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2021-01-31Add unnamed semaphore define toggle for CdStreamPosixAdrian Graber1-17/+60
2021-01-29Some regular fixes and UB fixeserorcun2-1/+6
2021-01-29add NewRenderer ini read/writewithmorten1-0/+6
2021-01-29CdStreamPosix fixeserorcun1-3/+9
2021-01-28fixed uninitialized nearclipaap1-0/+3
2021-01-28Use previous naming & fix LineOfSightSectorList tooerorcun1-6/+6
2021-01-28Fix some Collision NaN/inf'serorcun1-4/+4
2021-01-27Clean up POSIX streaming codeerorcun5-43/+89
2021-01-26Fix doubles in ZoneCullSergeanur1-60/+60
2021-01-24Fix out of bound binding orderserorcun1-2/+5
2021-01-23enable default resolution for vanilla defineswithmorten1-1/+1
2021-01-23use ARRAY_SIZENikolay Korolev1-1/+1
2021-01-23VANILLA_BUILD fixeswithmorten1-1/+4
2021-01-22get rid of unsupported LIBRW in config.hwithmorten1-4/+0
2021-01-22No more resetting bindings for joypad, create .ini at the first start, joystick hotplug for Linuxerorcun6-82/+103
2021-01-22fixwithmorten1-1/+1
2021-01-22small fix regarding codewarrior and AUDIO_MSSwithmorten1-0/+1
2021-01-22fix RW33 build, undef ANISOTROPIC_FILTERING for vanilla buildwithmorten1-0/+1
2021-01-22fixFilip Gawin1-1/+1
2021-01-22Better output for validating size assertFilip Gawin1-2/+5
2021-01-22m_nWantedLevel -> GetWantedLevel()withmorten3-3/+4
2021-01-21free cam fixeswithmorten1-2/+6
2021-01-21how the hell did that happen?aap1-1/+1
2021-01-21fixed anisotropic filtering; updated librwaap2-1/+8
2021-01-21codewarrior: finishing toucheswithmorten3-12/+9
2021-01-21make building with Codewarrior 7 possiblewithmorten12-25/+203
2021-01-20fixed savingNikolay Korolev1-1/+1
2021-01-19pc radar fixaap1-1/+1
2021-01-19Get rid of bitfields in CPoolSergeanur2-27/+46
2021-01-19fix RWLIBS build without GTA_PS2_STUFFwithmorten1-0/+3
2021-01-18Get rid of RwMatrix in CMatrixSergeanur2-9/+42
2021-01-17fix common.h d3d includeswithmorten1-2/+2
2021-01-17Migrate from old .ini to new .inierorcun1-1/+8
2021-01-17Store all settings in .INIerorcun6-111/+389
2021-01-17Includes overhaul, fix some compiler warningserorcun11-63/+36
2021-01-16Use of sized bool types for CFontSergeanur1-0/+4
2021-01-13rename m_vehEnterType -> m_vehDooraap2-4/+4
2021-01-13Fix build without FIX_BUGS, divide to 0 fixeserorcun1-1/+5
2021-01-10update librwaap1-1/+1
2021-01-09cam sector fixaap1-6/+6
2021-01-08fix last commit, debugmenu optionsFire-Head1-4/+16
2021-01-08.ini for scaling, radar, spritesFire-Head3-2/+31
2021-01-08Use original namesSergeanur3-22/+22
2021-01-08bb .ini hello definesFire-Head5-29/+26
2021-01-08little fixesaap3-2/+11
2021-01-07Make opus available alongside other formatsSergeanur1-1/+13
2021-01-07PS2 combinations for our cheatsNikolay Korolev1-0/+24
2021-01-07minor refactoringNikolay Korolev1-0/+5
2021-01-06updFire-Head1-1/+1
2021-01-06Implementing our own WAV decoder to replace SndFileSergeanur1-0/+1
2021-01-05first version of new rendereraap4-5/+171
2021-01-05remakeFire-Head5-26/+17
2021-01-04Update FileLoader.cppSamilop Iter1-0/+1
2021-01-04Update FileLoader.cppSamilop Iter1-2/+91
2021-01-04cfo fixerorcun1-1/+0
2021-01-04Port nerf of rain particles from miamiFilip Gawin1-0/+1
2021-01-03Frontend: disable windowed mode selector in gameerorcun3-8/+17
2021-01-02Fix argSergeanur1-1/+1
2021-01-02Pad2 fixSergeanur1-6/+3
2021-01-01Overhaul and enable cache for openal buildFilip Gawin1-3/+1
2021-01-01small CWorld fixesSergeanur1-34/+34
2020-12-31remove superfluous CWorld::aap1-82/+82
2020-12-31mult -> divaap1-1/+1
2020-12-29fix custom pipes mem leakaap2-14/+15
2020-12-29gxt key, default valueFire-Head1-5/+12
2020-12-29fix ini keyFire-Head1-1/+1
2020-12-29Sprite Scaling optionFire-Head5-9/+51
2020-12-29Reorder CEntity functions into their original orderSergeanur2-2/+72
2020-12-28multiple instances sema fixFire-Head1-0/+4
2020-12-28Enable BIND_VEHICLE_FIREWEAPON with gta3.set size checkSergeanur2-2/+43
2020-12-27just toggle waypointerorcun1-1/+1
2020-12-27move cfo populate func.erorcun2-7/+7
2020-12-27Dynamically add pipelines options, only if neo.txd existserorcun4-24/+36
2020-12-27Fix default mouse invert setting, vert. mouse sensitivity, set aspect ratio auto as defaulterorcun1-0/+26
2020-12-27signed/unsigned fixes, and some other fixeserorcun8-23/+29
2020-12-26make screendrops independent of neo.txd; enable new rendering by defaultaap1-6/+3
2020-12-25Fix use of strncmpSergeanur3-51/+72
2020-12-21option for PC controlsaap6-0/+17
2020-12-21Fix character encodingshfil1-1/+1
2020-12-21fix sizeofaap1-1/+1
2020-12-21botched last commitaap1-0/+2
2020-12-20some more little ps2 fixesaap3-4/+19
2020-12-20ps2 fixesaap1-34/+56
2020-12-20disabled PS2_HUD by defaulterorcun1-1/+1
2020-12-20little ps2 fixesaap1-13/+12
2020-12-20fixes to last HUD commitserorcun3-4/+8
2020-12-19scalingFire-Head2-7/+18
2020-12-19restore original code, fixes, ps2 fontFire-Head3-23/+94
2020-12-18little cleanup of templatesaap2-27/+26
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur5-387/+393
2020-12-17PreAllocateRwObjectsaap2-0/+58
2020-12-17Fixerorcun1-5/+4
2020-12-16Use scrolling if GRAPHICS_MENU_OPTIONS not defined, like miamierorcun3-23/+7
2020-12-15Sync Frontend with miami 3/3erorcun2-65/+55
2020-12-15Make free cam collision code readable by aap, fixeserorcun1-58/+54
2020-12-15Use SetPedStateSergeanur2-3/+3
2020-12-15Radio scroll to prev. station & radio off texterorcun3-0/+52
2020-12-12fixed some replay bugsNikolay Korolev1-1/+5
2020-12-12Sync Frontend, Peds with miami 2erorcun1-54/+46
2020-12-09Sync Frontend with miami 1erorcun2-119/+112
2020-12-09Sync Stats page style with miami - and a little veh. cam. fixerorcun2-96/+147
2020-12-09Vehicle cam fixeserorcun1-6/+14
- @ZLau92 's idea to remove 3rd person check on num 2/8. It was meaningless on III, probably not on VC tho. - @Nick007J pointed out that camera wasn't checking objects, which was something done by someone to prevent camera to collide with traffic lights. Instead I enabled object check again, and comparing the result if it's a traffic light after the test.
