t; + PlanePath2Speed[0] = CRUISE_SPEED*t; + PlanePath2Speed[1] = CRUISE_SPEED*t; + PlanePath2Speed[2] = CRUISE_SPEED*t; + + if(CesnaMissionStatus == CESNA_STATUS_FLYING){ + PlanePath3Speed = CRUISE_SPEED*TotalDurationOfFlightPath3/0x20000; + PlanePath3Position = PlanePath3Speed * ((time - CesnaMissionStartTime) & 0x1FFFF); + if(time - CesnaMissionStartTime >= 128072) + CesnaMissionStatus = CESNA_STATUS_LANDED; + } + + if(DropOffCesnaMissionStatus == CESNA_STATUS_FLYING){ + PlanePath4Speed = CRUISE_SPEED*TotalDurationOfFlightPath4/0x80000; + PlanePath4Position = PlanePath4Speed * ((time - DropOffCesnaMissionStartTime) & 0x7FFFF); + if(time - DropOffCesnaMissionStartTime >= 521288) + DropOffCesnaMissionStatus = CESNA_STATUS_LANDED; + } +} + +bool +CPlane::TestRocketCollision(CVector *rocketPos) +{ + int i; + + i = CPools::GetVehiclePool()->GetSize(); + while(--i >= 0){ + CPlane *plane = (CPlane*)CPools::GetVehiclePool()->GetSlot(i); + if(plane && +#ifdef EXPLODING_AIRTRAIN + (plane->GetModelIndex() == MI_AIRTRAIN || plane->GetModelIndex() == MI_DODO) && +#else + plane->GetModelIndex() != MI_AIRTRAIN && plane->GetModelIndex() == MI_DODO && // strange check +#endif + !plane->m_bHasBeenHit && (*rocketPos - plane->GetPosition()).Magnitude() < 25.0f){ + plane->m_nFrameWhenHit = CTimer::GetFrameCounter(); + plane->m_bHasBeenHit = true; + CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->RegisterCrime_Immediately(CRIME_DESTROYED_CESSNA, + plane->GetPosition(), i+1983, false); + return true; + } + } + return false; +} + +// BUG: not in CPlane in the game +void +CPlane::CreateIncomingCesna(void) +{ + if(CesnaMissionStatus == CESNA_STATUS_FLYING){ + CWorld::Remove(pDrugRunCesna); + delete pDrugRunCesna; + pDrugRunCesna = nil; + } + pDrugRunCesna = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE); + pDrugRunCesna->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + pDrugRunCesna->m_status = STATUS_ABANDONED; + pDrugRunCesna->bIsLocked = true; + pDrugRunCesna->m_nPlaneId = 0; + pDrugRunCesna->m_nCurPathNode = 0; + pDrugRunCesna->m_bIsDrugRunCesna = true; + CWorld::Add(pDrugRunCesna); + + CesnaMissionStatus = CESNA_STATUS_FLYING; + CesnaMissionStartTime = CTimer::GetTimeInMilliseconds(); + printf("CPlane::CreateIncomingCesna(void)\n"); +} + +void +CPlane::CreateDropOffCesna(void) +{ + if(DropOffCesnaMissionStatus == CESNA_STATUS_FLYING){ + CWorld::Remove(pDropOffCesna); + delete pDropOffCesna; + pDropOffCesna = nil; + } + pDropOffCesna = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE); + pDropOffCesna->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + pDropOffCesna->m_status = STATUS_ABANDONED; + pDropOffCesna->bIsLocked = true; + pDropOffCesna->m_nPlaneId = 0; + pDropOffCesna->m_nCurPathNode = 0; + pDropOffCesna->m_bIsDropOffCesna = true; + CWorld::Add(pDropOffCesna); + + DropOffCesnaMissionStatus = CESNA_STATUS_FLYING; + DropOffCesnaMissionStartTime = CTimer::GetTimeInMilliseconds(); + printf("CPlane::CreateDropOffCesna(void)\n"); +} + +CVector CPlane::FindDrugPlaneCoordinates(void) { return pDrugRunCesna->GetPosition(); } +CVector CPlane::FindDropOffCesnaCoordinates(void) { return pDrugRunCesna->GetPosition(); } +bool CPlane::HasCesnaLanded(void) { return CesnaMissionStatus == CESNA_STATUS_LANDED; } +bool CPlane::HasCesnaBeenDestroyed(void) { return CesnaMissionStatus == CESNA_STATUS_DESTROYED; } +bool CPlane::HasDropOffCesnaBeenShotDown(void) { return DropOffCesnaMissionStatus == CESNA_STATUS_DESTROYED; } + + class CPlane_ : public CPlane { public: + void ctor(int32 id, uint8 CreatedBy) { ::new (this) CPlane(id, CreatedBy); } void dtor(void) { CPlane::~CPlane(); } }; STARTPATCHES + InjectHook(0x54B170, &CPlane_::ctor, PATCH_JUMP); InjectHook(0x54B270, &CPlane_::dtor, PATCH_JUMP); + InjectHook(0x54B820, CPlane::InitPlanes, PATCH_JUMP); + InjectHook(0x54BCD0, CPlane::Shutdown, PATCH_JUMP); + InjectHook(0x54BD50, CPlane::LoadPath, PATCH_JUMP); + InjectHook(0x54BEC0, CPlane::UpdatePlanes, PATCH_JUMP); + InjectHook(0x54DE90, CPlane::TestRocketCollision, PATCH_JUMP); + InjectHook(0x54E000, CPlane::CreateIncomingCesna, PATCH_JUMP); + InjectHook(0x54E160, CPlane::CreateDropOffCesna, PATCH_JUMP); ENDPATCHES diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h index e263766e..eddbc2cd 100644 --- a/src/vehicles/Plane.h +++ b/src/vehicles/Plane.h @@ -1,27 +1,72 @@ #pragma once -#include "common.h" #include "Vehicle.h" +enum ePlanePositions +{ + PLANE_POS_LIGHT_LEFT, + PLANE_POS_LIGHT_RIGHT, + PLANE_POS_LIGHT_TAIL, +}; + +struct CPlaneNode +{ + CVector p; // position + float t; // xy-distance from start on path + bool bOnGround; // i.e. not flying +}; + +struct CPlaneInterpolationLine +{ + uint8 type; + float time; // when does this keyframe start + // initial values at start of frame + float position; + float speed; + float acceleration; +}; + class CPlane : public CVehicle { public: // 0x288 - int16 m_wIndex; - int16 field_650; - int16 m_wNextPathNode; + int16 m_nPlaneId; + int16 m_isFarAway; + int16 m_nCurPathNode; char field_654; char field_655; - float field_656; - int m_nFrameWhenHit; - char m_bHasBeenHit; - char m_bIsIncomingCesna; - char m_bIsDropoffCesna; - char field_667; - - CPlane(int, uint8); + float m_fSpeed; + uint32 m_nFrameWhenHit; + bool m_bHasBeenHit; + bool m_bIsDrugRunCesna; + bool m_bIsDropOffCesna; + + CPlane(int32 id, uint8 CreatedBy); ~CPlane(void); - CPlane* ctor(int, uint8); + + // from CEntity + void SetModelIndex(uint32 id); + void DeleteRwObject(void); + void ProcessControl(void); + void PreRender(void); + void Render(void); void FlagToDestroyWhenNextProcessed() { bRemoveFromWorld = true; } + + static void InitPlanes(void); + static void Shutdown(void); + static CPlaneNode *LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool loop); + static void UpdatePlanes(void); + static bool TestRocketCollision(CVector *rocketPos); + static void CreateIncomingCesna(void); + static void CreateDropOffCesna(void); + static CVector FindDrugPlaneCoordinates(void); + static CVector FindDropOffCesnaCoordinates(void); + static bool HasCesnaLanded(void); + static bool HasCesnaBeenDestroyed(void); + static bool HasDropOffCesnaBeenShotDown(void); }; static_assert(sizeof(CPlane) == 0x29C, "CPlane: error"); + +extern float &LandingPoint; +extern float &TakeOffPoint; +extern float *PlanePathPosition; //[3] diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp index b7fd6ca1..dada1b21 100644 --- a/src/vehicles/Train.cpp +++ b/src/vehicles/Train.cpp @@ -1,20 +1,719 @@ #include "common.h" +#include "main.h" #include "patcher.h" +#include "Timer.h" +#include "ModelIndices.h" +#include "FileMgr.h" +#include "Streaming.h" +#include "Pad.h" +#include "Camera.h" +#include "Coronas.h" +#include "World.h" +#include "Ped.h" +#include "HandlingMgr.h" #include "Train.h" -CTrain::CTrain(int mi, uint8 owner) +static CTrainNode *&pTrackNodes = *(CTrainNode**)0x8F4338; +static int16 &NumTrackNodes = *(int16*)0x95CC5C; +static float StationDist[3] = { 873.0f, 1522.0f, 2481.0f }; +static float &TotalLengthOfTrack = *(float*)0x64D000; +static float &TotalDurationOfTrack = *(float*)0x64D004; +static CTrainInterpolationLine *aLineBits = (CTrainInterpolationLine*)0x70D838; // [17] +static float *EngineTrackPosition = (float*)0x64D008; //[2] +static float *EngineTrackSpeed = (float*)0x880848; //[2] + +static CTrainNode *&pTrackNodes_S = *(CTrainNode**)0x8F2560; +static int16 &NumTrackNodes_S = *(int16*)0x95CC6A; +static float StationDist_S[4] = { 55.0f, 1388.0f, 2337.0f, 3989.0f }; +static float &TotalLengthOfTrack_S = *(float*)0x64D010; +static float &TotalDurationOfTrack_S = *(float*)0x64D014; +static CTrainInterpolationLine *aLineBits_S = (CTrainInterpolationLine*)0x726600; // [18] +static float *EngineTrackPosition_S = (float*)0x64D018; //[4] +static float *EngineTrackSpeed_S = (float*)0x87C7C8; //[4] + +CVector CTrain::aStationCoors[3]; +CVector