Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Mission audio slots | Sergeanur | 2020-06-08 | 1 | -4/+4 |
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* | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-06-03 | 1 | -2/+27 |
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h | ||||
| * | mission replay | Nikolay Korolev | 2020-05-26 | 1 | -1/+25 |
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* | | game logic | Nikolay Korolev | 2020-05-31 | 1 | -13/+311 |
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* | Adding getters and setters for type and status | Sergeanur | 2020-04-30 | 1 | -6/+6 |
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* | Try to build with mingw | Filip Gawin | 2020-04-20 | 1 | -2/+2 |
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* | Remove patches | Sergeanur | 2020-04-17 | 1 | -9/+1 |
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* | rem refs | Fire-Head | 2020-04-17 | 1 | -1/+1 |
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* | normalized line endings to LF | aap | 2020-04-09 | 1 | -286/+286 |
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* | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names | Fire-Head | 2020-03-28 | 1 | -1/+1 |
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* | CCopPed done and #include cleanup | eray orçunus | 2020-03-28 | 1 | -0/+1 |
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* | CPopulation done, CCopPed and fixes | eray orçunus | 2020-03-11 | 1 | -1/+1 |
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* | Fixed use of boolean type for in CGameLogic | Sergeanur | 2019-10-26 | 1 | -6/+6 |
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* | Fixed CGameLogic::PassTime types | Sergeanur | 2019-10-26 | 1 | -1/+1 |
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* | Moved CCutsceneMgr::ms_cutsceneProcessing to private | Sergeanur | 2019-10-19 | 1 | -1/+1 |
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* | Full CGameLogic | Sergeanur | 2019-10-08 | 1 | -0/+293 |