2020-12-09AnimViewer fixes, commentary from miamierorcun2-25/+20
2020-12-09Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by defaulterorcun1-1/+7
2020-12-08Red delete menu backgrounderorcun1-0/+40
2020-12-08Add NUM_LEVELSSergeanur3-6/+7
2020-12-07ps2 hud, restore original codeFire-Head6-14/+71
2020-12-07uint8 enums fixedwithmorten1-1/+1
2020-12-04bit more GTA_VERSION and GTA_PS2aap2-17/+48
2020-12-03forgot some junkaap1-52/+3
2020-12-03more PS2 stuff; memory movement doneaap3-27/+271
2020-12-03little fixes for animvieweraap2-1/+15
2020-12-02better cam lod dist fixaap1-7/+7
2020-12-02fast fixNikolay Korolev2-1/+2
2020-12-02added GTA_SCENE_EDITNikolay Korolev7-3/+15
2020-12-01Remove ifndef GTA_PS2 around replaysSergeanur1-12/+0
2020-12-01TexturePoolsSergeanur1-0/+3
2020-12-01Add GTA_REPLAYSergeanur1-0/+1
2020-12-01some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)aap2-11/+165
2020-12-01fix cam-fixaap1-4/+4
2020-12-01cam stuffaap1-7/+9
2020-12-01Update Camera.cppZach Charo1-1/+1
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3 The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn. This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-12-01some more GTA_VERSIONaap3-27/+85
2020-11-30added a few registered pointers and memory debugaap5-5/+67
2020-11-30small garages revision + small template stuffNikolay Korolev2-3/+17
2020-11-29GTA_VERSION define and some config.h cleanupaap6-23/+33
2020-11-29add debug script hotkeyaap1-0/+10
2020-11-28moved some stuff to MemoryMgraap3-2/+3
2020-11-28Make texture conversion work a bit fasterSergeanur1-0/+1
2020-11-28Add multisampling to librwSergeanur1-1/+0
2020-11-26start using CMemoryHeapaap8-126/+405
2020-11-26CStreaming::PrintStreamingBufferStateSergeanur2-0/+89
2020-11-25memory heap starting to workaap1-1/+1
2020-11-24rename badly named camera variableaap2-4/+4
2020-11-22finished cullzonesaap3-80/+1120
2020-11-21no script loggingNikolay1-1/+1
2020-11-19Reorganize CPed functions into their original cpp filesSergeanur1-1/+0
2020-11-19neo screen dropletsaap3-1/+31
2020-11-19Infamous XBOX subtitle outlineerorcun1-0/+1
2020-11-16animation compression from PS2aap1-0/+1
2020-11-16Fix mouse lock/high-dpi 2erorcun1-2/+5
2020-11-16Fix mouse lock/high-dpierorcun2-3/+10
2020-11-16little fix to ps2 CPadaap1-1/+1
2020-11-16add mission switcher from miamiwithmorten2-0/+38
2020-11-16move config.h define to CUSTOM_FRONTEND_OPTIONSwithmorten1-1/+1
2020-11-16remove unneeded ifdefwithmorten1-2/+0
2020-11-15add CFO for invertlook4pad; update american.gxtwithmorten1-0/+10
2020-11-15revert frontend changes for invertlook4padwithmorten2-8/+0
2020-11-15Make collision code placement more like original (+ small fixes)Sergeanur7-4686/+0
2020-11-13Fix loading island LODs with big buildingsSergeanur1-1/+3
2020-11-11Fix ini readerSergeanur1-2/+4
2020-11-11Fix RestoreDef crasherorcun1-1/+1
2020-11-11changes to RW layer so loading foreign files worksaap3-0/+22
2020-11-10Frontend: Scroll for All, some care for PS2-like menuerorcun2-365/+436
Don't show Back button on PS2-like menu Removed PS2-style reversed fade-in, because it was a hack and taking too much space
2020-11-09Font: Hud: Use orig. text dimensions, fix right-align calculationserorcun5-19/+28
2020-11-08Revert "Font: Fix text dimensions"erorcun4-12/+12
This reverts commit 6729de49b16da9a1be3c95b146ba053bf214c91c.
2020-11-07Fix build without CFO, NO_ISLAND_LOADING, save postfx/pipeline multserorcun8-180/+125
2020-11-07Check if buttons txd exsistSergeanur1-6/+11
2020-11-06Allow to handle larger files via 64bit variablesFilip Gawin3-2/+11
2020-11-05add bInvertLook4Pad from VC (doesn't get saved yet)withmorten5-1/+30
2020-11-05Button iconsSergeanur2-369/+201
2020-11-03fix mistake in custom menu; update librwaap1-6/+6
2020-11-03fix buildSergeanur1-0/+1
2020-11-02Fix include in Frontend_PS2.cppshfil1-2/+2
2020-11-01Fix the goddamn spaces for tabs master raceSergeanur1-284/+284
2020-11-01Show Xbox buttons when playing with a controllerSergeanur1-0/+408
2020-11-01add ifdef LIBRW guard for pipelines and colourfilterwithmorten1-0/+2
2020-10-30Update MenuScreensCustom.cpperorcun1-8/+8
2020-10-30Update config.herorcun1-2/+2
2020-10-29fix draw menu version text ifdef locationwithmorten1-1/+1
2020-10-29NO_MOVIES and DEBUGMENU not for MASTERwithmorten1-2/+3
2020-10-29few more fixes to last commitaap1-2/+2
2020-10-29fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL, add extra defines for menu and game version textwithmorten3-4/+25
2020-10-29implemented extra model flags for backface culling and alpha test from mobileaap2-0/+347
2020-10-28rewrite CFO + postfx/pipeline optionserorcun8-608/+1091
2020-10-27boolean for extended pipelinesaap1-3/+6
2020-10-25Font: Fix text dimensionserorcun4-12/+12
2020-10-25clean up timebar ifdefsaap3-44/+18
2020-10-25Possible fix of linux buildSergeanur1-0/+1
2020-10-25Fix buildSergeanur1-0/+3
2020-10-25DMAudio fixesSergeanur1-5/+24
2020-10-25Fix bindings not loaded on Linuxerorcun1-2/+30
2020-10-24Join CdStream threads to wait for them to exitAdrian Graber1-0/+2
2020-10-21CTempColModels small fixSergeanur1-0/+8
2020-10-18Fixes and style changes from miamierorcun3-77/+43
2020-10-18Setter for bIsStatic (became virtual in SA)Sergeanur1-9/+9
2020-10-12Streaming and cross-platform fixeseray orçunus1-9/+8
2020-10-09Fix POSIX streamingeray orçunus1-3/+7
2020-10-04Fix some sanitizer errors, improve POSIX streamereray orçunus5-143/+281
2020-10-04Fix unsigned comparison in CStreaming::MakeSpaceFor(int32 size)Filip Gawin1-5/+10
2020-10-02Load and write our settings in re3.ini & fixeseray orçunus6-55/+116
2020-10-02CdStreamPosix: fix type issuesAndrew Udvare1-2/+2
2020-10-01core/CdStreamPosix: switch to named semaphores to support macOSAndrew Udvare1-54/+33
macOS does not support unnamed semaphores. The functions return ENOSYS.