CTrain::aStationCoors_S[4]; + +CTrain::CTrain(int32 id, uint8 CreatedBy) + : CVehicle(CreatedBy) +{ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + m_vehType = VEHICLE_TYPE_TRAIN; + pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId); + SetModelIndex(id); + + Doors[0].Init(0.8f, 0.0f, 1, 0); + Doors[1].Init(-0.8f, 0.0f, 0, 0); + + m_fMass = 100000000.0f; + m_fTurnMass = 100000000.0f; + m_fAirResistance = 0.9994f; + m_fElasticity = 0.05f; + + m_bProcessDoor = true; + m_bTrainStopping = false; + + m_nNumMaxPassengers = 5; + m_nDoorTimer = CTimer::GetTimeInMilliseconds(); + m_nDoorState = TRAIN_DOOR_CLOSED; + + bUsesCollision = true; + m_status = STATUS_TRAIN_MOVING; +} + +void +CTrain::SetModelIndex(uint32 id) +{ + int i; + + CVehicle::SetModelIndex(id); + for(i = 0; i < 3; i++) + m_aTrainNodes[i] = nil; + CClumpModelInfo::FillFrameArray(GetClump(), m_aTrainNodes); +} + +void +CTrain::ProcessControl(void) +{ + if(gbModelViewer || m_isFarAway && (CTimer::GetFrameCounter() + m_nWagonId) & 0xF) + return; + + CTrainNode *trackNodes; + int16 numTrackNodes; + float totalLengthOfTrack; + float *engineTrackPosition; + float *engineTrackSpeed; + + if(m_nTrackId == TRACK_SUBWAY){ + trackNodes = pTrackNodes_S; + numTrackNodes = NumTrackNodes_S; + totalLengthOfTrack = TotalLengthOfTrack_S; + engineTrackPosition = EngineTrackPosition_S; + engineTrackSpeed = EngineTrackSpeed_S; + }else{ + trackNodes = pTrackNodes; + numTrackNodes = NumTrackNodes; + totalLengthOfTrack = TotalLengthOfTrack; + engineTrackPosition = EngineTrackPosition; + engineTrackSpeed = EngineTrackSpeed; + } + + float trackPositionRear = engineTrackPosition[m_nWagonGroup] - m_fWagonPosition; + if(trackPositionRear < 0.0f) + trackPositionRear += totalLengthOfTrack; + + // Advance current node to appropriate position + float pos1, pos2; + int nextTrackNode = m_nCurTrackNode + 1; + pos1 = trackNodes[m_nCurTrackNode].t; + if(nextTrackNode < numTrackNodes) + pos2 = trackNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = totalLengthOfTrack; + } + while(trackPositionRear < pos1 || trackPositionRear > pos2){ + m_nCurTrackNode = (m_nCurTrackNode+1) % numTrackNodes; + nextTrackNode = m_nCurTrackNode + 1; + pos1 = trackNodes[m_nCurTrackNode].t; + if(nextTrackNode < numTrackNodes) + pos2 = trackNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = totalLengthOfTrack; + } + } + float dist = trackNodes[nextTrackNode].t - trackNodes[m_nCurTrackNode].t; + if(dist < 0.0f) + dist += totalLengthOfTrack; + float f = (trackPositionRear - trackNodes[m_nCurTrackNode].t)/dist; + CVector posRear = (1.0f - f)*trackNodes[m_nCurTrackNode].p + f*trackNodes[nextTrackNode].p; + + // Now same again for the front + float trackPositionFront = trackPositionRear + 20.0f; + if(trackPositionFront > totalLengthOfTrack) + trackPositionFront -= totalLengthOfTrack; + int curTrackNodeFront = m_nCurTrackNode; + int nextTrackNodeFront = curTrackNodeFront + 1; + pos1 = trackNodes[curTrackNodeFront].t; + if(nextTrackNodeFront < numTrackNodes) + pos2 = trackNodes[nextTrackNodeFront].t; + else{ + nextTrackNodeFront = 0; + pos2 = totalLengthOfTrack; + } + while(trackPositionFront < pos1 || trackPositionFront > pos2){ + curTrackNodeFront = (curTrackNodeFront+1) % numTrackNodes; + nextTrackNodeFront = curTrackNodeFront + 1; + pos1 = trackNodes[curTrackNodeFront].t; + if(nextTrackNodeFront < numTrackNodes) + pos2 = trackNodes[nextTrackNodeFront].t; + else{ + nextTrackNodeFront = 0; + pos2 = totalLengthOfTrack; + } + } + dist = trackNodes[nextTrackNodeFront].t - trackNodes[curTrackNodeFront].t; + if(dist < 0.0f) + dist += totalLengthOfTrack; + f = (trackPositionFront - trackNodes[curTrackNodeFront].t)/dist; + CVector posFront = (1.0f - f)*trackNodes[curTrackNodeFront].p + f*trackNodes[nextTrackNodeFront].p; + + // Now set matrix + GetPosition() = (posRear + posFront)/2.0f; + CVector fwd = posFront - posRear; + fwd.Normalise(); + CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); + right.Normalise(); + CVector