diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/control/Script.cpp | 6 | ||||
-rw-r--r-- | src/core/Cam.cpp | 13 | ||||
-rw-r--r-- | src/core/Camera.cpp | 20 | ||||
-rw-r--r-- | src/core/Camera.h | 1 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 23 | ||||
-rw-r--r-- | src/core/Frontend.h | 1 | ||||
-rw-r--r-- | src/core/templates.h | 4 | ||||
-rw-r--r-- | src/entities/Physical.cpp | 4 | ||||
-rw-r--r-- | src/modelinfo/VehicleModelInfo.cpp | 2 | ||||
-rw-r--r-- | src/render/2dEffect.h | 6 | ||||
-rw-r--r-- | src/render/Clouds.cpp | 15 | ||||
-rw-r--r-- | src/render/Rubbish.cpp | 12 | ||||
-rw-r--r-- | src/render/Skidmarks.cpp | 9 | ||||
-rw-r--r-- | src/weapons/WeaponEffects.cpp | 3 |
14 files changed, 111 insertions, 8 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index bfe2de34..4707042d 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -1675,13 +1675,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) return 0; } case COMMAND_GENERATE_RANDOM_INT: -#ifdef FIX_BUGS - // Not a very good fix but before switching to PS2 rand, it sort of works - *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumberInRange(0, 65535); -#else - /* On PC between 0 and 32767, even though script expects values between 0 and 65536 */ *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber(); -#endif return 0; case COMMAND_CREATE_CHAR: { diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 07dc2051..505f838f 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -2545,11 +2545,13 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) ResetStatics = false; } +#ifndef GTA3_1_1_PATCH ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation); +#endif // Look around bool UseMouse = false; @@ -2578,6 +2580,17 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); +#ifdef GTA3_1_1_PATCH + HeadPos.x = 0.0f; + HeadPos.y = 0.0f; + HeadPos.z = 0.0f; + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + Source = HeadPos; + Source.z += 0.1f; + Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation); + Source.y -= 0.19f * Sin(m_fInitialPlayerOrientation); +#endif + TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; TargetCoors.z = 3.0f * Sin(Alpha) + Source.z; diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 6747ebf5..202d481d 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -71,11 +71,27 @@ bool bDidWeProcessAnyCinemaCam; #define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) #endif +CCamera::CCamera(void) +{ +#ifdef GTA3_1_1_PATCH + m_fMouseAccelHorzntl = 0.0025f; + m_fMouseAccelVertical = 0.003f; +#endif + Init(); +} + void CCamera::Init(void) { +#ifdef GTA3_1_1_PATCH + float fMouseAccelHorzntl = m_fMouseAccelHorzntl; + float fMouseAccelVertical = m_fMouseAccelVertical; +#endif memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh? - +#ifdef GTA3_1_1_PATCH + m_fMouseAccelHorzntl = fMouseAccelHorzntl; + m_fMouseAccelVertical = fMouseAccelVertical; +#endif m_pRwCamera = nil; m_1rstPersonRunCloseToAWall = false; m_fPositionAlongSpline = 0.0f; @@ -191,8 +207,10 @@ CCamera::Init(void) m_uiTransitionState = 0; m_uiTimeTransitionStart = 0; m_bLookingAtPlayer = true; +#ifndef GTA3_1_1_PATCH m_fMouseAccelHorzntl = 0.0025f; m_fMouseAccelVertical = 0.003f; +#endif m_f3rdPersonCHairMultX = 0.53f; m_f3rdPersonCHairMultY = 0.4f; } diff --git a/src/core/Camera.h b/src/core/Camera.h index d1c8ec03..6d53f417 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -546,6 +546,7 @@ uint32 unknown; // some counter having to do with music #endif // High level and misc + CCamera(void); void Init(void); void Process(void); void CamControl(void); diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 6bfde701..a8a22650 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -2960,8 +2960,10 @@ CMenuManager::LoadAllTextures() CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD"); CTxdStore::AddRef(frontendTxdSlot); CTxdStore::SetCurrentTxd(frontendTxdSlot); +#ifndef GTA3_1_1_PATCH CStreaming::IHaveUsedStreamingMemory(); CTimer::Update(); +#endif for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) { m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); @@ -2988,6 +2990,10 @@ CMenuManager::LoadAllTextures() m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } #endif +#ifdef GTA3_1_1_PATCH + CStreaming::IHaveUsedStreamingMemory(); + CTimer::Update(); +#endif m_bSpritesLoaded = true; CTxdStore::PopCurrentTxd(); } @@ -2999,7 +3005,11 @@ CMenuManager::LoadSettings() int fileHandle = CFileMgr::OpenFile("gta3.set", "r"); int32 prevLang = m_PrefsLanguage; +#ifdef GTA3_1_1_PATCH + CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98); +#else CMBlur::BlurOn = true; +#endif MousePointerStateHelper.bInvertVertically = true; // 50 is silly @@ -4468,7 +4478,18 @@ CMenuManager::ProcessButtonPresses(void) m_PrefsUseWideScreen = false; m_PrefsShowSubtitles = true; m_nDisplayVideoMode = m_nPrefsVideoMode; +#ifdef GTA3_1_1_PATCH + if (_dwOperatingSystemVersion == OS_WIN98) { + CMBlur::BlurOn = false; + CMBlur::MotionBlurClose(); + } + else { + CMBlur::BlurOn = true; + CMBlur::MotionBlurOpen(Scene.camera); + } +#else CMBlur::BlurOn = true; +#endif SaveSettings(); } else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) { ControlsManager.MakeControllerActionsBlank(); @@ -4998,7 +5019,7 @@ CMenuManager::WaitForUserCD() CSprite2d *splash; char *splashscreen = nil; -#ifndef RANDOMSPLASH +#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH)) if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) splashscreen = "mainsc2"; else diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 7877d6f1..5d5199f2 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -646,3 +646,4 @@ public: static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error"); extern CMenuManager FrontEndMenuManager; +extern unsigned long _dwOperatingSystemVersion;
\ No newline at end of file diff --git a/src/core/templates.h b/src/core/templates.h index a1627357..51a24e4c 100644 --- a/src/core/templates.h +++ b/src/core/templates.h @@ -104,6 +104,10 @@ public: return m_flags[i].free ? nil : (T*)&m_entries[i]; } T *GetAt(int handle){ +#ifdef FIX_BUGS + if (handle == -1) + return nil; +#endif return m_flags[handle>>8].u == (handle & 0xFF) ? (T*)&m_entries[handle >> 8] : nil; } diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index ec4543f6..df3da822 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -814,7 +814,11 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV normalSpeed = DotProduct(speed, colpoint.normal); if(normalSpeed < 0.0f){ float minspeed = 0.0104f * CTimer::GetTimeStep(); +#ifdef GTA3_1_1_PATCH + if ((IsObject() || IsVehicle() && (GetUp().z < -0.3f || ((CVehicle*)this)->IsBike() && (m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED))) && +#else if((IsObject() || IsVehicle() && GetUp().z < -0.3f) && +#endif !bHasContacted && Abs(m_vecMoveSpeed.x) < minspeed && Abs(m_vecMoveSpeed.y) < minspeed && diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp index 0c3a7720..098400cc 100644 --- a/src/modelinfo/VehicleModelInfo.cpp +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -960,7 +960,9 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void) for(i = 0; i < 256; i++){ if(ms_colourTextureTable[i]){ RwTextureDestroy(ms_colourTextureTable[i]); +#ifdef GTA3_1_1_PATCH ms_colourTextureTable[i] = nil; +#endif } } } diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h index 62216bca..b0615e4d 100644 --- a/src/render/2dEffect.h +++ b/src/render/2dEffect.h @@ -76,8 +76,14 @@ public: if(type == EFFECT_LIGHT){ if(light.corona) RwTextureDestroy(light.corona); +#ifdef GTA3_1_1_PATCH + light.corona = nil; +#endif if(light.shadow) RwTextureDestroy(light.shadow); +#ifdef GTA3_1_1_PATCH + light.shadow = nil; +#endif } } }; diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp index 58dc3f93..d4246a15 100644 --- a/src/render/Clouds.cpp +++ b/src/render/Clouds.cpp @@ -44,10 +44,25 @@ void CClouds::Shutdown(void) { RwTextureDestroy(gpCloudTex[0]); +#ifdef GTA3_1_1_PATCH + gpCloudTex[0] = nil; +#endif RwTextureDestroy(gpCloudTex[1]); +#ifdef GTA3_1_1_PATCH + gpCloudTex[1] = nil; +#endif RwTextureDestroy(gpCloudTex[2]); +#ifdef GTA3_1_1_PATCH + gpCloudTex[2] = nil; +#endif RwTextureDestroy(gpCloudTex[3]); +#ifdef GTA3_1_1_PATCH + gpCloudTex[3] = nil; +#endif RwTextureDestroy(gpCloudTex[4]); +#ifdef GTA3_1_1_PATCH + gpCloudTex[4] = nil; +#endif } void diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp index 31110046..8a0b80e8 100644 --- a/src/render/Rubbish.cpp +++ b/src/render/Rubbish.cpp @@ -414,7 +414,19 @@ void CRubbish::Shutdown(void) { RwTextureDestroy(gpRubbishTexture[0]); +#ifdef GTA3_1_1_PATCH + gpRubbishTexture[0] = nil; +#endif RwTextureDestroy(gpRubbishTexture[1]); +#ifdef GTA3_1_1_PATCH + gpRubbishTexture[1] = nil; +#endif RwTextureDestroy(gpRubbishTexture[2]); +#ifdef GTA3_1_1_PATCH + gpRubbishTexture[2] = nil; +#endif RwTextureDestroy(gpRubbishTexture[3]); +#ifdef GTA3_1_1_PATCH + gpRubbishTexture[3] = nil; +#endif } diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp index f3479536..5d521041 100644 --- a/src/render/Skidmarks.cpp +++ b/src/render/Skidmarks.cpp @@ -54,8 +54,17 @@ void CSkidmarks::Shutdown(void) { RwTextureDestroy(gpSkidTex); +#ifdef GTA3_1_1_PATCH + gpSkidTex = nil; +#endif RwTextureDestroy(gpSkidBloodTex); +#ifdef GTA3_1_1_PATCH + gpSkidBloodTex = nil; +#endif RwTextureDestroy(gpSkidMudTex); +#ifdef GTA3_1_1_PATCH + gpSkidMudTex = nil; +#endif } void diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp index f7e50f78..46195d2c 100644 --- a/src/weapons/WeaponEffects.cpp +++ b/src/weapons/WeaponEffects.cpp @@ -46,6 +46,9 @@ void CWeaponEffects::Shutdown(void) { RwTextureDestroy(gpCrossHairTex); +#ifdef GTA3_1_1_PATCH + gpCrossHairTex = nil; +#endif } void |