2020-09-30macOS support; thanks to @MrYadroAndrew Udvare1-24/+49
This should support ARM64 and x86-64. -target flag based on information from https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
2020-09-30Fixes, mouse AUX buttons, joystick detect menueray orçunus6-12/+90
2020-09-29Use Const instead of const (last commit)Filip Gawin2-4/+4
2020-09-29Fix warning ISO C++11 does not allow conversion from string literal toFilip Gawin2-4/+4
'char *
2020-09-27Fixes: PS2/PS2-like menu, Hud, new sliding text founderay orçunus5-30/+100
2020-09-27Fixeseray orçunus3-11/+30
2020-09-26fixed tabNikolay Korolev1-1/+1
2020-09-26silentpatch fixesNikolay Korolev3-5/+19
2020-09-25Fix OpenGL Z-writeSergeanur1-1/+3
2020-08-25CFO fixeseray orçunus3-35/+43
2020-08-24new frontend customizationeray orçunus6-560/+574
2020-08-23accidentally enabled extended stuff....aap1-2/+2
2020-08-23weather fixesaap1-2/+2
2020-08-20small streaming fixesaap1-16/+17
2020-08-20Cleanup CControllerConfigManager deletion a bitSergeanur1-86/+49
2020-08-20Add VEHICLE_FIREWEAPON (disabled by default)Sergeanur4-3/+55
2020-08-20small fixesaap1-0/+3
2020-08-19Revert "remove CFO"eray orçunus6-21/+273
This reverts commit 0418ba597bc53d08d0244188f4623ebadfdd2876.
2020-08-19Island loading cleanup and fixSergeanur4-25/+26
2020-08-18neo pipelinesaap4-3/+45
2020-08-16remove CFOeray orçunus6-273/+21
2020-08-16Island loading and PS2 alpha test added to optionsSergeanur7-57/+317
2020-08-16Graphics menu + MSAASergeanur5-36/+323
2020-08-14Original screen grabberSergeanur2-0/+39
2020-08-13extended postfx and sniper hud fixaap3-0/+14
2020-08-13Register start button for realeray orçunus1-0/+10
2020-08-07Update CdStreamPosix.cppblingu1-1/+1
2020-08-05added FreeBSD supportblingu1-3/+8
2020-08-05Enable PS2 Alpha test Emu in debug menu on RWSergeanur1-2/+0
2020-08-03VU0 collisionaap8-19/+2021
2020-08-03Squeeze performance option, minor fixeseray orçunus10-3/+40
Fixes are already in miami
2020-07-29rename shitaap2-5/+5
2020-07-29Dual pass rendering for RW 3.3Sergeanur2-4/+15
2020-07-29The real pickup reflection fixSergeanur2-7/+4
2020-07-28Fix casepath chaoseray orçunus2-38/+15
2020-07-27collision fixesaap5-93/+134
2020-07-26Provide more memory for casepath's argFilip Gawin2-4/+4
2020-07-25Disable cache for openal for nowFilip Gawin1-0/+2
2020-07-25Fix/change some Windows defineeray orçunus1-1/+1
2020-07-24fixed hanim for 64 bitaap1-0/+1
2020-07-2490% fixes, 10% skel refactoringeray orçunus2-12/+18
2020-07-23Add ps2 audio pathsSergeanur1-0/+1
2020-07-22New math wrapperseray orçunus2-4/+4
from miami
2020-07-2264-bit on Windowseray orçunus9-30/+44
2020-07-22Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur4-239/+6
2020-07-20Fixes from miamieray orçunus2-10/+10
2020-07-20avoid UBaap1-2/+2
2020-07-17Add audio cache for faster initializationSergeanur2-0/+5
2020-07-13Rename LEVEL_NONE to LEVEL_GENERICSergeanur7-28/+28
2020-07-11Add cutscene borders switch to the menuSergeanur5-2/+39
2020-07-10enable island loading for noweray orçunus1-1/+1
2020-07-09keep loading screen, but for a seconderay orçunus1-3/+5
2020-07-09Disable loading screenSergeanur2-1/+4
2020-07-09Remove island loadingSergeanur3-3/+41
2020-07-03Bettah car enter canceling, fix CFO crash, ped objs. renamingeray orçunus4-4/+4
2020-07-03Re-enable console for debugging frontenderay orçunus1-3/+3
2020-07-03reenabled script loggingNikolay Korolev1-1/+1
2020-07-03Fix displaying statsFilip Gawin2-4/+4
2020-07-02Disable VC_PED_PORTS, better cancellable car enter, weapon and cops fixeseray orçunus1-1/+1
2020-07-01Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639)erorcun5-11/+47
2020-06-30Rename IsAnyButtonPressed to CheckForInputSergeanur2-6/+5
2020-06-29menu fixesFire-Head4-56/+68
2020-06-28renamed 2dfx shadowRange to Sizeaap1-1/+1
2020-06-28script logging fixesNikolay Korolev1-0/+4
2020-06-28fixesFire-Head5-79/+79
2020-06-27fixfixfixFire-Head3-713/+708
2020-06-27mips overdoseFire-Head17-116/+5370
2020-06-25rename attractor flag to typeaap1-1/+1
2020-06-21updated player control namesNikolay Korolev4-12/+16
2020-06-21FOV fixaap2-2/+2
2020-06-21ps2 cam transitions done (hopefully)aap2-11/+78
2020-06-21script loggingNikolay Korolev1-0/+2
2020-06-21tried to reconstruct bills camaap3-4/+41
2020-06-21PS2 cam transition mostly workingaap3-9/+96
2020-06-20some PS2 cam code; fix for arrest camaap3-15/+101
2020-06-19ccamera cleanupaap2-120/+119
2020-06-16CCam fixes yet againaap2-33/+35
2020-06-14more cleanupaap3-41/+40
2020-06-13a few cam fixesaap3-45/+49
2020-06-12little CCam cleanup; fix in CWorld sphere testaap3-29/+37
2020-06-10some cam cleanup; unused PS2 train camsaap2-66/+156
2020-06-08cleaned up and fixed animvieweraap3-92/+76
2020-06-07Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head5-24/+24
This reverts commit 552205dfbaea70628df56a4966d269a81a97d28e.