up = CrossProduct(right, fwd); + GetRight() = right; + GetUp() = up; + GetForward() = fwd; + + // Set speed + m_vecMoveSpeed = fwd*engineTrackSpeed[m_nWagonGroup]/60.0f; + m_fSpeed = engineTrackSpeed[m_nWagonGroup]/60.0f; + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + + if(engineTrackSpeed[m_nWagonGroup] > 0.001f){ + m_status = STATUS_TRAIN_MOVING; + m_bTrainStopping = false; + m_bProcessDoor = true; + }else{ + m_status = STATUS_TRAIN_NOT_MOVING; + m_bTrainStopping = true; + } + + m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(250.0f)); + + if(m_fWagonPosition == 20.0f && m_fSpeed > 0.0001f) + if(Abs(TheCamera.GetPosition().z - GetPosition().z) < 15.0f) + CPad::GetPad(0)->StartShake_Train(GetPosition().x, GetPosition().y); + + if(m_bProcessDoor) + switch(m_nDoorState){ + case TRAIN_DOOR_CLOSED: + if(m_bTrainStopping){ + m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000; + m_nDoorState = TRAIN_DOOR_OPENING; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_18, 0.0f); + } + break; + + case TRAIN_DOOR_OPENING: + if(CTimer::GetTimeInMilliseconds() < m_nDoorTimer){ + OpenTrainDoor(1.0f - (m_nDoorTimer - CTimer::GetTimeInMilliseconds())/1000.0f); + }else{ + OpenTrainDoor(1.0f); + m_nDoorState = TRAIN_DOOR_OPEN; + } + break; + + case TRAIN_DOOR_OPEN: + if(!m_bTrainStopping){ + m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000; + m_nDoorState = TRAIN_DOOR_CLOSING; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_19, 0.0f); + } + break; + + case TRAIN_DOOR_CLOSING: + if(CTimer::GetTimeInMilliseconds() < m_nDoorTimer){ + OpenTrainDoor((m_nDoorTimer - CTimer::GetTimeInMilliseconds())/1000.0f); + }else{ + OpenTrainDoor(0.0f); + m_nDoorState = TRAIN_DOOR_CLOSED; + m_bProcessDoor = false; + } + break; + } + + GetMatrix().UpdateRW(); + UpdateRwFrame(); + RemoveAndAdd(); + + bIsStuck = false; + bIsInSafePosition = true; + bWasPostponed = false; + + // request/remove model + if(m_isFarAway){ + if(m_rwObject) + DeleteRwObject(); + }else if(CStreaming::HasModelLoaded(MI_TRAIN)){ + if(m_rwObject == nil){ + m_modelIndex = -1; + SetModelIndex(MI_TRAIN); + } + }else{ + if(FindPlayerCoors().z * GetPosition().z >= 0.0f) + CStreaming::RequestModel(MI_TRAIN, STREAMFLAGS_DEPENDENCY); + } + + // Hit stuff + if(m_bIsFirstWagon && m_status == STATUS_TRAIN_MOVING){ + CVector front = GetPosition() + GetForward()*GetColModel()->boundingBox.max.y + m_vecMoveSpeed*CTimer::GetTimeStep(); + + int x, xmin, xmax; + int y, ymin, ymax; + + xmin = CWorld::GetSectorIndexX(front.x - 3.0f); + if(xmin < 0) xmin = 0; + xmax = CWorld::GetSectorIndexX(front.x + 3.0f); + if(xmax > NUMSECTORS_X-1) xmax = NUMSECTORS_X-1; + ymin = CWorld::GetSectorIndexX(front.y - 3.0f); + if(ymin < 0) ymin = 0; + ymax = CWorld::GetSectorIndexX(front.y + 3.0f); + if(ymax > NUMSECTORS_Y-1) ymax = NUMSECTORS_X-1; + + CWorld::AdvanceCurrentScanCode(); + + for(y = ymin; y <= ymax; y++) + for(x = xmin; x <= xmax; x++){ + CSector *s = CWorld::GetSector(x, y); + TrainHitStuff(s->m_lists[ENTITYLIST_VEHICLES]); + TrainHitStuff(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP]); + TrainHitStuff(s->m_lists[ENTITYLIST_PEDS]); + TrainHitStuff(s->m_lists[ENTITYLIST_PEDS_OVERLAP]); + } + } +} + +void +CTrain::PreRender(void) { - ctor(mi, owner); + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + if(m_bIsFirstWagon){ + CVector lookVector = GetPosition() - TheCamera.GetPosition(); + float camDist = lookVector.Magnitude(); + if(camDist != 0.0f) + lookVector *= 1.0f/camDist; + else + lookVector = CVector(1.0f, 0.0f, 0.0f); + float behindness = DotProduct(lookVector, GetForward()); + + if(behindness < 0.0f){ + // In front of train + CVector lightPos = mi->m_positions[TRAIN_POS_LIGHT_FRONT]; + CVector lightR = GetMatrix() * lightPos; + CVector lightL = lightR; + lightL -= GetRight()*2.0f*lightPos.x; + + float intensity = -0.4f*behindness + 0.2f; + float size = 1.0f - behindness; + + if(behindness < -0.9f && camDist < 35.0f){ + // directly in front + CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255, + lightL, size, 80.