| Commit message (Expand) | Author | Files | Lines |
2021-08-19 | Add AUDIO_REVERB define | Sergeanur | 1 | -3/+3 |
2021-08-18 | Port audio changes from master | Sergeanur | 1 | -0/+2 |
2021-08-12 | Sync audio changes from master | Sergeanur | 1 | -10/+74 |
2021-08-12 | Put more things under ifdef | Sergeanur | 1 | -51/+74 |
2021-08-12 | Add define to enable/disable external 3d audio simulation | Sergeanur | 1 | -1/+41 |
2021-07-28 | Get rid of audio getters | Sergeanur | 1 | -10/+10 |
2021-07-26 | Audio changes: | Sergeanur | 1 | -9/+9 |
2021-07-23 | sync | Nikolay Korolev | 1 | -23/+109 |
2021-07-15 | Make PS2 VB files work together with PC audio files | Sergeanur | 1 | -16/+84 |
2021-07-15 | Make PS2 VB files work together with PC audio files | Sergeanur | 1 | -23/+109 |
2021-07-08 | fix macro redefinition warnings on win-glfw build | withmorten | 1 | -0/+1 |
2021-07-08 | fix macro redefinition warnings on win-glfw build | withmorten | 1 | -0/+1 |
2021-06-28 | rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) | withmorten | 1 | -1/+1 |
2021-06-28 | rename clamp macro to Clamp to fix compilation with g++11 | withmorten | 1 | -1/+1 |
2021-06-27 | Revert "Use PS2-y global names on SampMan" | erorcun | 1 | -98/+98 |
2021-06-27 | Use PS2-y global names on SampMan | erorcun | 1 | -98/+98 |
2021-06-24 | Fixes | Sergeanur | 1 | -20/+20 |
2021-06-24 | Make sampman stream functions default to stream 0 + type fixes | Sergeanur | 1 | -2/+2 |
2021-06-24 | Increase the number of audio channels to PS2 count and some small audio fixes | Sergeanur | 1 | -10/+10 |
2021-06-24 | Use bool8 in audio code | Sergeanur | 1 | -141/+141 |
2021-06-24 | Fix engine sounds, player and male01 ped comments | Sergeanur | 1 | -0/+76 |
2021-06-24 | Fall back to mp3 if vb is not found | Sergeanur | 1 | -1/+52 |
2021-06-24 | LCS sfx + mission audio | Sergeanur | 1 | -0/+20 |
2021-06-24 | Make sampman stream functions default to stream 0 + type fixes | Sergeanur | 1 | -2/+2 |
2021-06-24 | Increase the number of audio channels to PS2 count and some small audio fixes | Sergeanur | 1 | -10/+10 |
2021-06-24 | Use bool8 in audio code | Sergeanur | 1 | -141/+141 |
2021-06-24 | Increase the number of audio channels to PS2 count and some small audio fixes | Sergeanur | 1 | -10/+10 |
2021-06-24 | Use bool8 in audio code | Sergeanur | 1 | -141/+141 |
2021-02-19 | Fix MP3 player | erorcun | 1 | -96/+90 |
2021-02-19 | Fix MP3 player | erorcun | 1 | -97/+87 |
2021-02-03 | MusicManager fixes | erorcun | 1 | -5/+5 |
2021-01-24 | make building with Codewarrior 7 possible | withmorten | 1 | -1/+2 |
2021-01-24 | sync | Nikolay Korolev | 1 | -4/+2 |
2021-01-23 | Includes overhaul, fix some compiler warnings | erorcun | 1 | -4/+2 |
2021-01-22 | small fix regarding codewarrior and AUDIO_MSS | withmorten | 1 | -2/+3 |
2021-01-22 | get rid of most --MIAMI comments | withmorten | 1 | -2/+0 |
2021-01-21 | make building with Codewarrior 7 possible | withmorten | 1 | -1/+1 |