2020-06-07FONT_BANK renamed to FONT_STANDARDSergeanur5-24/+24
2020-06-06fixed linux savingNikolay Korolev1-1/+1
2020-06-04fixes, mostly from miamieray orçunus4-101/+103
2020-06-04Restore original logic of CPed::WanderRangeSergeanur2-3/+16
2020-06-03Range2D and Range3DSergeanur4-0/+67
2020-06-02some vehicle cleanupaap1-1/+2
2020-06-01CTimer fixaap1-2/+2
2020-06-01hanim fixaap1-2/+2
2020-06-01fixed timebar toggleaap3-6/+4
2020-06-01fixed bumper colmodelaap1-1/+1
2020-05-31fixed to CAutomobile and friendsaap1-3/+2
2020-05-29fix fix fixeray orçunus1-2/+8
2020-05-29fix fixeray orçunus1-8/+8
2020-05-29frontend options fixeray orçunus1-8/+20
2020-05-29Add files via uploadrollschuh22824-2/+20
2020-05-28remove inlining attempts + reload frontend options for realeray orçunus1-7/+8
2020-05-28fixNikolay Korolev1-2/+2
2020-05-28theoretically fix linux builderay orçunus3-12/+14
2020-05-28Detect R and start game on menueray orçunus1-0/+21
2020-05-28config reorganizationeray orçunus1-4/+5
2020-05-28Frontend customization functions, freecam toggle, minor thingseray orçunus8-119/+269
2020-05-26mission replayNikolay Korolev5-2/+78
2020-05-26fix UB shitaap1-1/+1
2020-05-26eSurfaceTypeaap5-121/+120
2020-05-25switch collision with debug menuNikolay Korolev1-0/+8
2020-05-25small fixesaap1-14/+14
2020-05-24all my fixes live in exeseray orçunus1-1/+9
2020-05-23skeleton typosaap1-4/+4
2020-05-22OpenAL configsSergeanur1-5/+0
2020-05-22fixes for CPhysical and friendsaap4-116/+75
2020-05-19small fixesaap1-1/+1
2020-05-19little cleanup of handlingmgraap1-2/+0
2020-05-17little cleanup on radaraap1-22/+22
2020-05-13Fix calloc in CdStreamPosixshfil1-1/+1
2020-05-13Redoing some pool reading for better alignmentSergeanur1-65/+85
2020-05-13Changing save/load for CPlayerInfo because of alignment crapSergeanur1-36/+30
2020-05-13Revert to memcpyFilip Gawin1-1/+1
2020-05-12Fix linux warningsFilip Gawin21-31/+64
2020-05-12remove debug shitaap1-3/+0
2020-05-12little fixes to CClouds; disabled object clipping for SA camaap2-2/+5
2020-05-11Linux build supporteray orçunus17-73/+740
2020-05-11random fixesaap1-1/+1
2020-05-11few fixesaap1-0/+3
2020-05-10fixed few more typosbigbossbro082-21/+1
2020-05-10Fixed typos and made all assert functions optionalbigbossbro0810-21/+10
2020-05-10some fixes and cosmetic changesaap1-1/+1
2020-05-10defined out asserts.bigbossbro088-2/+28
2020-05-10Small unificationSergeanur1-1/+1
2020-05-09Place debug menu under ifdefSergeanur6-7/+16
2020-05-09Menu map fixes and resizable window on GLFWeray orçunus3-7/+36
2020-05-09Fix corona scalingSergeanur2-2/+2
2020-05-08more small fixesaap2-8/+18
2020-05-08Fix water UV on high FPS and inverted free cameraSergeanur2-1/+6
2020-05-07small fixesaap2-2/+12
2020-05-07got rid of superfluous enum; update librwaap2-15/+15
2020-05-07oal wav/mp3 stream updateFire-Head2-0/+16
2020-05-06IsStaticNikolay Korolev1-7/+7
2020-05-06fix for radaraap1-6/+14
2020-05-06little cworld bugfixaap1-1/+1
2020-05-06some work on zonesaap6-64/+68
2020-05-05Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur5-39/+1
2020-05-05Remove ColStoreSergeanur2-274/+0
2020-05-05Remove Miami stuffSergeanur14-553/+1
2020-05-05Make CBaseModelInfo fields protectedSergeanur3-34/+31
2020-05-05implemented most of streamed collisions and big buildingsaap1-2/+0
2020-05-05More use of GetModelIndexSergeanur5-29/+28
2020-05-05CAutoPilot + CCarAI + fixesNikolay Korolev1-0/+5
2020-05-05implemented most of streamed collisions and big buildingsaap18-63/+897
2020-05-05SetPosition, final partSergeanur9-47/+42
2020-05-04openal-soft addedFire-Head1-2/+2
2020-05-04oal updFire-Head2-17/+5
2020-05-03GTA_ZONECULL defineaap3-3/+23
2020-05-03GTA_BRIDGE and GTA_TRAIN definesaap2-2/+11
2020-05-03implemented most of vice city path systemaap4-4/+15
2020-05-03Fix pad Y axisSergeanur1-2/+9
2020-05-02Add CURMODE macroSergeanur1-108/+58
2020-05-02Revert "Disable PED_SKIN for now"Sergeanur1-1/+1
This reverts commit d51bf48dcd5756a4c81e8faf61f495c02684c209.
