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anonymous/re3
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miami
fully reversed source code for gta III and gta VC
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control
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GameLogic.cpp
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Author
Files
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2021-01-18
sync
Nikolay Korolev
1
-1
/
+2
2021-01-18
script full
Nikolay Korolev
1
-1
/
+2
2021-01-12
lcs particle
Fire-Head
1
-1
/
+1
2021-01-08
first commit for LCS
aap
1
-4
/
+4
2020-11-19
neo screen droplets
aap
1
-0
/
+10
2020-11-19
neo screen droplets
aap
1
-0
/
+10
2020-10-11
Control updates
Nikolay Korolev
1
-2
/
+3
2020-09-30
Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes
eray orçunus
1
-1
/
+1
2020-08-21
call streaming funcs
aap
1
-1
/
+1
2020-08-14
Stats(except displaying), PlayerInfo, marker fix
eray orçunus
1
-1
/
+5
2020-07-13
Rename LEVEL_NONE to LEVEL_GENERIC
Sergeanur
1
-6
/
+6
2020-06-27
mips overdose
Fire-Head
1
-3
/
+3
2020-06-22
CWanted, anim fix, ped objs renaming, remove III beta features
eray orçunus
1
-1
/
+1
2020-06-08
fixes
Sergeanur
1
-4
/
+4
2020-06-08
Mission audio slots
Sergeanur
1
-4
/
+4
2020-05-31
game logic
Nikolay Korolev
1
-13
/
+311
2020-05-26
mission replay
Nikolay Korolev
1
-1
/
+25
2020-04-30
Adding getters and setters for type and status
Sergeanur
1
-6
/
+6
2020-04-20
Try to build with mingw
Filip Gawin
1
-2
/
+2
2020-04-17
Remove patches
Sergeanur
1
-9
/
+1
2020-04-17
rem refs
Fire-Head
1
-1
/
+1
2020-04-09
normalized line endings to LF
aap
1
-286
/
+286
2020-03-28
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
Fire-Head
1
-1
/
+1
2020-03-28
CCopPed done and #include cleanup
eray orçunus
1
-0
/
+1
2020-03-11
CPopulation done, CCopPed and fixes
eray orçunus
1
-1
/
+1
2019-10-26
Fixed use of boolean type for in CGameLogic
Sergeanur
1
-6
/
+6
2019-10-26
Fixed CGameLogic::PassTime types
Sergeanur
1
-1
/
+1
2019-10-19
Moved CCutsceneMgr::ms_cutsceneProcessing to private
Sergeanur
1
-1
/
+1
2019-10-08
Full CGameLogic
Sergeanur
1
-0
/
+293