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* Remove Miami stuffSergeanur2020-05-051-8/+0
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* merged masteraap2020-05-051-3/+3
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| * Make CBaseModelInfo fields protectedSergeanur2020-05-051-3/+3
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* | implemented most of streamed collisions and big buildingsaap2020-05-051-0/+26
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* changed saving compatibilityNikolay Korolev2020-05-021-0/+105
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* few fixesaap2020-04-251-22/+0
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* implemented skinned peds, no cutscene hands yetaap2020-04-241-1/+69
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* Remove patchesSergeanur2020-04-171-54/+1
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* More CWorld fixessaml1er2020-04-171-2/+2
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* Reverse CWorldsaml1er2020-04-161-0/+10
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* CObject completesaml1er2020-04-101-2/+2
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* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-7/+7
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* finished CMotionBlurStreaks, CSpecialFXaap2020-04-071-4/+4
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* remove include <new> from common.haap2020-03-281-0/+2
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* CAutomobile::PreRender; whole class finishedaap2019-07-281-1/+1
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* Merge branch 'master' into masterFire_Head2019-07-241-3/+3
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| * updateFire-Head2019-07-241-3/+3
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* | Merge pull request #149 from ShFil119/audio4aap2019-07-201-2/+2
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| * | ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-2/+2
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* | | fixed references leakNikolay Korolev2019-07-191-1/+1
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* / CAutomobile ctor, car spawner, fixesaap2019-07-191-1/+1
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* added wrappers around math functionsaap2019-07-101-3/+3
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* little changes; one more function of CAutomobileaap2019-07-081-7/+7
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* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-12/+28
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* finished CEntityaap2019-06-301-5/+430
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* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+2
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* CStreaming almost doneaap2019-06-271-9/+9
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* replaced some ctors; made PreRender call game functionaap2019-06-241-2/+3
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* More CRadar stuff._AG2019-06-221-1/+1
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* finished CFileLoader, except a crash!aap2019-06-181-1/+1
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* added some small bits and stubsaap2019-06-021-0/+82
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-14/+14
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* first commitaap2019-05-151-0/+391