2020-05-02Fix number of unique jumps in stat menuSergeanur1-4/+4
2020-05-02Switching pad modes and cheats when player is switching between controller and kb&mSergeanur3-30/+120
2020-05-02Disable PED_SKIN for nowSergeanur1-1/+1
2020-05-02changed saving compatibilityNikolay Korolev2-609/+59
2020-05-02SetPosition, part 2Sergeanur5-9/+9
2020-05-02SetPosition, part 1Sergeanur4-4/+13
2020-05-02fixed the CIRCLE_BACK_BUTTON define.rollschuh22821-0/+1
2020-05-02update librw (vsynch)aap1-0/+4
2020-05-01Screen mode selector and persistent map target fixeray orçunus4-0/+54
2020-04-30updated get/setNikolay Korolev1-4/+4
2020-04-30Fix MakeSureSlotInObjectPoolIsEmptySergeanur1-1/+1
2020-04-30Adding getters and setters for type and statusSergeanur8-21/+21
2020-04-30Jap fixesSergeanur1-4/+34
2020-04-29implemented improved video modes for win.cppaap3-0/+36
2020-04-29Mouse wheel fixeray orçunus1-3/+4
2020-04-28Allow keyboard controls for flying cheatsNikolay Korolev1-1/+9
2020-04-27FixesSergeanur3-43/+51
2020-04-27little support for gl3 textures; txd.img enabled againaap1-1/+1
2020-04-26pools compatibilityNikolay Korolev3-4/+622
2020-04-26tried to fix some half-pixel bugsaap1-0/+7
2020-04-26Remove little hackSergeanur1-7/+0
2020-04-26Remove struct workaround in CControllerConfigManagerSergeanur1-8/+6
2020-04-26A few fixesSergeanur2-6/+16
2020-04-26Initial GLFW supporteray orçunus8-21/+187
2020-04-25helis done + cheatsNikolay Korolev3-0/+50
2020-04-25using librw GS alpha test emulationaap1-22/+26
2020-04-25few fixesaap2-2/+5
2020-04-24implemented debugmenuaap5-195/+8
2020-04-24implemented skinned peds, no cutscene hands yetaap8-8/+78
2020-04-23ps2 particles, sampman oal startedFire-Head2-1/+5
2020-04-22Crossplatform work continueseray orçunus4-5/+3
2020-04-21fixed extra directory issuesaap3-1/+20
2020-04-20Try to build with mingwFilip Gawin26-252/+251
2020-04-20update librw (matfx)aap1-0/+8
2020-04-20camerapickup ps2 codeFire-Head1-0/+1
2020-04-20beta OddJob(unique jump etc) sliding textFire-Head1-0/+1
2020-04-20fixesNikolay Korolev2-1/+5
2020-04-19MenuScreens.h fixFire-Head1-1/+1
2020-04-19MenuScreens.h fixFire-Head1-1/+1
2020-04-19Add polish lang supportFire-Head5-0/+18
2020-04-191.1 patch stuffNikolay Korolev5-2/+56
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus5-9/+9
2020-04-18replays bug fixNikolay Korolev6-2/+58
2020-04-18slider fixeray orçunus1-3/+2
2020-04-18Vc ped ports and Frontend fixeseray orçunus1-6/+4
2020-04-18Hide Vehicle/Zone name during Wasted/Busted...gennariarmando2-3/+6
Fixed little mistake in my latest commit.
2020-04-18Changed extraOffset value.gennariarmando1-1/+1
2020-04-18bug fixesNikolay Korolev1-1/+2
2020-04-18Revert "Part one"Filip Gawin7-30/+27
This reverts commit 63951d9b957b30a110f42a03edb4833cbbaf380e.
2020-04-18Zones save/loadSergeanur1-192/+87
2020-04-18Remove padding fieldsSergeanur4-18/+2
2020-04-18Fixed menu radio icons.gennariarmando2-44/+44
2020-04-18Various fixeseray orçunus2-6/+13
2020-04-17Part oneFilip Gawin7-27/+30
2020-04-17Remove patchesSergeanur35-965/+66
2020-04-17Fix CWorld::FindObjectsOfTypeInRangeSectorList bugsaml1er1-8/+10
2020-04-17Apply clang format to CWorldsaml1er1-938/+1031
2020-04-17CWorld fixessaml1er1-220/+151
2020-04-17rem refsFire-Head48-458/+446
2020-04-17Ped fixes and ref removaleray orçunus1-3/+3
2020-04-17More CWorld fixessaml1er1-24/+24
2020-04-17Fix CWorld::RepositionOneObject bugssaml1er1-16/+45
2020-04-17CWorld completesaml1er2-23/+126
2020-04-16Some refs removed, little fixes and teleporteray orçunus4-6/+27
2020-04-16Reverse CWorldsaml1er2-30/+849
2020-04-16More refs removedSergeanur4-38/+4
2020-04-16Increase alpha entity list capacity for wide screenSergeanur1-1/+2
2020-04-16More refs removedSergeanur2-3/+1
2020-04-16first fake RW implementation workingaap2-0/+5
2020-04-16Various fixeseray orçunus1-0/+1
2020-04-15Default native resolution mode and small camera fixesSergeanur4-2/+16
2020-04-15More japaneseSergeanur1-25/+25
2020-04-15Many fixes and cleanuperay orçunus7-74/+90
2020-04-15implemented most of librw wrapperaap2-24/+32
2020-04-15CWeapon done, ps2 cheats fixFire-Head5-1/+12
2020-04-14fix debug stuffNikolay Korolev2-3/+2
2020-04-14Debug font and CProfilesSergeanur2-0/+99
2020-04-14Some cleanup erorcun2-50/+49
2020-04-13review fixNikolay Korolev1-2/+2
2020-04-13scene editNikolay Korolev3-4/+7
2020-04-13FixesWes Hampson1-0/+3
2020-04-13CPacManPickupsSergeanur1-0/+1
2020-04-13CFileLoader last funcs and Frontend cleanuperay orçunus6-47/+203
2020-04-13finished CBoataap1-0/+1
2020-04-12Frontend fixes + triangle for back as defaulteray orçunus5-42/+62
2020-04-12obviously forgot about itNikolay Korolev1-1/+1
2020-04-12scene initNikolay Korolev1-1/+1
2020-04-12CDebug fixeray orçunus1-1/+1
2020-04-11CMenuManager done and CHud fixeseray orçunus7-640/+1378
2020-04-11Link with RW libsSergeanur12-1951/+6
2020-04-11CPoolsNikolay Korolev2-9/+338
2020-04-11Fix cutscene camera latencySergeanur2-1/+2
2020-04-11RecordNikolay Korolev2-2/+3
2020-04-10fixing r* visioned leakSergeanur1-4/+6
2020-04-10implemented CTrafficLightsaap2-2/+8
2020-04-10PlayerSkin small cleanupSergeanur2-192/+0
2020-04-10Fixing mixed IsCutsceneProcessing and IsRunningSergeanur2-490/+0
2020-04-10record initNikolay Korolev3-6/+12
2020-04-10Fix sprite vertical scaleSergeanur1-2/+0
2020-04-09normalized line endings to LFaap7-875/+875
2020-04-09CStats finishedSergeanur2-19/+245
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap4-1507/+1504
2020-04-09Finished CExplosionSergeanur3-1/+7
2020-04-09txd.img creatorSergeanur2-7/+203
2020-04-09PS2 Cheats, restored R*namesFire-Head8-178/+292
2020-04-09cleanupFire-Head1-21/+45
2020-04-09(PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head9-655/+1306
2020-04-08CheatsSergeanur1-25/+241
2020-04-08implemented CSkidmarksaap1-0/+1
2020-04-08Reverting tabs back to spaces for aapSergeanur1-34/+34
2020-04-08Reverting tabs back to spaces for aapSergeanur1-34/+34
2020-04-08Small camera fixesSergeanur3-58/+67
