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path: root/src/entities/Physical.cpp (unfollow)
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2021-07-10Physical: division by zero fixerorcun1-0/+4
2021-06-24CEntity and C(Vu)Vector fixes and cleanupaap1-4/+4
2021-06-24Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fixSergeanur1-3/+3
2021-01-31Revert "First batch of fixes (CallAndMessage)"Filip Gawin1-16/+11
2021-01-31First batch of fixes (CallAndMessage)Filip Gawin1-11/+16
2021-01-21make building with Codewarrior 7 possiblewithmorten1-5/+5
2021-01-13Fix build without FIX_BUGS, divide to 0 fixeserorcun1-1/+36
2021-01-04Fixes from miami Entity/Physical proof-read 1erorcun1-9/+15
2020-12-28Add bike leftoversSergeanur1-1/+6
2020-11-29GTA_VERSION define and some config.h cleanupaap1-1/+1
2020-11-15Make collision code placement more like original (+ small fixes)Sergeanur1-12/+12
2020-10-18Setter for bIsStatic (became virtual in SA)Sergeanur1-13/+13
2020-07-13Rename LEVEL_NONE to LEVEL_GENERICSergeanur1-1/+1
2020-06-06minor fixesNikolay Korolev1-0/+4
2020-06-06fixing some uninitialized stuffNikolay Korolev1-0/+3
2020-05-26eSurfaceTypeaap1-1/+1
2020-05-22fixes for CPhysical and friendsaap1-46/+51
2020-05-19small fixesaap1-4/+4
2020-05-07Fixed arguments for sound collisionsSergeanur1-2/+2
2020-05-06IsStaticNikolay Korolev1-7/+7
2020-05-06sorted out object collision enumsaap1-2/+2
2020-05-05Remove Miami stuffSergeanur1-2/+0
2020-05-05SetPosition, final partSergeanur1-4/+4
2020-05-03implemented most of vice city path systemaap1-0/+2
2020-04-30Rename m_phy_flagA80 to bSkipLineColSergeanur1-11/+11
2020-04-30Rename m_ped_flagA2 into bWasStandingSergeanur1-2/+2
2020-04-30Adding getters and setters for type and statusSergeanur1-17/+17
2020-04-20Try to build with mingwFilip Gawin1-20/+20
2020-04-191.1 patch stuffNikolay Korolev1-0/+4
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus1-6/+6
2020-04-17Remove patchesSergeanur1-56/+1
2020-04-15Many fixes and cleanuperay orçunus1-3/+3
2020-04-15CWeapon done, ps2 cheats fixFire-Head1-1/+1
2020-04-13finished CBoataap1-1/+1
2020-03-22Fixes for Serge's reviewFilip Gawin1-1/+1
2020-03-02Fixes and cleanuperay orçunus1-1/+1
2019-10-26Fixes for aap review (audio8)Filip Gawin1-1/+1
2019-10-26More audio (to hook and test)Filip Gawin1-1/+1
2019-10-05Fixeseray orçunus1-1/+1
2019-09-14P.e.d.s.eray orçunus1-1/+1
2019-08-27CleanupFilip Gawin1-20/+20
2019-08-27More more more audioFilip Gawin1-20/+20
2019-08-27CleanupFilip Gawin1-20/+20
2019-08-27More audio pedFilip Gawin1-20/+20
2019-08-09finished CPathFindaap1-12/+13
2019-08-03RunningScript, part 4, plus some fixesNikolay Korolev1-1/+1
2019-07-10added wrappers around math functionsaap1-16/+16
2019-07-10Phone start, ped spinning and cop car fix, and some love to CPederay orçunus1-1/+1
2019-07-09more CAutomobileaap1-2/+2
2019-07-08more CAutomobileaap1-4/+4
2019-07-08little changes; one more function of CAutomobileaap1-2/+2
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap1-8/+21
2019-07-07the great reorganizationaap1-4/+4
2019-07-07finished CPhysicalaap1-7/+48
2019-07-07made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap1-1/+1
2019-07-06some work on vehiclesaap1-4/+4
2019-06-30PlayBackThisFrameInterpolation and all it required...Nikolay Korolev1-0/+1
2019-06-29miscellaneous, mostly world relatedaap1-1/+1
2019-06-28Footstepseray orçunus1-2/+2
2019-06-23some Radar and Hud cleanup; fix in Physicalaap1-1/+1
2019-06-23fixed key binding, head shots, freezesaap1-1/+1
2019-06-19implemented CObjectDataaap1-4/+4
2019-06-12implemented CCutsceneHead and dependenciesaap1-0/+54
2019-06-02added CPhysical flags from Nickaap1-5/+5
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-6/+6
2019-05-19CPhysical almost doneaap1-48/+629
2019-05-18more work on CPhysicalaap1-95/+303
2019-05-17reversed CPhysical::ProcessShiftSectorListaap1-0/+175