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255, + lightR, size, 80.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + }else{ + CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255, + lightL, size, 80.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255, + lightR, size, 80.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + } + } + } + + if(m_bIsLastWagon){ + CVector lightPos = mi->m_positions[TRAIN_POS_LIGHT_REAR]; + CVector lightR = GetMatrix() * lightPos; + CVector lightL = lightR; + lightL -= GetRight()*2.0f*lightPos.x; + + CCoronas::RegisterCorona((uintptr)this + 12, 255, 0, 0, 255, + lightL, 1.0f, 80.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uintptr)this + 13, 255, 0, 0, 255, + lightR, 1.0f, 80.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + } } -WRAPPER CTrain* CTrain::ctor(int, uint8) { EAXJMP(0x54E2A0); } +void +CTrain::Render(void) +{ + CEntity::Render(); +} + +void +CTrain::TrainHitStuff(CPtrList &list) +{ + CPtrNode *node; + CPhysical *phys; + + for(node = list.first; node; node = node->next){ + phys = (CPhysical*)node->item; + if(phys != this && Abs(this->GetPosition().z - phys->GetPosition().z) < 1.5f) + phys->bHitByTrain = true; + } +} + +void +CTrain::AddPassenger(CPed *ped) +{ + int i = ped->m_vehEnterType; + if((i == TRAIN_POS_LEFT_ENTRY || i == TRAIN_POS_MID_ENTRY || i == TRAIN_POS_RIGHT_ENTRY) && pPassengers[i] == nil){ + pPassengers[i] = ped; + m_nNumPassengers++; + }else{ + for(i = 0; i < 6; i++) + if(pPassengers[i] == nil){ + pPassengers[i] = ped; + m_nNumPassengers++; + return; + } + } +} + +void +CTrain::OpenTrainDoor(float ratio) +{ + if(m_rwObject == nil) + return; + + CMatrix doorL(RwFrameGetMatrix(m_aTrainNodes[TRAIN_DOOR_LHS])); + CMatrix doorR(RwFrameGetMatrix(m_aTrainNodes[TRAIN_DOOR_RHS])); + CVector posL = doorL.GetPosition(); + CVector posR = doorR.GetPosition(); + + bool isClosed = Doors[0].IsClosed(); // useless + + Doors[0].Open(ratio); + Doors[1].Open(ratio); + + if(isClosed) + Doors[0].RetTranslationWhenClosed(); // useless + + posL.y = Doors[0].m_fPosn; + posR.y = Doors[1].m_fPosn; + + doorL.SetTranslate(posL); + doorR.SetTranslate(posR); + + doorL.UpdateRW(); + doorR.UpdateRW(); +} + + + +void +CTrain::InitTrains(void) +{ + int i, j; + CTrain *train; + + // El train + if(pTrackNodes == nil) + ReadAndInterpretTrackFile("data\\paths\\tracks.dat", &pTrackNodes, &NumTrackNodes, 3, StationDist, + &TotalLengthOfTrack, &TotalDurationOfTrack, aLineBits, false); + // Subway + if(pTrackNodes_S == nil) + ReadAndInterpretTrackFile("data\\paths\\tracks2.dat", &pTrackNodes_S, &NumTrackNodes_S, 4, StationDist_S, + &TotalLengthOfTrack_S, &TotalDurationOfTrack_S, aLineBits_S, true); + + int trainId; + CStreaming::LoadAllRequestedModels(false); + if(CModelInfo::GetModelInfo("train", &trainId)) + CStreaming::RequestModel(trainId, 0); + CStreaming::LoadAllRequestedModels(false); + + // El-Train wagons + float wagonPositions[] = { 0.0f, 20.0f, 40.0f, 0.0f, 20.0f }; + int8 firstWagon[] = { 1, 0, 0, 1, 0 }; + int8 lastWagon[] = { 0, 0, 1, 0, 1 }; + int16 wagonGroup[] = { 0, 0, 0, 1, 1 }; + for(i = 0; i < 5; i++){ + train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE); + train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + train->m_status = STATUS_ABANDONED; + train->bIsLocked = true; + train->m_fWagonPosition = wagonPositions[i]; + train->m_bIsFirstWagon = firstWagon[i]; + train->m_bIsLastWagon = lastWagon[i]; + train->m_nWagonGroup = wagonGroup[i]; + train->m_nWagonId = i; + train->m_nCurTrackNode = 0; + CWorld::Add(train); + } + + // Subway wagons + float wagonPositions_S[] = { 0.0f, 20.0f, 0.0f, 20.0f, 0.0f, 20.0f, 0.0f, 20.0f }; + int8 firstWagon_S[] = { 1, 0, 1, 0, 1, 0, 1, 0 }; + int8 lastWagon_S[] = { 0, 1, 0, 1, 0, 1, 0, 1 }; + int16 wagonGroup_S[] = { 0, 0, 