2020-04-08fixesNikolay Korolev1-1/+1
2020-04-07finished CMotionBlurStreaks, CSpecialFXaap2-19/+20
2020-04-07Menu map changeseray orçunus1-9/+29
- new texture by AG - map now centers when zoomed out too much - background darkened a bit - mouse wheel up/down switched - cross add target on gamepad - LeftStickY inverted
2020-04-07Menu maperay orçunus8-68/+462
2020-04-07implemented CRubbishaap1-0/+1
2020-04-07implemented CShinyTextsaap1-0/+1
2020-04-06finished CCollisionaap2-3/+81
2020-04-06fixed typoaap1-4/+4
2020-04-06fixed buildNikolay Korolev1-4/+4
2020-04-06stats fixNikolay Korolev2-61/+50
2020-04-05PS2 Frontend Controlsaap2-0/+2593
2020-04-05fixed look behind bugaap1-1/+1
2020-04-05cranes initNikolay Korolev1-1/+3
2020-04-05JapaneseSergeanur3-10/+22
2020-04-04Frontend (last-3)eray orçunus6-82/+1208
2020-04-03CCamera fixesaap10-335/+3439
2020-04-02fixesSergeanur1-1/+4
2020-04-01Glass doneFire-Head2-0/+3
2020-03-31timebarsSergeanur8-2/+220
2020-03-31Mouse free cam for peds&cars (under FREE_CAM)eray orçunus5-12/+676
2020-03-30Add russian lang supportSergeanur6-0/+40
2020-03-29CShotInfo, CWanted done, Frontend fixeray orçunus7-40/+166
2020-03-29fixed PS2 buildNikolay Korolev1-0/+2
2020-03-29style & cosmetic fixesFire-Head1-8/+0
2020-03-29style & cosmetic fixesFire-Head1-14/+14
2020-03-29rotating FollowPed cam (disabled by default for now)aap4-0/+217
2020-03-29Wrappers cleanupSergeanur4-190/+0
2020-03-29Fire and PlayerSkin fixSergeanur2-39/+41
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head11-63/+445
2020-03-28Cleanup patching systemFilip Gawin2-54/+57
2020-03-28garage update part 2Nikolay Korolev2-0/+2
2020-03-28CCopPed done and #include cleanuperay orçunus8-13/+26
2020-03-28CCam fixaap1-1/+1
2020-03-28garages part 1Nikolay Korolev6-2/+11
2020-03-28remove include <new> from common.haap4-9/+18
2020-03-28CCam fixaap1-1/+1
2020-03-28Set Xinput version to 9.1.0 + vibration setSergeanur1-1/+20
2020-03-27Remove assembly from patcher.hFilip Gawin2-10/+4
2020-03-27removed windows.h for most .cppsaap9-329/+357
2020-03-27XInputSergeanur3-1/+60
2020-03-27implemented some unused PS2 camsaap3-4/+300
2020-03-27Finished CCam; various smaller thingsaap11-1243/+4362
2020-03-26Update Fire.cppblingu1-5/+5
2020-03-26Update Fire.cppblingu1-1/+1
2020-03-26Update Fire.cppblingu1-1/+1
2020-03-26CCopPed 2 and fixeseray orçunus7-130/+205
2020-03-25Update Fire.cppblingu1-2/+2
2020-03-25Update Fire.cppblingu1-2/+2
2020-03-25m_snTimeInMilliseconds to GetTimeInMilliseconds()blingu1-12/+12
2020-03-25Update Fire.cppblingu1-6/+6
2020-03-25renamed field_24 to m_nNextTimeToAddFlamesblingu1-1/+1
2020-03-25Update Fire.cppblingu1-8/+0
2020-03-25Update Fire.hblingu1-1/+1
2020-03-25Update Fire.hblingu1-3/+3
2020-03-25Update Fire.cppblingu1-118/+114
2020-03-24Implement Init for StatsPerikiyoXD2-5/+88
2020-03-24Update Fire.cppblingu1-15/+419
2020-03-24Update Fire.hblingu1-1/+1
2020-03-24Update Fire.hblingu1-16/+21
2020-03-24obrstr + DebugSergeanur4-5/+221
2020-03-22Fixes for reviewFilip Gawin1-0/+11
2020-03-22Remove unneeded double to float castsFilip Gawin1-1/+1
2020-03-22Fixes for Serge's reviewFilip Gawin4-69/+68
2020-03-22Implement ProcessGarages + small cleanupFilip Gawin1-5/+7
2020-03-22Implement ProcessFiresFilip Gawin1-1/+1
2020-03-22missing endlinesNikolay Korolev2-2/+2
2020-03-22CGame::InitialiseNikolay Korolev13-12/+216
2020-03-22ConsoleSergeanur3-1/+6
2020-03-22fixed vehicle rendering bugaap1-0/+1
2020-03-22bullet traces fixesNikolay Korolev1-0/+1
2020-03-21ProcessButtonPresses and fixeseray orçunus6-684/+1691
2020-03-16Finished CRadar, a bit of CExplosionSergeanur4-251/+261
2020-03-15replay bug fixes, script bug fixNikolay Korolev1-0/+4
2020-03-13Spacing fixWes Hampson1-3/+3
2020-03-13Add CTimeStepWes Hampson2-0/+15
2020-03-11CPopulation done, CCopPed and fixeseray orçunus3-38/+45
2020-03-11Style fixesWes Hampson1-1/+1
2020-03-11GenericSave complete, still needs some testingWes Hampson4-5/+9
2020-03-11Add Load/Save functionsWes Hampson4-18/+32
2020-03-05Begin work on GenericSaveWes Hampson2-3/+3
2020-03-02Fixes and cleanuperay orçunus2-4/+4
2020-02-27CPopulation 3 and fixeseray orçunus2-79/+69
2020-02-24more stuff + intro fixNikolay Korolev1-1/+2
2020-02-23some changesNikolay Korolev3-8/+8
2020-02-22some fixeseray orçunus1-1/+1
2020-02-19CPopulation 2eray orçunus1-2/+3
2020-02-17CPopulation 1eray orçunus2-1/+3
2020-02-16script 1000-1154Nikolay Korolev8-2/+138
2020-02-15script 900-999Nikolay Korolev4-0/+10
2020-02-13CPlayerPed doneeray orçunus4-1/+5
2020-02-07cMusicManagerSergeanur3-3/+5
2020-02-04CullZone fixSergeanur1-3/+3
2020-02-02Some fixes and some cosmetic thingseray orçunus1-1/+0
2020-02-02script 900-999 initNikolay Korolev2-0/+2
2020-01-31Fixed wrong slot indexing in FrontendSergeanur1-1/+1
2020-01-31CRemoteSergeanur3-2/+16
2020-01-30suggested fixesSergeanur1-1/+2
2020-01-29acosSergeanur1-1/+1
2020-01-29cameraSergeanur2-6/+72
2020-01-27saveSergeanur5-61/+17
2020-01-26Fix invert mouse on/offSergeanur1-1/+1
2020-01-25audio stuffSergeanur2-2/+3
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2020-01-23CPlayerPed continues (#294)erorcun3-10/+27
2020-01-23Fixing possible leaks in CModelInfo::ShutDownSergeanur2-0/+8
2020-01-23Plane crashfix and moreSergeanur1-2/+2
2020-01-21ConstructMloClumpsSergeanur2-4/+4
2020-01-20Refactor CCullZone::CalcDistToCullZoneSquaredSergeanur1-21/+8
2020-01-20Atan2 and SqrtSergeanur1-1/+1
2020-01-20disable cullzone writerSergeanur2-1/+2
2020-01-20CullZone.dat writer startSergeanur2-23/+272
2020-01-20MLO, XtraCompsModelInfo, MovingThing, SolidSergeanur4-5/+63
2020-01-12FixesSergeanur1-0/+1
2020-01-11Fixes 2eray orçunus2-12/+12
2020-01-11AccidentManagerSergeanur3-16/+94
2020-01-11moveSergeanur2-0/+88
2020-01-10Fixeseray orçunus4-22/+56
2020-01-07CUserDisplay, CPlaceName, CCurrentVehicleSergeanur2-184/+116
2020-01-07Finishing CDarkelSergeanur2-0/+4
2020-01-07CPlayerPed & CMenuManager (#286)erorcun6-612/+592
Make Frontend great again!
