diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Collision.cpp | 299 | ||||
-rw-r--r-- | src/Collision.h | 2 | ||||
-rw-r--r-- | src/CullZones.cpp | 29 | ||||
-rw-r--r-- | src/FileLoader.cpp | 4 | ||||
-rw-r--r-- | src/Game.cpp | 3 | ||||
-rw-r--r-- | src/Game.h | 15 | ||||
-rw-r--r-- | src/control/Population.cpp | 2 | ||||
-rw-r--r-- | src/control/Population.h | 1 | ||||
-rw-r--r-- | src/control/Replay.cpp | 2 | ||||
-rw-r--r-- | src/control/Replay.h | 1 | ||||
-rw-r--r-- | src/entities/Train.h | 11 | ||||
-rw-r--r-- | src/main.cpp | 31 | ||||
-rw-r--r-- | src/main.h | 3 | ||||
-rw-r--r-- | src/modelinfo/ModelInfo.cpp | 18 | ||||
-rw-r--r-- | src/modelinfo/ModelInfo.h | 1 | ||||
-rw-r--r-- | src/skel/win/win.cpp | 11 |
16 files changed, 388 insertions, 45 deletions
diff --git a/src/Collision.cpp b/src/Collision.cpp index 774caf9d..2ab609f1 100644 --- a/src/Collision.cpp +++ b/src/Collision.cpp @@ -1,7 +1,20 @@ #include "common.h" #include "patcher.h" +#include "main.h" +#include "Lists.h" #include "Game.h" +#include "Zones.h" #include "General.h" +#include "CullZones.h" +#include "World.h" +#include "Entity.h" +#include "Train.h" +#include "Streaming.h" +#include "Pad.h" +#include "DMAudio.h" +#include "Population.h" +#include "FileLoader.h" +#include "Replay.h" #include "RenderBuffer.h" #include "SurfaceTable.h" #include "Collision.h" @@ -19,8 +32,6 @@ enum Direction eLevelName &CCollision::ms_collisionInMemory = *(eLevelName*)0x8F6250; CLinkList<CColModel*> &CCollision::ms_colModelCache = *(CLinkList<CColModel*>*)0x95CB58; -#if 0 - void CCollision::Init(void) { @@ -29,71 +40,201 @@ CCollision::Init(void) } void +CCollision::Shutdown(void) +{ + ms_colModelCache.Shutdown(); +} + +void CCollision::Update(void) { - CVector pos = FindPlayerCoors(); + CVector playerCoors; + FindPlayerCoors(playerCoors); eLevelName level = CTheZones::m_CurrLevel; - bool changeLevel = false; + bool forceLevelChange = false; // hardcode a level if there are no zones if(level == LEVEL_NONE){ if(CGame::currLevel == LEVEL_INDUSTRIAL && - pos.x < 400.0f){ + playerCoors.x < 400.0f){ level = LEVEL_COMMERCIAL; - changeLevel = true; + forceLevelChange = true; }else if(CGame::currLevel == LEVEL_SUBURBAN && - pos.x > -450.0f && pos.y < -1400.0f){ + playerCoors.x > -450.0f && playerCoors.y < -1400.0f){ level = LEVEL_COMMERCIAL; - changeLevel = true; + forceLevelChange = true; }else{ - if(pos.x > 800.0f){ + if(playerCoors.x > 800.0f){ level = LEVEL_INDUSTRIAL; - changeLevel = true; - }else if(pos.x < -800.0f){ + forceLevelChange = true; + }else if(playerCoors.x < -800.0f){ level = LEVEL_SUBURBAN; - changeLevel = true; + forceLevelChange = true; } } } - if(level != LEVEL_NONE && level != CGame::currLevel){ - debug("changing level %d -> %d\n", CGame::currLevel, level); + if(level != LEVEL_NONE && level != CGame::currLevel) CGame::currLevel = level; - } if(ms_collisionInMemory != CGame::currLevel) - LoadCollisionWhenINeedIt(changeLevel); + LoadCollisionWhenINeedIt(forceLevelChange); CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); } +eLevelName +GetCollisionInSectorList(CPtrList &list) +{ + CPtrNode *node; + CEntity *e; + int level; + + for(node = list.first; node; node = node->next){ + e = (CEntity*)node->item; + level = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel()->level; + if(level != LEVEL_NONE) + return (eLevelName)level; + } + return LEVEL_NONE; +} + +// Get a level this sector is in based on collision models +eLevelName +GetCollisionInSector(CSector §) +{ + int level; + + level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS]); + if(level == LEVEL_NONE) + level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS_OVERLAP]); + if(level == LEVEL_NONE) + level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS]); + if(level == LEVEL_NONE) + level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS_OVERLAP]); + if(level == LEVEL_NONE) + level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES]); + if(level == LEVEL_NONE) + level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES_OVERLAP]); + return (eLevelName)level; +} + void -CCollision::LoadCollisionWhenINeedIt(bool changeLevel) +CCollision::LoadCollisionWhenINeedIt(bool forceChange) { - eLevelName level; + eLevelName level, l; + bool multipleLevels; + CVector playerCoors; + CVehicle *veh; + CEntryInfoNode *ei; + int sx, sy; + int xmin, xmax, ymin, ymax; + int x, y; + level = LEVEL_NONE; - if(!changeLevel){ - //assert(0 && "unimplemented"); + + FindPlayerCoors(playerCoors); + sx = CWorld::GetSectorIndexX(playerCoors.x); + sy = CWorld::GetSectorIndexX(playerCoors.y); + multipleLevels = false; + + veh = FindPlayerVehicle(); + if(veh && veh->IsTrain()){ + if(((CTrain*)veh)->m_doorState != TRAIN_DOOR_STATE2) + return ; + }else if(playerCoors.z < 4.0f && !CCullZones::DoINeedToLoadCollision()) + return; + + // Figure out whose level's collisions we're most likely to be interested in + if(!forceChange){ + if(veh && veh->IsBoat()){ + // on water we expect to be between levels + multipleLevels = true; + }else{ + xmin = max(sx - 1, 0); + xmax = min(sx + 1, NUMSECTORS_X-1); + ymin = max(sy - 1, 0); + ymax = min(sy + 1, NUMSECTORS_Y-1); + + for(x = xmin; x <= xmax; x++) + for(y = ymin; y <= ymax; y++){ + l = GetCollisionInSector(*CWorld::GetSector(x, y)); + if(l != LEVEL_NONE){ + if(level == LEVEL_NONE) + level = l; + if(level != l) + multipleLevels = true; + } + } + } + + if(multipleLevels && veh && veh->IsBoat()) + for(ei = veh->m_entryInfoList.first; ei; ei = ei->next){ + level = GetCollisionInSector(*ei->sector); + if(level != LEVEL_NONE) + break; + } } - if(level != CGame::currLevel || changeLevel){ + if(level == CGame::currLevel || forceChange){ CTimer::Stop(); + DMAudio.SetEffectsFadeVol(0); + CPad::StopPadsShaking(); + LoadCollisionScreen(CGame::currLevel); + DMAudio.Service(); + CPopulation::DealWithZoneChange(ms_collisionInMemory, CGame::currLevel, false); CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL); CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL); CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL); CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL); CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN); + CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); + CStreaming::RemoveUnusedModelsInLoadedList(); + CGame::TidyUpMemory(true, true); + CFileLoader::LoadCollisionFromDatFile(CGame::currLevel); ms_collisionInMemory = CGame::currLevel; + CReplay::EmptyReplayBuffer(); + if(CGame::currLevel != LEVEL_NONE) + LoadSplash(GetLevelSplashScreen(CGame::currLevel)); CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); CStreaming::RequestBigBuildings(CGame::currLevel); - CStreaming::LoadAllRequestedModels(); + CStreaming::LoadAllRequestedModels(true); CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); + CGame::TidyUpMemory(true, true); CTimer::Update(); + DMAudio.SetEffectsFadeVol(127); } } -#endif +void +CCollision::SortOutCollisionAfterLoad(void) +{ + if(ms_collisionInMemory == CGame::currLevel) + return; -WRAPPER void CCollision::SortOutCollisionAfterLoad(void) { EAXJMP(0x40B900); } + CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); + if(CGame::currLevel != LEVEL_NONE){ + CFileLoader::LoadCollisionFromDatFile(CGame::currLevel); + if(!CGame::playingIntro) + LoadSplash(GetLevelSplashScreen(CGame::currLevel)); + } + ms_collisionInMemory = CGame::currLevel; + CGame::TidyUpMemory(true, false); +} + +void +CCollision::LoadCollisionScreen(eLevelName level) +{ + static char *levelNames[4] = { + "", + "IND_ZON", + "COM_ZON", + "SUB_ZON" + }; + + // Why twice? + LoadingIslandScreen(levelNames[level]); + LoadingIslandScreen(levelNames[level]); +} // // Test @@ -1585,11 +1726,119 @@ CColModel::GetTrianglePoint(CVector &v, int i) const v = vertices[i]; } -WRAPPER CColModel& CColModel::operator=(const CColModel& other) { EAXJMP(0x411710); } +CColModel& +CColModel::operator=(const CColModel &other) +{ + int i; + int numVerts; + + assert(0); + + boundingSphere = other.boundingSphere; + boundingBox = other.boundingBox; + + // copy spheres + if(other.numSpheres){ + if(numSpheres != other.numSpheres){ + numSpheres = other.numSpheres; + if(spheres) + RwFree(spheres); + spheres = (CColSphere*)RwMalloc(numSpheres*sizeof(CColSphere)); + } + for(i = 0; i < numSpheres; i++) + spheres[i] = other.spheres[i]; + }else{ + numSpheres = 0; + if(spheres) + RwFree(spheres); + spheres = nil; + } + + // copy lines + if(other.numLines){ + if(numLines != other.numLines){ + numLines = other.numLines; + if(lines) + RwFree(lines); + lines = (CColLine*)RwMalloc(numLines*sizeof(CColLine)); + } + for(i = 0; i < numLines; i++) + lines[i] = other.lines[i]; + }else{ + numLines = 0; + if(lines) + RwFree(lines); + lines = nil; + } + + // copy boxes + if(other.numBoxes){ + if(numBoxes != other.numBoxes){ + numBoxes = other.numBoxes; + if(boxes) + RwFree(boxes); + boxes = (CColBox*)RwMalloc(numBoxes*sizeof(CColBox)); + } + for(i = 0; i < numBoxes; i++) + boxes[i] = other.boxes[i]; + }else{ + numBoxes = 0; + if(boxes) + RwFree(boxes); + boxes = nil; + } + + // copy mesh + if(other.numTriangles){ + // copy vertices + numVerts = 0; + for(i = 0; i < other.numTriangles; i++){ + if(other.triangles[i].a > numVerts) + other.triangles[i].a = numVerts; + if(other.triangles[i].b > numVerts) + other.triangles[i].b = numVerts; + if(other.triangles[i].c > numVerts) + other.triangles[i].c = numVerts; + } + numVerts++; + if(vertices) + RwFree(vertices); + if(numVerts){ + vertices = (CVector*)RwMalloc(numVerts*sizeof(CVector)); + for(i = 0; i < numVerts; i++) + vertices[i] = other.vertices[i]; + } + + // copy triangles + if(numTriangles != other.numTriangles){ + numTriangles = other.numTriangles; + if(triangles) + RwFree(triangles); + triangles = (CColTriangle*)RwMalloc(numTriangles*sizeof(CColTriangle)); + } + for(i = 0; i < numTriangles; i++) + triangles[i] = other.triangles[i]; + }else{ + numTriangles = 