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2021-07-23syncNikolay Korolev1-325/+0
2021-07-17render -> renderer (original name)Sergeanur1-325/+0
2021-07-17render -> renderer (original name)Sergeanur1-801/+0
2021-06-28rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten1-9/+9
2021-02-18add debug render groupsaap1-0/+3
2021-02-18add debug render groupsaap1-0/+3
2021-01-24syncNikolay Korolev1-1/+0
2021-01-23Includes overhaul, fix some compiler warningserorcun1-1/+0
2021-01-17Includes overhaul, fix some compiler warningserorcun1-1/+0
2021-01-13Revert "Revert "Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs""Fire-Head1-1/+1
2021-01-13Revert "Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs"Fire-Head1-1/+1
2021-01-13some loose endsaap1-1/+1
2021-01-12lcs particleFire-Head1-0/+3
2020-12-26fix mblur stencilaap1-1/+1
2020-12-16finished CMBluraap1-3/+362
2020-08-13extended postfx and sniper hud fixaap1-2/+14
2020-08-11implemented extended postfxaap1-10/+22
2020-08-09drunk blur doneaap1-1/+35
2020-06-30Fix glfw buildSergeanur1-0/+2
2020-06-30Fix MBlurSergeanur1-4/+10
2020-06-29cleanupaap1-6/+6
2020-06-29cleanupaap1-4/+4
2020-06-29Update MBlur.cppFire-Head1-3/+3
2020-06-29Update MBlur.cppFire-Head1-1/+1
2020-06-29fix linux build?Fire-Head1-1/+5
2020-06-27fixfixfixFire-Head1-3/+3
2020-06-27mips overdoseFire-Head1-25/+109
2020-06-20CCamera doneaap1-3/+9
2020-05-15Weapon layer in Pedseray orçunus1-0/+9
2020-05-06implemented most of timecycle and mbluraap1-35/+103
2020-04-26tried to fix some half-pixel bugsaap1-6/+6
2020-04-17Remove patchesSergeanur1-9/+1
2020-04-17rem refsFire-Head1-3/+3
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap1-1/+2
2019-06-30Cleanup project a bitFilip Gawin1-1/+1
2019-05-31more high level functionsaap1-11/+12
2019-05-30added CMBluraap1-0/+221