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-rw-r--r--src/objects/Object.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index ca0ebf86..867624c7 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -98,7 +98,7 @@ CObject::ProcessControl(void)
m_vecTurnSpeed *= fTimeStep;
}
if ((m_modelIndex == MI_EXPLODINGBARREL || m_modelIndex == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
- && CGeneral::GetRandomNumberInRange(0, 31) == 10) {
+ && (CGeneral::GetRandomNumber() & 0x1F) == 10) {
bExplosionProof = true;
bIsVisible = false;
bUsesCollision = false;
@@ -183,8 +183,8 @@ CObject::ObjectDamage(float amount)
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
break;
case COLDAMAGE_EFFECT_CHANGE_THEN_SMASH:
if (!bRenderDamaged) {
@@ -195,8 +195,8 @@ CObject::ObjectDamage(float amount)
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
}
break;
case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
@@ -204,8 +204,8 @@ CObject::ObjectDamage(float amount)
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color = { 96, 48, 0, 255 };
for (int32 i = 0; i < 25; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
@@ -227,8 +227,8 @@ CObject::ObjectDamage(float amount)
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color = { 128, 128, 128, 255 };
for (int32 i = 0; i < 45; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
@@ -250,8 +250,8 @@ CObject::ObjectDamage(float amount)
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color1 = { 200, 0, 0, 255 };
const RwRGBA color2 = { 200, 200, 200, 255 };
for (int32 i = 0; i < 10; i++) {
@@ -275,8 +275,8 @@ CObject::ObjectDamage(float amount)
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color1 = { 200, 0, 0, 255 };
const RwRGBA color2 = { 200, 200, 200, 255 };
for (int32 i = 0; i < 32; i++) {