1, 1, 2, 2, 3, 3 }; + for(i = 0; i < 8; i++){ + train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE); + train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + train->m_status = STATUS_ABANDONED; + train->bIsLocked = true; + train->m_fWagonPosition = wagonPositions_S[i]; + train->m_bIsFirstWagon = firstWagon_S[i]; + train->m_bIsLastWagon = lastWagon_S[i]; + train->m_nWagonGroup = wagonGroup_S[i]; + train->m_nWagonId = i; + train->m_nCurTrackNode = 0; + train->m_nTrackId = TRACK_SUBWAY; + CWorld::Add(train); + } + + // This code is actually useless, it seems it was used for announcements once + for(i = 0; i < 3; i++){ + for(j = 0; pTrackNodes[j].t < StationDist[i]; j++); + aStationCoors[i] = pTrackNodes[j].p; + } + for(i = 0; i < 4; i++){ + for(j = 0; pTrackNodes_S[j].t < StationDist_S[i]; j++); + aStationCoors_S[i] = pTrackNodes_S[j].p; + } +} + +void +CTrain::Shutdown(void) +{ + delete[] pTrackNodes; + delete[] pTrackNodes_S; + pTrackNodes = nil; + pTrackNodes_S = nil; +} + +void +CTrain::ReadAndInterpretTrackFile(char *filename, CTrainNode **nodes, int16 *numNodes, int32 numStations, float *stationDists, + float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail) +{ + bool readingFile = false; + int bp, lp; + int i, tmp; + + if(*nodes == nil){ + readingFile = true; + + CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r"); + *gString = '\0'; + for(bp = 0, lp = 0; work_buff[bp] != '\n'; bp++, lp++) + gString[lp] = work_buff[bp]; + bp++; + // BUG: game doesn't terminate string and uses numNodes in sscanf directly + gString[lp] = '\0'; + sscanf(gString, "%d", &tmp); + *numNodes = tmp; + *nodes = new CTrainNode[*numNodes]; + + for(i = 0; i < *numNodes; i++){ + *gString = '\0'; + for(lp = 0; work_buff[bp] != '\n'; bp++, lp++) + gString[lp] = work_buff[bp]; + bp++; + // BUG: game doesn't terminate string + gString[lp] = '\0'; + sscanf(gString, "%f %f %f", &(*nodes)[i].p.x, &(*nodes)[i].p.y, &(*nodes)[i].p.z); + } + + // Coordinates are of one of the rails, but we want the center + float toCenter = rightRail ? 0.9f : -0.9f; + CVector fwd; + for(i = 0; i < *numNodes; i++){ + if(i == *numNodes-1) + fwd = (*nodes)[0].p - (*nodes)[i].p; + else + fwd = (*nodes)[i+1].p - (*nodes)[i].p; + CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); + right.Normalise(); + (*nodes)[i].p -= right*toCenter; + } + } + + // Calculate length of segments and track + float t = 0.0f; + for(i = 0; i < *numNodes; i++){ + (*nodes)[i].t = t; + t += ((*nodes)[(i+1) % (*numNodes)].p - (*nodes)[i].p).Magnitude2D(); + } + *totalLength = t; + + // Find correct z values + if(readingFile){ + CColPoint colpoint; + CEntity *entity; + for(i = 0; i < *numNodes; i++){ + CVector p = (*nodes)[i].p; + p.z += 1.0f; + if(CWorld::ProcessVerticalLine(p, p.z-0.5f, colpoint, entity, true, false, false, false, true, false, nil)) + (*nodes)[i].p.z = colpoint.point.z; + (*nodes)[i].p.z += 0.2f; + } + } + + // Create animation for stopping at stations + // TODO: figure out magic numbers? + float position = 0.0f; + float time = 0.0f; + int j = 0; + for(i = 0; i < numStations; i++){ + // Start at full speed + interpLines[j].type = 1; + interpLines[j].time = time; + interpLines[j].position = position; + interpLines[j].speed = 15.0f; + interpLines[j].acceleration = 0.0f; + j++; + // distance to next keyframe + float dist = (stationDists[i]-40.0f) - position; + time += dist/15.0f; + position += dist; + + // Now slow down 40 units before stop + interpLines[j].type = 2; + interpLines[j].time = time; + interpLines[j].position = position; + interpLines[j].speed = 15.0f; + interpLines[j].acceleration = -45.0f/32.0f; + j++; + time += 80.0f/15.0f; + position += 40.0f; // at station + + // stopping + interpLines[j].type = 0; + interpLines[j].time = time; + interpLines[j].position = position; + interpLines[j].speed = 0.0f; + interpLines[j].acceleration = 0.0f; + j++; + time += 25.0f; + + // accelerate again + interpLines[j].type = 2; + interpLines[j].time = time; + interpLines[j].position = position; + interpLines[j].speed = 0.0f; + interpLines[j].acceleration = 45.0f/32.0f; + j++; + time += 80.0f/15.0f; + position += 40.0f; // after station + } + // last keyframe + interpLines[j].type = 1; + interpLines[j].time = time; + interpLines[j].position = position; + interpLines[j].speed = 15.0f; + interpLines[j].acceleration = 0.0f; + j++; + *totalDuration = time + (*totalLength - position)/15.0f; + + // end + interpLines[j].time = *totalDuration; +} + +void +ProcessTrainAnnouncements(void) +{ + // TODO but unused +} + +void +CTrain::UpdateTrains(void) +{ + int i, j; + uint32 time; + float t, deltaT; + + if(TheCamera.GetPosition().x > 200.0f && TheCamera.GetPosition().x < 1600.0f && + TheCamera.GetPosition().y > -1000.0f && TheCamera.GetPosition().y < 500.0f){ + // Update El-Train + + time = CTimer::GetTimeInMilliseconds(); + for(i = 0; i < 2; i++){ + t = TotalDurationOfTrack * (float)(time & 0x1FFFF)/0x20000; + // find current frame + for(j = 0; t > aLineBits[j+1].time; j++); + + deltaT = t - aLineBits[j].time; + switch(aLineBits[j].type){ + case 0: // standing still + EngineTrackPosition[i] = aLineBits[j].position; + EngineTrackSpeed[i] = 0.0f; + break; + case 1: // moving with constant speed + EngineTrackPosition[i] = aLineBits[j].position + aLineBits[j].speed*deltaT; + EngineTrackSpeed[i] = (TotalDurationOfTrack*1000.0f/0x20000) * aLineBits[j].speed; + break; + case 2: // accelerating/braking + EngineTrackPosition[i] = aLineBits[j].position + (aLineBits[j].speed + aLineBits[j].acceleration*deltaT)*deltaT; + EngineTrackSpeed[i] = (TotalDurationOfTrack*1000.0f/0x20000)*aLineBits[j].speed + 2.0f*aLineBits[j].acceleration*deltaT; + break; + } + + // time offset for each train + time += 0x20000/2; + } + + ProcessTrainAnnouncements(); + } + + // Update Subway + time = CTimer::GetTimeInMilliseconds(); + for(i = 0; i < 4; i++){ + t = TotalDurationOfTrack_S * (float)(time & 0x3FFFF)/0x40000; + // find current frame + for(j = 0; t > aLineBits_S[j+1].time; j++); + + deltaT = t - aLineBits_S[j].time; + switch(aLineBits_S[j].type){ + case 0: // standing still + EngineTrackPosition_S[i] = aLineBits_S[j].position; + EngineTrackSpeed_S[i] = 0.0f; + break; + case 1: // moving with constant speed + EngineTrackPosition_S[i] = aLineBits_S[j].position + aLineBits_S[j].speed*deltaT; + EngineTrackSpeed_S[i] = (TotalDurationOfTrack*1000.0f/0x40000) * aLineBits_S[j].speed; + break; + case 2: // accelerating/braking + EngineTrackPosition_S[i] = aLineBits_S[j].position + (aLineBits_S[j].speed + aLineBits_S[j].acceleration*deltaT)*deltaT; + EngineTrackSpeed_S[i] = (TotalDurationOfTrack*1000.0f/0x40000)*aLineBits_S[j].speed + 2.0f*aLineBits_S[j].acceleration*deltaT; + break; + } + + // time offset for each train + time += 0x40000/4; + } +} class CTrain_ : public CTrain { public: + void ctor(int32 id, uint8 CreatedBy) { ::new (this) CTrain(id, CreatedBy); } + void SetModelIndex_(uint32 id) { CTrain::SetModelIndex(id); } + void ProcessControl_(void) { CTrain::ProcessControl(); } + void PreRender_(void) { CTrain::PreRender(); } + void Render_(void) { CTrain::Render(); } void dtor(void) { CTrain::~CTrain(); } }; STARTPATCHES + InjectHook(0x54E470, &CTrain_::SetModelIndex_, PATCH_JUMP); + InjectHook(0x54E4C0, &CTrain_::PreRender_, PATCH_JUMP); + InjectHook(0x54EAA0, &CTrain_::Render_, PATCH_JUMP); InjectHook(0x54E450, &CTrain_::dtor, PATCH_JUMP); + InjectHook(0x54E2A0, &CTrain_::ctor, PATCH_JUMP); + InjectHook(0x550300, &CTrain::TrainHitStuff, PATCH_JUMP); + InjectHook(0x5504A0, &CTrain::AddPassenger, PATCH_JUMP); + InjectHook(0x550360, &CTrain::OpenTrainDoor, PATCH_JUMP); + + InjectHook(0x54F000, CTrain::InitTrains, PATCH_JUMP); + InjectHook(0x54F360, CTrain::Shutdown, PATCH_JUMP); + InjectHook(0x54EAB0, CTrain::ReadAndInterpretTrackFile, PATCH_JUMP); + InjectHook(0x54F3A0, CTrain::UpdateTrains, PATCH_JUMP); ENDPATCHES diff --git