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path: root/src/audio/AudioManager.h (follow)
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* More audio pedFilip Gawin2019-08-271-36/+30
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* CParticleObject done, cDMAudio doneFire-Head2019-08-151-12/+36
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* sampman doneFire-Head2019-08-021-5/+29
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* added CPool<cAudioScriptObject, cAudioScriptObject>Nikolay Korolev2019-07-201-0/+5
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* fixes for #142Filip Gawin2019-07-191-1/+1
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* More audio scriptFilip Gawin2019-07-191-10/+14
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* more audio processFilip Gawin2019-07-191-60/+72
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* ProcessActiveQueuesFilip Gawin2019-07-191-98/+100
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* ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-32/+98
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* Fix reverse warn and air brakesFilip Gawin2019-07-071-6/+11
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* cAudioManager::InitialiseFilip Gawin2019-07-071-3/+10
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* More AudioManagerFilip Gawin2019-07-041-4/+72
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* RandomDisplacementFilip Gawin2019-07-041-0/+2
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* RequireDigitalHandleFilip Gawin2019-07-041-0/+1
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* ReleaseDigitalHandleFilip Gawin2019-07-041-4/+10
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* PlayerJustGotInCarFilip Gawin2019-07-041-1/+2
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* CreateEntityFilip Gawin2019-07-041-1/+2
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* SetEntityStatusFilip Gawin2019-07-041-0/+1
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* PreTerminateGameSpecificShutdownFilip Gawin2019-07-041-0/+1
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* DestroyEntityFilip Gawin2019-07-041-0/+1
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* PostTerminateGameSpecificShutdownFilip Gawin2019-07-041-0/+1
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* SetDynamicAcousticModelingStatusFilip Gawin2019-07-041-1/+2
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* IsAudioInitialisedFilip Gawin2019-07-041-0/+1
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* GenerateIntegerRandomNumberTableFilip Gawin2019-07-041-0/+2
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* Implement GetSpecialCharacterTalkSfxFilip Gawin2019-06-301-1/+10
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* Implement the rest of GetXTalkSfxFilip Gawin2019-06-291-0/+51
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* Implement some GetXTalkSfx methodsFilip Gawin2019-06-291-8/+26
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* fixes for AudioManager::GetPhraseFilip Gawin2019-06-291-6/+12
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* AudioManager::GetPhraseFilip Gawin2019-06-291-2/+214
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* Better organization for Frontend.cpp_AG2019-06-251-0/+1
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* CPed, CVehicle, mostly entering/exiting careray orçunus2019-06-241-0/+8
Signed-off-by: eray orçunus <erayorcunus@gmail.com>