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2021-01-18syncNikolay Korolev1-1/+2
2021-01-18script fullNikolay Korolev1-1/+2
2021-01-12lcs particleFire-Head1-1/+1
2021-01-08first commit for LCSaap1-4/+4
2020-11-19neo screen dropletsaap1-0/+10
2020-11-19neo screen dropletsaap1-0/+10
2020-10-11Control updatesNikolay Korolev1-2/+3
2020-09-30Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixeseray orçunus1-1/+1
2020-08-21call streaming funcsaap1-1/+1
2020-08-14Stats(except displaying), PlayerInfo, marker fixeray orçunus1-1/+5
2020-07-13Rename LEVEL_NONE to LEVEL_GENERICSergeanur1-6/+6
2020-06-27mips overdoseFire-Head1-3/+3
2020-06-22CWanted, anim fix, ped objs renaming, remove III beta featureseray orçunus1-1/+1
2020-06-08fixesSergeanur1-4/+4
2020-06-08Mission audio slotsSergeanur1-4/+4
2020-05-31game logicNikolay Korolev1-13/+311
2020-05-26mission replayNikolay Korolev1-1/+25
2020-04-30Adding getters and setters for type and statusSergeanur1-6/+6
2020-04-20Try to build with mingwFilip Gawin1-2/+2
2020-04-17Remove patchesSergeanur1-9/+1
2020-04-17rem refsFire-Head1-1/+1
2020-04-09normalized line endings to LFaap1-286/+286
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head1-1/+1
2020-03-28CCopPed done and #include cleanuperay orçunus1-0/+1
2020-03-11CPopulation done, CCopPed and fixeseray orçunus1-1/+1
2019-10-26Fixed use of boolean type for in CGameLogicSergeanur1-6/+6
2019-10-26Fixed CGameLogic::PassTime typesSergeanur1-1/+1
2019-10-19Moved CCutsceneMgr::ms_cutsceneProcessing to privateSergeanur1-1/+1
2019-10-08Full CGameLogicSergeanur1-0/+293