a/src/vehicles/Train.h b/src/vehicles/Train.h index 5e1e2e35..84b53537 100644 --- a/src/vehicles/Train.h +++ b/src/vehicles/Train.h @@ -1,25 +1,93 @@ #pragma once -#include "common.h" -#include "patcher.h" #include "Vehicle.h" +#include "Door.h" enum { - TRAIN_DOOR_STATE2 = 2 + TRACK_ELTRAIN, + TRACK_SUBWAY +}; + +enum +{ + TRAIN_DOOR_CLOSED, + TRAIN_DOOR_OPENING, + TRAIN_DOOR_OPEN, + TRAIN_DOOR_CLOSING +}; + +enum eTrainNodes +{ + TRAIN_DOOR_LHS = 1, + TRAIN_DOOR_RHS +}; + +enum eTrainPositions +{ + TRAIN_POS_LIGHT_FRONT, + TRAIN_POS_LIGHT_REAR, + TRAIN_POS_LEFT_ENTRY, + TRAIN_POS_MID_ENTRY, + TRAIN_POS_RIGHT_ENTRY +}; + +struct CTrainNode +{ + CVector p; // position + float t; // xy-distance from start on track +}; + +struct CTrainInterpolationLine +{ + uint8 type; + float time; // when does this keyframe start + // initial values at start of frame + float position; + float speed; + float acceleration; }; class CTrain : public CVehicle { public: // 0x288 - uint8 stuff1[20]; - uint8 m_trackId; - uint8 stuff2[7]; - int16 m_doorState; - uint8 stuff3[62]; - - CTrain(int, uint8); - CTrain* ctor(int, uint8); + float m_fWagonPosition; + int16 m_nWagonId; + int16 m_isFarAway; // don't update so often? + int16 m_nCurTrackNode; + int16 m_nWagonGroup; + float m_fSpeed; + bool m_bProcessDoor; + bool m_bTrainStopping; + bool m_bIsFirstWagon; + bool m_bIsLastWagon; + uint8 m_nTrackId; // or m_bUsesSubwayTracks? + uint32 m_nDoorTimer; + int16 m_nDoorState; + CTrainDoor Doors[2]; + RwFrame *m_aTrainNodes[3]; + + // unused + static CVector aStationCoors[3]; + static CVector aStationCoors_S[4]; + + CTrain(int32 id, uint8 CreatedBy); + + // from CEntity + void SetModelIndex(uint32 id); + void ProcessControl(void); + void PreRender(void); + void Render(void); + + void AddPassenger(CPed *ped); + void OpenTrainDoor(float ratio); + void TrainHitStuff(CPtrList &list); + + static void InitTrains(void); + static void Shutdown(void); + static void ReadAndInterpretTrackFile(char *filename, CTrainNode **nodes, int16 *numNodes, int32 numStations, float *stationDists, + float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail); + static void UpdateTrains(void); }; static_assert(sizeof(CTrain) == 0x2E4, "CTrain: error"); diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 36675c8b..aaf5926f 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -77,7 +77,7 @@ CVehicle::CVehicle(uint8 CreatedBy) field_214 = 0; bLightsOn = false; bVehicleColProcessed = false; - field_1F9 = 0; + m_numPedsUseItAsCover = 0; bIsCarParkVehicle = false; bHasAlreadyBeenRecorded = false; m_bSirenOrAlarm = 0; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 262bd62c..07893782 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -26,39 +26,6 @@ enum eCarLock { }; -enum eCarNodes -{ - CAR_WHEEL_RF = 1, - CAR_WHEEL_RM, - CAR_WHEEL_RB, - CAR_WHEEL_LF, - CAR_WHEEL_LM, - CAR_WHEEL_LB, - CAR_BUMP_FRONT, - CAR_BUMP_REAR, - CAR_WING_RF, - CAR_WING_RR, - CAR_DOOR_RF, - CAR_DOOR_RR, - CAR_WING_LF, - CAR_WING_LR, - CAR_DOOR_LF, - CAR_DOOR_LR, - CAR_BONNET, - CAR_BOOT, - CAR_WINDSCREEN, - NUM_CAR_NODES, -}; - -enum -{ - CAR_POS_HEADLIGHTS, - CAR_POS_TAILLIGHTS, - CAR_POS_FRONTSEAT, - CAR_POS_BACKSEAT, - CAR_POS_EXHAUST = 9, -}; - enum { BOAT_POS_FRONTSEAT @@ -202,7 +169,7 @@ public: uint8 m_veh_flagD40 : 1; uint8 m_veh_flagD80 : 1; - int8 field_1F9; + int8 m_numPedsUseItAsCover; uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) int8 field_1FB; int8 field_1FC[4]; @@ -311,21 +278,6 @@ static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error" static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error"); static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error"); -inline uint8 GetVehDoorFlag(int32 carnode) { - switch (carnode) { - case CAR_DOOR_LF: - return 1; - case CAR_DOOR_LR: - return 2; - case CAR_DOOR_RF: - return 4; - case CAR_DOOR_RR: - return 8; - default: - return 0; - } -} - class cTransmission; class cVehicleParams |