2020-01-03script 800-899Nikolay Korolev9-2/+30
2020-01-01bug fixesNikolay Korolev1-2/+4
2020-01-01fixed vehicle enter crashNikolay Korolev1-1/+1
2020-01-01fix merge with upstreamNikolay Korolev2-5/+1
2020-01-01fix mergeNikolay Korolev1-1/+0
2020-01-01some not fully tested stuffNikolay Korolev4-3/+54
2019-12-16CPlayerInfo doneeray orçunus4-8/+264
2019-12-05CPhone, CPlayerInfo, CFire, CWorlderay orçunus10-26/+315
2019-11-30fixed mouse bindingFire_Head1-56/+49
2019-11-26CCivilianPed done & restore peds running to phoneeray orçunus3-5/+8
2019-11-20CPed completed!eray orçunus2-8/+8
And a few fixes
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus5-315/+471
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus5-315/+471
2019-11-11fixesSergeanur1-22/+34
2019-11-11TempColModelsSergeanur1-1/+263
2019-11-09script stubsNikolay Korolev1-1/+1
2019-11-06Readme revision (#268)erorcun1-5/+5
2019-11-05Peds & a few fixeseray orçunus1-0/+1
2019-11-03Renderer fixeseray orçunus1-0/+3
2019-10-30Implemented faststrcmp, faststricmp, strcasecmpSergeanur7-24/+55
2019-10-30CRadar::Initialise() + fixesSergeanur2-15/+92
2019-10-30Fixed settings loading, added TopLineEmptyFileSergeanur3-4/+7
2019-10-29Small CPad fixesSergeanur4-6/+8
2019-10-27Implement PreloadMissionAudio + small fixesFilip Gawin1-1/+1
2019-10-27const fixSergeanur1-1/+1
2019-10-27Simplify CControllerConfigManager::InitialiseControllerActionNameArraySergeanur1-112/+45
2019-10-27script 600-699Nikolay Korolev1-1/+1
2019-10-27fix Pad.hFire_Head1-7/+7
2019-10-27ControllerConfig doneFire-Head9-213/+2793
Fix Cam enum
2019-10-26A bit more enums for ChangeMusicModeSergeanur1-2/+2
2019-10-26Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2-5/+3
2019-10-26Added timing to RwTextureGtaStreamReadSergeanur1-2/+16
2019-10-26Fixes for aap review (audio8)Filip Gawin3-3/+3
2019-10-26Fixes for nitpicksFilip Gawin2-11/+9
2019-10-26More audio (to hook and test)Filip Gawin5-4/+6
2019-10-26More workFilip Gawin1-2/+2
2019-10-26audio7Filip Gawin1-4/+4
2019-10-25Fixes&Pedseray orçunus2-0/+5
2019-10-21script 500-599 plus bugfixNikolay Korolev9-0/+38
2019-10-21CGame::FinalShutdownSergeanur1-2/+15
2019-10-21Full MessagesSergeanur2-5/+58
2019-10-20Full CPagerSergeanur2-8/+2
2019-10-20Move MessagesSergeanur2-82/+0
2019-10-20CText encoding fixesSergeanur2-332/+0
2019-10-19Moved CCutsceneMgr::ms_cutsceneProcessing to privateSergeanur2-3/+2
2019-10-19typo fixnmzik1-1/+1
2019-10-19getter and enum fixnmzik1-2/+2
2019-10-19CGame::Process() && CGame::ReloadIPLsnmzik10-1/+166
2019-10-17Fixed nasty warningsSergeanur1-1/+1
2019-10-17Gangs save and missed sound enumsSergeanur1-2/+1
2019-10-17Full C3dMarkersSergeanur2-1/+2
2019-10-16Some CPool and CPools funcs, restoring original logic of pool lookup loopsSergeanur5-30/+113
2019-10-13Fixed widescreen turning off during cutscenesSergeanur2-2/+17
2019-10-13400-499Nikolay Korolev2-0/+10
2019-10-11Fixed save game Load/Save failed assertion on Debug buildSergeanur2-1/+5
2019-10-10CalculateBoundingSphereRadiusCBSergeanur1-15/+29
2019-10-08Added read/write template functions for save data, small Load/Save arguments unificationSergeanur3-9/+61
2019-10-08Full CGameLogicSergeanur11-5/+64
2019-10-07Fixing typo for cursor coordsSergeanur1-1/+1
2019-10-07Aspect ratio fix for player skin menuSergeanur2-1/+13
2019-10-07Little fixeray orçunus1-1/+1
2019-10-06Pedseray orçunus3-8/+9
2019-10-06Fixed player blip heading when looking left/right/behindSergeanur1-0/+4
2019-10-06Fixed CCamera::SetWideScreenOff dupe, removed goto in CStreaming::RetryLoadFileSergeanur3-17/+30
2019-10-05Fixeseray orçunus1-4/+2
2019-10-05Triangular radar blipsSergeanur3-1/+84
2019-10-05CDarkel, walkaround fixeray orçunus2-6/+21
2019-10-05Corona widescreen fixSergeanur1-1/+3
2019-10-04Fix radareray orçunus2-122/+256
2019-10-03CPickupsSergeanur3-1/+8
2019-10-03Added missed config.hSergeanur1-0/+1
2019-10-03Fixes & pedseray orçunus1-1/+0
2019-09-28zero checkSergeanur1-1/+1
2019-09-28PlayerSkinSergeanur5-4/+205
2019-09-28Added CUTSCENEDIRSIZE to Config enum and CUTSCENENAMESIZE macroSergeanur3-4/+7
2019-09-28Added f for floats, removed checks for deleteSergeanur1-7/+5
2019-09-28RefactoringSergeanur2-41/+41
2019-09-28Full CCutsceneMgrSergeanur7-2/+466
2019-09-26Peds, ProcessObjective and fixeseray orçunus1-1/+2
2019-09-17Peds, a fix and a tad of VCeray orçunus2-9/+3