0; + if(triangles) + RwFree(triangles); + triangles = nil; + if(vertices) + RwFree(vertices); + vertices = nil; + } + return *this; +} STARTPATCHES InjectHook(0x4B9C30, (CMatrix& (*)(const CMatrix &src, CMatrix &dst))Invert, PATCH_JUMP); + InjectHook(0x40B380, CCollision::Init, PATCH_JUMP); + InjectHook(0x40B3A0, CCollision::Shutdown, PATCH_JUMP); + InjectHook(0x40B3B0, CCollision::Update, PATCH_JUMP); + InjectHook(0x40B5B0, CCollision::LoadCollisionWhenINeedIt, PATCH_JUMP); + InjectHook(0x40B900, CCollision::SortOutCollisionAfterLoad, PATCH_JUMP); + InjectHook(0x40BB70, CCollision::TestSphereBox, PATCH_JUMP); InjectHook(0x40E130, CCollision::TestLineBox, PATCH_JUMP); InjectHook(0x40E5C0, CCollision::TestVerticalLineBox, PATCH_JUMP); diff --git a/src/Collision.h b/src/Collision.h index aa125334..5a9058d3 100644 --- a/src/Collision.h +++ b/src/Collision.h @@ -118,9 +118,11 @@ public: static CLinkList<CColModel*> &ms_colModelCache; static void Init(void); + static void Shutdown(void); static void Update(void); static void LoadCollisionWhenINeedIt(bool changeLevel); static void SortOutCollisionAfterLoad(void); + static void LoadCollisionScreen(eLevelName level); static void DrawColModel(const CMatrix &mat, const CColModel &colModel); static void DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, int32 id); diff --git a/src/CullZones.cpp b/src/CullZones.cpp index f89d8256..9e020f73 100644 --- a/src/CullZones.cpp +++ b/src/CullZones.cpp @@ -2,6 +2,7 @@ #include "patcher.h" #include "Building.h" #include "Treadable.h" +#include "Train.h" #include "Pools.h" #include "Timer.h" #include "Camera.h" @@ -162,9 +163,33 @@ CCullZones::FindZoneWithStairsAttributeForPlayer(void) return nil; } -WRAPPER void +void CCullZones::MarkSubwayAsInvisible(bool visible) -{ EAXJMP(0x525AF0); +{ + int i, n; + CEntity *e; + CVehicle *v; + + n = CPools::GetBuildingPool()->GetSize(); + for(i = 0; i < n; i++){ + e = CPools::GetBuildingPool()->GetSlot(i); + if(e && e->bIsSubway) + e->bIsVisible = visible; + } + + n = CPools::GetTreadablePool()->GetSize(); + for(i = 0; i < n; i++){ + e = CPools::GetTreadablePool()->GetSlot(i); + if(e && e->bIsSubway) + e->bIsVisible = visible; + } + + n = CPools::GetVehiclePool()->GetSize(); + for(i = 0; i < n; i++){ + v = CPools::GetVehiclePool()->GetSlot(i); + if(v && v->IsTrain() && ((CTrain*)v)->m_trackId != 0) + v->bIsVisible = visible; + } } void diff --git a/src/FileLoader.cpp b/src/FileLoader.cpp index dd58614d..8213a5c7 100644 --- a/src/FileLoader.cpp +++ b/src/FileLoader.cpp @@ -46,7 +46,7 @@ CFileLoader::LoadLevel(const char *filename) { int fd; RwTexDictionary *savedTxd; - int savedLevel; + eLevelName savedLevel; bool objectsLoaded; char *line; char txdname[64]; @@ -79,7 +79,7 @@ CFileLoader::LoadLevel(const char *filename) }else if(strncmp(line, "COLFILE", 7) == 0){ int level; sscanf(line+8, "%d", &level); - CGame::currLevel = level; + CGame::currLevel = (eLevelName)level; LoadingScreenLoadingFile(line+10); LoadCollisionFile(line+10); CGame::currLevel = savedLevel; diff --git a/src/Game.cpp b/src/Game.cpp index f158e9db..cbd55c48 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -2,7 +2,7 @@ #include "patcher.h" #include "Game.h" -int &CGame::currLevel = *(int*)0x941514; +eLevelName &CGame::currLevel = *(eLevelName*)0x941514; bool &CGame::bDemoMode = *(bool*)0x5F4DD0; bool &CGame::nastyGame = *(bool*)0x5F4DD4; bool &CGame::frenchGame = *(bool*)0x95CDCB; @@ -11,6 +11,7 @@ bool &CGame::noProstitutes = *(bool*)0x95CDCF; bool &CGame::playingIntro = *(bool*)0x95CDC2; char *CGame::aDatFile = (char*)0x773A48; +WRAPPER void CGame::Initialise(const char *datFile) { EAXJMP(0x48BED0); } WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); } WRAPPER bool CGame::InitialiseOnceBeforeRW(void) { EAXJMP(0x48BB80); } WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); } @@ -11,7 +11,7 @@ enum eLevelName class CGame { public: - static int &currLevel; + static eLevelName &currLevel; static bool &bDemoMode; static bool &nastyGame; static bool &frenchGame; @@ -20,13 +20,18 @@ public: static bool &playingIntro; static char *aDatFile; //[32]; - static void Process(void); + static void Initialise(const char *datFile); static bool InitialiseOnceBeforeRW(void); static bool InitialiseRenderWare(void); + static bool InitialiseOnceAfterRW(void); + static void InitialiseWhenRestarting(void); + static void ShutDown(void); static void ShutdownRenderWare(void); static void FinalShutdown(void); - static void ShutDown(void); static void ShutDownForRestart(void); - static void InitialiseWhenRestarting(void); - static bool InitialiseOnceAfterRW(void); + static void Process(void); + + // NB: these do something on PS2 + static void TidyUpMemory(bool, bool) {} + static void DrasticTidyUpMemory(void) {} }; diff --git a/src/control/Population.cpp b/src/control/Population.cpp index fd1a89f5..7b1acaaf 100644 --- a/src/control/Population.cpp +++ b/src/control/Population.cpp @@ -1,8 +1,10 @@ #include "common.h" #include "patcher.h" +#include "Game.h" #include "Population.h" PedGroup *CPopulation::ms_pPedGroups = (PedGroup*)0x6E9248; bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6; WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); } +WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); } diff --git a/src/control/Population.h b/src/control/Population.h index 76442442..e93e14fc 100644 --- a/src/control/Population.h +++ b/src/control/Population.h @@ -14,4 +14,5 @@ public: static bool &ms_bGivePedsWeapons; static void UpdatePedCount(uint32, bool); + static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool); }; diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 8003b407..2e0f07ee 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -165,6 +165,8 @@ void CReplay::Init(void) bDoLoadSceneWhenDone = false; } +WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); } + void CReplay::DisableReplays(void) { bReplayEnabled = false; diff --git a/src/control/Replay.h b/src/control/Replay.h index b622788f..c4f3b1a2 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -244,6 +244,7 @@ private: public: static void Init(void); + static void EmptyReplayBuffer(void); static void DisableReplays(void); static void EnableReplays(void); static void Update(void); diff --git a/src/entities/Train.h b/src/entities/Train.h index e591239b..f3fb9a40 100644 --- a/src/entities/Train.h +++ b/src/entities/Train.h @@ -2,10 +2,19 @@ #include "Vehicle.h" +enum +{ + TRAIN_DOOR_STATE2 = 2 +}; + class CTrain : public CVehicle { public: // 0x288 - uint8 stuff[92]; + uint8 stuff1[20]; + uint8 m_trackId; + uint8 stuff2[7]; + int16 m_doorState; + uint8 