2021-01-17 | Includes overhaul, fix some compiler warnings | erorcun | 1 | -4/+2 |
2021-01-14 | Revert extra checks before autolinking | Filip Gawin | 1 | -2/+0 |
2021-01-14 | RE3_NO_AUTOLINK to CMAKE_NO_AUTOLINK | Filip Gawin | 1 | -1/+1 |
2021-01-14 | More checks before autolinking | Filip Gawin | 1 | -0/+2 |
2021-01-11 | CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit | Sergeanur | 1 | -6/+6 |
2020-12-19 | fixes | Nikolay Korolev | 1 | -1/+1 |
2020-11-29 | GTA_VERSION define and some config.h cleanup | aap | 1 | -8/+8 |
2020-10-18 | Fix build | erorcun | 1 | -3/+2 |
2020-10-18 | Fixes and style changes from miami | erorcun | 1 | -1/+2 |
2020-10-12 | Update sampman_miles.cpp | erorcun | 1 | -1/+1 |
2020-10-12 | SampleManager | eray orçunus | 1 | -296/+222 |
2020-09-21 | some style and bug fixes, updated sfx enum, and implemented processVehicleEngine | Roman Masanin | 1 | -29/+29 |
2020-09-19 | Renaming audio enum entries to something more like original | Sergeanur | 1 | -29/+29 |
2020-09-09 | cMusicManager, cDMAudio, radio position save/load, a few commands implemented | Sergeanur | 1 | -1/+74 |
2020-07-17 | Add audio cache for faster initialization | Sergeanur | 1 | -1/+16 |
2020-05-31 | dumb | Nikolay Korolev | 1 | -1/+1 |
2020-05-31 | game logic | Nikolay Korolev | 1 | -3/+8 |
2020-05-27 | Support of original mp3/wav/adf | Sergeanur | 1 | -5/+56 |
2020-05-20 | fixed dumb | Nikolay Korolev | 1 | -2/+2 |
2020-05-20 | Pickup and audio fix | eray orçunus | 1 | -0/+4 |
2020-05-20 | fixed ped comment | Nikolay Korolev | 1 | -0/+4 |
2020-05-14 | it works differently | Nikolay Korolev | 1 | -3/+3 |
2020-05-14 | some fixes | Nikolay Korolev | 1 | -0/+4 |
2020-05-04 | oal upd | Fire-Head | 1 | -8/+62 |
2020-04-23 | ps2 particles, sampman oal started | Fire-Head | 1 | -1/+1 |
2020-04-22 | Crossplatform work continues | eray orçunus | 1 | -1/+0 |
2020-04-20 | Try to build with mingw | Filip Gawin | 1 | -50/+69 |
2020-04-18 | Revert "Part one" | Filip Gawin | 1 | -69/+50 |
2020-04-17 | Part one | Filip Gawin | 1 | -50/+69 |
2020-04-17 | Remove patches | Sergeanur | 1 | -64/+1 |
2020-04-16 | Some refs removed, little fixes and teleport | eray orçunus | 1 | -0/+3 |
2020-04-16 | Removed refs from sampman | Fire-Head | 1 | -67/+31 |
2019-12-28 | CPlayerPed & fixes | eray orçunus | 1 | -1/+5 |
2019-11-12 | Frontend, Peds & logic and overflow fixes | eray orçunus | 1 | -3/+3 |
2019-11-12 | Frontend, Peds & logic and overflow fixes | eray orçunus | 1 | -3/+3 |
2019-10-30 | Implemented faststrcmp, faststricmp, strcasecmp | Sergeanur | 1 | -1/+1 |
2019-10-27 | Implement PreloadMissionAudio + small fixes | Filip Gawin | 1 | -2/+2 |
2019-10-17 | Fixed nasty warnings | Sergeanur | 1 | -2/+1 |
2019-08-27 | Audio fixes | Filip Gawin | 1 | -13/+22 |
2019-08-27 | More more more audio | Filip Gawin | 1 | -22/+13 |
2019-08-15 | CParticleObject done, cDMAudio done | Fire-Head | 1 | -5/+5 |
2019-08-03 | sampman cosmetic fix | Fire-Head | 1 | -27/+27 |
2019-08-02 | sampman done | Fire-Head | 1 | -0/+2331 |