summaryrefslogtreecommitdiffstats
path: root/src/entities/Entity.h (unfollow)
Commit message (Expand)AuthorFilesLines
2021-08-02CPhysical almost doneaap1-0/+2
2021-07-29CVisibilityPlugins, CRenderer, some fixesaap1-3/+5
2021-06-24CEntity done; C(Vu)Vector fixes and cleanupaap1-3/+18
2021-06-24CEntity and C(Vu)Vector fixes and cleanupaap1-3/+3
2021-06-24CEntity and C(Vu)Vector fixes and cleanupaap1-2/+2
2021-02-07ferriesNikolay Korolev1-2/+4
2021-01-18initial work on vehiclesaap1-2/+2
2020-12-29Reorder CEntity functions into their original orderSergeanur1-8/+6
2020-12-29Reorder CEntity functions into their original orderSergeanur1-10/+8
2020-12-18get rid of all PED_SKIN definesaap1-2/+0
2020-12-07uint8 enums fixedwithmorten1-6/+6
2020-12-07uint8 enums fixedwithmorten1-6/+6
2020-10-18Setter for bIsStatic (became virtual in SA)Sergeanur1-1/+2
2020-10-08CWaterCreaturesmajestic1-0/+1
2020-07-22Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus1-0/+1
2020-07-20cosmetic fixesmajestic1-2/+1
2020-06-04more CBike and fixesaap1-1/+1
2020-05-31some CAutomobileaap1-1/+1
2020-05-22CPhysicalaap1-0/+1
2020-05-19CEntity and friendsaap1-5/+6
2020-05-19script revisionNikolay Korolev1-0/+2
2020-05-11CVisibilityPluginsaap1-2/+2
2020-05-11CRendereraap1-1/+7
2020-05-10Fixed typos and made all assert functions optionalbigbossbro081-3/+1
2020-05-10defined out asserts.bigbossbro081-0/+3
2020-05-07car control and friendsNikolay Korolev1-1/+0
2020-05-06IsStaticNikolay Korolev1-0/+1
2020-05-05colstore support in scriptNikolay Korolev1-2/+2
2020-05-05script stuffNikolay Korolev1-0/+2
2020-05-05cleaned up MIAMI ifdefsaap1-14/+4
2020-05-05Revert "Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL"Sergeanur1-0/+3
2020-05-05Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur1-3/+0
2020-05-05Revert "Remove Miami stuff"Sergeanur1-0/+8
2020-05-05Remove Miami stuffSergeanur1-8/+0
2020-05-05More use of GetModelIndexSergeanur1-1/+1
2020-05-05implemented most of streamed collisions and big buildingsaap1-1/+11
2020-05-02changed saving compatibilityNikolay Korolev1-1/+4
2020-04-30Adding getters and setters for type and statusSergeanur1-3/+10
2020-04-26pools compatibilityNikolay Korolev1-0/+2
2020-04-24implemented skinned peds, no cutscene hands yetaap1-0/+4
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus1-18/+18
2020-04-17More CWorld fixessaml1er1-1/+1
2020-04-16Reverse CWorldsaml1er1-0/+3
2020-04-11CPoolsNikolay Korolev1-0/+1
2020-04-10CObject completesaml1er1-2/+2
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-1/+1
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-1/+1
2019-07-28CAutomobile::PreRender; whole class finishedaap1-1/+1
2019-07-23implemented cBuoyancyaap1-1/+1
2019-07-23bit more CAutomobileaap1-0/+9
2019-07-19CAutomobile ctor, car spawner, fixesaap1-1/+1
2019-07-16more fixes; started CAutomobile::ProcessControlaap1-6/+1
2019-07-09more CAutomobileaap1-0/+2
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap1-17/+3
2019-07-01More CPederay orçunus1-1/+1
2019-06-30finished CEntityaap1-13/+7
2019-06-30PlayBackThisFrameInterpolation and all it required...Nikolay Korolev1-0/+2
2019-06-27CStreaming almost doneaap1-8/+8
2019-06-24replaced some ctors; made PreRender call game functionaap1-0/+1
2019-06-22More CRadar stuff._AG1-1/+14
2019-06-18finished CFileLoader, except a crash!aap1-1/+1
2019-06-12implemented CCutsceneHead and dependenciesaap1-1/+1
2019-06-02added some small bits and stubsaap1-0/+7