stuff3[62]; }; static_assert(sizeof(CTrain) == 0x2E4, "CTrain: error"); diff --git a/src/main.cpp b/src/main.cpp index d1ffbe6b..7b7c28e4 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -90,6 +90,18 @@ void PrintGameVersion(); RwRGBA gColourTop; +#ifndef DEBUG +// This is the weirdest shit. In Debug this causes my game to crash in CPed::IsPedInControl shortly after level change +void +InitialiseGame(void) +{ + LoadingScreen(nil, nil, "loadsc0"); + CGame::Initialise("DATA\\GTA3.DAT"); +} +#else +WRAPPER void InitialiseGame(void) { EAXJMP(0x48E7E0); } +#endif + void Idle(void *arg) { @@ -591,6 +603,25 @@ ResetLoadingScreenBar(void) NumberOfChunksLoaded = 0.0f; } +WRAPPER void +LoadingIslandScreen(const char *levelName) +{ + EAXJMP(0x48DA50); +} + +char* +GetLevelSplashScreen(int level) +{ + static char *splashScreens[4] = { + nil, + "splash1", + "splash2", + "splash3", + }; + + return splashScreens[level]; +} + char* GetRandomSplashScreen(void) { @@ -13,6 +13,9 @@ extern wchar *gUString; class CSprite2d; +void InitialiseGame(void); void LoadingScreen(const char *str1, const char *str2, const char *splashscreen); +void LoadingIslandScreen(const char *levelName); CSprite2d *LoadSplash(const char *name); +char *GetLevelSplashScreen(int level); char *GetRandomSplashScreen(void); diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp index acc40824..454a73f1 100644 --- a/src/modelinfo/ModelInfo.cpp +++ b/src/modelinfo/ModelInfo.cpp @@ -175,6 +175,23 @@ CModelInfo::IsBoatModel(int32 id) ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BOAT; } +void +CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level) +{ + int i; + CBaseModelInfo *mi; + CColModel *colmodel; + + for(i = 0; i < MODELINFOSIZE; i++){ + mi = GetModelInfo(i); + if(mi){ + colmodel = mi->GetColModel(); + if(colmodel && colmodel->level != LEVEL_NONE && colmodel->level != level) + colmodel->RemoveCollisionVolumes(); + } + } +} + STARTPATCHES InjectHook(0x50B310, CModelInfo::Initialise, PATCH_JUMP); InjectHook(0x50B5B0, CModelInfo::ShutDown, PATCH_JUMP); @@ -184,4 +201,5 @@ STARTPATCHES InjectHook(0x50BAD0, CModelInfo::AddPedModel, PATCH_JUMP); InjectHook(0x50BA60, CModelInfo::AddVehicleModel, PATCH_JUMP); InjectHook(0x50B860, (CBaseModelInfo *(*)(const char*, int*))CModelInfo::GetModelInfo, PATCH_JUMP); + InjectHook(0x50BBC0, CModelInfo::RemoveColModelsFromOtherLevels, PATCH_JUMP); ENDPATCHES diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h index 30be96ca..d20367d1 100644 --- a/src/modelinfo/ModelInfo.h +++ b/src/modelinfo/ModelInfo.h @@ -36,4 +36,5 @@ public: } static bool IsBoatModel(int32 id); + static void RemoveColModelsFromOtherLevels(eLevelName level); }; diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 814cac84..2943475b 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -114,18 +114,11 @@ DWORD _dwMemAvailVideo; DWORD &_dwOperatingSystemVersion = *(DWORD*)0x70F290; RwUInt32 &gGameState = *(RwUInt32*)0x8F5838; -WRAPPER bool InitialiseGame(void) { EAXJMP(0x48E7E0); } - -WRAPPER const char *GetLevelSplashScreen(int32 number) { EAXJMP(0x48D750); } -// - -void LoadingScreen(char const *msg1, char const *msg2, char const *screen); -CSprite2d *LoadSplash(const char *name); enum eJoypadState { - JOYPAD_UNUSED, - JOYPAD_ATTACHED, + JOYPAD_UNUSED, + JOYPAD_ATTACHED, }; struct tJoy |