2019-09-15CCarCtrlNikolay Korolev3-2/+37
2019-09-14fix typoNikolay Korolev2-2/+2
2019-09-12fixed launch in space bugNikolay Korolev1-1/+1
2019-09-12Little cleanuperay orçunus1-15/+15
2019-09-12DragCarToPointNikolay Korolev2-2/+3
2019-09-12World and Pedseray orçunus10-4/+262
2019-09-11ccarctrlNikolay Korolev1-1/+4
2019-09-05Fix and cancellable car entereray orçunus1-0/+1
2019-09-03CPed::ProcessControl and some cleanuperay orçunus1-1/+1
2019-08-27CleanupFilip Gawin9-39/+39
2019-08-27More more more audioFilip Gawin13-53/+53
2019-08-27CleanupFilip Gawin9-544/+35
2019-08-27More audio pedFilip Gawin18-47/+587
2019-08-23Pedseray orçunus1-4/+3
2019-08-17AnimViewer messages, Particle fix, Pedseray orçunus6-7/+54
2019-08-16Little CPed fixes & Peddebugeray orçunus3-13/+19
2019-08-15AnimViewer fixeseray orçunus2-86/+51
2019-08-15AnimViewer!eray orçunus16-5/+527
2019-08-15CParticleObject done, cDMAudio doneFire-Head1-0/+18
2019-08-11P.e.d.s. and fixeseray orçunus2-0/+31
2019-08-10More CCarCtrlNikolay Korolev1-0/+2
2019-08-09finished CPathFindaap2-0/+7
2019-08-06CCarCtrl::GenerateOneRandomVehicle!Nikolay Korolev3-1/+39
2019-08-05CPed part 218eray orçunus1-0/+4
2019-08-04implemented CHeliaap6-31/+17
2019-08-03fixed collisionNikolay Korolev1-1/+1
2019-08-03RunningScript, part 4, plus some fixesNikolay Korolev4-12/+27
2019-08-02sampman doneFire-Head3-0/+4
2019-08-02The Pedseray orçunus1-0/+3
2019-07-31implemented CPlaneaap2-1/+2
2019-07-28fixed wantedNikolay Korolev1-0/+3
2019-07-27cargen + some scriptNikolay Korolev5-0/+8
2019-07-26CAutomobile effect stuffaap1-1/+14
2019-07-26fixed wantedNikolay Korolev1-5/+5
2019-07-26CAutomobile::FireTruckControl and HydraulicControlaap5-5/+8
2019-07-25Ped & fixes, including peds dive into danger fixeray orçunus2-0/+13
2019-07-25Running script part 3Nikolay Korolev2-0/+10
2019-07-25implemented CAutomobile::TankControlaap3-6/+16
2019-07-25fixed dinputaap2-3/+3
2019-07-24updateFire-Head3-18/+3
2019-07-24shadows doneFire-Head9-14/+393
2019-07-23bit more CAutomobileaap1-0/+12
2019-07-20added CPool<cAudioScriptObject, cAudioScriptObject>Nikolay Korolev2-1/+6
2019-07-20couple of fixesaap3-5/+5
2019-07-19ComputeDopplerEffectedFrequencyFilip Gawin3-6/+7
2019-07-19implemented col line renderingaap6-12/+242
2019-07-19CAutomobile ctor, car spawner, fixesaap1-38/+59
2019-07-19*cough*aap1-1/+1
2019-07-19fixed eventlist bugaap1-1/+1
2019-07-18CAutomobile::ProcessControl doneaap3-1/+11
2019-07-17more CAutomobile::ProcessControlaap2-3/+2
2019-07-17Fluffguard34-6/+5
2019-07-17fix fixNikolay Korolev1-1/+1
2019-07-17script fix, bomb fix, flying components fixNikolay Korolev2-2/+3
2019-07-16more fixes; started CAutomobile::ProcessControlaap1-8/+8
2019-07-15Phone, World, Pederay orçunus8-45/+214
2019-07-15testNikolay Korolev1-1/+1
2019-07-14RunningScript 2. So far with bugs (cops not caring, errors in arithmetical opcodes)Nikolay Korolev4-1/+19
2019-07-14started making frontend accurate to gameaap3-425/+403
2019-07-14Partial RunningScript part2Nikolay Korolev3-0/+4
2019-07-13fixed policeDontCareNikolay Korolev1-0/+2
2019-07-12more CWanted; added CEventListaap7-53/+642
2019-07-11Frontend fixes._AG2-228/+233
Fix #125 #119 #105 #98 #54.
2019-07-11CAutomobile::ProcessControlInputsaap2-1/+16
2019-07-11WaterLevel doneFire-Head1-0/+1
2019-07-11WaterLevel doneFire-Head1-0/+1
2019-07-10tried to fix CMenuManager::Process but still issuesaap1-56/+60
2019-07-10and of course the last commit didnt fix everythingaap5-13/+13
2019-07-10added wrappers around math functionsaap8-79/+80
2019-07-10Phone start, ped spinning and cop car fix, and some love to CPederay orçunus2-1/+81
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-07-10fixed some stuff in frontend, badly broke others; disabled reversed frontend for the momentaap6-203/+323
2019-07-10More frontend inputs._AG9-92/+305
2019-07-09more CVehicleaap3-2/+8
2019-07-09RunningScript: 1/12Nikolay Korolev2-0/+2
2019-07-09yet more CAutomobileaap8-10/+51
2019-07-09more CAutomobileaap3-5/+9
2019-07-08One driver owns all the cars fixeray orçunus1-0/+1
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-07-08more CAutomobileaap4-4/+21
2019-07-08little changes; one more function of CAutomobileaap1-4/+4
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap4-5/+33
2019-07-07IntoTheScripts!Nikolay Korolev2-22/+2
2019-07-07blah_AG1-1/+1
2019-07-07the great reorganizationaap87-0/+24112